dcdc
Shartist
Posts: 539
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Post by dcdc on May 12, 2014 20:10:24 GMT -5
im sure you're a great mudsexer, babe. i would mudsex you. its np. you talk about being libertarian-esq, you see, this board is libertarian as fuck. i can talk about basically nothing and troll in the same post while ranting on about various topics here. on the gdb i'd be banned or warned for trolling ^ 8 out of 10. Made me reply. And got a legit chuckle. Well done.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 12, 2014 21:00:15 GMT -5
Taverns would be far less terrible if there were something preventing f'mes and their ilk from existing. I honestly think that if there were a way to remove the social chat players and the f'mes from the equation, RPI MUDs as a whole would improve drastically. Though, maybe not. 2stronk4u types need their willowy, buxom moon-pale maidens who-are-totally-not-actually-men to impress, don't they? If you remove the socializing, the chat, and people who... what exactly qualifies as an f-me to you? Someone who looks too pretty? Someone out only to mudsex? Because there's actually a wide lane on each where the two don't overlap, but if you remove all of those, you get pking, exploring, and a few chuckle-worthy 1-liners, and I think that would actually be a huge DETRIMENT to an rpi community. F'mes- characters with the sole purpose of mudsex and romance rp with no attention played to the game world in which they are supposedly roleplaying. Often characterized by needlessly flowery emotes, oh-so-perfect appearances and a lack of any goals beyond getting e-laid and acting with the catty spitefulness of a highschool freshman. Social Chat Players- Often difficult to tell apart from the f'mes at a glance, these characters exist to turn the game into the player's personal chat room. They aren't here to roleplay, beyond the extent necessary to acknowledge that they are not actually their character. Did they have a bad day at work? Well, so did their character! (While they were logged off, of course) Exhausted from taking care of their kids? Their character might not have kids, but they're just as exhausted...from taking care of their cousin's kid! (While they were logged off, of course) Just passed that big university exam? Their character managed some other equal accomplishment! (While they were logged off, probably) They'll be sure to complain or gloat about it all...in character, of course...too, so be ready for that! You can tell after any prolonged interaction with these individuals that they'd probably be much happier playing Second Life. They pay lip service to the setting they exist in. Enough, anyways, to avoid being seen as terrible. If they are involved in a romantic plot, they'll be the ones bringing their virtual baby items into the Gaj. See Also: Bardic Circle Socializing and chatting isn't the problem. It's a roleplaying game, if everyone walked around in stoic silence stabbing things, there would be no roleplay. The problem are the people who ignore the setting in which they are supposed to be roleplaying, and these two types of players are invariably the worst offenders. To provide a very extreme example from a different MUD-- Parallel RPI had a playercharacter named Fionna, who treated the game like a social chat. She never once left the safe confines of the market, and when an in-game event removed the guards there, she immediately went to hiding in the locked backroom of her shop. In a world where people were supposed to be struggling to get by on a day to day basis, a character described as the perfect specimen of femininity spent all her time making new text-dresses to show off in the in-game bar, and attempted to utilize the fact that she was one of the most active players to turn a game in a post apocalyptic setting into a conflict free utopia. When this failed, she took to outright ignoring any character who didn't play along with her text-barbie fantasy. This actually happened. There are people like this in every RPI, albeit most are a bit more toned down. In a way, the incredibly strict methods of staffing in Arm actually helps to restrict these people from going too far. Having said that, they are a detriment to the game. In a roleplay intensive system, anything that directly flaunts or goes against the setting - especially players such as these - is a detriment to the system.
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Deleted
Deleted Member
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Post by Deleted on May 12, 2014 21:16:13 GMT -5
Ah, then either 1, you're exaggerating or 2, you don't know half the story and are judging it wrong or 3, people have just started doing this. I've seen people whose CHARACTERS were sluts. I've seen people who seemingly had issues telling IC from OOC, but I've never seen the iteration, flavor, or degree of those things you're talking about, there.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 12, 2014 21:53:34 GMT -5
When it comes to muds and characters you need some of each group. mud.co.uk/richard/hcds.htm sums it up very well with the 4 types of mud players Achievers, Explorers, Socialisers, and Killers.
