Jeshin
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Post by Jeshin on Jan 13, 2020 10:59:06 GMT -5
If knowing it or not knowing it doesn't affect the day to day play than who cares? Like when that staff wiki thing dumped with a bunch of lore that had no impact on the game. Knowing it or not knowing it affected nothing except maybe they had to rename a few NPCs that still existed on grid on the off chance they got animated. The short stories has Muk Utep info on it that could or could not be true but it's there because it doesn't affect anything.
I think discovery is beneficial. Some people like to know so they look for maps or come here. Some people like to discover it on their own so they avoid spoilers. I don't think the official website should have that info on a page but the official forums could have it like an MMO!
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 13, 2020 10:54:33 GMT -5
Define code secrets.
If a code secret is imbue totem has different effects that you can discover through use. Sure. If a code secret is where to get super rare poisons that you can discover through play. Sure. If a code secret is how to travel to other plans that you can discover through experimentation. Sure.
The issue is when the code secret or mechanic is not transparent while providing a significant advantage and the odds of you encountering it through normal play is improbable. In general though code should be transparent it works for tabletop RPGs for decades not sure why secret mechanics is a benefit because even the examples I gave above are more discovery/RP situations and not straight... Dual wielding gives 2x str and blah blah blah.
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Jeshin
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Post by Jeshin on Jan 13, 2020 10:51:08 GMT -5
Notably the forum membership seems up since the sexual harassment thing and ShaLeah joining.
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 12, 2020 19:25:55 GMT -5
Okay I legitimately laughed out loud and had to get someone to watch a goblin slayer fight so they could understand the reference before telling them to look at this.
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Jeshin
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Post by Jeshin on Jan 12, 2020 16:16:21 GMT -5
The average armageddon player is above average intelligence, but what about the ones who quit?
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Jeshin
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Post by Jeshin on Jan 11, 2020 22:11:10 GMT -5
I will at least say this and this may be a personal thing.
Content doesn't have to be epic.
If a PCs day to day life is grounded in realism and a certain tier of influence then adding content which is miles above their normal influence comes off as gimmicky and especially if it's restricted content it comes off as favoritism. So if I was going to do a world changing thing with sewers and a House of civil engineers I might do something like oh the sewers are really a barrier between catacombs of old Allanak and the new Allanak on top of it and those catacombs are now open and now explorers and treasure hunters are pillaging them and it's a race between House Jal the officially licensed explorers and the indies/other clans trying to map it and get ze lewts.
That's fun, down to earth, creates competition, doesn't lock it to Jal but gives them primacy as it's their gimmick and it's everyone versus them unless you ally with them. Etc etc blah blah blah.
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Jeshin
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Post by Jeshin on Jan 11, 2020 15:47:39 GMT -5
So... >_>
Staff are well-intentioned
Qwerty goes exactly and the new staff (who are blameless for past staff) try the anything can happen mentality with the best intention then get shit on by goblinville (all of us).
Just makes me think of the way to hell is paved in good intentions or new staff are storytellers and I thought they had no freedom so they couldn't ever do the things that are cool don't blame them blame old staff or just because you wanted to do good doesn't mean you didn't fuck it up. Etc etc etc.
Wait... I know... We're unpaid volunteers and any efforts should be praised even if it's not to your liking.
That's what I was thinking of!
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Jeshin
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Post by Jeshin on Jan 9, 2020 23:31:33 GMT -5
NPCs are strictly thematic.
PCs are garbage people who don't stay on theme.
Solo posting and using thinks while killing NPCs should give GREATER rewards than RPing with those pleb players who don't do it right.
/sarc
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 9, 2020 23:16:33 GMT -5
I already stated in a post in this thread >_> the same day you're asking that I have people talking to me who play and that my assessment can be wrong.
Based on game design though, simple follow through logic it would seem the results are self-evident.
Sparring shouldn't be better than fighting NPCs. They should be equal.
If people are breaking the game to progress faster to have fun make the progression smoother and faster not restrictive. Don't say well you have to spar and someone better than you and then hope you and the people you spar against keep yoyoing past each other so you can get slingshot ahead of them so they can get slingshot ahead of you.
Lowering the overall powerscale of the game was a mistake because it accomplished nothing but making people long for the good old days or want to twink even moar to compensate.
EDIT - Failing should be enough. Failing should always be achievable. Failing against something that meets specific requirements is the opposite of what people twinked to do. They twinked because they were other powergamers (ignore) or the natural progression was to slow. Adding requirements to failing to progress makes it... SLOWER!
