Kronibas 2.0
Displaced Tuluki
this account will go inactive once I hit 420 posts
Posts: 389
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Post by Kronibas 2.0 on Nov 11, 2014 9:11:11 GMT -5
Everything that fightclub said and then +1 to nyrsuck's post, I experienced the same thing.
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Deleted
Deleted Member
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Post by Deleted on Nov 11, 2014 10:00:23 GMT -5
This was brought up on their forum, but staff chose to listen to those who ignorantly claimed that conflict is best without NPC involvement. Those players who thrive on the sheer act of killing other PCs wanted a gankfest, and they swore high and low that anything involving NPCs would be a guaranteed failure. A gankfest is what they got, and the game completely crumbled because the PvP was awful and because the conflict itself collapsed utterly whenever there wasn't any PvP going on for a while.
Staff also allowed this hilariously ill-conceived tribe clan to set up camp basically right next to the PvP hotspot. They then proceeded to essentially cockblock the rest of the human sphere from any kind of PvP because they were able to sit out there and gank every orc that came close to the human side of the game world, so the soldiers in town never had anything to do. I'd say about half of the reasons SoI failed have to do with that tribe and the way staff let them fuck the game over.
When the soldiers tried to build a fortification near that area in order to be able to actually participate in the PvP instead of merely reading about it on the tavern board whenever the tribe came in to brag about it, staff strung them along by telling them to gather a bunch of wood and then completely ignored them once they had done so. All the while, that tribe continued to strive to win the game by excluding others and by somehow tricking staff into giving them a bunch of absurd privileges.
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Deleted
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Post by Deleted on Nov 11, 2014 19:38:45 GMT -5
If it weren't for the fact that you need to be up Nathiria's ass, doing something she wants, or have her help with things, literally any thing I have ever seen accomplished which required staff help for, I would be a lot more enthusiastic about EOE. I started out excited about it. I have an npc mother who got built for me. I'm enjoying a lot about it, but I feel like no one's going to get anything done who's not up her ass and it's getting more and more frustrating to deal with. It seems to take a few months every time I go back to this game to remember what pushes me away, and to be honest, it's pretty well in line with what others have posted. Now, don't get me wrong, you can absolutely get things accomplished as a player, and as a pc without an Enclave. You just have to do ALL of it through Nathiria (the prim, piceous-locked woman, so you don't accidentally offend her and fuck yourself before you know that much). I have not seen a single person get a single thing done without her, though I've been told that people have in an email from staff about it. I don't care how wrong I am (as I don't doubt I will be told I am), but I would like just one person, in any instance whatsoever, to give literally ANY example of something they have managed to get done without her. Because I know that there will not be.
I really enjoyed Black Sands when it was up and running, though the pbase was a bit small for my liking and some assholes ruined the open skill system and got magick skills so nerfed that with a 3 day played wind mage I still couldn't even levitate a human of minimum height/weight. Also, it's not open for play currently.
The rest of the games, I haven't played, through dislike of the setting or dislike of the character creation process, or other reasons.
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Deleted
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Post by Deleted on Nov 11, 2014 20:10:29 GMT -5
I'm not good for a real response, as, the only problem I've ever had with any game, ever, has been the code. With armageddon, the code was too limiting, and that was fine. I played every assortment of anything I could, eventually got bored, because it's all pretty much the same in the end. Storylines only ever really changed because of good, reliable Roleplayers, and that was enough for a while. EoE is a bit perverse. I love it, I really do. I spend most of my day imagining what I'll do when I come home and log on, and then I am reminded that the code isn't enough to allow autonomous stories. Staff will always be required. I suspect that, as amanda mentioned, one of the council members is staff, but I remember reading somewhere that she wasn't. I tend to take people at their word, and that fucks me so often, but I refuse to stop. (Do unto others) Anyways, EoE can get pretty frustrating, but I don't feel like there's a single, definitive reason. Many things could change, and likely will change, if enough players get involved. Just like any plot that's on EoE, it is extremely player dependent. What's more, a lot of the experienced players who have higher stations also know more about the game, lore, code, mobs, crafts, expectations, personality quirks of staff, interests of staff and more. It can be an advantage, but these are their OOC exp points. It can only mean so much IG. If you've been disappointed by EOE, please read this: armageddonmud.boards.net/thread/228/southlands-eoe?page=10&scrollTo=11209
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Deleted
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Post by Deleted on Nov 11, 2014 20:59:41 GMT -5
Even if it's indirect (I admit, I said I wanted moonflowers and roses planted, to her, when the entire city was rebuilt, boom, there they are), and even if it's not the case (which would genuinely surprise me), I have watched sponsored roles literally fail overtly because they were not far enough up her ass. And then be stripped of their duties. And then their Enclave. It's just... frustrating because whether or not it is the case, the frustration and irritation comes with the fact that the entire game is forced to center itself around a single character, in a way that is detrimental and run off a lot of people. She is the only way that I have seen that you can get things done, so you have to kiss her ass or find someone who will, or relegate yourself to stuff that doesn't require special new things written up that your pc can make/do/etc (it seems like, so far, given that the entire city has been rebuilt but many players have tried to do projects, spent dozens of hours on them, and had no result, and can't get 1 room changed, but she gets the entire city rebuilt).