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jjhardy
Displaced Tuluki
Posts: 288
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Post by jjhardy on May 12, 2014 22:01:46 GMT -5
Here's what I don't understand. If Player A can sit in a tavern and schmooze for a month of game time and that's called RP, why can't I craft 50 alabaster plates? Why the fuck is that NOT RP? Is RP just the frigging emotes? WTF?
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 12, 2014 22:18:05 GMT -5
1) All actions in an RPI are supposed to represent roleplaying. 2) All actions in an RPI which have no inherent benefit to the doer are considered pure roleplay. (such as emoting) 3) All actions in an RPI which have monetary or skill value are considered roleplay, but to much of it is twinking/ooc. (hunting all the time without socializing. Spamcasting. Spamcrafting.)
Basically RP is like Religion. The more of a martyr your can convince yourself you're being the more self righteous you become about others RP. I don't think anyone cares if one person makes 50 alabaster plates. I don't think anyone cares if one person actually falls in love with a breed. I don't think anyone cares if one person is best buddies for life with a gicker. The issue is, it's never one person, it's like everytime you make a character you giggle with glee when you find the person FOLLOWING the docs. You giggle with glee to find someone who RPs while spamcrafting 50 alabaster plates or at least creates work for hunters before spamcrafting.
It's all about perception. So yes everything everyone does on ARM is RP. So yes everyone has their own preferred styles of RP... But I think we can all agree that RP which has a hook, a goal, and a story behind it is fun... So always try and be inclusive to others in your RP. Create the feeling that something matters if they participate or not and it'll be fun and you won't have to worry about people complaining.
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forarm
Clueless newb
Posts: 100
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Post by forarm on May 12, 2014 23:14:13 GMT -5
I never understood the utter hate someone people have for the so called f-mes. If someone wants to log in and rp having sex, so what? Its not like they are logging in, reading your bio and deciding to kill your plots. All they do is sit at taverns and flirt, at best they just contribute to the atmosphere and worst you can just ignore them. Remember beauty is in the eye of the beholder too, some sdesc are just well written not intentionally writting a beautiful person. The sad part is that fme pc are still associated with female characters. The majority beautiful people, in my opinion are still male characters who fuck everything on two legs. Rest assured, guys are still the biggest sluts in the game.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 12, 2014 23:25:59 GMT -5
Ah, then either 1, you're exaggerating or 2, you don't know half the story and are judging it wrong or 3, people have just started doing this. I've seen people whose CHARACTERS were sluts. I've seen people who seemingly had issues telling IC from OOC, but I've never seen the iteration, flavor, or degree of those things you're talking about, there. Allow me to clarify my position: I am not saying that all players who fit the Bartle archetype of a Socializer are detrimental to the health of an RPI. Certainly we can agree that, as Fatfinger points out, a game requires players of each type in order to be successful. I am also going to go out on a limb and assume that you will agree with me when I say that it is quite possible for someone who fits into Bartle's archetype of the Killer to take things too far, and that players who do nothing but wander aimlessly murdering mobs and player characters alike is detrimental to the health and enjoyment of a roleplay intensive game. If you do happen to disagree with me on that latter point, then I think that our differences in opinion here are irreconcilable and we will have to agree to disagree. However, if that is not the case then please hear me out: Just as a player who takes their enjoyment of killing things to the extreme can be a bad thing, so can a player who takes their enjoyment of social aspects to the extreme. A roleplaying game which is meant to simulate a breathing world requires many types of players. It needs players who enjoy achieving and accomplishing things, because they are the core driving force behind in-game events. However, it also needs those players to acknowledge the existence of others lest they trample the enjoyment of their