mehtastic
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Post by mehtastic on Aug 25, 2018 6:55:01 GMT -5
Rathustra posted a role call a few days ago that seems unusual: It seems Rathustra replied to about 40 of these requests to have staff do something, anything at all, to their character in this otherwise boring game. Do any of you want to make educated guesses on what's happening? Are you one of those who got a golden ticket? Let us know in the comments below.
My guess is they want to randomly manifest some people with magic or psionic power, or spoopy visions.
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jkarr
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Post by jkarr on Aug 25, 2018 8:30:52 GMT -5
It seems Rathustra replied to about 40 of these requests to have staff do something, anything at all, to their character in this otherwise boring game. wheres all this coming from Do any of you want to make educated guesses on what's happening? dragonsthralls or kank plague for humanoids
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Post by yourvisiongoesblack on Aug 25, 2018 13:43:48 GMT -5
I feel like it's been a long time since anything happened on an HRPT-scale. Even the closing of Tuluk was mostly isolated to Tuluki PCs.
So, in conjunction with the release of new classes, this seems like an opportunity for people still retaining legacy classes, some of which are code-wise inferior, to do something besides just store while simultaneously offering players a chance to partake in an HRPT-esque happening in the game.
I was wondering when a thread about that announcement would crop up here, and I just can't see fault in staff attempting to construct a plot that involves a great many, not just one clan or an enclave or uber-magickers-muls-undead-nilazi-psionicists.
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Post by yourvisiongoesblack on Aug 25, 2018 13:47:16 GMT -5
My hope is that they don't pull any punches and allow this to be something that permanently affects the game in real and tangible ways - in a way different from Nyr's ZOMG LETZ DROP VOLCANO ON TAN MUARK CUZ GYPSIES LAWL
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jkarr
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Post by jkarr on Aug 25, 2018 14:48:29 GMT -5
My hope is that they don't pull any punches and allow this to be something that permanently affects the game in real and tangible ways - in a way different from Nyr's ZOMG LETZ DROP VOLCANO ON TAN MUARK CUZ GYPSIES LAWL i laughed hard when that plot leaked here and it was so railroaded that they didnt change a single ridiculous detail when it went down
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Post by yourvisiongoesblack on Aug 25, 2018 16:39:48 GMT -5
What's the thread from that?
Y'know, back when Arm 2 was bracing for what was supposed to be the end of the world, I can't help but to wonder what, if anything, was planned for the actual end of the game.
I mean, because that was the premise: something was going to happen, this big apocalyptic event, and all PCs would presumably die, Arm would close, and Arm 2 would open. I'm sure they had at least brainstormed on ideas because I recall the producers flat-out saying that it would be a cataclysmic thing that would end Arm I.
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Deleted
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Post by Deleted on Aug 26, 2018 5:50:13 GMT -5
My hope is that they don't pull any punches and allow this to be something that permanently affects the game in real and tangible ways - in a way different from Nyr's ZOMG LETZ DROP VOLCANO ON TAN MUARK CUZ GYPSIES LAWL
I'll agree, the Volcano thing was kind subpar. Although, in the end. The Gypsies sucked ass as a clan and they had an entire region that was completely out of theme with Zalanthas in terms of harshness. So they rebuilt the area to make it 'very' harsh and, let's admit, sort of cool. With Lava, fire ants, etc. The story arc of 'how' it happened was kind of weak, I'll admit. It could've happened differently if the whole tree of life thing worked out different, but the final result would've been the same. Is that truly such a horrible thing though? Tan Muark 'did' suck and mostly detracted from the game, instead of adding to it. Dashra was a safe haven, which is not really a Zalanthas theme. And the new area 'is' pretty cool.
There were a few 'little' things that could've varied, depending on what PC would've done. But it was unfortunately so sooper rail roaded. They built the area, they wanted to introduce it. So their idea was to do a 'fireworks' display. Which is basically what it all ended up being. Kind of like that whole Templar civil war that affected most PCs in no way what so ever.
