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Post by shakes on Jan 25, 2019 16:23:52 GMT -5
Mages aren't feared enough so they want to be able to 'curse' other players and then basically screw over their game experience while they go mudsex in their temples or hide up on some distant cliff you can't climb up to.
Basically a very small portion of the playerbase is asking for the ability to screw over everyone else with impunity and no ability to resist or end it.
That's the sort of thing that would send me finally running from this game.
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Post by Prime Minister Sinister on Jan 25, 2019 16:34:07 GMT -5
screw over their game experience while they go mudsex in their temples or hide up on some distant cliff you can't climb up to. wasn't this always kind of the case before full mage guilds got removed?
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Post by shakes on Jan 25, 2019 17:36:29 GMT -5
I don't know. Was it?
My understanding was some Nilazi could spy on you or a Whiran could summon you off the edge of a cliff.
That seems small potatoes compared to some of what these players are proposing. Something that nerfs your stamina regen? Or makes you constantly intoxicated?
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Jan 25, 2019 18:31:35 GMT -5
have small random uncontrolled bad or good affects happen after ur char spends a certain amt of time with them however only mages with skills past a certain lvl have a significant chance of randomly affecting ppl that way u can still mostly play an unmanifested witch but still have the real but supersmall risk of getting outed just due to being a freak
u could link the cantrips to specific spells but thatd be dumb because gamey bitches would guildsniff even worse than they already do
theyre freaks of nature no reason not to enforce realistic rp thru coded consequences when nothing else works to get ppl to follow the docs otherwise
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Deleted
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Post by Deleted on Jan 25, 2019 20:10:00 GMT -5
have small random uncontrolled bad or good affects happen after ur char spends a certain amt of time with them however only mages with skills past a certain lvl have a significant chance of randomly affecting ppl that way u can still mostly play an unmanifested witch but still have the real but supersmall risk of getting outed just due to being a freak u could link the cantrips to specific spells but thatd be dumb because gamey bitches would guildsniff even worse than they already do theyre freaks of nature no reason not to enforce realistic rp thru coded consequences when nothing else works to get ppl to follow the docs otherwise The fear rp argument leaves alot to be desired, too.
If there was a mutant or psychopath living next to my family, who could on a whim deform or kill them, I dont care how scary it was. Someone would quietly beat it to death with a rock some pleasant evening.
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Post by shakes on Jan 25, 2019 20:26:02 GMT -5
They don't play like they're scary. My mundanes are way more scary.
You go sit in the Gaj and ten gorgeously perfect human beings with gems will flounce in and sit at the bar beside you. You see them drink, you see them eat, you see them flirting. What's scary about them? They don't know how to do scary. There's no menace. The ones you run into outside? They're just some scrub killing a gortok trying to keep you from knowing they have any magic. By the time they ever let you know they're an evil witch they're still going to just be Jenny-from-the-block.
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Deleted
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Post by Deleted on Jan 25, 2019 23:28:46 GMT -5
Give mages an uncontrollable transform that only happens part of the time. Lift and reuse the mul rage code, maybe.
The mage living next door could literally become a ravening monster, their element expressing with crystal spikes through their skin, by drowning victims in vomit, and worse. The uncontrolled transforms get a healthy short term bonus to strength, endurance, natural weapons like summoned weapons, armor, and base O. Again, reuse the sporadic spellcasting code from elementals, so a transformed mage spews spells at random in combat.
Install a counter on mages where the more magic they cast in a short time period, the more likely they are to transform until they stop "twinking" for a while. Add npc guards to the temples that kill uncontrollable transformed gemmed.
Mages more feared. Check.
Less spamcasting in temples. Check. Mages having a reason to become gemmed. Check. A harder road for ungemmed, rumored to lead to the mythic state of the fully transformed elemental. Check.
Edited: Reason for people not to want to be alone with a mage for mudsex. Check. Almost never happens for touched. More reason to play one, comparatively.
