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Post by trollageddon on Mar 11, 2019 8:03:35 GMT -5
Armageddon’s a different game than it was five years ago. I would argue that it’s a better game, but of course one may argue that one man’s treasure is another man’s trash.
What’s made it better? The argument has recently been made that when things are bad, it’s usually the players who are worse than the staff. Perhaps they are right. I’d like to mention four types of toxic players, and then try to answer why we’re seeing less of them.
Tom from Myspace – this guy is friends with everyone. Or he is enemies with everyone that he’s not friends with. But regardless this guy wants you to focus on his character for a moment, and to develop some sort of opinion. You better like him, or by golly, you better hate him. Nevermind that this is unrealistic. In Zalanthas, I tend to imagine that most of the castes and racial groups tend to be fairly isolated, in that it’s probably usually easy to coexist and by that I mean that it’s probably pretty common for people to ignore other’s outside of their social caste.
Sherlock Holmes – Sherlock likes to imagine himself possessed of a vastly calculating intellect. He thinks in terms of literal game code – and doesn’t role play, create narrative or abstract. When you’re telling a story, he wants to know the names of any PC’s that are involved, especially the bit players. Also he wants their sdescs. Can you...please help Sherlock to make a reasonable guess at the character’s class and hit points, as well? He probably keeps a spreadsheet of everybody’s name and what clan that they’re in, and hotkeys up a map and lists crafting/brewing recipes. Every single one of his characters knows everybody’s spell list.
Press Gang Man - wants to draft you for their pet efforts. If he’s playing in House Salarr, he wants you to join House Salarr, never mind that your last character whom just died was in House Salarr. If he’s in the Byn, it doesn’t matter that you’re playing an elf, he wants you to work for him and expects you not to steal. You...couldn’t possibly have rolled up an elf with the intention of playing a larcenous, quirky misfit could you? Press Gang Man is willing and able to solve all of your money problems as long as you work for him, no matter if you intended on playing a poorer character. He’s on his way to the top, and you’d better get on board!
Plot Ninja – Plot Ninja thinks everyone is part of The Plot. He’s usually some combination of the above archetypes. When he’s talking to you, he’s trying to figure what your connection to the plot is. If you attempt to make it clear that you’re deliberately playing a Red Shirt, he becomes annoyed and thinks that you’re holding out on him. If he discovers any game activity that’s conclusively not connected to The Plot, he becomes annoyed and tries to wind it into the plot. What’s wrong with you, don’t you appreciate The Plot?
So where are these toxic players going? Why are there less of them? I actually don’t know this, and would be interested to hear about why things appear in some ways to be getting better. Existing players seem for the most part really strong.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Mar 11, 2019 9:46:05 GMT -5
Tuluk closed removing the IC justification for Tom from Myspace
Staff rejiggered all the spell lists remove the ability of Sherlock Holmes
You're describing a good thing with press gang man
Plot ninja there are no plots and if someone believes there are bless their summer child optimism.
Realistically though you might be seeing less 'bad play' because player numbers are down and the bulk of the remainder are more experienced players who don't make the newbie mistakes that you are describing here or if they do it may be in pursuit of a concept of RP.
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Post by jcarter on Mar 11, 2019 10:33:26 GMT -5
And yet when I look at the gdb it's the same bad people from 15+ years ago with a side dish of metekillot having a mental breakdown.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 11, 2019 11:10:55 GMT -5
Armageddon’s a different game than it was five years ago. I would argue that it’s a better game, but of course one may argue that one man’s treasure is another man’s trash. What’s made it better? The argument has recently been made that when things are bad, it’s usually the players who are worse than the staff. Perhaps they are right. I’d like to mention four types of toxic players, and then try to answer why we’re seeing less of them. Tom from Myspace – this guy is friends with everyone. Or he is enemies with everyone that he’s not friends with. But regardless this guy wants you to focus on his character for a moment, and to develop some sort of opinion. You better like him, or by golly, you better hate him. Nevermind that this is unrealistic. In Zalanthas, I tend to imagine that most of the castes and racial groups tend to be fairly isolated, in that it’s probably usually easy to coexist and by that I mean that it’s probably pretty common for people to ignore other’s outside of their social caste. Sherlock Holmes – Sherlock likes to imagine himself possessed of a vastly calculating intellect. He thinks in terms of literal game code – and doesn’t role play, create narrative or abstract. When you’re telling a story, he wants to know the names of any PC’s that are involved, especially the bit players. Also he wants their sdescs. Can you...please help Sherlock to make a reasonable guess at the character’s class and hit points, as well? He probably keeps a spreadsheet of everybody’s name and what clan that they’re in, and hotkeys up a map and lists crafting/brewing recipes. Every single one of his characters knows everybody’s spell list. Press Gang Man - wants to draft you for their pet efforts. If he’s playing in House Salarr, he wants you to join House Salarr, never mind that your last character whom just died was in House Salarr. If he’s in the Byn, it doesn’t matter that you’re playing an elf, he wants you to work for him and expects you not to steal. You...couldn’t possibly have rolled up an elf with the intention of playing a larcenous, quirky misfit could you? Press Gang Man is willing and able to solve all of your money problems as long as you work for him, no matter if you intended on playing a poorer character. He’s on his way to the top, and you’d better get on board! Plot Ninja – Plot Ninja thinks everyone is part of The Plot. He’s usually some combination of the above archetypes. When he’s talking to you, he’s trying to figure what your connection to the plot is. If you attempt to make it clear that you’re deliberately playing a Red Shirt, he becomes annoyed and thinks that you’re holding out on him. If he discovers any game activity that’s conclusively not connected to The Plot, he becomes annoyed and tries to wind it into the plot. What’s wrong with you, don’t you appreciate The Plot? So where are these toxic players going? Why are there less of them? I actually don’t know this, and would be interested to hear about why things appear in some ways to be getting better. Existing players seem for the most part really strong. None of the traits you describe is particularly toxic. They are either neutral, or beneficial to the creation of games content. This is a multiplayer game, you shouldn't fault people for trying to rope you in their own designs. While you do have the right to roleplay whatever role you mean to play, they have a right to do things that 'attempts' to affect your character in whatever way they want as well. I can see a version of toxic Ninja Plot/Pressgang that believe that anyone who is 'not' part of their design must die!!! That is unrealistic and often resulted in entire zones to be devoid of players. But milder versions who generally try to influence and affect is not really all that toxic. The least favorite archetype that you described would be sherlock holmes for me. But I dont consider them toxic. Just lame. In my opinion, toxic players are those who tend to destroy content without creating their own. Either via ostracism, shittalking on forums, or IG, or by mass murder. Without creating something to replace the content they destroy. I'm okey with impediment/annihilation of plots if you have something to replace them with. But if you dont, then I would consider them toxic.
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Post by trollageddon on Mar 12, 2019 10:12:46 GMT -5
Plot ninja there are no plots and if someone believes there are bless their summer child optimism. This had me rolling, Bro.
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