jjhardy
Displaced Tuluki
Posts: 288
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Post by jjhardy on May 12, 2014 9:39:43 GMT -5
1. You hang out all day and drink, getting tipsy in 4 million degree weather 2. You don't get completely fucked from drinking the warm liquids 3. You meet people who just tried to kill you, yet you can't retaliate or you get fucked 4. You sit there for 5 IG days, but should someone try and log two trees in a row, it's an issue. 5. You craft shit, including tanning stuff in the middle of the tavern 6. There's not one fucking Adventurer's guild in a world like this 7. People sit around and sell things in a frigging tavern. WTF? ?
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Jeshin
GDB Superstar
Posts: 1,515
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Post by Jeshin on May 12, 2014 9:44:46 GMT -5
Gameplay dictates that you need an incentive to create a public location. If taverns didn't have some sort of implied protection against violence then everyone would just use apartments and in fact many people do.
Fun story: I once ran a tavern out of my apartment in game. It was one of the bigger ones, I left the front door unlocked when I was in there, and anyone who could get into the building would come on up. I kept a large collection of booze in there and would frequently have 5+ people bumming around. This was after they implemented the ability for city soldiers to bypass the doorkeeps so they would bring people up and hang out for a drink while off duty.
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jjhardy
Displaced Tuluki
Posts: 288
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Post by jjhardy on May 12, 2014 10:09:15 GMT -5
I see what you mean, I am not totally concerned about part 3, but if you look at it, the GAJ is one place I would think would be the exception to that. But take a look at a gameworld with might and magic, why is there no adventurer's guild where they run quests, sure it's nice to have a world of RP, but if there is all RP, let's abandon ALL the magic and fighting and just make an armageddon where all you do is schmooze in a tavern.
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Post by BitterFlashback on May 12, 2014 10:09:54 GMT -5
1. You hang out all day and drink, getting tipsy in 4 million degree weather 2. You don't get completely fucked from drinking the warm liquids 3. You meet people who just tried to kill you, yet you can't retaliate or you get fucked 4. You sit there for 5 IG days, but should someone try and log two trees in a row, it's an issue. 5. You craft shit, including tanning stuff in the middle of the tavern 6. There's not one fucking Adventurer's guild in a world like this 7. People sit around and sell things in a frigging tavern. WTF? ? You left out 8) emote practice and 9) expecting other PCs to somehow notice your character and react with fear/reverence regardless of how virtually crowded the place is and what direction they might be facing. Fun story: I once ran a tavern out of my apartment in game. It was one of the bigger ones, I left the front door unlocked when I was in there, and anyone who could get into the building would come on up. I kept a large collection of booze in there and would frequently have 5+ people bumming around. This was after they implemented the ability for city soldiers to bypass the doorkeeps so they would bring people up and hang out for a drink while off duty. Soooooooooo... what I took away from this is even player-driven taverns work out better.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 12, 2014 12:07:42 GMT -5
Crafting in taverns is silly a lot of the time, particularly at the bar. Whittling in a tavern like an ol' country yokel, sure. That's fair. Maybe at a corner table though and depends on the bar. Building a complex piece of jewelery? Not so much. Anywhere in the bar.
Drinking too much is awesome, being ICly shitfaced is awesome. (Just like real life!) Alot of people are very reserved with it. It's the same with spice. Spice are teh drugz. Y u no get real high bro? It's a sweet excuse to: a) Insult someone important through your beer goggles by 'mistake' b) Say some shit in general you probably wouldn't while sober c) Slap a breed d) Puke e) Utterly forget someone said something later that you'd rather not recall ICly f) Break something g) Have a spastic fit about whatever h) Laugh inappropriately in awkward situations i) Make wild accusations
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Post by lyse on May 12, 2014 16:07:19 GMT -5
I see what you mean, I am not totally concerned about part 3, but if you look at it, the GAJ is one place I would think would be the exception to that. But take a look at a gameworld with might and magic, why is there no adventurer's guild where they run quests, sure it's nice to have a world of RP, but if there is all RP, let's abandon ALL the magic and fighting and just make an armageddon where all you do is schmooze in a tavern. I bet a lot of players would join an adventurers guild if there was one. It would just need an imm that was awesome to staff it. As in you know, silly little adventure plots. As for taverns themselves, I'm not totally against them, but at the same time I try to avoid them as much as possible. On one hand if you're a small time merchant it's good for business. They're good for contacts and jobs too. You're relatively safe there which is a double edged sword. On the other hand, if you don't love zany BS kinds of RP you're better off playing somewhere else in the game.
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Post by RogueCumSlinger on May 12, 2014 16:17:45 GMT -5
MUD bars are full of idiots, white knights and groups of retarded high school-like cliques/cliches. Like real life, but in real life it's easier to avoid them. You know, because in real life there is volume, crowds that matter and distance.
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Post by gloryhound on May 12, 2014 17:15:46 GMT -5
Where is the motivation to go out and adventure? In typical RPGs, it's either loot, items of power, or some NPC provides a quest motivation like "find the McGuffin to save the empire".
On Armageddon, why bother adventuring for loot? It's (1) not out there, and (2) you can't do much of anything even if you did find 20000 coins.
Forget "items of power", you'll never even find a steel weapon, much less something like a book of spells or a wand.
There are no staff animating NPCs and giving out quests either.
If you have enough to live on, you might as well just sit in a tavern.
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Post by tektolnes on May 12, 2014 17:35:32 GMT -5
"Questing" is a framework that either a) requires a DM to take you on adventure, or b) requires you to do X amount of Y and then come back to collect your reward! Option a requires immortals, so good luck. Option b is glasshacking / hunting / grebbing.
