Status of the other RPIs Nov 20, 2014 23:37:10 GMT -5
Post by Deleted on Nov 20, 2014 23:37:10 GMT -5
That said, I'm not convinced the game as a whole is done for quite yet. It's struggling, definitely, but I think it could go either way: spiral down past the point of no return, or turn the corner and come back.
The quality of its average U.S. evening player is decent. Not spectacular, but decent. Next year's spectacular players might be in there, if we're lucky. There are a handful of above-average people left, too - the problem, basically, is that the pro-active, plot-stirring pcs, the pcs with steady, consistent playtimes, the inclusive pcs, and the pcs with intricately fashioned backstories and personalities (that they manage to hint at ig!) ... aren't the same pcs.
Nonetheless, if you seeded the game with just a handful of players who could manage all four (and not burn out or quit in disgust at some inevitable ic or ooc idiocy), there's enough of a solid middle to be carried along - again, during the U.S. evening to late night range.
There's a reason those players left. Some might return, but if SoI's staff really want to help themselves, they should start by showing that they know what went wrong and what not to do ever again (in a believable manner, not that vague "mistakes were made" concession they briefly waved at people).
I'm still not sure they understand exactly why things got so bad. I never got the impression that they actually knew what mistakes they had made. They always seemed to respond as if they believed the reason people were upset was because the game was in a very rough, unfinished state, hence the "it's only alpha, shut up" mentality.
They also need to start playing their own game. It was abdundantly obvious that they didn't (it was a policy; fuck knows why) and you really can't run a game with a crew of people who literally have never tried to play it. Most of their initial staff hadn't even played Atonement, and some hadn't been mortal players anywhere for many years.