Jeshin
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Post by Jeshin on Jan 28, 2015 9:13:13 GMT -5
Well lets examine that shall we? We leave the Tuluki militia and Faithful RP alone. Tuluk is already underplayed and it's not improving. They have already attempted various other cosmetic fixes like uniforms, gating the city, wiping out clans, and so on so forth. I don't think the whole it's not going to help so do nothing approach is really valid this late in the game of changes being made.
Now lets look at the forced feelings and counter character. We're presuming a mindbender who is either inept or doesn't understand roleplay. A faithful shouldn't care if you're happy or your sex life is good or you have a murderous rage. They care about your loyalty and efficiency as a soldier. That is a much vaguer aspect and lets be honest if you join the Legions with some kind of traitorous intent the Faithful should just kick you out or disappear you so in theory it should be completely in line with your character concept if you aren't kicked out or killed.
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Jeshin
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Post by Jeshin on Jan 27, 2015 22:39:40 GMT -5
Don't mindbenders have a skill that gives the ability to force people to feel certain emotions? That's like complaining whirans have invisibility.
PS - Pretty much every log of Muk Utep has him exhibiting his power to instill emotions into the crowds such as drunken pleasure or pride or whatever. Go check em.
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Jeshin
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Post by Jeshin on Jan 27, 2015 22:35:48 GMT -5
I'm not sure, I saw the thread and said hey someone trying to do something helpful. We got a lot of smart people around here, lets see if there's anything we can throw at it that might be included. I think Delerak's link to the old randomized desc/sdesc thing was helpful.
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Jeshin
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Post by Jeshin on Jan 27, 2015 19:52:49 GMT -5
No we can't because we're not staff and don't know what they intend. If someone wishes up and informs them and it goes unchanged there is your answer. It is entirely possible that people were fucking with the blockade so they added more NPCs in order to curtail it or who knows.
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Jeshin
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Post by Jeshin on Jan 27, 2015 17:21:56 GMT -5
If they turn the rinth into the 'ancient quater' I want the sewers to become under Allanak and all the rinthi's to move into there once they inevitably lose the war with the templerate. Then make mutant a coded race specific to the new sewer people.
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Jeshin
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Post by Jeshin on Jan 27, 2015 17:12:57 GMT -5
eastern kryl are chumps and shooting them is efficient unless there's ox/bahamet/cilops nearby because they'll run into the room with the dead kryl and eat it so you can't skin it!
Edit - Also the eastern kryl are actually weaker combatants than the grey forest ones their only threat is that they come in groups but you can easily game that shit with flee especially if you can 2-3 hit them which a competent ranger/warrior can.
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Jeshin
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Post by Jeshin on Jan 27, 2015 9:16:03 GMT -5
I'd be all on the HG bandwagon but Albie is a pretty good example (in my opinion) of a well played HG that enriches the byn. That being said you need to remember that Tuluki Legion according to the docs are mindbended by the faithful and Sun King. The docs describe them as fanatically loyal and disciplined. PCs obviously don't get the same mindbender treatment even though that'd be fucking sick.
I mean could you imagine if joining the Legions 100% meant a Templar mindbender was going to begin conditioning and molding you? Think how good that RP could be and how good it could be for tuluk if the PC mindbenders actually tried conditioning prominent citizens behavior like they should be. Anaiah if you're reading this mind chiming in with any precedent or contradiction to my doc inspired idea?
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Jeshin
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Post by Jeshin on Jan 26, 2015 16:54:07 GMT -5
Looks like it may have been made in response to our thread here or possibly due to cratering participation in rinth RP. As it sits though we have a thread which sells the rinth with the love of many people... I can't find it, someone link our love the rinth thread it's on here somewhere with old stories and tips on how to play there.
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Jeshin
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Post by Jeshin on Jan 26, 2015 12:50:14 GMT -5
Interesting way to do exactly what the staff did but better...
1. Between 1 - 3 NPC guards at the blockade 2. PC militia have to man the blockade as part of their duty shifts 3. Rinthi's and Nakki's are allowed to pass through the blockade but get extorted / bullied by the PC militia manning it (corruption tax here people) 4. The duty shift at the blockade can be a 'punishment' assignment while passing through it can be reserved for the lower rank guild scrubs and unaffiliated rinthi's 5. Killing a guard at the blockade could be an initiation right for the various gangs/guilds both coded and PC made in the rinth
It's not great but at least it gives it more flavour and encourages interaction by having rinthis and militia rub elbows.
