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Post by BitterFlashback on Apr 26, 2015 4:02:12 GMT -5
Jeshin asked this question in another thread but it got swallowed up in the discussion, so I am asking it here. Do you believe it is appropriate/acceptable for staff to create RPTs for the purpose of culling the playerbase? This can apply to culling clans, cities, or just people known to associate together. This question does not apply to RPTs where the purpose is to shut the clan or city down; obviously people should expect to die in one of those. It should also be noted I'm not asking if any of you think this has ever happened. I am solely asking if you think the act of getting a bunch of players online at the same time so you can target a group is appropriate and acceptable staff behavior. It doesn't even have to be a question about Arm's staff. In any case, please post an explanation if you vote.
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delerak
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Post by delerak on Apr 26, 2015 4:29:50 GMT -5
I voted no. Simply because this doesn't happen anywhere else in any gaming circle. Can you imagine if WoW gamemasters went around randomly slaying characters? Or if GMs did it to their groups? It makes no sense. The game is there to be fun. Considering Arm is a permdeath mud this should be taken pretty seriously. Everytime you kill someones character in a shitty way (I'd say the Byn culling was a shitty way to die), it could mean it is their last moment logging in. Am I saying that they need to be kind or nice to pbase? No of course not. But specifically designing something to kill off peoples fucking characters is bullshit. It just doesn't fly and if you were involved in the byn RPT and don't have as bad taste in your mouth then shame on you. In fact has anyone took into consideration just how many players died during that bullshit and may have quit the game? To me as a game owner even ONE is too many. Having a dissatisfied customer (and that is what we are) is a terrible feeling. The ones that didn't feel bad? Probably got other sponsored roles and wanted to die. Sure it's nice if your PC is at the end of his life and has 50+ days played and you were going to RETIRE him anyway but for those of us with 1-2 days played that died and say this to the staff involved in the slayings.
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Deleted
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Post by Deleted on Apr 26, 2015 4:45:27 GMT -5
It should never be a deliberate effort on staff's part to kill PCs. They should have the freedom to design RPTs that are very dangerous and have a high likelihood of people dying, but actively attempting to kill people is wrong.
The only time I've ever personally witnessed what looked like a deliberate attempt to kill so many PCs that it qualifies as "culling the playerbase" was that HRPT a few years back when fire elementals rained into Allanak and hit for 50+ damage, completely destroying the entire initial force of players in literally a few seconds. My annoyance with that was less about the number of deaths and more with the stupidity of a fight designed to be over so quickly that you could barely react to the code in time. It kind of defeats the purpose of an HRPT, and Arm's primitive code makes it difficult to design an encounter to be both dangerous and long enough to do the event justice. It can be done, though.
If people aren't dying enough and staff is consequently compelled to run an RPT just to create some deaths, the problem is in the game's design. Armageddon is not only fairly safe once your character is just moderately skilled, it's also so stale and well-known that veteran players can simply avoid danger by knowing precisely where it is and how to avoid it. This is where SoI and ARPI weere vastly superior to Arm: they had relatively dynamic wilderness areas with varying threats that were not completely predictable. On Arm, an experienced player can walk from Red Storm to Tuluk without real risk. Change this fact and staff should never even be in a situation to consider the necessity of a culling RPT.
If everyone is playing in the same clan or area, maybe your other clans or areas suck. If too many people survive to the point where the default game world becomes trivial, maybe the game's difficulty curve is designed badly.
And it definitely is. In terms of gameplay and balance, Zalanthas sucks. It completely lacks areas that are both very dangerous and worth visiting. It has areas that are very dangerous but there's no reason to go there. Aside from niche things like silt-horror shells and kryl poison, you can get basically everything you need from the game's easiest areas. Leather, obsidian, wood, gems, herbs, all that shit is obtained in the most trivial areas of the game and often in ways that present no danger whatsoever to the characters engaged in obtaining them. You have no reason to go into the Grey Forest or the Salt Flats or whatever.
