Jeshin
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Posts: 1,516
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Post by Jeshin on Feb 13, 2019 14:00:09 GMT -5
Shakes I believe the issue here is qwerty is being a gladfly. His position will morph multiple times within a single topic of discussion ranging from prove it to that isn't applicable to that was long ago to that is an isolated incident. There is a certain "bad faith" that occurs in a discussion when someone is unwilling to cede a point.
You want to see good faith. Go check out the MSB thread promoting Optional Realities where I outright apologize or admit I was wrong or didn't know something.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 13, 2019 13:54:08 GMT -5
I wasn't punished for years after I outed who I was until the code leak happened and then Redranger and I both got banned. His got lifted. Mine did not.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 13, 2019 13:20:38 GMT -5
So your argument is everyone is staff, people you like are staff, your girlfriend is staff, your best friend is staff. You can't have a problem with us because then you must have a problem with people that you like!
Sir I can have a problem with anyone. Just because I lack information now and have an opinion of someone doesn't mean I cannot change my opinion of them with new information. Like if you were secretly my girlfriend (whom I presumably love) and I find out she is Qwerty. I'd probably be like PORRRRRRRRRRRQUE? And then seriously question why she is going around trolling people with a centrist attitude.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 13, 2019 11:32:45 GMT -5
Personally, I would read the room. Deflection doesn't really work when the people you are deflecting from are just going to be yeah but X. A far more sustainable defense would be those people are no longer on staff. Staff privately addressed the situation and never publicized it because it was no one elses business. So on so forth. You know things that could be true but require no proof and to the passing reader they would shrug and be like okay. Basically, the best defense of Armageddon staff is to continually disassociate the current staff from the past staff. Then when the current staff fucks up, disassociate from that one too.
The other best defense is to just go yeah staff is ethically questionable but they never said they were good people. They just keep the game running and people get to play on it. The ol' results are all that matter defense.
The whole molestation, harassment thing is moot too. While I believe those are probably true you have a far worse thing to defend. Staff are assholes over a game. The entire board exists because of staff being such big power tripping assholes that people felt compelled to row row fight the power. They're not likable. They're unreasonable. A few good apples might exist, I have liked one or two... but 5 people out of how many staffers being okay is pretty dismal.
Actual topic: Denying that staff played sponsored roles or had multiple accounts is silly when actual staffers have come out and indicated this is in fact true. There is no functional difference between a staffer animating an NPC and a staffer being a sponsored role except the player knows NPCs are staff. So why is it bad staff played sponsored roles? I don't care. They can animate a Black robe to do anything anyway so let them RP a Kadian I can stab. It's actually better for me.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 12, 2019 15:42:05 GMT -5
Staff can also have multiple PCs at the same time. It makes the sting of rolling low strength easier to suffer through when you can just have 2 or more PCs
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 10, 2019 11:12:22 GMT -5
Are Gaj's more common than I thought. I've only ever fought two of them as a primarily northern player so I have no idea where to scale a Gaj. Is a Gaj equal to a scrab? Beetle? Jozhal? Gortok? Carru? Tembo?
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 7, 2019 20:09:48 GMT -5
Easiest possible fix.
1 - All character roll good-very good in every stat for their race automatically 2 - Higher karma can bump it up or whatever. I know there was or is an existing system to get skill or stat raises or whatever.
This requires the least amount of code change to my knowledge. Provides a consistently playable character across all races. Rewards karma players.
Why?
If Armageddon is trying to promote roleplay over all else. If their justification for certain things is RP and realism. Then remove the most game-y / hack and slash element the random stat gen that feeds into a bunch of retrograde game mechanics.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 7, 2019 15:35:35 GMT -5
Shalnooosh is just as staffy as the rest of staff.
I say this with some salt because the guy had a free for all against my on the GDB when I couldn't respond and he parroted that staff line like a pro. I believe he accused me of a low conniving intellect while Nergal whined about me on Mudconnector after the wiki or code leak.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 7, 2019 10:57:25 GMT -5
For the record. If the code questions are done by staff, on behalf of staff, or are being read by staff so they can have someone else explain their system to them. I would have a chuckle. A hearty chuckle.
What do you mean there aren't critical hits?!
Well it appears to just be a lucky roll + dmg modifier based on hit location.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 5, 2019 19:22:54 GMT -5
A minor note for IsFriday
The gameplay benefits or drawbacks to strength (or any other stat) are irrelevant.
