Jeshin
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Post by Jeshin on Jan 15, 2020 11:43:25 GMT -5
Can you give an example of someone who is playing currently who has not taken responsibility for their own shit? Obviously those of us who quit it doesn't matter whether we are accountable for our behaviour years ago or not. Though I suspect a lot of us have admitted to varying levels of culpability.
EDIT - I ask for an example because if you have not read the entire board (as a new user who would expect you too) you may find them posting here admitting they overreacted or they were in the wrong about something.
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Jeshin
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Post by Jeshin on Jan 15, 2020 11:18:27 GMT -5
If there appears to be a recurring issue of a 'Great Satan' than that is likely a culture or policy issue and not specifically an individual issue. Like back when Nyr was a dick it was theorized he was the staff 'no man' the guy who was always tapped to decline player requests or administer discipline for rule violations. This theory was based on the fact he came off like a huge asshole but a lot of other staffers seemed alright. So people went oh he's supposed to be the bad guy so all the other staffers can be cuddly. That didn't appear to be the case in the end.
Now I know you may be tempted to say ah but all staff come from players so it is indeed players who are the worst and the staff are a reflection of their playerbase. To you I say look at HavenRPG who has toxic staff AND a toxic playerbase because of it and it's been the same 2 people on staff for years. Culture informs behaviour.
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Jeshin
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Post by Jeshin on Jan 15, 2020 10:37:45 GMT -5
I understand the we're all guilty of our own negatives thing you're trying to lay down.
I don't think you'll see people picking it up because players have called out other players for their behaviour and now you see staffers are willing to accept some responsibility for their behaviour too. You appear to want to go well that's enough of that accountability or dialogue nonsense. Staff are players (something Qwerty has been pushing) so if Staff is bad it's players who are bad first so lets all go back to ignoring the problem!
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Jeshin
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Post by Jeshin on Jan 15, 2020 9:42:46 GMT -5
So your theory is that Nergal and Cayuga doing this means nothing. That Anaiah doing it years ago means nothing, because the players will always find someone to demonize. Kay...
But if all the staff just self reflected and had a human moment to go like hey I HAVE MADE MISTAKES. I'm sorry for those mistakes. I see now that there were some things that led to those mistakes and I am going to be mindful of them. The players (who are human beings as CLEARLY shown when Nergal posted and no one took a shit on him but Qwerty) will be like. We appreciate that. Will someone, somewhere, have a bone to pick all the time. Sure but we're talking about general views.
What Nergal, Cayuga, Anaiah have done should not be viewed as "where does it end" but as "oh well I guess that might work afterall"
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Jeshin
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Posts: 1,481
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Post by Jeshin on Jan 15, 2020 9:28:11 GMT -5
I don't think many if anyone claims the players are universally good. People need to be told off and some need to be banned. There is however the expectation that staff hold themselves to a higher standard especially when they go through so much rigamoroll to present themselves as impartial/professional with red tape and unenforceable NDAs, etc etc.
Also in this example the players don't lose for their behaviour they move on to other games. The staff presumably lose when the game shrinks, content vanishes, playstyles backslide. Out of pairing one side is more committed to the current situation than the other.
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Jeshin
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Post by Jeshin on Jan 14, 2020 15:28:54 GMT -5
I appreciate your comments about the TMC situation.
You often discuss a feeling of not enough manpower/being to thin at staff for different activities. Can you elaborate on what you mean by that? Many other games are able to service very large player populations with less staff than Armageddon has traditionally had. Is there something about RPIs that make it more time consuming? Something about how stuff was handled on the back end?
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Jeshin
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Post by Jeshin on Jan 14, 2020 13:37:17 GMT -5
All Armageddon decisions and concerns aside. Whoever was calling you and sending you adult diapers is a fucking lunatic.
Do you still play MUDs and if so are they RP centric or more gamey casual? If not what did you end up switching too as your hobby?
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Jeshin
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Posts: 1,481
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Post by Jeshin on Jan 13, 2020 13:16:13 GMT -5
First thing that came to mind was, is this loin cloth shaming?
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Jeshin
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Posts: 1,481
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Post by Jeshin on Jan 13, 2020 12:07:27 GMT -5
I'm not sure how plot secrets are related to coded secrets, might want to find the proper thread for that.
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Jeshin
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Post by Jeshin on Jan 13, 2020 11:53:46 GMT -5
And yet MUSHes have their entire system published because a lot of them don't have automation and many people would claim they are more roleplay centric than MUDs, even RPIs >_>
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Jeshin
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Post by Jeshin on Jan 13, 2020 11:45:46 GMT -5
Given Arx has grown primarily on a mix of disaffected WoD MUSH players and disaffected RPI players I think bringing it up in discussion is pretty fair. It's just a fact that the RPI pool is Harshlands and Armageddon and then if you want something kind of in the same ballpark but not an RPI you can do HavenRPG. After that you're into MUs like Sindome, Arx, Ithir, Cybersphere, an Ares MUSH game. These have enough coded bits that they can help ease or placate someone coming off of that RPI high.
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Jeshin
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Post by Jeshin on Jan 13, 2020 10:59:06 GMT -5
If knowing it or not knowing it doesn't affect the day to day play than who cares? Like when that staff wiki thing dumped with a bunch of lore that had no impact on the game. Knowing it or not knowing it affected nothing except maybe they had to rename a few NPCs that still existed on grid on the off chance they got animated. The short stories has Muk Utep info on it that could or could not be true but it's there because it doesn't affect anything.
I think discovery is beneficial. Some people like to know so they look for maps or come here. Some people like to discover it on their own so they avoid spoilers. I don't think the official website should have that info on a page but the official forums could have it like an MMO!
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Jeshin
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Posts: 1,481
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Post by Jeshin on Jan 13, 2020 10:54:33 GMT -5
Define code secrets.
If a code secret is imbue totem has different effects that you can discover through use. Sure. If a code secret is where to get super rare poisons that you can discover through play. Sure. If a code secret is how to travel to other plans that you can discover through experimentation. Sure.
The issue is when the code secret or mechanic is not transparent while providing a significant advantage and the odds of you encountering it through normal play is improbable. In general though code should be transparent it works for tabletop RPGs for decades not sure why secret mechanics is a benefit because even the examples I gave above are more discovery/RP situations and not straight... Dual wielding gives 2x str and blah blah blah.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Jan 13, 2020 10:51:08 GMT -5
Notably the forum membership seems up since the sexual harassment thing and ShaLeah joining.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Jan 12, 2020 19:25:55 GMT -5
Okay I legitimately laughed out loud and had to get someone to watch a goblin slayer fight so they could understand the reference before telling them to look at this.
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