Jeshin
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Posts: 1,516
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Post by Jeshin on May 5, 2015 17:25:51 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 5, 2015 8:18:47 GMT -5
Since Hawk is like the most common Mul name and tribal and everything else. Lets clarify that we're talking about Captain Hawk the silt skimmer master!
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Jeshin
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Posts: 1,516
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Post by Jeshin on May 4, 2015 21:55:51 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 4, 2015 21:33:18 GMT -5
My suggestion would be to write a primer or a guide about how interaction with staff is not the same as on other games like Armageddon or SOI. That it's more collaborative and you expect players to wish up when they need things ICly. That's probably the strangest thing I'd have adjusting too and having some kind of codified guidelines would certainly help.
One thing is that kind of system is something where a player who has more experience using that system of interaction has an advantage over newer players. They know what they can ask for, when they can ask for it, and know how to interact with NPCs/PCs in such a way to promote their agenda. Newer players don't even know they can ask for knives at shops without knives. Thus creating the perception that certain characters are staff favoured?
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Jeshin
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Posts: 1,516
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Post by Jeshin on May 4, 2015 20:22:02 GMT -5
The atrium has been discussed so much in the thread about me that I'm going to have to try and enter with my tribal at this point.
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Jeshin
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Posts: 1,516
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Post by Jeshin on May 4, 2015 18:32:41 GMT -5
Thank you for your article Alaire and also for you and Jazet actually engaging with players who have critical feedback about your game and your staff approach. Even if it has been on this board and not OR, I think it's important for the health of our genre that we stop trying to keep things behind closed doors or downplay them.
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Jeshin
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Posts: 1,516
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Post by Jeshin on May 4, 2015 18:21:22 GMT -5
No.
To clarify the Riot - League of Legends model is purely cosmetic and provides no 'perks'. No housing, no buffs, no XP gains, no reward which affects the actual gameplay. In addition the Riot - League of Legends model (for the most part) allows you to achieve the same thing with money as with 58 hours of playtime.
Pay for Perk does not belong in any serious RP game.
EDIT - Example you can buy a champion with RP (which is cash) or IP (which is earned by playing). I believe the formula is 58hours of playtime will get you the most expensive champion options possible. As it pertains to League of Legends.
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Jeshin
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Posts: 1,516
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Post by Jeshin on May 4, 2015 18:14:26 GMT -5
Good Question...
I do not believe that the text-based game community would support an RPI/RPE/RPG that is pay to play. Whether it is a one time purchase or a monthly subscription. MMOs with 10s to 100s of people are not able to get that kind of commitment from much larger playerbases. In addition the legacy of the diku engine has ingrained a very suspicious response to trying to profit off of MUDs.
That being said I do believe a system similar to Riot Games - League of Legends or a Patreon campaign could be a viable means to fund the development or running of a game with a full time staff. This is of course assuming that you have an engine with a license which allows for this.
TLDR - Project Redshift will not require a purchase or monthly subscription, ever.
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Jeshin
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Posts: 1,516
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Post by Jeshin on May 4, 2015 16:31:00 GMT -5
Tuluki's are to subtle to discuss the very public closure of Tuluk in Allanak, duh!
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Jeshin
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Posts: 1,516
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Post by Jeshin on May 4, 2015 12:20:24 GMT -5
I think there is a key difference between playing the game and contributing to the game. Before I elaborate I don't want to imply that playing or contribution have different levels of value. One isn't better than the other. I just want to explore why a lot of people say I want a good character and to contribute or good roleplay and contribute. But all of your definitions thus far the good RP or the good character constitutes contribution. So why the additional word?
I think it's because deep down people believe contribution goes beyond the stories we tell with our characters. They do add content, they do add to the game world, but I don't believe it is a contribution. I think it's just playing the game. I think contribution requires creation and change. I think the Tuluki Levies are a contribution, I think Captain Hawks Silt crew was a contribution, I think that the formation of the culture of how Nakkis respond to Tuluki's will be a contribution. I think that the Tal-Vasi circus -might- be a contribution. It depends how far they are able to take it.
A contribution is something of significant impact to the RP culture, style, habit, mannerisms, acceptable lexicon. With the levies it was creating a new realm of RP for Tuluk and giving context to those roles and that change to the IC culture. With Captain Hawk, he was exploring (for the first time for many) the silt sea and all the mechanic and RP open to use through that part of the game. The potential cultural changes that Nakki players have the opportunity to shape in how they respond to all these refugees is also a contribution. It will shape the game for however long Tuluk is closed. The Tal-Vasi circus is also a potential contribution. It could create a solid replacement for the Muark that is player initiated and far more world appropriate. It could start a trend even.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 4, 2015 10:13:46 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 4, 2015 9:49:21 GMT -5
You're making me blush, Jcarter.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 4, 2015 9:29:54 GMT -5
Random thought
People who say they want to play a well roleplayed character who contributes to the game. What do you guys think contributing is from a sense of what PCs can do? I have some ideas, but it seems like a common sentiment to contribute to the game which has limited player agency.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 4, 2015 7:43:49 GMT -5
Drovians do see an ungodly amount of mudsex... But as I mention in another thread, Krathi's are the closest thing to the reaper of death on the game. You can not only kill a mek in a few hits but you can then pick up the corpse and carry it around.
Personally I'd pick the Drovian because I think they're a bit more of an RP creator than Krathi's are.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 3, 2015 13:56:42 GMT -5
I'm not sure I'd want to draw the analogy that ArmageddonMUD = Dark Sun Fan-fiction. Fan-fiction is kind of considered a joke and is constantly teased and ridiculed. I mean 50 shades of grey is just Twilight fan-fiction (this is confirmed btw) and it's pretty much hated by anyone who knows anything about literature. Or it should be.
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