Jeshin
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Post by Jeshin on Mar 6, 2017 19:38:45 GMT -5
Hey, I know the community leans one way, but I am actually curious how close the lot of you will get on these. If you answer it, thanks. If you don't, oh well. Like these are fairly simple yes or no personal stance questions. 1. Can/Should players be allowed to voice complaints, suggestions, and support? 2. Can/Should players ignore/break rules for a game on an off-site community? 3. Can/Should staff be allowed to ignore or entertain player opinions as their preference dictates? 4. Can/Should staff monitor an off-site community that is objectively linked to their game? 5. Can/Should staff punish players that violate the rules of their game on an off-site community? 6. Can/Should staff guess/deduce the identities of players on off-site communities without any ability to verify they are correct and punish them? I get the impression that if you ran down the list and answered Yes or No with a single sentence clarification that you'd find the majority of people agree. I do not think Orpheus or Vampirecatgirl or Ateraan or even Quixadhal would say players cannot/should not be allowed to voice their opinions somewhere. They may say they're unsympathetic to their opinions or disagree with their opinions or think their negative opinions are entitled, but to say they cannot/should not voice their opinions would be a pretty strict stance. It's kind of the old... You can not like what I have to say and ignore me, just don't tell me I'm wrong to express my opinion. If anyone is willing to run down that 5 point list and just punch in Yes/No and a 1 sentence clarification, it'd be interesting to see how closely people in the thread lineup... Or don't line up, maybe I'm crazy. For me: 1 - Yes 2 - Yes. If they are willing to accept the consequences for violating the rules. 3 - Yes. Ignore or entertain it's their choice. 4 - Yes 5 - Yes. If they broke a rule and the staff want to enforce it off their official website/game 6 - No. Guessing identities online is fraught with danger without confirmation you're right it's really silly to try. Copied over from www.mudconnect.com/SMF/index.php?topic=80691.msg211820#msg211820
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Mar 6, 2017 12:07:28 GMT -5
While I agree with Bobo the hostile nature of the post doesn't do it any favors, I don't really care because the only downside to a biased hostile post is that people won't engage with it, not really a problem on this board. Also I can just discuss the points without using the aggressive terminology, easy peasy.
There is 100% a culture clash on Armageddon but it's not exclusive to the game (in my experience). It's a clash that happens across text-based roleplay games in general and it's based primarily on playstyle moreso than mental state (though you can argue those are linked). During the development of Project Redshift, which was never released I know I'm a loser, we identifyed the "cliquey" people as House Players. This was born from a discussion I was having with Jaunt where we were trying to ensure the game had a niche for the core playstyles. House Players are normally risk averse, social, and tend to be crafters. They also tend to focus their RP more on day to day situations and personal storyarcs. Meanwhile you have the Adventure Players (yes I realize the naming is still biased) who spend a significant amount of time outside the safety of "the town" or safe area. They tend to focus on pve/pvp content and want secrets to find and challenges to overcome from the gameworld itself. Sometimes you get the social version of the Adventure Player who seeks to shake up the status quo of "the town" area. There are other types and hybrids and exceptions but the gist of it is risk averse and risk prone. Personal fulfillment and External Challenges. Both playstyles have derogatory and over the top stereotypes of the other. You have the fme and the twink, as an example.
In Bitter's post he posits that Adventure Players need to have the majority influence on the game for it to grow and I would say that games which cater to that playstyle may feel more progressive in their content than games that cater to House Players. The reason (once again) being that risk aversion doesn't normally lead to significant world progression unless the staff are pushing it themselves to create new personal RP hooks for the House Players.
Now that's a lot of supposition so lets just delve into a scenario in which Armageddon can cater to House Players (like Bitter's says they are now) and still be a good game.
1. House Players are risk averse, but they can enjoy RPing the outcomes of risk. In fact RPing about the failures and successes of Adventure Players is one of the key inputs that give House Players variety outside of the stuff they create for themselves.
2. House Players tend to be long lived and wealthy. While House Players are risk averse they enjoy being influential and wealthy (as long as it's not to risky). They are the source of large budgets for Adventure Players or the buyers of the Adventure Players spoils from going outside of "the town".
3. In a game with predominently House Players and few Adventure Players, the staff can still drive the plot in meaningful ways to provide House Players (and the game) new content and a changing future.
So I've laid out those three points and now for the finale. The closing of Tuluk. Yes the Kryl Queen Brain Slug Mindbender Psionic takeover closing of Tuluk. If they hadn't closed Tuluk and instead had left it open, downgraded the overtness of the plot slightly, that would have been a perfect progressive world plot to appeal to House Players. They live in Tuluk, they aren't directly affected, but they see changes all around them. They flee Tuluk, try and secure their safety in Tuluk, or turn to Adventure Players to try and solve the problem. There's a lot of possibility for House Players to engage with that plot hook and for small population Adventure Players to have a staff generated challenge to overcome.
