Yeah, it's an unreasonable accusation to lay on the CW.
You've got a mishmash of (mostly) newbies wrapped around a core of only a small handful of older, stronger characters facing sponsored roles with immense coded power and near unlimited wealth to hire Byn, assassins, and bounty hunters.
I'll take your criticism seriously when you go live in an unprotected cave with no guards or walls and build up a raiding community to face the Templars, Jade, and Byn.
The real issue with the Crimson Wind having their base of operations in Red Storm is not that the Crimson Wind has a base of operations in Red Storm, but that a village founded by traitorous Allanaki farmers that welcomes escaped slaves and criminals is a 5-minute ride away from Allanak and has been left alone since.
"Pride will be your destruction." - Valasurus
"You are being an asshole in a very intentional way" - qwerty
The mysterious Sand Lord holds sway there oooooooo so mysterious! His power is such that the Templars do not simply bust the place up. Don't forget the True Giants and the magick dampening power of the silt oooooooo and spice Kurac doesn't want Allanak to own it because then spice oh no...
Deep corruption, betrayal, and murder lore explains it. Truly deep (like supposedly the Sand Lord has no BG or notes beyond his existence).
I never heard the term gate hugging before. It's not a good idea to fight a group of PCs that are not only aware of you but are aggressively pursuing you. Shooting only works well on a group of unprepared PCs since there's a good chance they won't get into fight mode instantly. If you're being chased, they're already in fight mode and that means shooting in risky. It isn't a good idea to fight a group. If you're a raider around Allanak you can do more than just run to the gates of Red Storm. With just non magic escapes you can run off the shield wall or run into the salt flats for potential hilarity if they continue to chase you. Or just run west and eventually the group chasing you will get held up having to kill some mob like a scrab or tarantula. Don't go west if you're or your mount is tired, going into the salt flats is risky for yourself. Running off the shield wall if you have the climb or magic to do it or running back to Storm are the two reliable safe escape options around Allanak.
The shieldwall is really an epic option, but you're going to lose your mount. Better than dying. However these days there's a wide range of skills available to the opposition (they're not all just warriors anymore) and they can just as easily pursue you with their climb.
One might think so but posion arrows don't seem to be as effective as they once were. Last year I was playing a character that had a good supply of peraine and heramide and I saw a bunch patrol moving someone from Allanak to Luirs and I thought it'd try and stir up some excitement, trying to put some fear into the group by incipacitating their leader. I shot a heamaide arrow and hit, nothing happened. A second shot, nothing haooened. After sneaking around and approaching from another vantage point I shot someone else in the group and again the poisoned arrows had no effect. IRRC archery skill was journeyman, if not advanced.
Either I was very unlucky or something was changed to the way archery and poison works.
Hollup how would journeyman archery be effective enough for that to work with the old code either? (assuming the code has changed)
Afaik you need to do damage for poison to proc, isn't it pretty likely that your shots missed? Was your strength bad by any chance, I believe the to_dam modifier wroks on ranged too, 0 bonus might affect things, negative bonuses even more so. Or maybe this troop was more armored than ordinary?
This is only just one encounter where poisoned arrows failed to proc. All the arrows hit, except one which hit a shield. Strength was good (mul strength), which was vg/exceptional. I'm being vague with the skill levels because my memory is hazy on this particular encounter, but later with master archery poisoned arrows seemed less reliable. <style></style>
Jan 17, 2020 1:49:37 GMT -5
mehtastic: vex is Shalooonsh confirmed
Jan 17, 2020 5:17:45 GMT -5
grumble: The plot, and dick, thickens.
Jan 17, 2020 9:53:50 GMT -5
High Sun Freeze Gun: I'm finally done , people likr Triste make the discord unbearable
Jan 17, 2020 10:27:09 GMT -5
Jeshin: Who is Triste?
Jan 17, 2020 10:31:34 GMT -5
grumble: A hater, complaining about haters, who aren't really haters.
Jan 17, 2020 11:30:21 GMT -5
grumble: I mean, there's no hate to it. If a bunch of people come forward with complaints like these, you can't just blame the victims.
Jan 17, 2020 11:31:09 GMT -5
grumble: If, as an effect of being revealed, it drives people away from the game, it's not the truth's fault. The truth is the truth. If you don't like the truth, then change the situation to suit the narrative in your head.
Jan 17, 2020 11:32:28 GMT -5
Jeshin: I've noticed there is a habit of dehumanizing this board and people who bring complaints as haters, goblins, toxic, etc etc. Yet there is normally very little dehumanization here of staff or players. Or is there
Jan 17, 2020 11:45:15 GMT -5
grumble: Fucking dehumanize the world. We're all animals and we do dumb shit. There is nothing divine about humanity. That said, we have standards.
Jan 18, 2020 16:15:32 GMT -5
MartenBroadcloak: Speak for yourself Jesus. Don't force yer hippy ideals on me.
Jan 18, 2020 20:50:54 GMT -5
grumble: Why do you not bow, plebian?
Jan 19, 2020 15:27:29 GMT -5
grumble: *farts loudly*
Jan 23, 2020 3:35:08 GMT -5
pinkerdlu: degenerates like you belong on a cross
Jan 25, 2020 22:36:38 GMT -5