Any system in which the results are randomized (like Armageddon stats) is bad. UNLESS the results do not matter.
Does it matter that strength is objectively more valuable within the code than other stats? Not to the point that the stat generation is bad.
Does it matter that strength exceptional is objectively better than strength good and wisdom exceptional is objectively better than wisdom good? Yes it absolutely does because it is randomized and thus incentivizes throwing away characters.
Gameplay issues are a side effect of the core issue.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 1, 2019 1:39:43 GMT -5
D&D was the genesis of MUDs this is true.
It is also true that 4-10 player D&D sessions with all players present at one time are not a persistent game world with players outnumbering DMs and playing at different times than them.
MMOs evolved from MUDs and they CLEARLY do not carry the same baggage that MUDs supposedly carry.
MUDs have evolved beyond the original tabletop genesis as they should.
If you want to see why addressing structural problems in original game systems is important just look at MUSHes and World of Darkness. The WoD setting is a narrative leaning game that does EXTREMELY poorly when the group of players is not playing for the same gameplay experience. You have Mages (super power) and Vampires and unaware humans and this and that and the other. As a setting it is interesting. As a tabletop experience where players generally act as a unified or collected group it is interesting. With a persistent world wherein one player is playing in high magic and another player is attempting to play in being unaware and they are competing... It is a fucking travesty.
Jcarter is 100% right. If the intention of Armageddon is to progress RP than random character generator is the antithesis of this. Take a page from MMOs or more narrative minded game systems. You have points. You spend points. You get what you want. Other players have the same points. There is equality in creation. When you remove the incentive to hunt randomized results you focus on the incentive to maximize knowable results. I know my human can be Exceptional str but have good agility and shit wisdom and mediocre stamina. I know I can have Good everything. So on so forth. I know. I can make an educated decision that my character concept will have these basic traits and can work towards RP and skill development.
It's very simple. Manage player expectations. Reduce player unhappiness. Knowable is good. Random is bad.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 27, 2019 14:32:50 GMT -5
People need to fear mages.
Mages need to be scary.
One of the issues here is that it is beneficial for mages and mundanes to cooperate. All the fear RP in the world doesn't mean anything if by cooperating with a mage I get anything I want. That's like saying well humans are afraid of death. Flying is risky and could cause death. The Wright Brothers would never try to fly. Eventually, someone tries something for the benefit of it working regardless of death being a possibility.
The danger to mages should not be player controllable. If players control the risk the risk will be minimal because one again cooperation is the most beneficial state of affairs.
The onus should be on mages to be weird/scary and not players to pretend they're weird/scary. It breaks realism for me to cry and shudder at a mage when they're just sipping their drink at the bar. Like maybe I should be like fuck that guy drinking at the bar he might EXPLODE or turn into a swarm of tentacles and ravish my lady friend. The mage should be the one flirting with disaster and hinting at any moment things could go hanky.
Might just be worthwhile for a prestidigitation spell to be added. Bunch of different effects. Uncontrollable. The only way to minimize its appearances is to not cast. The more you cast the more probable it is that it triggers. Could have it a wide variety of things. Could be area based for X rooms, could be single room based, could be hemote so someone has to be watching, could be visible to one PC at random in the room etc etc blah blah blah.
Conversely you could just have fucking a gicker give you X % chance of contracting magical herpes.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 1, 2019 13:00:14 GMT -5
Why Laketown/Utterby, the entire setting is one of the dullest periods in Tolkien's stories. There are way more interesting periods of time they could have set the game. If they are going to make any kind of push they'd be better off biting the bullet now when there are no players to upset and changing the place in the timeline, new rooms, etc etc.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Nov 14, 2018 9:39:19 GMT -5
Last I knew the ground shook, stone spires burst out of places, gickery shit happened... Now it's a return to normalcy and an investigation of what changed?
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Nov 13, 2018 9:34:40 GMT -5
The pixel tracker was never attributed to a player. There is no way to attribute the action because they are dummy accounts. It is worth noting that pixel tracking is useless unless you have an IP list to check it against. TMC claimed to verify (somehow) that it was a player or players and not staff who was spoofing votes. Pixel tracking never determined one way or the other unless Jcarter would like to comment.
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