Deleted
Deleted Member
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Post by Deleted on Nov 9, 2014 9:33:59 GMT -5
There's actually quite a lot of RPIs out there, but most of them are really low-key. Since this forum gets a lot of people who left Armageddon, maybe it'd be good to have a more consolidated thread with the current status of the various other RPIs for those who wish to try another game in the genre. We still have games like Harshlands, Southlands/EoE, Shadows of Isildur, Sindome etc. but nobody is really talking about any of these. If you play another RPI besides Armageddon, please give a brief description of the state of that game.
Shadows of Isildur is basically dead. It started out pretty strong, but it kinda killed itself with a combination of favoritism, admins abandoning the game right after opening, and certain players treating the game like something to be won via arms race and systematically excluding other players from the plots and combat events. Currently has almost no players left and the staff has set its sight on building Laketown, the next iteration of the game, instead. Game leadership has been handed to someone who wanted to get rid of permadeath a few months ago and quit when the playerbase rioted.
Looking for info about:
Harshlands
Black Sands
Evolution of Esos
Sindome
Inquisition
Haven (does this count as an RPI?)
Any that I've missed.
Also interested in any news about FutureMUD!
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Jeshin
GDB Superstar
Posts: 1,512
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Post by Jeshin on Nov 9, 2014 9:41:10 GMT -5
Sindome - MUSH (not RPI) - The staff are kind of retards as they literally told me I could not colorcode my text clientside for ease of reading and even claimed they didn't think players would sell crafted items to the NPC market and that it was not allowed! Otherwise it's alright, my girlfriend is in love with it and plays it consistently and only has good things to say so that's something.
Haven - RPG not RPI - Its official name is HavenRPG and personally if you are alright with overwhelming cliques, hit and miss RP, and questionable staff then you'll do fine. The concept is actually really cool and is what drew me in but if you check out their forums you may see my name on there ranting about various questionable parts of the game design. I enjoyed it and I think there's some fun to have there, they recently went through a 3rd phase update which strengthened their lore but I haven't played since right after the 2nd phase start.
Shadows of Isildur - ALPHA not RPI - While I think the staff at SOI have no clue what they're doing anymore and that the MUD is nearing failed project status it is also a decent place to see if you make a connection. You can't go wrong with tolkien but from all indicators roll up an orc and revile in vile orcy RP, don't even touch humans. I was a human and it's boring after awhile.
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Post by jcarter on Nov 9, 2014 9:50:54 GMT -5
Black Sands - main coder left for RL, halted for the time being until they find a new coder to take up the reins. daevic posts here and can probably talk more about it. FutureMUD - More of a codebase than a MUD under development by japheth who also posts here, maybe he'll post some updates?
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Deleted
Deleted Member
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Post by Deleted on Nov 9, 2014 9:51:14 GMT -5
SoI is an RPI, whatever else might be said about it. Being in alpha doesn't mean it's not an RPI.
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mood
Displaced Tuluki
JOHN DARNIELLE #1 FANZONE
Posts: 335
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Post by mood on Nov 9, 2014 11:14:33 GMT -5
the only thing that needs to be said about other RPIs is that armageddon is the only semi-relevant one left, sad as that might be.
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Post by alphabet on Nov 9, 2014 11:49:40 GMT -5
Harshlands is still going quite strong. Stronger than it was three or four years ago, in fact - typical numbers are up to 25-30, pushing 35 at times. It just doesn't get much exposure. Orbaal's good for people into might makes right and whatnot, though its player numbers are kind of thin on the ground, with people in both Geldeheim and Leriel and elsewhere, too. I wouldn't call Tashal the main place any longer, though it was for several years - it's largely inhabited these days by the sorts of people some on these boards just love to hate, or at least, that's my experience of it. The Trobridge area has seen a surge in PC numbers, including an awful lot more of the dark faiths, with the Agrikans going particularly strong, and gradually gaining influence in Trobridge itself. There are still a couple mercenary outfits running, with the Sons of Harn (formerly the Iron Lions, purchased and re-branded by a certain noble) seeming to have several PCs travelling frequently. There's also a token PC Chelmarch Sergeant and Legion patrician in the Kaldoran/Thardic garrisons on either side of the border at Trobridge, for those wanting to get involved with those outfits.