Hell, entire major areas of the world sit dormant with nothing in them at all: the Red Desert, the Canyons of Waste, the upper Tablelands, the scrublands south of Tuluk, the weird mountains east of the southlands. The Salt Flats also serve their purpose (getting salt) in the first few rooms and then contain nothing but nigh-unfightable dinosaurs that, when skinned, yield one piece of leather and enough meat to feed two picky eaters. So people just ride around the dunes surrounding Allanak, or the grasslands, or the lower Tablelands. They raise their skills on easy shit and spar in safety all day until nothing in the game can challenge them and the only way to get a new generation of People Who Matter into place is for staff to murder you with magical mekillots.
Culling RPTs are a crutch employed to try to fix the problems caused by an incredibly outdated and poorly designed game world that does not sufficiently threaten PCs by itself and therefore creates a glut of overskilled rangers and warriors with nothing to do. The other problem (and different topic) is the lack of relevant conflict between groups which keeps PvP between clans to an absolute minimum, a shortcoming which only further necessitates a game world that can pose a persistent threat by itself.
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mesuinu
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Post by mesuinu on Apr 26, 2015 5:08:45 GMT -5
oldtwink wrote most of what I was going to say in response to this question.
The other thing I was going to say is that challenging (and sometimes killing) long-lived, experienced characters is what makes room for minions to grow into leadership roles. I would like to see more leader types offed in awesome ways once they've had the opportunity to grow into their leadership roles because it's those characters dying that really have some impact upon death. The sudden void must be filled, their friends are struck by the tragedy of their loss, their enemies suddenly have extra room to maneuver.
There is no way to balance a combat RPT so everyone in a group is challenged appropriately because skill levels are almost always going to vary widely. Therefore designing said combat RPTs so that they challenge the top tier of the group is the best you can do to create a dynamic, engaging atmosphere. I'm pretty sure this is more easily said than done, though.
That said, IMO curb stomp battles have a place in the game so long as they are not designed to be TPK. Arm is a harsh place and it being permadeath is a feature that should be capitalized on. Yeah, it sucks if you have to grind through another character-- but when I first started playing Arm I was told to expect my character to be dead within a few hours. If RPTs are engaging, get your adrenaline pumping, and you feel like you at least have a chance to fight or get out or whatever it is you want to do in it, that's about all you can ask for. I would rather be on a dangerous RPT with a lot of deaths than a cakewalk one. Deaths move the game forward as long as there are survivors.
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Najniaj
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Post by Najniaj on Apr 26, 2015 6:57:29 GMT -5
I'm not about to pretend I'm 'that' open minded but I chose the third option, simply because the question requires a more subtle answer than a simple 'yes or no'. I firmly believe that there are cases when the staff is perfectly justified in making an RPT they 'know' will result in player deaths - and that there are cases when they aren't. The reasoning behind the RPT should matter in deciding, as should the actual intentions of staff as opposed to the way it played out. There is such thing as collateral damage and there is such thing as a narrative need for a character or group of characters to get their asses kicked. Then again, using an RPT to solve a "problem" staff has with roleplay in a given area or group is just lazy and uselessly brutal.
Case-by-case. *shrugs* Like most things like this in a community as multi-layered as this one.
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Post by jimmyhoffa on Apr 26, 2015 7:42:24 GMT -5
well of course not. have staff ever intentionally done this?
edit : forgot about the fire pillar attacks on Nak, thanks oldtwink
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Jeshin
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Post by Jeshin on Apr 26, 2015 8:05:52 GMT -5
I'll keep my first post on this brief.
1) The question is meant to be specific when I asked it. I am not sneakily trying to imply staff have done this (though I believe that to be the case) instead I am trying to identify where people stand on that specific issue. So in the event that an RPT is 100% created with the intent of killing a portion of a clan due to OOC considerations such as wanting to disperse the players or not liking how those combination of players are acting in the world. Is that scenario if it is 100% the case, okay with you? Yes or no?
example - It's like saying do you believe cold-blooded murder is wrong. You don't go well I think justified murder is right. That's not the question, the question is if someone you have never met walked up and executed someone in front of you for no reason except to murder them is that right or wrong.
2) I believe there are alternatives to the current staff methodology of running RPTs and combat encounters in general that are viable within the limits of the engine as it sits today. It might take a little more setup time but it would prevent the majority of issues with the code causing difficulty to be to low or to high. I'll elaborate on my theories later.