Hopefully this stuff is going to be more fun. And it'll be hard to rail road, since basically random people out of those who applied will suffer the consequences of that application. Hard to rail road that. Though I imagine if there is new content that is to be added, it'll be added regardless of what PCs will do. I just find it rather puzzling that someone would prefer that not to happen?
It's ironic how negative mehtastic is in his post. I mean the concept of this role call is absolutely awesome. People will have something random and hopefully unique thrown into their characters lives. But Mehtastic has to twist it into this.
And yet he checks the GDB announcements regularly.
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mehtastic
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Post by mehtastic on Aug 26, 2018 6:15:19 GMT -5
Still have a stick in your ass about me? You should pull it out before the shit on it dries.
I didn't twist shit. Players regularly struggle to get staff's attention on anything. Then Rathustra dangles this over their heads, with the caveat that only a few of them will be chosen. It's embarrassing, like throwing quarters at a crowd of poor people. I feel embarrassed that I was ever associated with the game.
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Jeshin
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Post by Jeshin on Aug 26, 2018 9:30:28 GMT -5
Explicitly and publicly limiting a vague and highly hyped rolecall to a very few is one of the reasons people discuss staff pets, staff favourites, staff friends, staff cliques, whatever. The very concept of a public rolecall with no transparency doesn't really inspire much confidence. Now to be fair to staff even nowadays I constantly see very adequate RPers doubt themselves and rather believe staff have favourites than put themselves out there and try. Sometimes it's less truth and more protection mechanicism. Sometimes it's more truth.
I'm going to be frank, I skimmed this rolecall but as a rule of thumb if I were going to say I have special roles for X amount of people I might also emphasis strongly that this is part of a larger overarching plot on the game that all characters will be affected by and these roles are merely flashpoints from which staff will move out from and back to and out from again. The roles serve the game and all existing characters not this is for super special awesome characters. You know if that's how they're planning to do it.
Coffee.
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Deleted
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Post by Deleted on Aug 26, 2018 9:37:53 GMT -5
Explicitly and publicly limiting a vague and highly hyped rolecall to a very few is one of the reasons people discuss staff pets, staff favourites, staff friends, staff cliques, whatever. The very concept of a public rolecall with no transparency doesn't really inspire much confidence. Now to be fair to staff even nowadays I constantly see very adequate RPers doubt themselves and rather believe staff have favourites than put themselves out there and try. Sometimes it's less truth and more protection mechanicism. Sometimes it's more truth. I'm going to be frank, I skimmed this rolecall but as a rule of thumb if I were going to say I have special roles for X amount of people I might also emphasis strongly that this is part of a larger overarching plot on the game that all characters will be affected by and these roles are merely flashpoints from which staff will move out from and back to and out from again. The roles serve the game and all existing characters not this is for super special awesome characters. You know if that's how they're planning to do it. Coffee.
Sooo, what you're asking for is basically a trigger warning for someone oversensitive who's looking for any excuse to find fault? Well, the very first sentence is exactly what you asked for.
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Post by jcarter on Aug 26, 2018 11:00:09 GMT -5
Sooo, what you're asking for is basically a trigger warning congratulations to qwerty for winning the gold medal in mental gymnastics with this post.
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seuly
Clueless newb
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Post by seuly on Aug 26, 2018 11:44:49 GMT -5
The last truly cataclysmic event really wasn’t nerfing gypsies because all it did was take out a Staff-favorites clan and staff didn’t actually plan the aftermath as thoroughly as they should have. Obsidian isn’t more plentiful on the volcano or the grounds around it like it ought to be and the gypsies were sort of abandoned to an NPC clan.
Did we really need a third moon no one’s named? Did we need to see Teks’ power to move a volcano onto gypsies instead of the true enemy Tuluk? Did we really need to lose magick to a ghost echo it once was?
