Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 9, 2015 16:15:55 GMT -5
To reply to Jcarter: I think that ARM survives on being something players are familiar with. They maintain a self-sustaining playerbase with returning old players, newbies, and mainstays who never take a break. One of the requirements for a sustainable MUD is having that sized playerbase. How many ARM players gave SOI a chance when they announced beta because they were hoping for another successful game to replace ARM? I think quite a few given the 150+ applications SOI got for its open.
=== Players can expect to always be within a reasonable OOC travel time of a planet. However besides planets players will likely (none of these are 100% locked in) be able to enjoy social setting interactions, criminal interactions, cosmic anamolies/asteroid belts/comets/nebula/etcetc, the ability to build their out outpost stations or businesses on the main ship... and of course they can blow each other up and salvage the gutted wreckage of their victims vessel for their own gain.
EDIT - As one of the stated primary themes is freedom and exploration. We'll always want to provide players with a reason to leave the main ship and explore... Like a Zelda game. We want to reward exploration in the game design itself, incentive people forming crews/groups to go out there.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 9, 2015 12:15:25 GMT -5
If you're not going to make something better (or competitive) than the current selection of MUDs then you're not going to get a playerbase. No reason for players to leave what they know for something new if it isn't going to provide a better experience.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 9, 2015 10:15:38 GMT -5
The how/why would be explained in the finalized gamelore, there are lots of ways you can justify it. I just haven't settled on ours definitively yet.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 9, 2015 9:01:12 GMT -5
The organization/clan/crew that maintains and runs the ship would likely be a purely NPC faction and would not force players to join or anything. That would go against the theme of freedom, good sir!
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 9, 2015 7:38:46 GMT -5
The majority of people here who post and have demonstrated good or bad ideas, would not be welcome applying to ARM staff. (In my opinion).
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 9, 2015 7:32:02 GMT -5
I'm currently working on a more complete thematic document before I go posting it willynilly... However..
- Futuristic setting where humanity has accessed FTL (faster than light travel) and uses 3D printing as its primary industrial production - The main location will be a ship or station that is crossing the stars in search of something (most likely a habitable world) - Players will be able to fly spaceships, use land vehicles, and explore inhospitable new worlds all while exploring the galaxy - The core themes are Exploration with subthemes in adventure, freedom, and survival
Some notes: Inspirations coming from Stargate Universe, EvE online, FTL, Firefly, and of course Star Trek. Also expect the MUD to follow in Atonements footsteps and have an overarching story which players will directly influence but will be progressing and hopefully not stagnate into the same-y-ness of some other MUDs. After all if you want a world that isn't evolving and responding to players, go play an MMO.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 9, 2015 7:17:23 GMT -5
The majority of people here, despite having staff experience on other games, would not be welcome applying to ARM staff.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 8, 2015 11:30:11 GMT -5
By high end spells I don't mean the sekrit reaches. I mean the actual spells like handofair or summon but the highest high ones. I was under the impression you only got access to one "path"
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 8, 2015 11:28:46 GMT -5
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 8, 2015 11:26:04 GMT -5
Random Question: If I make a whiran, do I get access to all spells that a whiran can know or are the highend spells split into different paths? Do all fully branched/maxed whirans have the same spell lists?
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 8, 2015 7:53:40 GMT -5
Random MUD Questions
1) What is something that is often hit or miss on MUDs for you? (example: stealth can be a waste of time or OP at max with little inbetween) 2) What is the most important gameplay/gameworld aspect of an RPI besides the RP? 3) Would you be willing to try a sci-fi setting? 4) If yes please explain what specifically draws you to a sci-fi setting. If no please explain why you wouldn't try a sci-fi setting. 5) What level of preparation/difficulty do you think is appropriate for a MUD? (example: How much preplanning or obtaining of equipment should be done before going off to do things in the world... To link to arm, how much prep should be done before a successful spider nest attack?)
If anyone is interested in answering these in the forum, via PM, or over AIM. I would certainly appreciate it. Mostly these questions are one-offs that have a chance of someone thinking of something that I or the group I discuss such things with have not thought of yet.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 7, 2015 1:17:10 GMT -5
Just a note I did specifically state in the thing you quoted me that you can PM me that was the 1st option even!
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 6, 2015 20:04:01 GMT -5
It's not a cops and robbers MUD and it is not similar to shadowrun, to my knowledge.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
Post by Jeshin on Mar 6, 2015 10:38:51 GMT -5
I am developing a Scifi MUD using the Evennia codebase. Some of you may remember that I referenced this project before but had decided to table it. Well I am deciding to pursue it now and thus hell or highwater it will be completed.
Why does this matter to you?
If you are a player then it likely won't be relevant for at least a year (at the earliest).
Why are you bringing it up?
I have a clear vision for the game, an understanding of python, and now a committed head coder. What I need is experienced staffers/players that are willing to have ideas bounced off of them and are also willing to bring up things that may be overlooked in development.
I am interested.
Then PM me or contact me at Religiousbum (AIM) or Religiousbum (Skype) and you too can be occasionally asked your opinions and thoughts on MUD design topics!
EDIT - Just to clarify this isn't asking for staff volunteers. This is basically me asking for people who are willing to randomly IM me ideas/concerns they think are beneficial to a MUD project and are not going to get angry at me for randomly IMing them with various questions that I am looking for some feedback on.
|
|
Jeshin
GDB Superstar
Posts: 1,481
|
ATV
Mar 3, 2015 8:31:10 GMT -5
Post by Jeshin on Mar 3, 2015 8:31:10 GMT -5
ATV were virtually wiped out. When I was first joining Tuluk there was an ATV that actually lived with the Akai Sjir, one of two. During the deluge their camp was destroyed or whatever and the tribe was dying out and I knew the last PC ATV. So by story standards this would be like the Red Fangs re-emerging. Still like that it's happening, but the staff did 'wipe them out' prior to this.
Corrected by IsFriday below!
|
|