lurker
Clueless newb
Posts: 79
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Post by lurker on Jan 17, 2015 12:20:39 GMT -5
I will state this about Sindome. I ended up becoming ooc friends with a staff member. I wont give any other clues as to who it was, for respect of them. But I never recieved any favors from them (in fact 90% of the bad crap that happened to me was there doing, or another staff that i respected. but it was all IC) But we were chatting about SD on AIM one day. And they told me that Cerberus is the type of person that will perm your pc, just because they don't like you oocly, or because he doesn't like something you said oocly.
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Deleted
Deleted Member
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Post by Deleted on Jan 18, 2015 5:10:00 GMT -5
Haven isn't significantly worse than the RPIs in terms of the roleplaying standard, they just lack a few of the features considered necessary for RPIs. Most notably there's no review process and you can have multiple characters (I believe three). In terms of how well people roleplay, it's frankly no worse than muds like Arm and SoI, and in some ways considerably better as their players tend to make a huge effort when it comes to character portrayal. Arm's emoting standards are hilariously awful, for instance, and SoI has always been plagued by bland and shallow characters due to the rigid setting.
It isn't a traditional RPI, and they seem to hate the term themselves, but I wouldn't take offense to seeing Haven listed amongst the RPIs as it really fills the same niche and plays almost entirely like an RPI with just a few minor differences. It also has way, way more freedom of expression due to things like the ability to write your own item descriptions and design your own house. This sounds horrifying to RPI purists because you envision people doing all kinds of insane, theme-destroying bullshit, but for the few months I played last year, I never saw a single instance of anything problematic. I also never saw a character description that wouldn't have been tolerable the RPIs, or really any wrong behaviour stemming from the low barrier of entry.
Haven's big problem is that the game is all about cliques, and if you're not in one, there's not a fucking thing to do. People won't give two shits about you if you're not in someone's inner circle, so if you can't find a clique, you'll be hard pressed to get anything more profound than the friendly acquaintance roleplay you can get by playing a likeable character who treats people nice. They also seem to have issues with metagaming in PvP because information sharing is basically accepted and all the game mechanics are pretty much in the open, so some people min-max and cheese the shit out of things.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Jan 18, 2015 14:54:00 GMT -5
Nooooo HAVEN >.> I had such horrible experiences with that game which amounted to this in summary:
Clan PC: Yeah we are all nightmare creatures with shady goals sign up, its cool, we are cool with your evil.
**Cue weeks of RP'ing evil/insane/possible serial killer in wait type of character** (you know I did this well too - no one in their right mind would have been like 'mebbe they are just being silly lulz i dunno')
Clan PC: Mary Sue McPopular-Face is fucking around. Shake her down.
Mary Sue McPopular-Face: "I AM A CHEERLEADER WHO CANNOT BE SHAKEN DOWN I DUN WANNA COOPERATE OR EVEN TRY! After a couple hours of RP I am withdrawing consent to torture now I want to get back to typing sixty line paragraphs so I can raise my attractiveness stat plz!"
**Mary Sue McPopular-Face gets murdered because psycho ain't got no time for this shit there be precedents to set**
Clan PC: Uh.... but.. but.. I know we are demons and demi-gods and werewolves and vampires.. but MURDER?! I never thought you would MURDER anyone in a game which is PERMADETH! Oh my god bro! Oh my god! ..Okay okay its fine.. It's cool.
**Log off** **Log in again**
**Is executed by own clan with very short scene and is never actually told why this happened (supposed IC reason: ..pol..it..ics..?)**
OOC Chatboard goes apeshit about PK and game themes and so on.
Player of Mary Sue evidently reams out someone involved in their completely IC and exhaustively RP'd death scene OOC'ly.
I bow out, lift hands, back away real slowly.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Jan 18, 2015 15:03:51 GMT -5
Add to this: My PC did not even do the actual pk'ing. Can only presume I was bumped because they literally could not fathom how to handle a PC PK'ing anyone and did not want to deal with it happening again?
I am sure you could insert any reason ever to justify any of it happening but from my end it felt like no one took the role being played seriously until shit got real then everyone hit the panic button to appease the fury of the (seemingly considerable) Mary Sue community.
This is my last experience. If they have changed since then I do not know I am never going back there to check.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 18, 2015 18:29:58 GMT -5
I don't know if my posts under the username Ambroise still exist on their forums but the Understanding is no holds barred the worst thing for that game. Simplified reasoning... Any action which risks breaching the understanding immediately means killing the victim is the most efficient answer. You see when you have a line on conflict which states crossing it incurs the full wrath of the gameworld then you artificially heighten the conflict. If breaking someones fingers breaks the understanding, I might as well kill them. If torturing someone pyschologically violates the understanding (it can) then you might as well kill them. If you need answers from someone and they don't co-operate your only option is to outright kill them because any actual physical or emotional duress which might force them to talk is a violation of the understanding anyway.
