Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 25, 2015 17:00:33 GMT -5
I can't link to the request tool because I'd have to go fish it out but Wilem my Oashi Aide got support for RPTs and the sale of Oashi booze. I even got to make some decisions related to the Oashi booze shop (not sure if it's in or not). On Elrum Irofel I actually got pretty significant staff support with my original staffers. I sent them kudos here: armageddonmud.boards.net/post/12405/threadTheir support included: NPC Animations, Lore dumps, finding unique items in the Luirs shop which I am convinced they loaded while I was in there, and also supporting Elrum basically hitting up people for money on the circle's behalf which was a fun side gig I used to do pretty regularly.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 25, 2015 16:55:38 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 25, 2015 16:49:10 GMT -5
1. Let us suppose I am going to die from a bomb implanted in my head. I do not know this. Jcarter does. Jcarter shoots me in the head. Who killed me? Answer would be Jcarter. The potential of a future outcome that was different doesn't change the reality of what happened.
2. The replacement of recruits (even if you got more than you lost) has 0 impact on the complaint that crimcode led to their deaths in an unrealistic manner. That would be like saying, hey Jeshin your kid died because the doctor forgot to do something but it's okay you have 3 kids now. That's great I have 3 kids to replace my 1 dead kid. I still have 1 dead kid.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 25, 2015 15:42:11 GMT -5
1. The crime code issues have existed for -years- and have been the subject of a lot of complaints (to my knowledge). The fact staff haven't tried to update the code, create tools to help in major events, or hand rez is concerning. Especially because I remember a day when Sinjinn of the Akai Sjir died due to player error and was rez'd in 15 minutes. When I put in a request asking why his case was specifically different than the dozens I'd seen prior I got told it simply was. 2. Whether you rage at staff or act politely, once their ruling is made any further discussion tends to be met with escalation to end it. The only downside to being passionate/upset during these discussions is that it gives staff some form of justification when logs like this come out. 3. The forum baiting was dumb, definitely deserved to get a tap on the shoulder for it. Everything else just appears to be someone unwilling to accept the OOC nature of the incident. You shouldn't have to but it's game policy so... optionalrealities.com/connections/ or armageddonmud.boards.net/thread/435/status-rpis
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 25, 2015 11:35:31 GMT -5
Form a Circus Form a Silt skimmer crew Form a profitable hunting crew Form an expedition group that explores the "rare" spots in Zalanthas like the Nilazi shrines and stuff
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 24, 2015 17:20:03 GMT -5
Burning Post II gets 20+ during peak US. Early US mornings they still avg 7 - 12
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 23, 2015 8:36:24 GMT -5
To my knowledge they actually have a webclient side setup for all additions to the game (rooms and items). Let me further clarify that there is like a 0% chance that a staff philosophy that gave birth to extensive request tool usage and corporate level structure for additions to the game world wouldn't have some form of OLC
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 20, 2015 23:17:35 GMT -5
This log is heavily redacted but this is the act a lot of us have pointed out was improbable given the # of mindbenders hanging out in Tuluk. Take a look if you care too. gdb.armageddon.org/index.php/topic,48000.0.html
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 19, 2015 13:42:57 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 18, 2015 17:23:42 GMT -5
Armageddon - Saturday, July 30, 2011, 8:12 AM <--- The date Wilem created Armageddon - Monday, October 17, 2011, 8:21 PM <---- The date Wilem died
So inbetween there.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 18, 2015 15:04:25 GMT -5
Grack, Oashi Magus, had the kizn room reach. If you read the Wilem Oash logs I have posted you can see him experimenting with it. He got it from Kick who was a mutant whiran that got it god knows how. Lyvren Oash also got it at some point, I believe.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 15, 2015 9:59:13 GMT -5
This is a copied post from Griatch the developer of Evennia looking for anyone with the time or motivation to create a game on his engine as an out of the box demo game. This for all you developers out there who want to make a game with Evennia but are not sure about what game to make or where to start off. We need an example game One of the main critiques Evennia get from newbies is the lack of an (optional) full game implementation to use as an example and base to build from. So, Evennia needs a full, BSD-licensed example game. I'm talking "diku-like", something you could in principle hook up and allow players into within minutes of installing Evennia. The Tutorial world we already have is a start but it is more of a solo quest, it's not designed to be a full multiplayer game. Whereas Evennia supports other forms of MU* too, the idea is that the systems from a more "code-heavy" MUD could easily be extracted and adopted to a more freeform-style game whereas the reverse is not generally true. The exact structure of such a game would be up to the person or team taking this on, but it should be making use of Evennia's api and come distributed as a custom game folder (the folder you get with evennia --init). We will set this up as a separate repository under the Evennia github organisation - a spin-off from the main evennia project, and maintained separately. We need you! Thing is, while I am (and, I'm sure other Evennia core devs) certainly willing to give considerable help and input on such a project, it's not something I have time to take the lead on myself. So I'm looking for enthusiastic coders who would be willing to step up to both help and take the lead on this; both designing and (especially) coding such an example game. Even if you have your own game in mind for the future, you still need to build most of these systems, so starting with a generic system will still help you towards that final goal - plus you get to be immortalized in the code credits, of course. Suggestion for game Being an example game, it should be well-documented and following good code practices (this is something we can always fix and adjust as we go though). The systems should be designed as stand-alone/modular as possible to make them easy to rip out and re-purpose (you know people will do so anyway). These are the general features I would imagine are needed (they are open to discussion): - Generic Tolkien-esque fantasy theme (lore is not the focus here, but it can still be made interesting) - Character creation module - Races (say, 2-3) - Classes (say 2-3) - Attributes and Skills (based on D&D? Limit number of skills to the minimal set) - Rule module for making skill checks, rolls etc (D&D rules?) - Combat system (twitch? Turn-based?) - Mobs, both friendly and aggressive, with AI - Trade with NPC / other players (money system) - Quest system - Eventual new GM/admin tools as needed - Small game world (batch-built) to demonstrate all features (of good quality to show off) - more/less? I'm interested! Great! We are as a first step looking for a driven lead dev for this project, a person who has the enthusiasm, coding experience and drive to see the project through and manage it. You will (hopefully) get plenty of collaborators willing to help out but It is my experience that a successful hobby project really needs at least one person taking responsibility to "lead the charge" and having the final say on features: Collaborative development can otherwise easily mean that everyone does their own thing or cannot agree on a common course. This would be a spin-off from the main Evennia project and maintained separately as mentioned above. Reply to this thread if you are willing to participate at any level in the project, including chipping in with code from your already ongoing development. I don't know if there'd be any "competition" over the lead-dev position but if multiple really enthusiastic and willing devs step forward we'll handle that then. So get in touch! . Griatch www.evennia.com/ -- The Evennia Codebase optionalrealities.com/forums/index.php?topic=155.0 -- OR Thread Griatch Made
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 15, 2015 9:58:06 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 14, 2015 0:05:33 GMT -5
You can get kruth cards from Blackwing outpost in the tablelands for like 50 sid.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 13, 2015 18:24:18 GMT -5
Random Armageddon Question
We have dice objects (both pips and symbol) and kruth cards (playing cards). Neither object has built in game rules but we have helpfiles. The question is do you frequently use these objects for things? What things beside playing games do you use them for? Would you use them to play more games if the games were somehow coded in? Would you use them less if you had to use them to play coded games instead of making it up?
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