Jeshin
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Post by Jeshin on Feb 12, 2019 15:42:05 GMT -5
Staff can also have multiple PCs at the same time. It makes the sting of rolling low strength easier to suffer through when you can just have 2 or more PCs
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Jeshin
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Posts: 1,481
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Post by Jeshin on Feb 10, 2019 11:12:22 GMT -5
Are Gaj's more common than I thought. I've only ever fought two of them as a primarily northern player so I have no idea where to scale a Gaj. Is a Gaj equal to a scrab? Beetle? Jozhal? Gortok? Carru? Tembo?
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Jeshin
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Posts: 1,481
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Post by Jeshin on Feb 7, 2019 20:09:48 GMT -5
Easiest possible fix.
1 - All character roll good-very good in every stat for their race automatically 2 - Higher karma can bump it up or whatever. I know there was or is an existing system to get skill or stat raises or whatever.
This requires the least amount of code change to my knowledge. Provides a consistently playable character across all races. Rewards karma players.
Why?
If Armageddon is trying to promote roleplay over all else. If their justification for certain things is RP and realism. Then remove the most game-y / hack and slash element the random stat gen that feeds into a bunch of retrograde game mechanics.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Feb 7, 2019 15:35:35 GMT -5
Shalnooosh is just as staffy as the rest of staff.
I say this with some salt because the guy had a free for all against my on the GDB when I couldn't respond and he parroted that staff line like a pro. I believe he accused me of a low conniving intellect while Nergal whined about me on Mudconnector after the wiki or code leak.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Feb 7, 2019 10:57:25 GMT -5
For the record. If the code questions are done by staff, on behalf of staff, or are being read by staff so they can have someone else explain their system to them. I would have a chuckle. A hearty chuckle.
What do you mean there aren't critical hits?!
Well it appears to just be a lucky roll + dmg modifier based on hit location.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Feb 5, 2019 19:22:54 GMT -5
A minor note for IsFriday
The gameplay benefits or drawbacks to strength (or any other stat) are irrelevant.
Any system in which the results are randomized (like Armageddon stats) is bad. UNLESS the results do not matter.
Does it matter that strength is objectively more valuable within the code than other stats? Not to the point that the stat generation is bad.
Does it matter that strength exceptional is objectively better than strength good and wisdom exceptional is objectively better than wisdom good? Yes it absolutely does because it is randomized and thus incentivizes throwing away characters.
Gameplay issues are a side effect of the core issue.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Feb 1, 2019 1:39:43 GMT -5
D&D was the genesis of MUDs this is true.
It is also true that 4-10 player D&D sessions with all players present at one time are not a persistent game world with players outnumbering DMs and playing at different times than them.
MMOs evolved from MUDs and they CLEARLY do not carry the same baggage that MUDs supposedly carry.
MUDs have evolved beyond the original tabletop genesis as they should.
If you want to see why addressing structural problems in original game systems is important just look at MUSHes and World of Darkness. The WoD setting is a narrative leaning game that does EXTREMELY poorly when the group of players is not playing for the same gameplay experience. You have Mages (super power) and Vampires and unaware humans and this and that and the other. As a setting it is interesting. As a tabletop experience where players generally act as a unified or collected group it is interesting. With a persistent world wherein one player is playing in high magic and another player is attempting to play in being unaware and they are competing... It is a fucking travesty.
Jcarter is 100% right. If the intention of Armageddon is to progress RP than random character generator is the antithesis of this. Take a page from MMOs or more narrative minded game systems. You have points. You spend points. You get what you want. Other players have the same points. There is equality in creation. When you remove the incentive to hunt randomized results you focus on the incentive to maximize knowable results. I know my human can be Exceptional str but have good agility and shit wisdom and mediocre stamina. I know I can have Good everything. So on so forth. I know. I can make an educated decision that my character concept will have these basic traits and can work towards RP and skill development.
It's very simple. Manage player expectations. Reduce player unhappiness. Knowable is good. Random is bad.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Jan 27, 2019 14:32:50 GMT -5
People need to fear mages.
Mages need to be scary.
One of the issues here is that it is beneficial for mages and mundanes to cooperate. All the fear RP in the world doesn't mean anything if by cooperating with a mage I get anything I want. That's like saying well humans are afraid of death. Flying is risky and could cause death. The Wright Brothers would never try to fly. Eventually, someone tries something for the benefit of it working regardless of death being a possibility.
The danger to mages should not be player controllable. If players control the risk the risk will be minimal because one again cooperation is the most beneficial state of affairs.
The onus should be on mages to be weird/scary and not players to pretend they're weird/scary. It breaks realism for me to cry and shudder at a mage when they're just sipping their drink at the bar. Like maybe I should be like fuck that guy drinking at the bar he might EXPLODE or turn into a swarm of tentacles and ravish my lady friend. The mage should be the one flirting with disaster and hinting at any moment things could go hanky.