peers, and it needs those players to acknowledge that the world they are playing in has rules and culture, lest they decide upon goals that are wholly impossible or unbelievable within the setting and culture of the game so as to disrupt the cohesion of the setting. It needs players who enjoy finding and learning about new things, as without them the game world will lose its sense of mystery and wonder, or worse - stagnate as mysteries and plots go unsolved and forgotten. However, those same players need to acknowledge that they are playing in a defined world, or else, as with the achievers, their actions may lead to the selfish theft of potentially shared discovery with other players or even lead to taking actions which are wholly unrealistic. The game needs people who enjoy combat and code related happenings, because without them threats are neither dealt with or created. At the same time, they need to take care not to go overboard with the abilities they've gained from their endeavors, because being able to wipe out half of Red Storm with their master level skills and well made equipment doesn't mean they should. Finally, I'd argue a game needs socializers, to breathe the life into a world through their interactions and antics. Without the drama, intrigue, and mundane wants and needs of these types of players, a game would become very bland indeed. At the same time, as with the others, they need to recognize the world in which they are roleplaying their characters, lest their bold and vibrant actions run counter to the established premise and create a dissonance which can't be easily bridged. I'd argue, perhaps, that they need to be more aware of this than any other type of player. They are, after all, the first step to bringing a world to life, and their going against the non-verbal contract of the sort of setting which is going to be played can be nothing short of disastrous in the long run. When I talk about f'mes and social-chat players ruining a setting, I am not talking about people who play characters that crave sex and other carnal pleasures. I've been roleplaying long enough that I've encountered plenty of characters who are sexually open, or even actual prostitutes, and many of them have done so in such a way as to enhance the game world and improve on my sense of immersion. If I would be so bold, I'd even call attention to your whiran Emere and the Gaj prostitute you animated: Both of these characters were undoubtedly sexual, the former character was of an age where that is to be expected and the latter's job description involves sexual acts. Having only seen the logs for the whiran, I can confidently state that I am certain that both the character and the animated npc both served to enhance the illusion that the world being played in was populated by actual people, that this was not just another game filled with scrolling text and instead a story being told. On the other hand, characters who are described as physically flawless and beautiful, who very clearly and obviously exist as little more than sex objects are not giving this same illusion. Their very appearance runs contrary to the world in which they have been created to tell a story in, they are the equivalent of Jar Jar Binks in Star Wars: They vaguely seem to exist within the setting, but they still remain jarringly out of place. When I talk about social-chat players, I am talking about the players who make their character as little more than an avatar. They will never take risks, and they will never do anything vaguely of interest. Their characters exist for the sake of providing them a vehicle to talk with friends in a setting where they can claim to be and appear however they want. These are both types of Social players, but they take their enjoyment of the social side of a game to the extreme, and if you were to roll a character in Tuluk once the urge to see what's new dies down, you'll find them in abundance. As social players are the boldest, loudest, and most vibrant type of players, they are the ones most in position to make or break a roleplaying game's setting. This is why I say that something that prevents players who utilize the game as little more than a chatroom or a space to cyber (is my age showing with that term?) in from even playing would be incredibly beneficial to a game. For the record, the example I provided was not an exaggeration. Nor was it a work of fiction. If you seek out and speak with other players of Parallel, I think you'll find the story to be true. It was, however, an extreme example - Few of these types of players are as terrible as the one I used.
