Jeshin
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Posts: 1,516
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Post by Jeshin on Apr 26, 2015 18:13:56 GMT -5
Sources say staff are doing animations again right now. Hop on if you got em.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 18:04:36 GMT -5
It's a shame the Circle is closing. One of the requirements to advance once you're a Seeker is getting mastercraft instrumentmaking (which all circle bards can get with staff assistance) and making a personalize normally unique instrument design to demonstrate you're competent in that field. Steal a bards unique instrument and you'll generate an RPT or 5.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 17:47:12 GMT -5
I posted a clarifying post while you were typing RGS.
EDIT - Double clarification. I am fine with PCs dying. I want to avoid them dying because staff made mistakes in balancing difficulty or combat code. I believe that trips into the Grey where we know kryl swarm and the waves get bigger and bigger overtime should be able to kill people. Especially if they stay forever and don't pull back at any point. I believe that if you have an RPT in the silt sea that if you want to have a silt horror bump the raft and knock someone off it, have that someone be an NPC, unless a PC is intentionally emoting being in a situation that would make them open to being a red-shirt death due to a silt horror emote.
So!
Go into the Grey where Kryl are with the intent of fighting them or exploring an area you know/don't know might be dangerous? Kill em if they should die due to the IC reality of their situation.
Go to the silt sea on a skimmer where a silt horror is echoed bumping the skimmer. Have an NPC wilhelm scream and fall off the skimmer to die in the silt, not a PC. Have the PCs die when the silt horror gets onto the skimmer and eats all of them.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 17:45:22 GMT -5
Quick addition - If staff tried (assuming they don't already) to limit PC death to proper IC reactions with no OOC consideration than eventually characters would get old enough that they'd desire a cool death (like RGS)! Thus if you invade the gith mesa, yeah you gonna die even if you have a large force you will probably take losses. There's also the old, newbie does something stupid and the oldbie goes to hold back NPCs while buying the newbie time and potentially dying for their heroics. Also totally cool... So you see eventually people will end up using RPTs to kill themselves off... O.O or maybe they do already, OMG.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 17:35:36 GMT -5
I'm not sure why staff have to kill during RPTs to make them fun and I'm not sure why that murder has to be a PC. To me and my PC killing off an NPC (that I care about) is just as effective as offing a PC and unless the dying PC player has a love of dying (some do, not kidding or being sarcastic, see RGS posts) than it also provides a better experience for all players who participated.
So the statement that staff can OOCly be like we are 100% going to kill some bitches in this RPT to make it serious and fun for the participants can be accomplished with out the need to arbitrarily kill players as a way to inform other players the gravity of the situation they are in. That isn't to say that RPTs just killing someone because they're stupid or incredibly unlucky isn't okay. I believe that is an aspect, but I also believe that staff should try and minimize that. Why?
Players already kill each other or die to NPCs at a pretty prodigious rate. You could be OOCly knowledgable enough to survive barring bad luck but bad luck happens a lot. Seriously there is a reason that longer lived PCs basically start ICly going, I'm not going to remember this guys name until 3-4 IG months later because odds are he's going to die. People die in ARM a lot. You don't need to artifically boost it when you have vnpc/npc victims that can be given emotional investment and then killed off as needed.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 11:35:35 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 11:13:56 GMT -5
I don't... Kronibas are you suggesting that the staff are metagaming the closure of clans for their own advantage in some way? Like... Okay... Just...
1) I think closure of some of these clans is a shame but it is the staffs right and responsibility to close clans and locations that they believe don't add to the game anymore. While we can have differing opinions on that you cannot argue that it isn't inherently the staffs responsibility to do so.
2) I am unsure how the winding down of clans and locations for the stated goal of player consolidation or just those clans supposedly ICly bringing about their own destruction is metagaming?
3) I do not understand what you are trying to say. Are you saying that PCs should have been able to prevent the closure of their clans via IC actions? Example here being the Tan Muark HRPT which everyone in the game knew they were going to be attacked, including the Tan Muark players, and yet they were unable to avert their fate in anyway?