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Jeshin
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Post by Jeshin on Jan 9, 2020 22:03:16 GMT -5
So in a thread that is part of a series showing the decline of Armageddon's playerbase... You are telling me the staff think that linking progression to PC on PC activity is a good idea.
1. Actively harms indies while also encouraging indies to further band together 2. Actively harms off peakers 3. Actively harms casual players 4. Makes login, hunt, forage, bar RP a non-viable game loop for progression which is the basis of making some players feel a sense of accomplishment/progress 5. Discourages combat gameplay outside of clans or cities 6. Discourages emergent RP between people out in the wilds because it's no longer both a material gathering/skill progressing activity. Less raider incentive less bumping into someone and suspiciously working near each other, less less less.
The thing which makes RPIs more desirable than MUSHes is the ability to be productive whether you are typing emotes or playing in the game world. Part of being productive is not only getting materials, surviving, and exploring but improving your character. Why should someone play on Armageddon over Arx if Armageddon has a shrinking playerbase and requires PC on PC to progress effectively and Arx has 100s of players and is all about PC on PC scenes?
Finally if it's the option between being a straight mundane and grinding up or being a splash gicker... Why would I ever want to play a straight mundane that is any sort of hunter? Better to be a thief or crafter or something with a less prohibitive grind path.
EDIT - Minor edit: If players bare knuckle fighting skeet is bad then understand why they are doing that. They are trying to achieve competency to fight stuff and feel cool and survive. Don't look at it and go... Competency/Mastery how dare thee, we shall make it harder. Figure out a way to enable it in a better way not slow it down moar.
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 9, 2020 17:26:10 GMT -5
The moderation culture is strong in Qwerty.
To answer the question you asked about the specific bolded - You then remove original guilds/classes and put in the new ones making grinding completely different changing the powerscale of mundanes and making these touched and halfy gickers super powerful by comparison.
Old school ranger > new classes
Also changes to how grinding works means that master weaponskills are less common and offense/defense getting to 'game breaking' levels is also much harder.
These backend changes to both the mundane classes and how mundane characters gain 'power' make gicker and touched gickers more powerful by comparison. When you have mundane dude vs dude with ruk hammers or whatever. The ruk hammer guy is going to be more powerful with less time/effort that the mundane.
Thus you have essentially gone from full gicker guilds and oldschool guilds with super power with no grind to super power with extensive grind all the way to some power with some grind and no power without extensive grind. Obviously my phrasing is going to skew the comparison but my point is that with all the changes it's the same thing. gickers > mundanes but now even oldbie mundanes cannot compete because the way grinding occurs is punitive.
I don't play, I could be wrong, I just talk to people who do play. I just believe players play what makes them happy and trying to restrict that is a losing battle seemingly one that has come full circle.
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 8, 2020 21:29:38 GMT -5
Actually in this case doing nothing would have been a viable option.
You put karma on a time lock to presumably encourage mundanes.
You remove full power gickers and some of the high tiers to presumably encourage mundanes or less godtiers.
You then remove original guilds/classes and put in the new ones making grinding completely different changing the powerscale of mundanes and making these touched and halfy gickers super powerful by comparison.
You have essentially gone full circle while removing classic content but arriving in the same issue. Mundanes are not as viable as their alternatives and for casuals without karma they are now less versatile/powerful as they used to be.
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 6, 2020 8:42:13 GMT -5
I was banned years after I quit and publicly accused of supporting hacking for posting here. Red Ranger was too but his ban was lifted. I didn’t ask for mine to be lifted I just wanted producer confirmation about the cause. This is when Nergal was on staff. It used to be tracked on TMC but after redoing their site think it’s all gone.
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 3, 2020 9:56:30 GMT -5
You have to speak his "most feminist staff ever lingo" here we go...
Women have been marginalized for generations That can't be true those past generations of men are dead and gone Ah but you see it was a -cultural- problem and thus... One bad barrel spoiled all the apples.
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Jeshin
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Posts: 1,516
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Post by Jeshin on Jan 2, 2020 20:40:53 GMT -5
Just a small aside...
Qwerty is staff (according to him) Qwerty is forearmedlurker (according to him) Forearmedlurker has chimed in on reddit repeatedly related to Armageddon posts Does he disclose that he's a former or active staffer when posting?
If someone took all of Qwerty's posts on here and said look this is a self-admitted staffer is this acceptable, what would people say? Is Qwerty really just someone trying to hurt Armageddon by acting in such a way that it's indefensible and smears staff?
TLDR - Is Qwerty purposefully trying to sabotage Armageddon's image thus he should be ignored or is he actually just a completely tone deaf staffer whose posting history would probably be anti-advertisement if shown to people?
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