Like I said, highest numbers on a regular basis are 25 to 30, but it also tends to have an okay showing at off-peak times. It can quite easily have 15 on when Armageddon has 5.
I sort of assumed prior knowledge of the game and setting there, considering how long Harshlands has been around for. If anyone wants a more detailed run-down, ask.
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Post by hurrrrrrrrrr on Nov 9, 2014 12:55:59 GMT -5
Avoid Haven. ambroise is just about on mark.
The staff (or rather, the guy running the game) is very anti-censorship, and it's led to an environment where IC-OOC separation is thin as piss. It's non-consent, but the second you attempt any kind of non-seduction antagonism you'll ignite a dry bed of people waiting to cry about what you've done (and god forbid you PK, as ambroise learned - you might as well be shitting on the quran).
There's no staff-sanctioned storytellers. Any player can make a 'storyrunner' and DM an off-grid adventure for players. The system sounds cool, but most people are shitty DMs and lose interest in it very quickly.
Tyr (aforementioned guy) adds cool code all the time, but there's no change log and he'll often ignore or abuse overpowered things until it kicks his PC's ass. Daed (the story admin) is incredibly nice and will give players what they want, which isn't always a good thing (see: Shalooonsh). Discordance (the player-relations admin) just sits around and does code projects. Between her and Tyr nobody really gets punished for anything short of obvious bug abuse.
There's nothing to do besides grind experience via fighting/RP. If you enjoy progression it's a bum system.
The combat system is cool but falls flat on its face. There's two modes: fast combat (NPC fights/fights with 5+ PCs) and emote combat (less than 5 PCs). Either system happens on a X/Y grid. Fast combat plays out in real time, with actions refreshing every 12 seconds (40 if with PCs). Emote combat is turn-based but takes forever to play out, and it's not well-coded. It's just extra rules pushed over fast combat. It's very half-assed, you can't use abilities as you would in fast combat which changes how combat plays out dramatically. As far as abilities go, it's well-balanced in the sense there's nothing useless, though many abilities are situational. There's a few catch-all trees which are just heads above everything else (Biomancy and Telekinesis, off the top of my head). Unfortunately, damage, hitpoints and mobility are all very imbalanced. On-grid PVP will always be close quarters, so if you do play keep that in mind. Anything with an optimal range above 45~ will suck on a 100x100 map.
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dorksun
staff puppet account
Posts: 42
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Post by dorksun on Nov 9, 2014 13:11:35 GMT -5
there was a game called "atonement rpi", claimed to be sci-fi survival horror, and it lit. had "rpi" in its name, so i suppose it counts.
it looks like it's croaked, and a lil while back too. its still listed on some mud listing sites, but its site and such seem gone.
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Post by Redacted on Nov 9, 2014 13:40:14 GMT -5
Atonement RPI hasn't been around for a while.
Parallel was an attempt to revive a similar game world/playstyle, but it appears to have mostly died out.
To balance alphabet: Harshlands is fairly active currently, and small code changes/building are made fairly regularly. There are events that happen in game time to time, but the game itself is very static, without many gripping stories, either character wise or plot wise. Sometimes it feels like a medieval simulation game, but when things are happening it can be fairly fun. Also, a lot of rp tends to devolve into the nod and smile sort, and a lot of the pcs seem to simply be on the prowl for mudsex (both male and female), probably because there's not always that much else to do. It also often takes RL years to accomplish anything, or even be able to access higher power roles (other races/non-commoner classes). There's also some needless complexity which makes things that should be simple or realistically advantageous impossible. The playerbase also tends to breed a lot of its own OOC drama and suck people who have no interest in participating in it, into its annoying grasp.
Haven is pretty much as the other posters have said, any heydey it once had is long over, and from what I can glean from the people I know who play it, it still isn't an RPI. It's kind of a cesspool, but there's still a few people I know who play it.
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Post by legendary on Nov 9, 2014 15:25:06 GMT -5
EoE had a consistent number of players when I left, about 12-15 on average with 20-25 at peak.
