Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Aug 24, 2020 17:29:38 GMT -5
We were considering a few options.
1. Patreon for a sort of seasonal storytelling. People who were Patreon's would get timeslots for staff animations and priority to their requests.
2. Some form of optional sub / microtransactions wherein you'd get some in-game currency and can spend it on the equivalent of vanity items or getting art or something.
All of the funding stuff was high level discussed because we believed that the thing holding back MUDs/Text-based RPGs was the inability to monetize because of the legacy licenses. Ironically I believe diku developers came out in the last year and announced monetization is permissable.
Nowadays after all this time has passed and I've been around the block a couple more times. If I were to monetize a released game I would focus on narrative. Like artists on patreon and mapmakers and module writers (for RPGs) I would say subscribe and you are funding the writers and coders for this project. You will get non-winnery benefits and always be given a hook to get into the story and even hands on time with a staffer to make sure we tailor it to your character.
As a side note the 2 monetizations I have seen that seem acceptable are HavenRPG and SindomeMUX. Both have a donate for credits to get benefits etc etc and both (in my experience) were able to do so without being pay to win, although Sindome did kind of have a pay for saving time kind of vibe. Not terrible but I could see complaints.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Aug 24, 2020 15:31:57 GMT -5
Actually Project Redshift would have been free! The issue was paying for development out of pocket and overly ambitious feature list. Several people suggested some source of crowd funding and presuming a general 10 USD/monthly from 100% of the forum user base would have made it possible, but then I outline why it was completely impractical to ask for that.
Based on experiences on MUSHes and seeing other RPI games, I would probably go with a more trimmed down feature list these days primarily because people just want a place to RP. Coded support/systems for RPing are appreciated but like all things people are creative and will take what they can get as long as the administration isn't terrible (sometimes even if it is) and if the theme is something they are interested in.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Aug 24, 2020 12:35:51 GMT -5
OR - Optional Realities, the very joke you are asking if anyone remembers. Do -you- even remember?
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Aug 24, 2020 11:43:01 GMT -5
Hey, Several people have suggested this and it is something that we've already considered, but... There are two primary methods of crowdfunding that have a high rate of success. There is the kickstarter "venture capital" method of funding where you come with a product/pitch and ask for a % of your total required budget in exchange for rewards. Then you have the patreon "subscription" method of funding where you are likely a content producer and you get a range of funding per 'customer' for your continued work which is often provided free of charge to the general public. The issue here is that Project Redshift requires somewhat significant funding if I want the original devteam onboard. Lets ballpark it at 1500/month to develop the game. That is non-full time development. If I wanted my devteam on full time development I would need somewhere in the ballpark of 5500/month to help offset expenses for developing the game. So with those numbers in mind lets look at the 2 common funding options. Project Redshift is free to play on release and there is very little monthly content we can release while in development unless we open in an alpha state and progress from there, but that would be kind of bad for the health of the game and roleplaying etc etc. Throw in that text-based gaming is currently niche and needs to break back into the mainstream gamer conscience again... It's unlikely we would get the 18,000 to 66,000 required to finish the game in a kickstarter campaign. How about patreon? Well OR had 200 members (220) at peak. Assuming all account were individual people and all of them were interested in Project Redshift being a reality sooner rather than later. Yeah I'm claiming development will likely resume in March, I'm pretty focused on it being a reality but... FutureMUD so I'll do my best. I promise not to get Hex pregnant >_>? Anyway 200 people at an average of 10 usd per person is 2000/month which is more than enough for the non-fulltime development of the game. Great. Non-fulltime development is estimated to take 9 months (possibly 13) so those people will spend 120 dollars for the game to be finished. In the meantime the rewards we could offer would be minimal because Project Redshift will never be pay to win or pay to play. TLDR - Crowdfunding while flattering that you'd be willing to do it is more likely to relegate Project Redshift into a completely defunct state in terms of public image than do anything else. Nothing hurts a project/ventures image more than failed funding campaigns, especially public ones. Gotta read the thread.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Aug 24, 2020 11:38:18 GMT -5
My bank account does, ba-zing! EDIT - So does my sig
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on May 9, 2020 1:17:39 GMT -5
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Mar 11, 2020 12:01:51 GMT -5
Have you tried playing tabletop in person or online because... I think that might be your best bet.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Mar 4, 2020 15:18:29 GMT -5
What I see?
You are stuck in one scenario.
If I was an enforcer and had the option of backstab or bash in a 1v1 situation, yes, if I thought I was hidden and they didn't know I was there, I would backstab them first in nearly all cases.
However, if we were hunting each other and I thought they might be starting their backstab? I would bash. Since it is an instant command so it would either put them into a wait state and disable their ability to backstab or it would put me on the ground, but in combat, and so still disable their backstab.
