Deleted
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Post by Deleted on Apr 26, 2015 11:05:08 GMT -5
RPTs in recent history that resulted in clans being demolished:
1. The magicked group on the far end of the Canyons of Waste
2. The Al'Seik getting fucked up.
3. The halflings
4. The Tan Muark
5. The Red Fangs
6. The Silt Winds (?)
7. Were the Jaxa Pah killed off/damaged or simply closed?
8. The crew of the Silt Verrin, linked to #1 here.
9. The Benjari
10. The Malarn dwarves
11. The Sefaj Byn
12. The temple of Nilaz cult
Those are all off the top of my head and have happened in the past five years or so. Most of them are directly related to imm action.
Umm, we're going to start running out of clans to kill off, looks like.
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Jeshin
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Post by Jeshin on Apr 26, 2015 11:06:35 GMT -5
Kronibas there is nothing wrong with staff closing a clan and running an RPT to wind that clan down. The specific issue is when staffers target static clans like the byn, merchant houses, or noble houses and kill off those members for OOC considerations. At least to me.
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Patuk
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Post by Patuk on Apr 26, 2015 11:07:50 GMT -5
The Jaxa Pah/Akai Sjir were just closed, no RPT's of death involved. Whether or not these clans' players would've preferred that is beyond me.
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Deleted
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Post by Deleted on Apr 26, 2015 11:09:54 GMT -5
Well, I think staff metagaming is the bigger question at hand, and it seems like the frequency through which they are closing areas/clans/whatever is increasing to a noticeable degree. I can see how that is sort of a digression, though.
Still, it does not seem like a healthy trend, and I really feel that if they are willing to shut down so many clans in so short of a time, then the propensity for this would make the notion that specific clans are targeted as a result of staff metagaming way more likely.
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Deleted
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Post by Deleted on Apr 26, 2015 11:13:52 GMT -5
krnibus ur reezon nobody taykz plays srsly ok chil bruh smok weed urry dai
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Jeshin
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Post by Jeshin on Apr 26, 2015 11:13:56 GMT -5
I don't... Kronibas are you suggesting that the staff are metagaming the closure of clans for their own advantage in some way? Like... Okay... Just...
1) I think closure of some of these clans is a shame but it is the staffs right and responsibility to close clans and locations that they believe don't add to the game anymore. While we can have differing opinions on that you cannot argue that it isn't inherently the staffs responsibility to do so.
2) I am unsure how the winding down of clans and locations for the stated goal of player consolidation or just those clans supposedly ICly bringing about their own destruction is metagaming?
3) I do not understand what you are trying to say. Are you saying that PCs should have been able to prevent the closure of their clans via IC actions? Example here being the Tan Muark HRPT which everyone in the game knew they were going to be attacked, including the Tan Muark players, and yet they were unable to avert their fate in anyway?
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Post by sirra on Apr 26, 2015 11:21:56 GMT -5
Clans do get fucked now and then. And imm do have balance of power concerns. Mistakes are often made.
40% of it is Armageddon cliche brutality, such that we're all familiar with. We like seeing ten people die at once now and then. 25% of it is player error. 25% of it is staff error. 10% of it is some staffer assfucking a group for vague reasons that is never satisfactorily explained or understood (red fangs).
Most organizations in arm die due to apathy, rather than active malevolence. I.E, staff promising people they can do things, but then never following through and making it take forever, until players stop caring or die off (like Salarr's attempt to build an outpost.)
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Deleted
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Post by Deleted on Apr 26, 2015 11:23:09 GMT -5
Well, it just seems like, as a whole, clans are being affected more and more as a result of the staff, with varying degrees of justification.
What would be good information is to have a timeline and chart of all clans that have closed in the last ten years - and the contributions by staff that led to these closings/genocides/attempted genocides.
I realize that lots of the groups listed "brought it upon themselves" in one way or the other, but still, that just seems like a lot of clans. Maybe, in the grand scheme of things, it really isn't that substantial. But it seems like it may be.
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Post by RogueRougeRanger on Apr 26, 2015 11:23:10 GMT -5
RPTs in recent history that resulted in clans being demolished: 1. The magicked group on the far end of the Canyons of Waste 2. The Al'Seik getting fucked up. 3. The halflings 4. The Tan Muark 5. The Red Fangs 6. The Silt Winds (?) 7. Were the Jaxa Pah killed off/damaged or simply closed? 8. The crew of the Silt Verrin, linked to #1 here. 9. The Benjari 10. The Malarn dwarves 11. The Sefaj Byn 12. The temple of Nilaz cult Those are all off the top of my head and have happened in the past five years or so. Most of them are directly related to imm action. Umm, we're going to start running out of clans to kill off, looks like. I happen to agree with Jeshin that you can't blame malign staff influence for every mass PC death scenario. Also, it seems unknowable from the current facts posted on the Shadow Board whether there was malign staff influence behind the many deaths in the "Byn Murder RPT" from my skimming the threads here. All that said, you can add one bona fide clan wipe to your list, Kronibas. It was the last PC manifestation of the Blackmoon Raiders. A bunch of HG guard NPCs were made invisible and marched down the North Road to murder the bulk of the Blackmoon PCs including their PC leader at the time, and it was OOC'ly motivated. They stopped being a PC clan after that and became virtually part of the Rebellion. This was maybe... 13 or so years ago? And as far as clans being closed down because of OOC reasons (but without having NPCs maliciously loaded to kill the PCs in those clans), you can add over a dozen, Kronibas: every clan in Tuluk including all the noble houses, the bards, the Sun clan, etc.
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Post by RogueRougeRanger on Apr 26, 2015 11:26:05 GMT -5
Clans do get fucked now and then. And imm do have balance of power concerns. Mistakes are often made. 40% of it is Armageddon cliche brutality, such that we're all familiar with. We like seeing ten people die at once now and then. 25% of it is player error. 25% of it is staff error. 10% of it is some staffer assfucking a group for vague reasons that is never satisfactorily explained or understood (red fangs). Most organizations in arm die due to apathy, rather than active malevolence. I.E, staff promising people they can do things, but then never following through and making it take forever, until players stop caring or die off (like Salarr's attempt to build an outpost.) Sirra has it exactly right, IMO. Especially the part about apathy versus malevolence.
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Deleted
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Post by Deleted on Apr 26, 2015 11:26:48 GMT -5
Ender would try to claim complete credit for the Black Moon one, from his Byn sergeant who infiltrated the BM. Damn, I forget that character's name.
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Post by RogueRougeRanger on Apr 26, 2015 11:30:32 GMT -5
Ender would try to claim complete credit for the Black Moon one, from his Byn sergeant who infiltrated the BM. Damn, I forget that character's name. That PC had a number of names, Kazyn was one. Fresh faced Ender! However, Kazyn didn't load up a dozen HG guard NPCs, cast Invisibility on them, and then march them from Tuluk to the span to kill the bulk of the Blackmoon PCs hiding there waiting to raid passersby. Nor did his PC make the decision to close the Blackmoon to players forever after.
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Deleted
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Post by Deleted on Apr 26, 2015 11:32:36 GMT -5
Agreed. And it was a really, really, really fun clan.
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Deleted
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Post by Deleted on Apr 26, 2015 11:32:57 GMT -5
The OP posted the question they wanted to post. If you want a poll, create a new poll. Going off-topic and writing a listed post about what you -would- do if you were on staff to resolve what you continue to insist isn't the reason why you asked the question you asked, is just derailing and vomiting over someone else's poll.
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Jeshin
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Post by Jeshin on Apr 26, 2015 11:35:35 GMT -5
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