The staff are open and supportive and the RPTs are pure player, meaning if something is happening it's happening because someone with their boots on the ground made it happen. I had a blast in the mines RPT and it was handled very well, except for the sickness code. They aren't shy about high mortality rates, but the wilderness is so excessively deadly as to force people into twinking combat skills out of necessity. They offer a high degree of transparency and consult the players about potential changes.
The code side of things is impressive, if clunky on occasion, but compared to Armageddon there are many more options for players to do on their own, like bash doors down or change locks. It is a regular work in progress and they do semi-regular updates on changes.
I'm told they have a RPP system, but I never received any.
There are some negatives.
The game has little to offer people who aren't a part of the upper crust of society and as a result, the people with the staff nod of approval walk all over the regular PCs and all seem to have amazing equipment, customized equipment and easy access to more of the same. The staff call this a feature but when I quit, the game had lost a number of players because of it.
The slums are like the 'rinth, but completely empty except for the bar and I could only find two regular characters to RP with. When I left the slums, my PC was killed by PC soldiers for reasons unknown and with no discussion but 'die slummer' in all lower case. The wilderness is so dangerous that much of the combat focused player base will sit in the pit and spar for hours and hours a day and still die if not in a group of 3+. The social system is the worst parts of many current and former RPI's and seems to exist to let a preferred clique of players abuse whoever walks in the door with a regular commoner.
If you're unable to win favor and play a special role, you won't have access to things necessary for survival or even a job without a mandatory level of boot shining that was enough to make me feel, as a player, put upon and slimy. It is a requirement and is enforced with documentation and further backed by staff statements on the forums.
I'll say I enjoyed my characters there for how short lived they were. I was never able to be more than a social punching bag for a gaggle of snooty players, though, and I don't see myself going back. If they want to be better than me in their own sandbox, or make me beg in the tavern for a skinning knife and wait a real world week for it, it isn't an issue to for me to go elsewhere.
Maybe if they run out of commoner PCs (and players!) they'll re-evaluate the status quo.
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Deleted
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Post by Deleted on Nov 9, 2014 16:27:14 GMT -5
EoE had a consistent number of players when I left, about 12-15 on average with 20-25 at peak. The staff are open and supportive and the RPTs are pure player, meaning if something is happening it's happening because someone with their boots on the ground made it happen. I had a blast in the mines RPT and it was handled very well, except for the sickness code. They aren't shy about high mortality rates, but the wilderness is so excessively deadly as to force people into twinking combat skills out of necessity. They offer a high degree of transparency and consult the players about potential changes.
I completely agree. Pretty much any RPT happening is player-caused, and the results of the RPT is also player-caused. It's awesome. The wilderness is pretty fucking deadly, I admit - for those who don't know much about it. The hills are actually effected by seasons, winter being the most dangerous, because King deer. Peer is your best-friend, and you can actually survive/explore/hunt if you keep track of what's around you, and know to high-tail it away from things that will murder your face off, which attack within 1 room of each other, much like arm. The wilderness isn't a joke. The code side of things is impressive, if clunky on occasion, but compared to Armageddon there are many more options for players to do on their own, like bash doors down or change locks. It is a regular work in progress and they do semi-regular updates on changes.
Totally on the same page. It's awesome. I'm told they have a RPP system, but I never received any.
I believe they do, I don't have a clue if I have either, but I mean, communicating with staff about wanting a role is key. There are some negatives. The game has little to offer people who aren't a part of the upper crust of society and as a result, the people with the staff nod of approval walk all over the regular PCs and all seem to have amazing equipment, customized equipment and easy access to more of the same. The staff call this a feature but when I quit, the game had lost a number of players because of it.