I don't count the npc mother my pc has, because my pc can't/didn't create a parent. Every councillor that doesn't get killed is in love with Nathiria. I don't see what the RP aside from blind adoration is, there. Anyhow... they're the only pcs that ever accomplish anything. And with those... it's really from what I've seen a matter of accomplishing things for Nathiria, for all I've seen. No one can get a thing written up they submit a month prior in a sponsored role, but in 3 days, one baroness has a custom set of daggers for her, etc. It's just... frustrating as shit. I'm going to stick it out as long as I can take it, but I'm not enjoying it at all at this point.
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japheth
staff puppet account
Posts: 31
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Post by japheth on Nov 12, 2014 0:31:32 GMT -5
I'm actually not far from being in a position to release an Alpha for FutureMUD. However, I imagine that the first couple of MUDs to use the engine will require an enormous amount of my time to support them (even if only from having to teach them how to use the engine and document stuff, not to mention bug fixing and other development). Fightclub is partially right though in that it is an almost impossible task alone. Progress is very slow with just me driving things and I haven't really found a partner I can work with to get an Alpha game up and going. I really don't want anyone's dream game/project being the Alpha because of the high chance of problems and major changes. If anything I want a super generic RPI which will attract a big enough community to test it but a small enough community to be able to really engage with while I iron it all out. I'd really like to be looking at starting such a generic alpha MUD with someone come late December / early January. If anybody thinks that they are crazy enough to be the head admin for such a project and really, actually has the commitment and enthusiasm to see such a project through, feel free to talk to me. My new website by the way is at www.futuremud.com - I actually let the freeforums site lapse by mistake, which is annoying because I hadn't recovered the years of forum chatter there. But alas, there is nothing I can do about it now.
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Post by nyrsucks on Nov 12, 2014 1:41:51 GMT -5
I'll take a look at C# and the features of futuremud.
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Post by lurklord on Nov 12, 2014 2:07:29 GMT -5
If it weren't for the fact that you need to be up Nathiria's ass, doing something she wants, or have her help with things, literally any thing I have ever seen accomplished which required staff help for, I would be a lot more enthusiastic about EOE. I started out excited about it. I have an npc mother who got built for me. I'm enjoying a lot about it, but I feel like no one's going to get anything done who's not up her ass and it's getting more and more frustrating to deal with. It seems to take a few months every time I go back to this game to remember what pushes me away, and to be honest, it's pretty well in line with what others have posted. Now, don't get me wrong, you can absolutely get things accomplished as a player, and as a pc without an Enclave. You just have to do ALL of it through Nathiria (the prim, piceous-locked woman, so you don't accidentally offend her and fuck yourself before you know that much). I have not seen a single person get a single thing done without her, though I've been told that people have in an email from staff about it. I don't care how wrong I am (as I don't doubt I will be told I am), but I would like just one person, in any instance whatsoever, to give literally ANY example of something they have managed to get done without her. Because I know that there will not be. I really enjoyed Black Sands when it was up and running, though the pbase was a bit small for my liking and some assholes ruined the open skill system and got magick skills so nerfed that with a 3 day played wind mage I still couldn't even levitate a human of minimum height/weight. Also, it's not open for play currently. The rest of the games, I haven't played, through dislike of the setting or dislike of the character creation process, or other reasons. It's not a case of you need to up Nathiria's ass more than you need to be up a Baron's ass if you don't have the means to finish your own project. For a while it did seem like she had absolute power, because the other enclaves only had NPC barons that never really did anything to the point where members of those enclaves might as well have been nobodies. It's started to get moderated now that each enclave has it's own baron. Or at least a rollcall available for one. There are things being accomplished without any barons. But they're kept quiet since enclaves have a hard-on for monopolizing everything. Also, avoid Haven like the plague. It's staff make armageddons seem like saints by comparison, sans Daed, who's only really a glorified story teller.