Likewise the Black Robe rebellion in Allanak, with a minor tweak, could have been a good plot progression catering to House Players that still enables the smaller population of Adventure Players as well. Even the apparently vindictive Lord of Storms Sands? Whatever that took over Luirs could play to both with a minor tweak. Though Bitter's correctly states that by providing a challenge for players to overcome, Adventure Players become energized. That's why when catering to House Player's with challenges you need to make them higher level, less obvious solutions, and more affecting of day to day life. They need to have a more diverse effect and longer time horizon.
I feel like I've lost the plot a little with this post, but since I typed it up. I'm posting it and will re-focus on my next one.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Mar 2, 2017 20:17:53 GMT -5
If you're referring to deleted accounts within this community. Some people deleted for unannounced reasons, some have deleted due to disagreement with a thread, but several announced deleting due to the wiki database being posted up here.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 23, 2017 21:22:56 GMT -5
Posted on the 7th, still getting responses on the 23rd! =P This is the official post letting everyone know, I believed Jkarr.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 18, 2017 12:48:41 GMT -5
It could sure. You'd see a runner that actually knows who has what cards. But if someone wants to forum game it, go for it. I'd play.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 18, 2017 11:19:51 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 16, 2017 15:10:56 GMT -5
That's just dumb... Hopefully just really trolly and not serious 0_0
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 15, 2017 22:59:12 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 15, 2017 22:30:13 GMT -5
This is a bit of a tangent, but please explain to me how describing an action loop in a game is "assaulting" that game. I don't normally quote because I am forum retarded and I normally fuck it up but someone up there said an example of an "assault" is revealing the routes and items that merchants can use to make money.
Why?
I don't know if you know this but games are designed based on action loops. Even games that aren't designed with that intention follow the same principal. This is an action loop.
Login -> Gear up -> Hunt NPCs -> Get materials -> Craft or Sell materials -> Sell Crafted materials
To be a hunter you do this, basically. It is a loop which begins and ends with you having successfully accomplished hunting. For merchants that loop includes selling stuff in another place because duh different places have different prices. Just because RP games have RP doesn't somehow make understanding a mechanic a dirty thing because understanding a mechanic doesn't mean you'll ignore RP to take advantage of it. However knowing how the mechanics (and world) works just means you can make more accurate concepts that work with the game world instead of against it.
TLDR - Explaining shit even active plots is not an assault on the game. At worst it's against the wishes of the staff and players who want to stay in the dark. But otherwise it's just folk talking because people like to talk about stuff they like.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 13, 2017 20:30:34 GMT -5
According to sources Nergal is not Nyr but a well known Tuluki sponsored role that became staff, their sponsor role got stored, and now we are to this point. To assume that a staff that stuck by Nyr for so long wouldn't end up promoting someone similar to him to the "Bad News Position" is silly. I also doubt that Nyr or the staff would go to the length of changing Nyr's name, they'd just have him be Nyr if he was still in that position.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 13, 2017 9:28:25 GMT -5
If the game didn't have problems before nergal this board wouldn't exist. I wouldn't say he's ruining the game like it's some sudden crisis. He is just taking up the mantle of the point man for giving bad news and handling it poorly like his predecessor.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 12, 2017 18:54:20 GMT -5
I guess I was just the first of Nergal's witchhunt... You know ignoring the fact I had been publicly separated/quit from the game for like 2 years before he banned my forum account from the GDB which I was only using to keep up on threads. BEHOLD THE SAGA www.mudconnect.com/SMF/index.php?topic=79738.0
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 8, 2017 21:34:37 GMT -5
Good question! Since I am actually friends with her and she is very much (no telling the things), I can't say. Like I would have posted my huge Elrum 'banished' Irofel log along with my other characters but one of her characters makes an appearance in it and she asked me not too.
But they were good! Jeshin approved? Does that work, is that like a stamp we can use >_>
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 8, 2017 20:16:08 GMT -5
If you're adventuring outside the walls a lot and you cannot solo a tembo after a certain amount of time played. I'd probably be like, hire a bodyguard who can. Yo.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 8, 2017 0:17:42 GMT -5
Taven's an A-Grade player and person (even if we had different views of staff). She is also an actually good writer, I've seen some of her stuff. This can only be good news for her and given that the majority of her post is about how Arm was overtaking her life, I don't think the staff were as big a component as the blaring lights are saying
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