When humans were released, all players were allowed to write up backgrounds and concepts, including 1 special item, like a house, or a family relic or artifact, if players put it in their background and was realistic. This is a possiblity to what you've seen, but there's also things that are being master-crafted IG, by players, constantly. Enclavers have access to more things, (like money, which gets amazing equipment) it's a known fact, but nothings stopping you from talking to staff about it, or writing up a concept. You have to open your mind up too. There's lots of ways to make money, and currently alot of IG ways to do so, without having to boot-lick powerful pc's in the process. It's documentation when it comes to enclavers and council-members. If you insult them, you're in a bad situation, alot like arm, you insult nobles, or connected merchant house family members, shit's ganna happen. Your pc's know this, they've known it their entire life. Nobodys stopping you from plotting to get stuff though, or even murdering others. Alot of 'success' in this game, requires plots and effort to get it. You're not going to be spoon-fed amazingness. I'd also like to add, that alot of the powerful or socially protected pcs *cough cough* Enclavers or council-members IG, either worked hard to get adopted/married into it, or wrote up a concept and sent it into staff for review. Well, not council-members. That's a legit roll-call. The slums are like the 'rinth, but completely empty except for the bar and I could only find two regular characters to RP with. When I left the slums, my PC was killed by PC soldiers for reasons unknown and with no discussion but 'die slummer' in all lower case. The wilderness is so dangerous that much of the combat focused player base will sit in the pit and spar for hours and hours a day and still die if not in a group of 3+. The social system is the worst parts of many current and former RPI's and seems to exist to let a preferred clique of players abuse whoever walks in the door with a regular commoner.Your pc must have been a criminal, or done something wrong. It's very, *very* rare that a pc soldier will just kill a slummer for no reason whatsoever. In fact, that pc soldier would get fucked up by their superiors, or the council. If you -weren't- a criminal, then sorry about that man. Shame on that PC. As said before, yes, the wilderness is very dangerous, but if you're sparring up to go out and try to kill a bear, or a worm or king-deer, you're in for a world of hurt unless you know what you're fucking with. The social system is alot like arm. Council-members are templars. Enclavers are socially-connected merchant house family members. You're nice and play along, or you're rude and you get fined/tossed in jail/killed. (By all means, put on a smile and plot to murder them, hehe....) But if you're playing a regular commoner, don't expect to be top of the food chain. You're exactly what you are, a regular commoner, and your PC knows it, so should you. If you want something more powerful, work hard IG to get it, or write up a concept and consult with staff about it. (If you're brand new, you might need to prove you're willing to play the game first) If you're unable to win favor and play a special role, you won't have access to things necessary for survival or even a job without a mandatory level of boot shining that was enough to make me feel, as a player, put upon and slimy. It is a requirement and is enforced with documentation and further backed by staff statements on the forums.There is no favor. If you want to play a special role, you work to get it, or you ask staff for it, basically a special application. The above comments can answer that too. I'll say I enjoyed my characters there for how short lived they were. I was never able to be more than a social punching bag for a gaggle of snooty players, though, and I don't see myself going back. If they want to be better than me in their own sandbox, or make me beg in the tavern for a skinning knife and wait a real world week for it, it isn't an issue to for me to go elsewhere.
Waiting RL weeks to get a knife isn't logical. If the stores aren't supplying what they are supposed to, wish up or email staff about it, and they are more than likely to load it up for you. I've wished up to staff on multiple occasions on things like bandages, rope, weapons etc etc. Maybe if they run out of commoner PCs (and players!) they'll re-evaluate the status quo.I'm sorry you had such a shitty experience. I hope my answers have helped you, and possibly any other player misguided or unhappy understand a bit more about the game. Do come back, and if you want something fun to play, PM me and I can give you the details.
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Post by lyse on Nov 9, 2014 17:06:24 GMT -5
EoE always felt like you're playing an npc for some other people's amusement.