Mutual Assured Destruction... You don't co-operate, I kill you and then I'm on the run. You do co-operate we both leave. <--- This is the state of conflict on haven when both sides are not tactily accepting of the terms of engagement. If you have a prisoner who RPs being the toughest badass of all time who will not succumb to any form of coercion within the limits of the understanding what are you supposed to do? The limits of the understanding are so insultingly low that a lot of PCs can claim to be unmovable by the low level threats. Thus you either have kitty playtime starbuck simulation RP or outright murder over the stupidest thing because it's one or the other.
EDIT - The mere fact that people in life and death situations say "You can't hurt me the understanding blah blah blah" shows just how weak threats are in the setting. Everyone knows the understanding and no one believes you're willing to cross it even if you warn them 100x and are a documented sociopath. They all think they're protected by it because scary scary.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Jan 18, 2015 18:51:50 GMT -5
Yep. It's an opinion. And it wasn't good. Thanks for respectin' it though. Everyone has them. But its an opinion. I have had great experiences. Wait what. Why the 'but'? There's no but.. unless.. Like I said the ideal is a cold war. There are loopholes ...(*like 500+ words outlining the games concepts of aura and conflict*) Ah. But you have a longer one. That is cool. I respect that too then. Oh. Also. Aura never came into play. I personally never tripped the Understanding Alarm or got blood aura'd. Other person was not blood aura'd... We were both PK'd. We logged in to immediate. "Hi. We have to kill you because.. we just do." It was extremely obvious it was OOC comedown for rocking the game boat. The guy that PK'd me even OOC'd "I have almost never PK'd anyone in all my time playing. Sorry about this hope it was an good scene for you." Nice of him but made it that much more obvious what was going on. Perhaps they made it more clear afterwards. But at the time. It wasn't. So. My opinion ain't changing. Good luck to y'all playing anything but something pretty fluffy. And be prepared for very.. very.. long emotes about ..how their milkshake tastes and such. Item code is cool. I liked the environmental editing too. Beyond that.. Whatevs.
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Kronibas 2.0
Displaced Tuluki
this account will go inactive once I hit 420 posts
Posts: 389
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Post by Kronibas 2.0 on Jan 18, 2015 19:28:46 GMT -5
You have a shit taste in games, then.
Sindome was terrible and Haven is terrible.
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Deleted
Deleted Member
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Post by Deleted on Jan 18, 2015 19:32:00 GMT -5
I don't know about awesome, it really has its limitations. However, when I tried it, I was pleasantly surprised to find that it wasn't WoW RP server type roleplay like I had expected. If you can get over the fact that half the playerbase is clearly of the "longer emotes = better RP" school of roleplaying, it has great characterizations and scenes, and there's a lot of plots going on if you can find your way into them as the game is set up to actively encourage player-run plotlines.
The issues are with the conflict aspect of the game and the heavy influence of cliques. The actual gameplay is sketchy, you also have shit like the ability to accrue experience on one character and transfer it to your alt in order to raise their skills. However, the roleplay itself is actually way, way better than 90% of what Arm's playerbase produces. I'd rank it amongst the RPIs for that reason alone.
On Arm, you're lucky to see emotes exceeding ten words, and many players' roleplay consists of grunts and nods. Arm has solid code and a sandbox gamist thing going for it, which is most of the reason so many play, but the actual roleplay is really awful in most cases and by far the worst of the RPIs. Haven is pretty much the exact opposite with a very contrived and artificial gameplay environment but stellar characterization from most players.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Jan 18, 2015 22:14:50 GMT -5
I do not think there are any RPI games right now that are truly all that good..
Someone turn on the Batnerd symbol and point it into the sky plz.
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Deleted
Deleted Member
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Post by Deleted on Jan 18, 2015 22:21:49 GMT -5
Yeah, there's really no quality left in the genre. Arm is a parody of its former self, SoI was a dud, and none of the other ones are designed to be well-rounded games. Arm and SoI used to be genuinely good games back in their respective heydays, but not so much anymore. Seems a truly great RPI will need the following three components:
1) Competent, sane staff. This is a pretty big ask. Most of the games have one or two each, but you'd need half a dozen to make a truly great RPI. It's almost impossible to assemble a whole team of admins who are good at the job, sensible people, and willing to keep doing it long enough to matter.
2) Full-featured game world that actually feels like a world and gives you a lot of options for character concepts, areas to play in, and things to do. Armageddon has this, though awful staffing renders most of it obsolete as you're prevented from utilizing the game's inherent features.
3) A solid, modern codebase with strong game mechanics and the capacity for improvements along the way instead of Arm's traditional "can't be done in this ancient codebase" dilemma. ARPI/SoI were sort of close to having this, but the only serious hope lies with Japheth's FutureMUD.
Without all three of these, a game will suffer in one way or another.