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Deleted
Deleted Member
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Post by Deleted on May 13, 2014 0:13:10 GMT -5
Ah, no, forgive me, Lizzie, I meant an exaggeration as it would pertain to Arm. I've not seen anything to that level there. While I can agree (and heavily DO agree) that all types are needed to make a game and to add to the world in different ways, I find it hard not to disagree with your premise that you can have a character be 'too social' in the same vein as 'too much of a killer', because with a character that tends to kill too much, you'll find the game empty out around them and quickly, but with a character who is social at length, this is often not the case, it also results in less grief, less plots being ended by random death, etc. If it weren't for someone trying to creep me on a new mud I've been playing the last week with a bunch of really creepy questions about mudsex and oocs about it, I would have a hard time believing, frankly, that anyone COULD get anything out of it but what device it offered for storytelling. Talk about someone making you feel dirty (in a bad way). I still don't get the issue with the chatroom part if it is all passably IC, but the cybering part just made me genuinely shudder (in a bad way) when someone ooced to ask what I was into so they could work it in. Jesus, what do you say to that? (My answer: Well, my husband, but I'm not having any of that until these two are done, he's been laying here watching me play for like an hour) Heh, As to pcs that are physically flawless and beautiful, while I get your drift, I have to ask how fair it is to ask that and if it's not a double standard that guys who are hugely muscular and 7 ft tall without so much as lifting a weight are realistic either? It's a roleplaying game, which is - in my admittedly limited experience - to some degree, a tableau against which your dreams and wishes can play out in a much more gritty, dark, and yet still fantastical area than the real world.
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Post by RogueCumSlinger on May 13, 2014 1:02:01 GMT -5
Ah, no, forgive me, Lizzie, I meant an exaggeration as it would pertain to Arm. I've not seen anything to that level there. While I can agree (and heavily DO agree) that all types are needed to make a game and to add to the world in different ways, I find it hard not to disagree with your premise that you can have a character be 'too social' in the same vein as 'too much of a killer', because with a character that tends to kill too much, you'll find the game empty out around them and quickly, but with a character who is social at length, this is often not the case, it also results in less grief, less plots being ended by random death, etc. If it weren't for someone trying to creep me on a new mud I've been playing the last week with a bunch of really creepy questions about mudsex and oocs about it, I would have a hard time believing, frankly, that anyone COULD get anything out of it but what device it offered for storytelling. Talk about someone making you feel dirty (in a bad way). I still don't get the issue with the chatroom part if it is all passably IC, but the cybering part just made me genuinely shudder (in a bad way) when someone ooced to ask what I was into so they could work it in. Jesus, what do you say to that? (My answer: Well, my husband, but I'm not having any of that until these two are done, he's been laying here watching me play for like an hour) Heh, As to pcs that are physically flawless and beautiful, while I get your drift, I have to ask how fair it is to ask that and if it's not a double standard that guys who are hugely muscular and 7 ft tall without so much as lifting a weight are realistic either? It's a roleplaying game, which is - in my admittedly limited experience - to some degree, a tableau against which your dreams and wishes can play out in a much more gritty, dark, and yet still fantastical area than the real world. Well, I can answer the second part of your question. Lifting a weight doesn't make you grow to be 7ft tall. I can make a vague attempt to answer the first part. Depending on the character, they've probably spent a lot of time swinging a weapon. Doing so requires a large amount of muscle endurance and the weight of the weapon would affect the projected muscle gain. Assuming they're getting enough protein, they'd be on the right track for some wicked muscles. Or they carry satchels, backpacks and bags full of pounds of gear like everyone in the game. Let's face it, even with Armageddon physics, squats erry day ain't gonna these hoes asses like dey got! On a side note, I've raged over horrible characters and social interactions more than I have over getting insta-gibbed in the Rinth and by krathis near Redstorm. Also, in response to d-man: Durr this game is shit butt I betta settle with et becuz Wut else would I do wit my life??? Good way to look at things.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 13, 2014 1:09:53 GMT -5
In all honesty. There should be an option for "all" players to pick a role of "observer". Which basically allows the player to monitor anyone doing anything, but then he cannot play for the next 12 months. A totally OOC role, but available at karma 1. Of course drovians and psi can fit in there as well, but not as in depth.
The reason why I am saying this, is that sometimes those views of "X role is so lame" is sooo narrowminded. But it is understandable, why it's narrowminded. People simply do not have all of the information. If people were truly able to see the real stories some of those barfly "fmes" have. Between scheming and corruption, to real drama and portraying deeply detailed characters with convoluted motivations and thought processes, people might possibly be very awed by the stories they weave.