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Post by nyrsucks on Nov 9, 2014 22:52:51 GMT -5
EoE had a consistent number of players when I left, about 12-15 on average with 20-25 at peak. The staff are open and supportive and the RPTs are pure player, meaning if something is happening it's happening because someone with their boots on the ground made it happen. I had a blast in the mines RPT and it was handled very well, except for the sickness code. They aren't shy about high mortality rates, but the wilderness is so excessively deadly as to force people into twinking combat skills out of necessity. They offer a high degree of transparency and consult the players about potential changes. The code side of things is impressive, if clunky on occasion, but compared to Armageddon there are many more options for players to do on their own, like bash doors down or change locks. It is a regular work in progress and they do semi-regular updates on changes. I'm told they have a RPP system, but I never received any. There are some negatives. The game has little to offer people who aren't a part of the upper crust of society and as a result, the people with the staff nod of approval walk all over the regular PCs and all seem to have amazing equipment, customized equipment and easy access to more of the same. The staff call this a feature but when I quit, the game had lost a number of players because of it. The slums are like the 'rinth, but completely empty except for the bar and I could only find two regular characters to RP with. When I left the slums, my PC was killed by PC soldiers for reasons unknown and with no discussion but 'die slummer' in all lower case. The wilderness is so dangerous that much of the combat focused player base will sit in the pit and spar for hours and hours a day and still die if not in a group of 3+. The social system is the worst parts of many current and former RPI's and seems to exist to let a preferred clique of players abuse whoever walks in the door with a regular commoner. If you're unable to win favor and play a special role, you won't have access to things necessary for survival or even a job without a mandatory level of boot shining that was enough to make me feel, as a player, put upon and slimy. It is a requirement and is enforced with documentation and further backed by staff statements on the forums. I'll say I enjoyed my characters there for how short lived they were. I was never able to be more than a social punching bag for a gaggle of snooty players, though, and I don't see myself going back. If they want to be better than me in their own sandbox, or make me beg in the tavern for a skinning knife and wait a real world week for it, it isn't an issue to for me to go elsewhere. Maybe if they run out of commoner PCs (and players!) they'll re-evaluate the status quo. Pretty much this. I didn't have logs and no one believed me.
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Post by lyse on Nov 9, 2014 23:26:35 GMT -5
EoE had a consistent number of players when I left, about 12-15 on average with 20-25 at peak. The staff are open and supportive and the RPTs are pure player, meaning if something is happening it's happening because someone with their boots on the ground made it happen. I had a blast in the mines RPT and it was handled very well, except for the sickness code. They aren't shy about high mortality rates, but the wilderness is so excessively deadly as to force people into twinking combat skills out of necessity. They offer a high degree of transparency and consult the players about potential changes. The code side of things is impressive, if clunky on occasion, but compared to Armageddon there are many more options for players to do on their own, like bash doors down or change locks. It is a regular work in progress and they do semi-regular updates on changes. I'm told they have a RPP system, but I never received any. There are some negatives. The game has little to offer people who aren't a part of the upper crust of society and as a result, the people with the staff nod of approval walk all over the regular PCs and all seem to have amazing equipment, customized equipment and easy access to more of the same. The staff call this a feature but when I quit, the game had lost a number of players because of it. The slums are like the 'rinth, but completely empty except for the bar and I could only find two regular characters to RP with. When I left the slums, my PC was killed by PC soldiers for reasons unknown and with no discussion but 'die slummer' in all lower case. The wilderness is so dangerous that much of the combat focused player base will sit in the pit and spar for hours and hours a day and still die if not in a group of 3+. The social system is the worst parts of many current and former RPI's and seems to exist to let a preferred clique of players abuse whoever walks in the door with a regular commoner. If you're unable to win favor and play a special role, you won't have access to things necessary for survival or even a job without a mandatory level of boot shining that was enough to make me feel, as a player, put upon and slimy. It is a requirement and is enforced with documentation and further backed by staff statements on the forums. I'll say I enjoyed my characters there for how short lived they were. I was never able to be more than a social punching bag for a gaggle of snooty players, though, and I don't see myself going back. If they want to be better than me in their own sandbox, or make me beg in the tavern for a skinning knife and wait a real world week for it, it isn't an issue to for me to go elsewhere. Maybe if they run out of commoner PCs (and players!) they'll re-evaluate the status quo. Pretty much this. I didn't have logs and no one believed me. I did. Been there, done that.
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fightclub
staff puppet account
In your base, killing your dudes.