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Post by trollageddon on Jan 27, 2019 1:16:01 GMT -5
Basically a very small portion of the playerbase is asking for the ability to screw over everyone else with impunity and no ability to resist or end it. That's the sort of thing that would send me finally running from this game. Yeah this is actually reminiscent of the Nessalin era. People would assume that because they had more karma than you, they were better role-players. Since they couldn't really tell from your current character how much karma you had, essentially anybody playing a half-giant or better back then pretty much would feel entitled to take a dump on the role-play of anybody playing a 0-karma character. When even the staff were saying that karma was really a measure of trust, typically established through time, not a measure of capability. It just basically sounds like some of these guys are getting a point of karma, and then they suddenly want to be the role-play police. People who are playing mages, please understand: No, we don't look up to you. That seems small potatoes compared to some of what these players are proposing. Something that nerfs your stamina regen? Or makes you constantly intoxicated? Sounds like that would effectively make most 0-karma characters unplayable. So they want pretty much a soft-PK capability? The fear rp argument leaves alot to be desired, too. If there was a mutant or psychopath living next to my family, who could on a whim deform or kill them, I dont care how scary it was. Someone would quietly beat it to death with a rock some pleasant evening.
Yeah you run into this tendency in GDB posters a lot. They tend to assume that all of the other players are daffodils in real life, whom would flee from the first sign of danger. They then expect everyone to play characters that are in-line with their perception of your real life fortitude. Meanwhile they pretty much only want to play hit-men and commandos. So their magic-wielding characters are...capable of using magic, and completely unafraid of it. Yet they expect your character (who grew up around muls and gemmed and Templars, if they're urbanites) to be completely afraid of the forces that their characters chose to embrace. Not a double standard at all. I mean, most nobles can't interact with mages. Most Templars work with mages professionally, but don't want to be seen cozying up to mages. Employees of the Great Houses can't be seen socializing with mages. People who contract with the Great Houses have images to maintain as well. Who does that leave, obsidian miners? Please. Some obsidian miner his having a beer with a gemmed in the Gaj, and it's bothering people I guess. "Rock is fine," said paper, "nerf scissors." They don't play like they're scary. My mundanes are way more scary. You go sit in the Gaj and ten gorgeously perfect human beings with gems will flounce in and sit at the bar beside you. You see them drink, you see them eat, you see them flirting. What's scary about them? They don't know how to do scary. There's no menace. The ones you run into outside? They're just some scrub killing a gortok trying to keep you from knowing they have any magic. By the time they ever let you know they're an evil witch they're still going to just be Jenny-from-the-block. Yeah, I agree. I hate to push responsibility onto the players, but if the mages aren't eating enough of the commoners...then who are we supposed to blame when commoners stop being afraid of the mages? The whole proposal sounds dumb. I have another take on all of this entirely. I mean I can understand how when the Staff (back in 1998?) decided to move the MUD away from it's hack and slash roots, they had to convince people that...no, a cannibal halfling and a desert elf raider/mage and a templar couldn't all have a beer in the Sun King's Sanctuary together, anymore. Times changed. But I'd argue that player role-play maturity has improved dramatically over the last five years. Most players, people whom I'd assume to be 0-karma players, seem to get that magic is evil, elves are untrustworthy, & etc. I don't think that draconian rules are necessary to prevent a mage/commoner cuddle-puddle. I just don't genuinely think that sort of problem is a realistic possibility in this day and age. People who are playing Armageddon, are playing Armageddon because they want to create a living story and yes, to power game. I actually think extended commoner/mage interaction is an overall positive thing. It's a step closer to Dark Sun's theme of mutliethnic, multi-class parties of wanderers with diverse alignments and motives banding together to intrepidly explore the unknown, right wrongs, wrong rights, crush their foes or pursue obsidian coins. The difference between Tolkein/Forgotten Realms and Armageddon is that in Armageddon you're pretty much trying to get the same job done on a third of the budget, armed with only a bone sword while being pursued by mind-benders and giant beetles. It's like Dungeons & Dragons for masochists and survivalists. Of course if people are playing their characters right, tension between mages and commoners should remain high. But role-play maturity of the current crop of players is actually pretty high.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Jan 27, 2019 5:36:47 GMT -5
if a mage/commoner cuddlepuddle isnt a 'realistic possibility in this day and age' then coded good/bad magic effects from overexposure shouldnt be a problem
if it is a problem then ur point doesnt stand
also its the responsibility of the players to align their chars with the theme they agreed to follow and its not something they should follow or break based on how well or badly the tiny pbase representation of the virtual mage population plays their chars
its a clear flag when any player uses how the at-most double-digit pbase representation of a massively bigger virtual population acts to establish how their char is going to treat that gigantic gameworld population as a whole, particularly when that tiny pbase representation literally is the only thing capable of badly representing the docs (and u can include staff avatar/animation fuckups with that)
pbase behavior isnt and never has been the standard players are expected to follow to direct their chars with the gameworld
that standard is called the game docs so theres nothing to say when ur argument is based on following idiots that choose to ignore them no matter how many other fuckups are following them over the sinkhole
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Post by pinkerdlu on Jan 27, 2019 11:02:21 GMT -5
Wait... so giving people even more reason to suck up to and mudsex mages for dem rings... and less reason to adhere to the docs and openly hate mages?