Buuut ... most people dont have access to that information, and simply choose to err on the side of bitching over silly shit.
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Post by BitterFlashback on May 13, 2014 6:33:56 GMT -5
I mostly agree with Lizzie, and I think I can whittle this down for you @anaiah... I find it hard not to disagree with your premise that you can have a character be 'too social' in the same vein as 'too much of a killer' From her example, I believe this refers to someone who is an character that is little more than a shell for the player to socialize through. They may wellbe entirely contradictory in their setting but persist because they're 1) in a safe area or 2) not technically doing anything that would warrant killing them (or the local templars are just giant pussies about that). youko for example. with a character who is social at length, this is often not the case, it also results in less grief, less plots being ended by random death, etc. I disagree with the less grief part. Someone totally out-of-place in a game who mostly socializes is like a suspension of disbelief ruining eyesore. As to pcs that are physically flawless and beautiful, while I get your drift, I have to ask how fair it is to ask that and if it's not a double standard that guys who are hugely muscular and 7 ft tall without so much as lifting a weight are realistic either? I beliefe when she said "perfection" she meant "unscathed". something very difficult to be when you're poor in a hostile world. The words she used were "physically flawless and beautiful", not "well-endowed and attractive". the difference is subtle here but made snse to me in context to mean that these people had no physical signs of the hard life their characters should have had growing up as commoners.
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Post by lyse on May 13, 2014 7:04:23 GMT -5
I think at the end of the day a tavern is a necessary evil on any Mu* that is RP focused. It's a gathering place for all the player types yes, but the problems come with the extremes. Sure Fmes, brooding, white hats, weirdo types might be annoying, but they are easily ignorable in the context of being in a big loud place. There might be more than what you see to these characters, but the problem is you DON'T see that with some characters. What's always surprising and a little amazing to me is people get sucked into these type of players' little worlds. If I'm having a RP conversation about some in-game event and some random ass butts in talking about how great my character's tits are, I'm doing one of two things: 1) telling them to gtfo of my face 2) c'mon guys let's get out of here.
I don't know why more people don't do this.
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Post by RogueCumSlinger on May 13, 2014 8:03:27 GMT -5
The problem is when the game becomes nothing but those tavern-sitting types. *cough* Parallel RPI
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 13, 2014 9:18:32 GMT -5
I belief when she said "perfection" she meant "unscathed". something very difficult to be when you're poor in a hostile world. The words she used were "physically flawless and beautiful", not "well-endowed and attractive". the difference is subtle here but made sense to me in context to mean that these people had no physical signs of the hard life their characters should have had growing up as commoners. Allow me to be the devil's advocate here though, because I don't think it's unrealistic if you roleplay out what you're doing to stay that way. Yes, if you have the delicate, stacked f-me warrior in the byn taking terribles to the damn face all the time and stays unscarred THAT is unrealistic, but check this out: First picture, she's 12, next picture, she's in her mid to late thirties. She lives in a third world country as a primitive gardener, and had no idea how popular her picture was. It took years to track her down to try and get the updated picture. My point being though... it really depends on your character's background (and played time) as to whether or not that is realistic. If you have a decent to good looking canvas and you let it wear and get smeared with grime, you still have a decent canvas underneath it. And if you actually take the time and effort to roleplay out cleaning yourself off to emulate the cleanliness of a higher caste, well, frankly that seems realistic too, given that for so long in asiatic countries, light skin was looked at as being something of status because darker skinned women were likely farmers as opposed to nobility (or another group that didn't have to work as a field hand all day), and viola, today, there's a many-billion dollar industry from China to India and back again all based on skin lightening creams, and you can't tell me that India isn't pretty destitute as a whole given the living circumstances of many. It is only natural to want to emulate those in a caste above yours in a caste-based society of any kind.
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