Posts: 41
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Post by fightclub on Nov 11, 2014 5:52:25 GMT -5
There's actually quite a lot of RPIs out there, but most of them are really low-key. Since this forum gets a lot of people who left Armageddon, maybe it'd be good to have a more consolidated thread with the current status of the various other RPIs for those who wish to try another game in the genre. We still have games like Harshlands, Southlands/EoE, Shadows of Isildur, Sindome etc. but nobody is really talking about any of these. If you play another RPI besides Armageddon, please give a brief description of the state of that game. Shadows of Isildur is basically dead. It started out pretty strong, but it kinda killed itself with a combination of favoritism, admins abandoning the game right after opening, and certain players treating the game like something to be won via arms race and systematically excluding other players from the plots and combat events. Currently has almost no players left and the staff has set its sight on building Laketown, the next iteration of the game, instead. Game leadership has been handed to someone who wanted to get rid of permadeath a few months ago and quit when the playerbase rioted. Looking for info about:
Harshlands Black Sands Evolution of Esos Sindome Inquisition Haven (does this count as an RPI?) Any that I've missed. Also interested in any news about FutureMUD! SOI: I feel like this second incarnation was a ploy to drive people into playing out of nostalgia, beyond that there's really not a reason to play. It misses out on so many of the critical factors that made the initial SOI fun. A. Simple navigation: NSEWUD. That's it, on the new SOI you have northsouthupdownest for a single exit. Fuck that. B. Close proximity of conflicting spheres: In SOI, during the golden age you have Minas Morgul against Osgiliath, and plots revolved around the fort or whatever it was just outside of osgiliath, with orcs and humans frequently laying siege and capturing one another, or orcs assault osgiliath. In this newest incarnation Npc's, which were the mainsteam of the initial soi's force as far as RPT's, are non-existant, this means that any interactions between rival factions are PC to PC, and are hyper lethal, someone is going to die. You need a buffer, where both sides can fight, and feel like they accomplished something without catastrophic loss of life, the new SOI fails miserably at this. To further compound this in order to aggress the other side, you have to travel ridiculous distances, using the tedious scan command in the fifteen fucking directions for every room, and if by some stroke of fucking luck you do make it to the enemy side your bombared with NPC arrows that will wipe out the largest PC parties in a matter of seconds. C. Crafting: crafting is so absurd in this game, to get any relevant, semi-useful gear in this mud you have to trek out to death trap hell, hope you have a party that somehow mastered foraging beforehand, get it back to a PC crafter, and hope he doesn't charge a hellish amount to craft it all. Yes, all armor/weapons at least at the time I was playing were sold by pc's. D. Currency: it is fucking worthless in this game, beyond money to buy drinks or food, and shit from PC's, because there are no NPC vendors in this game. The best crafter in the game decides he wants to go skin some warg, because he doesn't have any skins to work on, and dies? Your entire sphere is butt fucked. E. Code: This is the unstable relic of Kite's fucking mess, passed onto Jaunt, which he never truly fixed, and was eventually open sourced, picked up, and somehow managed to be revived by the necromancers above. At this point it is so buggy, so shitastic, I'm surprised anything other than Traithe himself could get this pile of fuck running without a crash every hour. I'm not sure if that's a compliment or not to the staff, as they do keep it running, but when it comes to stressful events, like high NPC battles, you can count on some crashes. It is a relic of the past, and needs to be put to rest. F.Lack of Incentive: There is no reason for people to step outside of their respective spheres, and do anything but train, or hunt within their little pockets of safety, because there are too many negatives associated with raiding for it to be worthwhile, the lack of NPC's, the high mortality of combat on both sides, and the lack of worth a fuck gear. What's the point of risking five men to get a bunch of shit that's the equivelent of what you already have? You get their newbie coins? Well fucking A, go spend them on what? You get their pelts? You could do the same fucking thing on your side. You ensure they don't come to kill you later? Isn't that half the fun of SOI? Raiding, converting, sending spies back to fuck up their own people? This mud just lost the point, the entire point, and it is just really, really, really fucking disappointing. HARSHLANDS: God where do I start. A.Mudfucking: seriously that's