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 11:06:35 GMT -5
Kronibas there is nothing wrong with staff closing a clan and running an RPT to wind that clan down. The specific issue is when staffers target static clans like the byn, merchant houses, or noble houses and kill off those members for OOC considerations. At least to me.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 10:49:08 GMT -5
So question for you Jcarter. Do you believe that the shadowboard has legitimate traffic of 50% or greater what the GDB experiences?
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 10:47:19 GMT -5
Ask RRR, I'm sure he'll vouch for me on this.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 10:46:55 GMT -5
Okay but you need to understand the northern military clans are a great example of large portions of the characters dying because kryl have poison and poison can be OP as shit... or Faithful get a little to carried away with something... Like the Adelade Jihaen dying by going to Luirs and being picked off by a whiran.
So the event of a large number of characters dying isn't actual evidence of an intentional cull. It's only a potential incident. So you can't count all of them in the last five years.
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Jeshin
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Posts: 1,516
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Post by Jeshin on Apr 26, 2015 10:39:01 GMT -5
But once again we're all being diverted into a specific side discussion! There was a very good post up there about culling RPTs being a byproduct of gameworld design and combat code issues. I even did a How Jeshin would handle combat rpts/encounters post in relation to it. Doesn't that post deserve more of our time than semantics?!
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 10:37:04 GMT -5
Right but I didn't make the poll, someone else did based on my question. Then I catch flak for pointing out that the pole isn't really what I asked, it's close.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 9:38:17 GMT -5
If everyone says no, than good, we can all agree that if that thing ever happened we'd all disapprove. We no longer have to even discuss whether it's wrong and can instead discuss a specific event. You won't even have to bring it up anymore like it was brought up repeatedly in the byn thread until it was every other post!
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 9:37:22 GMT -5
On a more productive note...
Creating a combat RPT or encounter that address the presence of both super ranger/warriors and 5 day played cannon fodder characters. I am assuming that ARM retains similar abilities as base diku does. If any staff former or current can shed some light I can clarify or accept it's not possible.
How Jeshin would run a spider nest RPT 1) Create a store room at vnum 1234 2) Generate 10 spiders in that room 3) Assign keywords primary secondary tertiary support01 support 02 so on so forth 4) Observe the RPT via the leader or primary scout using the snoop command or by following while invis 5) Once players have reached the combat location, I let them engage any NPCs that already exist there. 6) Based on discretion I create a one-way exit from 1234 to my current location 7) I execute a script force alpha.spider s;force alpha.spider kill x - so on and so forth spreading out the damage as I see fit 8) If I require waves, I just pre-type up a generation script that repeats steps 2 and 3
This allows me an easy way to target spiders in the midst of combat beyond 1.spider or 2.spider and also allows me to assign them targets without the combat go having them all attack the 1st person listed in the room.
How Jeshin would run the infamous byn RPT 1) I would create a PC mul mindbender and set their skills to exactly what I wanted them to be. 2) I would create a PC and restring them into a Mek, it should be as easy as setting their type and editing the mdesc/sdesc 3) I would then assign a staffer to play them or just multi-window play them 4) This would give me 100% control over them and remove some of the random splat on wall combat code. 5) Any gith or randoms involved I'd just generate in a manner similar to how I handled the spider RPT
These are a little bit more work but prevent the oops I over estimated the group or oops I spawned 2 waves of enemies but they both ran in at the same time that has happened before. The full party wipe of the Tuluki attack force that got wiped out by kryl or mantis or forest gith (forget the specifics) but the staff undid it because there was a goof on their end.
Also note I would only go through this effort if there was mass combat going on or I wanted the difficulty to be very high and didn't want to risk bad luck wiping out all the newbs and just leaving oldbies to get older. For medium or low difficulty where I'm sure the group can handle it, I'd just spawn in adjacent rooms and let the aggro code run them in as staff do already.
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