The last huge event that was surprising cost halflings as a race as Vivadu was opened and flooded the Grey. This was part of Arm 2.0 to strip more of the Darksun curtain from the proverbial window.
What’s next? We have Whiran storms and salt storms on the Salt Flats and rumbling earthquakes. Plague rats from the sewers which have been backed up atleast a RL year. There are lots of possibilities but I bet its not going to be awesome as it could be.
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Post by yourvisiongoesblack on Aug 26, 2018 15:08:33 GMT -5
The Gypsies sucked ass as a clan
If every clan was as dynamic as the Tan Muark once was, ArmageddonMUD would be a better game. Part of the problem is that the Tan Muark was ahead of its time in many ways. In a time where there weren't many items, they had lots of unique items. Long since then, custom gear or custom craftable gear for specific groups, even now-defunct ones, is par for the course, when that really wasn't the case during the Tan Muark's prime. Their base was more impregnable at the time, but many of its contemporary clans mirrored this: The Blackwing, the Black Moon, the Conclave, and even Merchant Houses had their own expansive bases, like Kurac in Luir's and Kadius having Freil's Rest when it was an "enterable" village, autonomous to Kadius, mostly, with its own crimcode, like Luir's for Kurac, which also addresses another thing you said:
Although, in the end. and they had an entire region that was completely out of theme with Zalanthas in terms of harshness.
Without going into specifics, basically all desert elves have somewhat of an equivalent to this. Other clans, too. Tuluk and the grasslands was an equivalent. Nak and chalton land are. You haven't read gypsy docs if you think they're out of lines in terms of harshness in terms of their story. One of the main differences were actual NPC guards at borders containing creature NPCs to hunt. Quite frankly, I don't think very many people really hunted on lands exclusively much with gypsy characters. When I played gypsies, I had no idea how the combat code worked. I cannot ever remember a gypsy PC, for instance, hunting turaal to twink up because they knew they'd miss a lot. It's the kinda that just didn't happen in that clan, by and large, because knowledge of how the code worked was not displayed in levels... there were only vague theories of how to get better, if people cared at all. I never really did.
The gypsy lands were not immune to people going on them, either. I had a gypsy who was PK'd on gypsy lands, for instance.
Despite other clans having similar depth in terms of what was uniquely and codedly available to them at times, gypsies just became a symbol because so much, codedly, had been built around them. It was sort've the same thing as the Kuraci Outriders or lots of other groups, but it was also during a time when not many clans at all had uniforms except for maybe one or two items, so it stood out more then that gypsies had, for instance, lots of custom items - that gypsies might even kill an outsider for having. Because someone went above and beyond in terms of effort to heavily supplement the clan with lots of gear and a base, to a degree that not many have ventured since, it seemed like heavy favoritism. Since then, it is par for the course, typically, for clans to have tons of clan-specific items, bases, and other perks. Because gypsies had these things at a time when many clans didn't coupled with that they were invite-only, it was viewed as a clan demonstrating favoritism.
So they rebuilt the area to make it 'very' harh and, let's admit, sort of cool. With Lava, fire ants, etc. The story arc of 'how' it happened was kind of weak, I'll admit. It could've happened differently if the whole tree of life thing worked out different, but the final result would've been the same. Is that truly such a horrible thing though? Tan Muark 'did' suck and mostly detracted from the game, instead of adding to it. Dashra was a safe haven, which is not really a Zalanthas theme. And the new area 'is' pretty cool.
Personally, I like that the Muark lost the NPC border guards. Having said that, they could have been scaled back very easily, instead. I don't have a problem with gypsies losing territory. I just think it was kinda dumb to destroy Tyn Dashra by literally moving a volcano from one place to the other and serve sort've an OOC agenda.
The problem is that it is really hard to build groups in Armageddon but incredibly easy for entire clans to be removed from play or, as in the case of the Conclave, outright retconned.