However, if it was a 3v1 situation, I would bash.
However, if I was already in combat, I would bash (since flee+backstab is twinky as hell).
However, if they missed their backstab on me, I would wait until I thought their wait state was about to come up, and then I would bash them.
You really need to consider all scenarios, not just the alpha strike.
^ from Brokkr on the GDB
Is fleeing and then backstabbing twinky? If it's so bad why don't they just put a cooldown on backstab like 5 minutes from when combat ends or something!
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Feb 26, 2020 11:50:25 GMT -5
I read some of the recent GDB thread discussion, some interesting points.
1. Staff argument that Staff came from Players so any deeds they commit at the same deeds Players would do appears to have come full circle. Now players are making the argument that staff are just players who get to decide direction and so their memories and opinions are as biased as players.
2. Brokkr references excerpts from a helpfile that players can see
+ Even though not always seen blatantly, the Guild demands a fear from the town's merchants, commoners, and other organizations. No one seems to know much about the intricate affairs of this highly secretive group their reach seem to have no limits when it concerns their sinister business.
This is pretty much my tell don't show assessment. Like there are so many ways this could occur. Like it could be a wizard of Oz scenario where it's all rumor and gossip and the Guild doesn't really have that kind of power they just manage to project that they do. It could be the Guild is secretly a branch of the Black robes meant to control the city. It could be the Guild is led by some crazy undead sorc or something that Nak permits to live in the Rinth because reasons.
Notably Harmless posted right after that they are savvy to why the Guild is terrifying and why no one should ever fuck with the Guild but adds that she can't say why on the GDB, but that people can look into it.
3. Armaddict has a salient point about waxing, waning, risking. Setting up the Guild as some institution of the Rinth which can never truly be challenged is a glass ceiling like becoming a successful noble that gets promoted and stored. I know one of the themes of Armageddon is dying dystopia that is a remnant of a bygone era. Kind of like Warhammer 40k where things are maintained as they are despite the decay. If the staff do want to maintain the Guild as "the rinth clan above all" I would probably try and reflect that via players who make Guilders otherwise what's the point. That either means players are so irrelevant they don't warrant protection from the Guild they're serving/making money for or they do and it's inconsistent because of course it is you need someone to animate and it'll be hit or miss whether they're around when needed and stuff.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Feb 25, 2020 9:42:07 GMT -5
I think one of the spices that seemingly does nothing raises listen based on anecdotal discussions years ago where someone swore they would hit this spice and be able to hear tabletalk when they couldn't before.
I've heard sunslits raise scan?
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Feb 24, 2020 10:12:34 GMT -5
Minor note but in PVP being the attacker doesn't given you any significant advantage that I'm aware of... It gives you delay and puts the opponent on the backfoot because they have to react? Unless they mean you can see them ergo you can range them at which point being the attacker does have an advantage, but being the first person to type kill bob doesn't unless the code says differently.
Also why would I look for a bonus to scan when I can spam kill someone 100 times even with a 1% chance of hitting I still have the possibility of hitting.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Feb 23, 2020 18:27:14 GMT -5
In my case I haven't played in years ergo all my knowledge is dated.
Sandcloth adds stamina, but sucks at mitigating dmg Camo provides stealth/hide benefits in the appropriately flagged rooms Armor sets (like inky black carru leathers and stuff) have bonuses normally to stealth or stamina or mitigation or tiny stuff Rantarri slippers from Kurac are boss but also super hard to get Bludgeoning weapons were mathematically the best weapon The war clubs from Tuluk from the Akai actually suck it was just rumormongering and the price tag that bumped them up, the granite clubs are better, the 2 handed baobab staff is THE BEST, the Tan Muark WAR STAFF is impossible to get but supposedly THE BEST OF THE BEST.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Feb 22, 2020 21:18:25 GMT -5
Jkarr's is better.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Feb 22, 2020 19:56:52 GMT -5
positives negatives bonuses drawbacks
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Feb 22, 2020 19:20:28 GMT -5
Historically games with copied codebases tend to be boycott within the hobby. Armageddon does have distinct updates to it beyond simply being a DIKU-derivative making it a unique codebase that would traditionally get boycott support if TMC boards still existed at stuff. I don't remember if the Armageddon codebase was hacked or leaked by a staffer with access (but not permission from the owners). There is a minor difference ethically about the obtaining of the code but both cases would once again traditionally get boycott support in the community. I do believe Apoc didn't get DBs which means the grid and items are unique to their game so it's not a 1:1 rip which doesn't change the fundamental question but it does mean that it's not just a straight Arm clone.
I do think it's rich that Armageddon is crying about IP given the Dark Sun matter which they lucked out and WOTC stopped caring but I think any game staff would rightfully disapprove of a game operating in the same setting with the base code being theirs.
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