Edit - Also it gives the militia PCs something to fucking do >.>
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Jeshin
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Post by Jeshin on Jan 26, 2015 11:42:20 GMT -5
The rinth barricade is more heavily guarded than the main gate of Tuluk last I looked at it... And the main gate at Tuluk has a High Templar NPC hanging out in front of it.
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Jeshin
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Post by Jeshin on Jan 26, 2015 9:50:00 GMT -5
I'm more referring to the passive placement of HGs not the active use of them. For example the rinthi barricade if assaulted without pre-warning to staff wouldn't be THAT difficult to break for elves or high agility rinthi's presuming they have some form of combat grinding under their belt.
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Jeshin
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Post by Jeshin on Jan 26, 2015 9:19:32 GMT -5
The funny thing is that the HG soldiers the staff so frequently use are less efficient than dwarf or human soldiers. A warrior/assassin/ranger with high enough agility is basically immune to them even in groups as long as they have spiced up strength to assist with parries.
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Jeshin
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Post by Jeshin on Jan 25, 2015 20:11:33 GMT -5
I just realized something that would have been a brilliant player plot... What if some fanatic of Muk Utep who watched that happen was like.... HE WANTS US TO DO AWAY WITH THE CASTE SYSTEM AND MARCH AS ONE?! and then proceeded to become an anti-establishment terrorist that hopefully convinced other players to also buy into it until the staff were forced to having Muk Utep himself tell them they're wrong. *sage nod*
EDIT - Some rogue mindbender could keep that shit alive forever with visions of Muk Utep in dreams and mimicing Muk Utep in ways.
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Jeshin
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Post by Jeshin on Jan 25, 2015 16:13:53 GMT -5
Exploits and balance issues should be addressed. Now whether they do it wisely or not is another story.
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Jeshin
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Post by Jeshin on Jan 25, 2015 14:00:17 GMT -5
I really don't know what to say... Your entire basis for downplaying the OP nature of a ranger is claiming that a ranger has to poison or arrow a warrior before fighting them... Okay, they can do that. So let us suppose that we have a ranger (Elrum) and a warrior (Zarah) and on foot they are 30% chance of winning 70% chance of winning. Now let us add in some factors... 1. Rangers can hide/sneak giving minor advantage to initial attack 2. Rangers can fight mounted giving a bonus against opponent 3. Rangers get flee as a skill and can flee competently 4. Rangers can poison weapons 5. Rangers have access to both throw and archery We go from a 30% winrate for the ranger to at least a 70% winrate (in my opinion). The warrior advantage of being a better toe to toe fighter isn't significant enough to compensate for the rangers ability to ALMOST match them in toe to toe and completely overpower them with any preparation. The power of the warrior vs ranger is at its highest in the early to mid game. It's once the ranger gets parry that it begins to equalize and from that point onward the ranger only draws closer to a 50/50 outright fight and a 70/30 prepared fight. Lets not forget warriors do not get a good forage, do not get direction sense, do not get the ability to craft, do not get a very good ride, do not get poison, do not get the ability to make cures, do not get hide, do not get sneak, do not get scan, do not get listen, do not get climb. The class as a whole is pretty much as much a flavor choice as being a pickpocket. EDIT - I've been loath to make this comparison but I will. In a competitive game like League of Legends or Magic the gathering or Smash bros. There are 'tiers' and these tiers relate to their strength of a champion, card, or character. The way these tiers are often decided is with efficiency. To use a simple example if anyone can win with Meta Knight in smash bros but winning with jiggly puff is hard even for someone who spends all their time playing her, then meta knight is a higher tier because with the same amount of effort you achieve a superior result. Rangers with the same amount of effort as warriors can achieve a superior result not just in combat but in utility. That isn't to say that with every ranger and every warrior it will always pan out that way. I am simply saying that competent players who understand how to grind will achieve more with a ranger than a warrior in the longterm because at the end of the day even the mightiest badass warrior can die to poison that a ranger can put in their food or arrow them or knife throw them or a warrior can be dropped off a cliff by a whiran which a ranger would survive but a warrior wouldn't blah blah blah. (PS - Warriors can't even check their food for poison unlike rangers and assassins ) 2ND EDIT - To be fair gickers are 1st tier characters, they surpass all others in terms of results for effort. As far as mundanes go Ranger is tied in #1.
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