about all that goes on here. A. Staffer is mudfucking B. Staffer, and they spend all of their time A. Collecting their paydays, or B. Mudfucking it up. B.Code: Harshlands used to be really stable, really clean, and really smooth, since they "upgraded" to Kite's cluster fuck that was left of SOI it became unstable, and just a really big fucking mess. They attempted to intergrate Harshlands old style, which further compounded the pile of fuck, rendering the entire thing a shittastic pile of donkey dicks. They just need to revert to the old code, and call it a day. C.Spheres: THERE ARE SO MANY FUCKING PLACES TO PLAY HERE, and the entire pbase is concentrated in one fucking sphere, it is a total shame, since its the most biggoted sphere, anything outside of a Lirianian worshipping peace loving hippy fucker is going to get shit on quickly, don't think of apping a Morgathian in that piss hut. D.Combat: It is a fucking mess, you will die to retarded shit, even if you are a combat god. The armor doesn't work, the weapons don't work, the skills don't work, the mobs don't work. If you're new coming into this game you might not realize it, but people who played Harshlands pre-Soi update will notice it very quickly. You can do shit and dick with a combat pc besides pray that you don't get fucked up by that seeming innocent little rabbit. BLACKSANDS: This mud was so promising, but it never got the pbase to where it could take off, and truly excel as a RPI, with muds like Armageddon, Atonement, SOI, and Harshlands sucking up the pbase, there really wasn't an excess of players to go here. That's a shame considering this is one of the few muds I have no complaints about. The staff were fucking amazing, inclusive, and I always felt like they would go above and beyond to make me feel welcome as a player, and that is treatment I -never- -ever- received on other muds. HAVEN: Garbled Pile of Highschool Drama Shit. A.Carebear: I've never seen a mud that has its entire lore designed around making it impossible to kill other PC's by practical means. With the bloodaura, and taint command, and the psionic echoes to guilds for players that died, and who killed them, you're going to be burned before you get back to your hiding spot by the entire pbase, that carries a witch hunt mentality for anyone who threatens their carebeardom. B.Highschool Drama RP:This shit is so fucking awful, 90% of the conversations on this mud are about who's fucking whom, who's cheating on whom, who's prettier than whom. God forbid you play a character that actually wants to do something meaningful in this game besides mudfuck and gossip, because you'll get looked at like a fucking idiot. C.IMMS: Goddamn, you couldn't have a more polar opposite staffing. They sideline each other's plots, take a shit on each other's NPC's, cheat in game, cover for their player characters, act out revenge for their pc's on their immortals, and all sorts of retarded shit. D.Story Runners:These are in many ways worse than the IMM's, they sit around, snoop on characters that have "trust levels" high enough, then OOC gossip with their buddies about what they're doing. They sit around in lounges gossiping about IC shit all day, and getting snarky about other characters. E.Abominations:The only way for a non-dicksucking pc to get powerful enough to deal with all of the dicksucking pc's. The abilities are hilarious, useful, and great, but they are often convoluted in their use, and require a great deal of unrealistic preparation to use. If the system for upgrading abilities wasn't broke as fuck to begin with, I don't think abominations would even need to be in play. Basically abominaton is just an identifier for power gamers, so the chatty bitch highschool drama rpers can sniff them out more quickly, and get rid of them without fearing a blood aura. F.Mudsluts: They are fucking countless. I at one point thought ARM was the worst, but this mud is apparently the breeding ground for them, meet a chick on this mud, and you will fuck her in five minutes with nothing more than a wink social. True story...And the guys are just as bad. App Edward from twilight #150 with glittering vampire skin, and emo eyeshadow shit. G.Combat Code: This shit is so fucking weak, they might as well have removed it entirely from the game, along with the skilling areas, and kept experience/training based on RP. There is a staggering gap between what your character can do in 'combat' and what they can do via 'emotes' At some point you might nuke and entire city with one fireball, but find yourself overwhelmed by a pair of kiting kobolds. FUTURE MUD: Japheth has been working on it for what probably seems like years now, as much as I'd like to see it happen, and like to see it work, I'm not sure it is going to. I have tons of respect for him as a coder, seeing his work in a lot of muds, lot of respect for him as an IMM, but its a large undertaking for one person, so cross your fingers.
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