Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 26, 2015 23:38:19 GMT -5
Kune and Kilem found my dude naked in Red Storm on my very first character. After explaining to them that we needed to do a corpse recovery (had walked outside the gates of Storm and died almost immediately) they hired my dude, put his naked ass on a kank, and off to Luir's they went.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 27, 2015 9:49:31 GMT -5
This thread reminds me of the HRPT Halaster was running, years ago, when Allanak invaded Tuluk, the one where Ellie Fale was the last Templar standing. There were a ton of players on both sides, and there was zero direction from anyone over the level of Storyteller as to how it was to end, who was a target, etc. Instead it was: "We're going to attempt to take this group from point A to point B and see what happens." SO many pcs died, like, everyone, and it was happening so fast, it was just a furious scroll of combat, the runlog had pc death after pc death, there was no way to keep up with it. I was in a red robed Templar npc at the time and I had like 5 Tulukki pcs take me down. It was a classic Halaster clusterfuck rpt where it was: "Throw it against the wall and see what sticks."
It kind of annoys me that flavor pcs are recruited just to die in some mic-drop statement emote, like being scooped up in the mouth of a monster to be spit out. Big whoop.
Paint by numbers HRPT's. With flair. Don't forget the flair.
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Post by pinkerdlu on Apr 27, 2015 10:30:51 GMT -5
The codebase in Arm is as old and static as fuck-all. Complaining about abrupt and pointless deaths is arbitrary to the nature of the game. The code of the game. The history of the game. I get you're trying to have fun. But the game advertises itself as brutal. Not brutal at-your-own-pleasure-and-convenience-sir. Compare it to a grim dark setting and don't set yourself up to be upset. That doesn't mean you can't get invested in your chars. It just means it hurts more.
But, in regards to culling the playerbase, it's not beneficial to Arm like it was for Atonement. The game is static as fuck, culling the playerbase just restarts the same age old cycle. Culling in Atonement on the other hand was delivered through exciting RPTs that opened new game areas, closed them (in an already small setting), or advanced a mega plot that changed the dynamic of the game. And if you were smart (and boring but sane in some cases) you could usually avoid death. Atonement was so mobile it avoided a lot of problems in terms of playerbase and stagnation that plagues Arm.
Hey, maybe LabMUD will be good.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Apr 27, 2015 14:59:06 GMT -5
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jesantu
Displaced Tuluki
Posts: 386
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Post by jesantu on Apr 28, 2015 4:41:26 GMT -5
The codebase in Arm is as old and static as fuck-all. Complaining about abrupt and pointless deaths is arbitrary to the nature of the game. The code of the game. The history of the game. I get you're trying to have fun. But the game advertises itself as brutal. Not brutal at-your-own-pleasure-and-convenience-sir. Compare it to a grim dark setting and don't set yourself up to be upset. That doesn't mean you can't get invested in your chars. It just means it hurts more. I think you can make the game world brutal without wasting every player showing up for your RPT's time. Halaster did a lot of storytelling, creating npcs with interesting backgrounds, and animating them. I believe he also helped develop the existing magick code. But as for his rpts? Next to no point in showing up for one.
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