Post by Jeshin on Apr 26, 2015 9:37:22 GMT -5
On a more productive note...
Creating a combat RPT or encounter that address the presence of both super ranger/warriors and 5 day played cannon fodder characters. I am assuming that ARM retains similar abilities as base diku does. If any staff former or current can shed some light I can clarify or accept it's not possible.
How Jeshin would run a spider nest RPT
1) Create a store room at vnum 1234
2) Generate 10 spiders in that room
3) Assign keywords primary secondary tertiary support01 support 02 so on so forth
4) Observe the RPT via the leader or primary scout using the snoop command or by following while invis
5) Once players have reached the combat location, I let them engage any NPCs that already exist there.
6) Based on discretion I create a one-way exit from 1234 to my current location
7) I execute a script force alpha.spider s;force alpha.spider kill x - so on and so forth spreading out the damage as I see fit
8) If I require waves, I just pre-type up a generation script that repeats steps 2 and 3
This allows me an easy way to target spiders in the midst of combat beyond 1.spider or 2.spider and also allows me to assign them targets without the combat go having them all attack the 1st person listed in the room.
How Jeshin would run the infamous byn RPT
1) I would create a PC mul mindbender and set their skills to exactly what I wanted them to be.
2) I would create a PC and restring them into a Mek, it should be as easy as setting their type and editing the mdesc/sdesc
3) I would then assign a staffer to play them or just multi-window play them
4) This would give me 100% control over them and remove some of the random splat on wall combat code.
5) Any gith or randoms involved I'd just generate in a manner similar to how I handled the spider RPT
These are a little bit more work but prevent the oops I over estimated the group or oops I spawned 2 waves of enemies but they both ran in at the same time that has happened before. The full party wipe of the Tuluki attack force that got wiped out by kryl or mantis or forest gith (forget the specifics) but the staff undid it because there was a goof on their end.
Also note I would only go through this effort if there was mass combat going on or I wanted the difficulty to be very high and didn't want to risk bad luck wiping out all the newbs and just leaving oldbies to get older. For medium or low difficulty where I'm sure the group can handle it, I'd just spawn in adjacent rooms and let the aggro code run them in as staff do already.
Creating a combat RPT or encounter that address the presence of both super ranger/warriors and 5 day played cannon fodder characters. I am assuming that ARM retains similar abilities as base diku does. If any staff former or current can shed some light I can clarify or accept it's not possible.
How Jeshin would run a spider nest RPT
1) Create a store room at vnum 1234
2) Generate 10 spiders in that room
3) Assign keywords primary secondary tertiary support01 support 02 so on so forth
4) Observe the RPT via the leader or primary scout using the snoop command or by following while invis
5) Once players have reached the combat location, I let them engage any NPCs that already exist there.
6) Based on discretion I create a one-way exit from 1234 to my current location
7) I execute a script force alpha.spider s;force alpha.spider kill x - so on and so forth spreading out the damage as I see fit
8) If I require waves, I just pre-type up a generation script that repeats steps 2 and 3
This allows me an easy way to target spiders in the midst of combat beyond 1.spider or 2.spider and also allows me to assign them targets without the combat go having them all attack the 1st person listed in the room.
How Jeshin would run the infamous byn RPT
1) I would create a PC mul mindbender and set their skills to exactly what I wanted them to be.
2) I would create a PC and restring them into a Mek, it should be as easy as setting their type and editing the mdesc/sdesc
3) I would then assign a staffer to play them or just multi-window play them
4) This would give me 100% control over them and remove some of the random splat on wall combat code.
5) Any gith or randoms involved I'd just generate in a manner similar to how I handled the spider RPT
These are a little bit more work but prevent the oops I over estimated the group or oops I spawned 2 waves of enemies but they both ran in at the same time that has happened before. The full party wipe of the Tuluki attack force that got wiped out by kryl or mantis or forest gith (forget the specifics) but the staff undid it because there was a goof on their end.
Also note I would only go through this effort if there was mass combat going on or I wanted the difficulty to be very high and didn't want to risk bad luck wiping out all the newbs and just leaving oldbies to get older. For medium or low difficulty where I'm sure the group can handle it, I'd just spawn in adjacent rooms and let the aggro code run them in as staff do already.