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Deleted
Deleted Member
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Post by Deleted on Nov 14, 2014 4:55:29 GMT -5
I'm going to go ahead and amend the above to share a little:
I waited a month on something it was suggested I do, after I emailed, and heard nothing. The suggestion to do it was partially in response to frustration that is covered elsewhere in the review. And not long after the post I made here, I was told they didn't see the email. I sent it again, and not a few days later, it is supposed to go in in a couple days. I still feel like everything is heavily weighted in favor of Nadu in particular. That said, I would like to retract and correct my statement, to say that it's difficult and time consuming but you can get things done without having to be involved there.
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Deleted
Deleted Member
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Post by Deleted on Nov 14, 2014 5:01:03 GMT -5
Also, to add:
The peer command is awesome, I love the skill system, and most things about the game. Interactions with others can be difficult as hell with a single person turned against you because they can and will turn everyone else against you, and I've seen it happen numerous times with different cycles of people. That said, I'm pretty happy with a lot of solo or 1-on-1 RP anyhow, so it's only frustrating if you can't find anyone your pc likes who's willing to hang out with them.
I'm mixed with regard to feelings on how high up the food chain some pcs are. On the one hand, it's amazing and fantastic to see players given that much power. On the other hand, it can make life miserable indefinitely if you cross any of them because as councillors, they will. not. die. They don't do anything TO die, so you will have to deal with that shit indefinitely, as they have the criminals (most of them) in their pockets to some degree. I wouldn't want to see that level of power/achievement taken from the hands of pcs to make life easier though. It certainly didn't improve Armageddon to make an arbitrary glass ceiling. At best, it would only make things more convenient for people who have fucked up at some point but find themselves needing X or Y leader/baron/baroness.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Nov 14, 2014 12:51:08 GMT -5
My suspicions of the Nadu baroness being staff were voiced an private email and on the forums and both were denied. Doesn't mean my intuition was wrong however. Also I did leave EoE over the fiasco of having everything go thru one single PC. The game has serious design flaws and is staffed by 3 passionate people who want to see the game do well but I've washed myself of that game for now and won't be back to it for quite some time if ever.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Nov 14, 2014 14:32:42 GMT -5
Pro-tip to EoE staff
There are a lot of good reasons to restrict change to flow through trusted conduits. I understand, believe me. But you should always aim to have a minimum of 2 conduits through which the playerbase is being funneled through. Why?
I direct you to Tuluk 2006-2012 the years of Raleris vs Dragean. The only 2 active long-lived nobles and they hated each other. Thus you could safely piss off one to ingratiate yourself to the other. You could also, often, get stuff pushed through as long as you slanted it as a way to snub the other person. In this way the conduits were adequate albeit inefficient.
TLDR - If you're going to intentionally have a bottleneck you need 2 even if they're played by the exact same person. Just make sure they have vested interest to like people the other doesn't.
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Post by anoobarak on Nov 16, 2014 12:48:58 GMT -5
EoE is blargh.
What am I supposed to do here? Should I just auto attack until I have 100% in all skills? Then go pvp with my lvl 99 barbarian rite.
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Post by anoobarak on Nov 16, 2014 12:50:29 GMT -5
I really like Sindome but its hard to get back into after you've died.
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elali
staff puppet account
Posts: 11
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Post by elali on Nov 19, 2014 11:29:27 GMT -5
SoI is absolutely dead off-peak right now.
That said, I'm not convinced the game as a whole is done for quite yet. It's struggling, definitely, but I think it could go either way: spiral down past the point of no return, or turn the corner and come back.
The quality of its average U.S. evening player is decent. Not spectacular, but decent. Next year's spectacular players might be in there, if we're lucky. There are a handful of above-average people left, too - the problem, basically, is that the pro-active, plot-stirring pcs, the pcs with steady, consistent playtimes, the inclusive pcs, and the pcs with intricately fashioned backstories and personalities (that they manage to hint at ig!) ... aren't the same pcs.
Nonetheless, if you seeded the game with just a handful of players who could manage all four (and not burn out or quit in disgust at some inevitable ic or ooc idiocy), there's enough of a solid middle to be carried along - again, during the U.S. evening to late night range.
The economy is broken; it's likely to remain broken for the foreseeable future. The game is weak on unifying theme, vision, and ic culture. RPA support is patchy, and admin-side storytelling leaves something to be desired. To some degree, these faults are attributable to the alpha stage of the game (and the accompanying idea that everything is temporary), although the admins themselves must certainly shoulder some responsibility.
They're well-intentioned and reasonably hard-working. They seem surprisingly optimistic, all things considered. They can also be painfully blind to their own faults, mistakes, and prejudices.
I'd say give things two or three months, and we'll have a much better idea which way they're going to go.
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