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japheth
staff puppet account
Posts: 31
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Post by japheth on Jan 18, 2015 22:50:40 GMT -5
1) Competent, sane staff. This is a pretty big ask. Most of the games have one or two each, but you'd need half a dozen to make a truly great RPI. It's almost impossible to assemble a whole team of admins who are good at the job, sensible people, and willing to keep doing it long enough to matter. I actually disagree with needing more than a couple. I think it is that kind of thinking that produces the kind of lack of quality in the first place as most RPIs overstaff themselves, and cannibalise their playerbase in a churning staff roster. Once someone becomes staff, the magic really does disappear. RPI MUDs need to find 2-3 staff that they can really, really rely on, and then resist every temptation to add more. Every admin you promote not only takes away a (presumably) quality player from your gameworld, but slightly diminishes the experience for others (as they no longer have the experience with the enriching player), and in many cases also effectively 'poisons the well' for all their OOC friends as well (and most people interested in becoming staff have at least a couple). Ultimately, if you bring on a staff member you're probably taking away about 2-3 net players worth. You always have to ask yourself if you're really adding more value than you're taking away.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 18, 2015 23:04:39 GMT -5
If you want to go with just a couple of admins, they both have to be able to perform the full range of admin duties. That's just as rare as half a dozen that can each do something well. Once your FutureMUD is finished, it might be possible to make do without a coder, so that can be scratched off the list. Still, you'd need storytelling, scripting, building, vision and ability to deal with often ridiculous players. Getting all of that in two individuals is quite a feat. The game is also much more fucked if staff burnout becomes a reality.
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Post by hurrrrrrrrrr on Jan 18, 2015 23:26:36 GMT -5
Martenbroadcloak, Ambroise -
It's been over a year by now so my memory might be rusty. One of the game's big no-nos is breaking the Understanding, with the bloodaura being the scary disincentive for doing so. The particular hornet nest you kicked was saying you'd just leave town (reroll/delete/actually leave town) after carrying out your threat. People took it like you declared you were going to store/suicide after killing someone. Not that I disagree with what you did, that character was horrible and the player capable of far worse roleplay.
There's been a few cool code concessions/additions towards more conflict, I'm thinking about trying it again.
EDIT: Also raven, it's really easy to be codedly powerful in Haven, or even socially powerful. You just have to have the drive for it. Anyone who calls themselves a 'vet' and says otherwise doesn't know what they're talking about, the required grind is pitiful. Socially, you just have to be willing to do shit. Most of Haven's playerbase (at least when I played) was content to sit around and wait for a badass to come lead them/provide not-shitty non-sexual RP.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 18, 2015 23:36:10 GMT -5
I'm not sure why people would be so up in arms if we did store/suicide after killing someone. I was informed that if you did that after a PK it would be retconned to avoid exactly that abuse. Now LYING to someone ICly that you would just leave town for awhile after offing them as an example of logical proof that they shouldn't expect the understanding to protect them. That would be perfectly allowable and we did that.
The biggest reason we carried out the execution, besides the fact we said we would multiple times on clan chat and no one told us not too. The super impossible to interrogate normal human wouldn't even lie to us. She didn't even attempt to make something up or give us a half truth or anything she just went YOU CAN NEVER BREAK ME AND YOU WON'T KILL ME SO AHAHAHAHA and she actually laughed. So we killed her and knew the bloodaura was coming and I got bloodaura'd and tried to hide out until it'd blow over but I got caught. Big surprise. I spent awhile trying to negotiate with my captors because my character valued his life he was just a sociopath.
PS - During our interrogation we used the illusion power or whatever to try and scare her into talking which caused enough psychological damage that it violated the understanding the the player even said as much OOCly but by then we'd already decided to kill her. We even counted down for her and over clan comms and still she didn't break and no one ordered us to stop. I used to have a log, not sure if I do anymore.
EDIT FOR FUN - Raven you shouldn't play haven it is a terrible game and I hereby announce you are a terrible person for playing it and only you and no one else! Others may play it but never you. JUDGEMENT!
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japheth
staff puppet account
Posts: 31
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Post by japheth on Jan 18, 2015 23:42:48 GMT -5
If you want to go with just a couple of admins, they both have to be able to perform the full range of admin duties. That's just as rare as half a dozen that can each do something well. Once your FutureMUD is finished, it might be possible to make do without a coder, so that can be scratched off the list. Still, you'd need storytelling, scripting, building, vision and ability to deal with often ridiculous players. Getting all of that in two individuals is quite a feat. The game is also much more fucked if staff burnout becomes a reality. I'll definitely grant you that it would not be possible to do with the existing engines, because of how much time is necessarily wasted dealing with server, code, and corruption issues. That invariably sucks up a lot of admin time and also willpower, and also is more likely to break the sense of immersion for the players as well because of the constant interruptions and need to "Go OOC" to deal with the consequences of the crashes. Two might be a bit of a stretch. Nonetheless I think the staff needs to be as small as possible. If RPI MUDs were governments, I'd be a Teabagger I suppose.
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