As far as the tavern - yeah, it's unrealistic that we sit around in there for days at a time not ordering, but I can't think of a real alternative. It's just a public gathering place for players. Beats wandering aimlessly around the city and meeting by chance at street corners. At least here we know precisely where to go when we want some player interaction.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 12, 2014 18:05:10 GMT -5
Taverns would be far less terrible if there were something preventing f'mes and their ilk from existing. I honestly think that if there were a way to remove the social chat players and the f'mes from the equation, RPI MUDs as a whole would improve drastically.
Though, maybe not. 2stronk4u types need their willowy, buxom moon-pale maidens who-are-totally-not-actually-men to impress, don't they?
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Post by gloryhound on May 12, 2014 18:10:28 GMT -5
Grebbing, hunting and glasshacking are work, not adventuring. They're generally done on one's own, not in groups. The goal is to avoid danger while collecting known materials for an incremental payoff, not defeating dangers and guardians to collect a fantastic treasure. They don't involve any exploration (beyond the first time) or mystery. There's little thrill in them but much repetition.
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Post by tektolnes on May 12, 2014 18:28:51 GMT -5
I was facetiously referring to the MMO standard of "quest" as a repetitious taks. "KIll twelve rats. Now kill twelve wolves" etc.
The closest thing we have to an Adventurer's Guild is the Byn. They get paid to do all of the nobles dirty work, so plenty of adventure to be had there. If there's a war, or a mysterious temple to explore, you'll be escorting the Templars through it.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 12, 2014 18:35:53 GMT -5
Taverns would be far less terrible if there were something preventing f'mes and their ilk from existing. I honestly think that if there were a way to remove the social chat players and the f'mes from the equation, RPI MUDs as a whole would improve drastically. Though, maybe not. 2stronk4u types need their willowy, buxom moon-pale maidens who-are-totally-not-actually-men to impress, don't they? If you remove the socializing, the chat, and people who... what exactly qualifies as an f-me to you? Someone who looks too pretty? Someone out only to mudsex? Because there's actually a wide lane on each where the two don't overlap, but if you remove all of those, you get pking, exploring, and a few chuckle-worthy 1-liners, and I think that would actually be a huge DETRIMENT to an rpi community.
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dcdc
Shartist
Posts: 539
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Post by dcdc on May 12, 2014 19:51:02 GMT -5
**Edit sorry I think I got my threads mixed up but I think it still applies in many ways to this one. There is a lot of hating and ragging on players for playing their certian style. Whether tavern sitters, lone wanderers, f-me's, or magicker roles. I'm not excusing bad role play, or the some of the absolutely silly shit you will see. My point is, in most cases, people just wanna play their role... fucking let'em, its about fun, and unless one of those half-giant rukkian f-me preventing YOUR fun, quit your bitching.**
No offense to any one in particular.
But I notice a lot of "These players don't play the way I like, PLZ BAN/KILL"
Which I find kind of funny, maybe its a little libertarian of me but I come from a school of thought that you play and let play. Like minded characters will gravitate towards each other once all they are done with their twinkery. Yea occasionally your soon to be clad in black assassin is annoyed that they can't find work in the Tavern because Generic hunter 1 along with TotallyNotAMagicker f-me #3 are eye fucking the living shit out via flowery emotes but heh, some one who chaffed too much will come along eventually and might want to get their mind off the pain by kicking off a little plot.
Its not like people are tripping over themselves to play a RPI mud, you can only be so choosy.
I think a lot of folks would have much better time if they stop worrying about how other players choose to play their character, and just I dunno play their damn character.
Also I can understand the anti-snowflake sentiment but alas I pose this question, whats the point of having Racial tension, forbidden shit, and all that jazz if no one ever... I dunno fucks with it?
People act like they see one human and a elf hug, now we gotta throw the whole documentation out. Arm is ruined, RPI's are dead, and /b sucks always. Fucking Christ, chill out. People like to break rules... hell half the point of having those social obstructions is so people can Role play about them, around them, and suffer consequences for breaking them. It's there to fuel conflict, to create stories, stories of people who commit the crime, and the story of the people who correct it.
See a mundane and magicker start a relationship? Ostracize them. See a elf and human getting dirty? Kill'em both for attempting to bring another Emo angst ridden Half-elf in the world.
It really does take all types to make the game work, to flesh out the world. Catering to one particular sub-set of players completely while ignoring... or worse discouraging whole other area's of play and roles is not only silly... well it down right ruin it for everyone.
So what people wanna play snow flake drovian f-me's? Let'em, and let that little flake melt under the mighty Krath.
The best stories of human history are born from ill-fated, ill-advised people doing really stupid offensive things that goes against social norms. We don't play games to be common, normal, and average. We play games because we want to special and we want to be exceptional.
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Post by topkekm8s on May 12, 2014 20:01:31 GMT -5
i think players generally sort of evolve over time. not everyone starts at that level, dcdc. its a natural consequence of emergent gameplay in these types of gaming environments. im sure you dont feel that way all the time, nor do i think anyone is so annoyed all the time they want to just kill all the f-mes. the reality of the matter is a greyish middle ground that you cant easily put your finger on. there are always solutions to what people deem problems. some more creative than others. i bet you've been an f-me once or twice, why else would your post be so defensive when someone barely mentioned it? its like you had a bone to pick or wanted to explain something and you just wanted to vent a bit. thats cool. its no biggie. im sure you're a great mudsexer, babe. i would mudsex you. its np. you talk about being libertarian-esq, you see, this board is libertarian as fuck. i can talk about basically nothing and troll in the same post while ranting on about various topics here. on the gdb i'd be banned or warned for trolling
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