Why?
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Post by lechuck on Jan 27, 2019 11:03:38 GMT -5
Lol at some of those GDB suggestions. X-D basically wants curses that totally ruin a character for the duration. Inability to sneak, skills set to novice, randomly dropping items... are these people insane? They want curses to be something you can do in lawful areas as a hidden action and then they suggest curses that are more powerful than many spells. Are they forgetting you can be a mage with master stealth now? Oh yeah, I'll just curse that hunter's ride skill down to novice every day until he suicides the character. Great fucking idea. Why exactly is it that people look up to X-D as some kind of code guru? His posts are routinely indicative of a total lack of gameplay understanding. Remember when he noticed new classes starting with higher skills than warriors did and simply took it for granted that they must also have higher skillcaps? This guy doesn't have the faintest clue what he's talking about half the time but somehow people think his word is code gospel.
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Post by shakes on Jan 27, 2019 14:11:06 GMT -5
And here's the real rub ...
It's not Joe Grebber 0 karma dude who is spending all his mudsex time with the beautiful gemmer youth girl with kalan-sized boobs. She wouldn't give that guy so much as a glance during all her Gaj-sitting time.
It's the sponsored roles. The nobles, the Templars. The guys who have survived 5 fucking real-life years by playing from their phone and never leaving the city and logging off at the first sign of danger.
I hope like hell that staff isn't seriously entertaining these wet dream notions these players are posting on the forum.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 27, 2019 14:32:50 GMT -5
People need to fear mages.
Mages need to be scary.
One of the issues here is that it is beneficial for mages and mundanes to cooperate. All the fear RP in the world doesn't mean anything if by cooperating with a mage I get anything I want. That's like saying well humans are afraid of death. Flying is risky and could cause death. The Wright Brothers would never try to fly. Eventually, someone tries something for the benefit of it working regardless of death being a possibility.
The danger to mages should not be player controllable. If players control the risk the risk will be minimal because one again cooperation is the most beneficial state of affairs.
The onus should be on mages to be weird/scary and not players to pretend they're weird/scary. It breaks realism for me to cry and shudder at a mage when they're just sipping their drink at the bar. Like maybe I should be like fuck that guy drinking at the bar he might EXPLODE or turn into a swarm of tentacles and ravish my lady friend. The mage should be the one flirting with disaster and hinting at any moment things could go hanky.
Might just be worthwhile for a prestidigitation spell to be added. Bunch of different effects. Uncontrollable. The only way to minimize its appearances is to not cast. The more you cast the more probable it is that it triggers. Could have it a wide variety of things. Could be area based for X rooms, could be single room based, could be hemote so someone has to be watching, could be visible to one PC at random in the room etc etc blah blah blah.
Conversely you could just have fucking a gicker give you X % chance of contracting magical herpes.
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Post by shakes on Jan 27, 2019 14:52:36 GMT -5
Yeah, absolutely.
But those 'trusted', 'better roleplay' characters are asking for the penalty to be placed on THE OTHER GUY.
Place it on them. Place it on the better roleplay characters. And, I dunno, maybe when that Templar is humping that gemmer raw then have the black robes find out about it.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Jan 28, 2019 3:03:56 GMT -5
Yeah, absolutely. But those 'trusted', 'better roleplay' characters are asking for the penalty to be placed on THE OTHER GUY. thats because nothing yes not even stellar and thematic rp from mages nothing but coded results ever get the other guy to consistently roleplay realisticly its a matter of responding to what will literally force the meta-bitch-lipservice-to-docs-lvl-rp pbase to actually line their shit up with what theyre supposed to do in the first space code the fuck out of those reasons to play to the docs
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