Might just be worthwhile for a prestidigitation spell to be added. Bunch of different effects. Uncontrollable. The only way to minimize its appearances is to not cast. The more you cast the more probable it is that it triggers. Could have it a wide variety of things. Could be area based for X rooms, could be single room based, could be hemote so someone has to be watching, could be visible to one PC at random in the room etc etc blah blah blah.
Conversely you could just have fucking a gicker give you X % chance of contracting magical herpes.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Jan 1, 2019 13:00:14 GMT -5
Why Laketown/Utterby, the entire setting is one of the dullest periods in Tolkien's stories. There are way more interesting periods of time they could have set the game. If they are going to make any kind of push they'd be better off biting the bullet now when there are no players to upset and changing the place in the timeline, new rooms, etc etc.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Nov 14, 2018 9:39:19 GMT -5
Last I knew the ground shook, stone spires burst out of places, gickery shit happened... Now it's a return to normalcy and an investigation of what changed?
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Nov 13, 2018 9:34:40 GMT -5
The pixel tracker was never attributed to a player. There is no way to attribute the action because they are dummy accounts. It is worth noting that pixel tracking is useless unless you have an IP list to check it against. TMC claimed to verify (somehow) that it was a player or players and not staff who was spoofing votes. Pixel tracking never determined one way or the other unless Jcarter would like to comment.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Oct 21, 2018 18:37:59 GMT -5
I know a few people who are aware of the rolecall plot (they think) and were not part of the rolecall. It seems interesting, maybe a little creepy. It's a magick plot but seems to primarily target non-gickers. I believe it is happening not in Allanak so if you're playing in the primary hub you'll want to head to Morin's, Luir's Blackwing, Redstorm.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Oct 6, 2018 22:42:30 GMT -5
It does have coded combat with stances and various kinds of weapons and skills
Stats
Physical Social Mental
Strength: 5 Charm: 3 Intellect: 3
Dexterity: 5 Command: 2 Perception: 2
Stamina: 5 Composure: 2 Wits: 3
Special Stats
Mana: 2 Luck: 2 Willpower: 4
===================================================================
Skills
Athletics: 3 Brawl: 3 Dodge: 5 Intimidation: 3
Investigation: 3 Linguistics: 1 Medium wpn: 5 Ride: 1
Stealth: 1 Survival: 5 Teaching: 4 War: 1
In addition to coded combat there are instances where you will be asked to make a @check which is like a tabletop roll. So if you are in a PRP (event/RPT) the GM might go make an @check dexterity + weapon of choice at 30 and then they'll post the outcome.
As for crafting there are raw materials but for the most part you buy them from the market. There is currency and a resource system Military, Economic, and Social which have varying uses. Crafting is a thing and weapons / armor have stats there are also non-combat items like clothing but as it's a MUSH you can wear no clothing and just emote having an appropriate attire. If you want super rare stuff like above silk and rare gems you need to buy them. @actions are actually a lot better than you might think because they enable a staff of 5-6 to manage a playerbase of 100s.
Example: I want to expand a settlement in my domain. I get people to assist, I get the resources and silver to do it, I put in the action. Staff get to it in about 2-4 weeks (due to the number of actions they process) and go this is what happened this is the outcome and then they update the appropriate domain stats like income, population, buildings, etc. In addition you can do an @action to make hostile tribes kneel to your House or wipe them out or create social pressure or just about anything you can properly articulate to staff. You can also request certain @actions are handled off screen (you get a summary of outcome) or on screen where a staffer GMs a PRP/Event/RPT for you and normally up to 5 other people.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Oct 4, 2018 12:26:10 GMT -5
This would be how you challenge perception...
You lower the bar
You say the bar is lowered
The CW have benefited from this lower bar
You say that they are just the first and hope others will be encouraged
The next indie group or player now needs to benefit from the lowered bar
You will say look here another example, you will face skepticism
Another indie group or player benefits from the lowered bar
You now have a trend forming and the basis by which to argue either everyone is a staff puppet or there is a new policy in place. Ideally someone within the CW, 2nd group, 3rd group is someone who posts on this board and after they die they can share their experience thus corroborating the change in approach.
I personally have not said that CW are staff pets and some others in this very thread have even said they don't want to demean the accomplishment of the CW, they merely want to see more people make similiar accomplishments. Until more people do then you'll have difficulty because they are the exception that proves the rule instead of the rule themselves.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Oct 4, 2018 12:07:42 GMT -5
I would point out of course the fact Armageddon manages to support its own forum with ups and down in activity might imply that it is in need of more objective consideration.
Also on MSB some games dominant the discussion. It used to be a game called Firan which would be like an RPI version of a MUSH. Now Arx, Paris of the West, Horror MUX, and Calavera all seem to be the primary games discussed (not all of it bad).
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