Don't get me wrong. I like the fact that certain clans have been restricted from play or, on I think what should be a situational (and unfortunately, ultimately, arbitrary) basis, but maybe sometimes it's easy for people to forget that it's easier to destroy or take something away than it is to create it. Retconning clans or visible evidence of them as was the case with the Conclave should never happen again. It discourages people from attempting to establish things of permanence in the game to a certain degree, I think.
At the very least, I think a clan that has left its mark should allow that mark to remain, somehow, whether it be ruins or whatever, and never just written out of the history of the game.
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Post by yourvisiongoesblack on Aug 26, 2018 15:36:21 GMT -5
The last truly cataclysmic event really wasn’t nerfing gypsies because all it did was take out a Staff-favorites clan and staff didn’t actually plan the aftermath as thoroughly as they should have. Obsidian isn’t more plentiful on the volcano or the grounds around it like it ought to be and the gypsies were sort of abandoned to an NPC clan. Did we really need a third moon no one’s named? Did we need to see Teks’ power to move a volcano onto gypsies instead of the true enemy Tuluk? Did we really need to lose magick to a ghost echo it once was? The last huge event that was surprising cost halflings as a race as Vivadu was opened and flooded the Grey. This was part of Arm 2.0 to strip more of the Darksun curtain from the proverbial window. What’s next? We have Whiran storms and salt storms on the Salt Flats and rumbling earthquakes. Plague rats from the sewers which have been backed up atleast a RL year. There are lots of possibilities but I bet its not going to be awesome as it could be. I mean, things could always be better. It seems like a lot of much-needed focus has been put toward code in the game, resulting in what I think a lot would agree to be an improved class system. Ultimately, players shouldn't rely on staff for plots or anything to enjoy the game. Plenty of shit can happen without an immortal ever doing anything. But a lot of times, when staff DO decide to have plots, it's usuallly beneficial for the game, at least in terms of immediacy of interest for those currently involved. It doesn't have to be apocalyptic or cataclysmic to engage players to varying degrees. Things happening to entire centers of civilizations is way more neat than things happening to individuals, but I can see how there might be problems designing scenarios affecting huge groups of people. It's a thing that needs a lot of thought, not just on a whim, unless it's a really good fucking whim, not random volcano displacement. You're right about the halfling thing. I mean, I have been reading over Dark Sun source material PDFs recently, ones I'd never really taken the time to look at before, and so many of the races there are like the ones on Arm. Like, to the name. I mean, if every reference to Dark Sun were eliminated, very key things such as muls and gith would be there. Even the elven stereotype and dwarven baldness would have to be done away with. It is totally impossible without creating drastic changes to the game. Which would be impossible unless you, uhhh, retconned out historical events involving sorcerer kings, defiling, muls? You would have had to have retconned all of that shit. If you read the Dark Sun source material like I recently did, for hours and hours, pouring over PDFs, and are fairly familiar with Arm, then you realize that it would be an insanely enormous amount of retconning and totally changing the game world as an entirety to be free of licensing issues. So, in retrospect, does the retconning (for copyright's sake, not just altering/removing history of the game, which has happened, too) of things like kanks and halflings make sense? Maybe some would say that the removal of these groups/races served as plot devices, I dunno. I know that wasn't the case with the Conclave or the Blackwing; imms just viewed them as too powerfully isolated with coded backing, like the Tan Muark.
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seuly
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Post by seuly on Aug 26, 2018 18:40:26 GMT -5
It made sense in terms of Arm 2.0 plans, where there were actively removing every aspect of the world and history we know and shoving the current time line hundreds of years in the future nerfing any chance of PCs carrying over. The history of Arm 1.0 would have been completely lost and written over. Some of those ‘planned’ changes are recently alive such as GMH sharing Luirs. There were really cool ideas lost forever when they changed their minds. Alot of what we ask for today was going to be available with little reliance on Staff such as player run clans and shops.
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