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Deleted
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Post by Deleted on Apr 26, 2015 8:18:33 GMT -5
Jeshin that might be what you meant by your post in another thread but that isn't what was posted in this poll. You're grasping at straws and moving the goalpost.
To answer the actual question posed by the OP in this thread: It depends, which is what I answered in response to Jeshin's question in the other thread. You can read that post if you actually give a shit to see my explanation of the answer.
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Jeshin
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Post by Jeshin on Apr 26, 2015 8:22:20 GMT -5
Thus why I stated, the question is meant to be specific. Likely because I am hoping the goalpost will be moved and the OP will adjust the framing of the debate. Since it was my original question that sparked this thread.
EDIT - Basically the whole point of the question isn't to be debated on a case by case basis. It's to determine where a player stands on the issue for the purpose of framing the discussion when responding to them or when reading something they write on the issue or potential cases of the issue.
EDIT - Although to be honest the specific question for the poll Is it appropriate/acceptable for the staff to cull the player base with RPTs? is pretty close. I guess you just need to add the 'with ooc consideration' or 'with ooc intent' in there and it'd be spot on... Also I need coffee if I'm having to do multi-edits on posts.
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Deleted
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Post by Deleted on Apr 26, 2015 8:28:34 GMT -5
To be even more honest, if you want to get THAT nitpicky and anal retentive and myopic about it: the staff isn't trying to cull the player base. They're trying to cull the PC population of clans. Players are not characters in the game that need to die. Players are players who will very hopefully continue to live and play the game.
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Jeshin
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Post by Jeshin on Apr 26, 2015 8:32:52 GMT -5
I'm not the one getting nitpicky. I'm the guy trying to say the original question I posed was purely a litmus test for someone to say, yes I believe staff can/should create RPTs to kill characters for OOC considerations (such as wanting to disperse a clan). I don't get why that makes me the bad guy? Is it impossible to edit the op or change the tone of the discussion on the first page?
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Post by jimmyhoffa on Apr 26, 2015 9:18:46 GMT -5
sorry jeshin but i just dont see it. that byn contract? seems the leader was just an idiot. Any smart byn sarge would send their breed/new runner/most hated runner in first to test the waters before full-on attacking a 5 pc raider band. the fire pillar event in Nak? as oldtwink said it was pretty harsh, and yet still i dont remember that many PCs being killed by it. if anything it seems staff are pretty tame and fair when it comes to rpts and how many PCs are "culled" or killed or whatever youwant to call it.
then again if there were few to no pc deaths during RPTs this argument would turn into a "staff are too easy-mode on PCs and not culling enough of us."
its a very fine line, but i dont see any evidence to back up your initial theory. sorry brother
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Jeshin
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Post by Jeshin on Apr 26, 2015 9:22:34 GMT -5
*sigh*
Okay people when I say the question is just a question. I mean it is just a question. Whether the staff did it or not has nothing to do with the question. The whole point of the question is to separate from specific instances!
You either agree or disagree, there is no wrong answer. It's like saying you support the 2nd amendment or you don't.
You can agree that staff should -not- ever run RPTs to kill characters based on OOC considerations and also believe that they have never done that. Equally you can disagree that staff should -not- ever do it and believe that they haven't ever done it!
EDIT - For example I believe that killing in RPTs for OOC considerations is wrong. I also believe that staff have done it before (whether in the Byn RPT or another RPT at some other time)
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Post by jimmyhoffa on Apr 26, 2015 9:29:08 GMT -5
Ok then you asked a rhetoric question in which everyone will undoubtedly say no.
/endthread
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Post by jimmyhoffa on Apr 26, 2015 9:33:24 GMT -5
I'm the guy trying to say the original question I posed was purely a litmus test for someone to say, yes I believe staff can/should create RPTs to kill characters for OOC considerations (such as wanting to disperse a clan). I don't get why that makes me the bad guy? Is it impossible to edit the op or change the tone of the discussion on the first page? What I'm trying to say is, you're probably gonna have to wait a while
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