foobar
Clueless newb
Posts: 52
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Post by foobar on Apr 7, 2018 15:31:38 GMT -5
Tbh, the Crimson Wind are some of the only people playing the game right. They're stirring the pot, making interesting events happen. Wanting them to store is ridiculous. Says a probable member of the CW. No other stories besides theirs have value? Killing someone does not devalue their story up to that point. And all these stories would be pretty boring with no antagonists worth mentioning.
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OT
Displaced Tuluki
Posts: 257
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Post by OT on Apr 7, 2018 17:16:00 GMT -5
Tbh, the Crimson Wind are some of the only people playing the game right. They're stirring the pot, making interesting events happen. Wanting them to store is ridiculous. Says a probable member of the CW. No other stories besides theirs have value? What the hell are you even talking about at this point? Jesus Christ. How the fuck do you get from "we don't think the Crimson Wind should be stored for killing your character" to "we think only the Crimson Wind's stories have value"? You started out sounding like you might have had a legitimate concern, but now you're just being hysterical. People are allowed to PK. Raiders are expected to do it more than anyone. You're the only one who has complained about it. Try a game without permadeath.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 8, 2018 17:57:30 GMT -5
Please inform me who the crimson winds are? I haven't a clue... Where do they raid out of? Etc... It's not a coded clan, right?
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Post by shakes on Apr 8, 2018 19:31:43 GMT -5
They're a raider crew out of Red Storm. A pretty big deal in the south, not so much in the north. You actively play and didn't hear of them? I would have thought they were well known. Or at least they were at the time of my banning.
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eru
staff puppet account
Posts: 40
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Post by eru on Apr 8, 2018 19:52:08 GMT -5
Tbh, the Crimson Wind are some of the only people playing the game right. They're stirring the pot, making interesting events happen. Wanting them to store is ridiculous. Says a probable member of the CW. No other stories besides theirs have value? Ya got me, buddy. Amon Ma here. Your character died like a little bitch. /HAR/ All kidding aside, your butthurt is palpable through the internets. Try a different game. I hear roblox is fun for kids.
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Post by sirra on Apr 11, 2018 13:39:29 GMT -5
Problem with the Crimson Wind is that they are less an organic expression of a raiding crew coming together, and more like a band of staff avatars/pets who decided to have fun by going 'evil'. If anyone with less connections had tried to do what they're doing, they'd have gotten hardcore fucked.
That said. This is basically what Halaster-era staff used to do all the time. Make raiders/sorcs and such that would fuck with the playerbase. In that sense, the Crimson Wind has probably driven more plot and RP than most other initiatives they have attempted.
I would rather have staff playing raiders, than just doing nothing.
It's pretty easy to tell the difference between a staff avatar or a player. A staff avatar has no compunction about just rolling up and murking your ass. A legit player raider tends to go to exaggerated lengths to somehow spare you, out of a desire to avoid OOC retaliation. This isn't always the case. There's a few scenarios where they will attempt to kill you regardless. A desert elf ranger will almost always arrow a random mul.
If there's a reason to be annoyed, it's that staff pets are allowed to stir the pot, but anyone else trying to gets dramatically undercut for it. The same things that the CW are probably doing that earns them glowing account notes, are some of the same activities they've ruined other people for.
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Post by shakes on Apr 11, 2018 14:23:51 GMT -5
I don't disagree with that, but I didn't see any signs that Amon and his core crew were staff pets under the criteria you laid out. Did we kill? Yes, but Amon was very clear on the fact that we needed to limit it. He went so far as to point out via roleplay that you can rob a guy multiple times unless you kill him, so try and keep them alive. As part of the crew I died to His Arm, Templars, and random spiders in the desert. Except for Amon himself, his crew has turned over multiple times with each previous position ending up dead. There's been internal betrayal, attacks from coded NPC's, gith raids (always gith), etc. So whether or not it really was organic, it certainly FELT organic to me.
As for my part, I KNOW I wasn't a staff pet and I took the care to not arbitrarily PK. But code is what code is and I had multiple occasions where a two-handed weapon would take a guy straight into mortally wounded, despite having mercy on. Each time staff would complain about me doing that when I filed my pk report and each time I would argue that I had mercy on and I had literally done everything within my power to avoid the kill. If they want less murder then they need to fix the code so players who wish to engage in fighting other players have more reliable tools to not have it END in murder.
I don't know for sure the guy in the thread claiming to be Amon IS actually Amon. Doesn't seem or sound like him based on my experience, and since I know who he was on the GDB I'd say that fronting like that is out of character for the dude. Unless, of course, he's just fed the hell up with this whiny-ass thread.
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Post by lechuck on Apr 11, 2018 17:54:21 GMT -5
Pretty sure he was kidding about being Amon.
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Post by sirra on Apr 11, 2018 19:18:50 GMT -5
It's also the case that staff-pet initiatives tend to live on for a little while, even after staff and staff pets have long since moved on. Sort've like Salarr's Expansion Division. It had a ton of staff support and staff involvement, and then one day it didn't, but people didn't really cadge onto that fact until like six months down the road.
It's easy to tell if something was motivated by staff-pettery, if after a couple PCs die/leave/retire, staff interest suddenly drops to zero.
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Post by shakes on Apr 11, 2018 21:40:13 GMT -5
Ah, so you're saying it may have started that way but by the time I got into it the staff had long since lost interest and were on to promoting their next big idea? That's quite possible and I wouldn't have been able to tell that from any perspective.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 11, 2018 22:35:11 GMT -5
Wait, so you have to write a PK report when you kill a PC, now?
That is as sad as it is fucking hilarious.
Unbelievable.
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Post by shakes on Apr 12, 2018 15:12:11 GMT -5
It's been that way the past two years, so I thought. I killed someone the first time and an imm wished down "Make sure you file your PK report" so I thought it was mandatory.
Only recently did I discover it was only mandatory for me.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 12, 2018 15:32:18 GMT -5
It's been that way the past two years, so I thought. I killed someone the first time and an imm wished down "Make sure you file your PK report" so I thought it was mandatory. Only recently did I discover it was only mandatory for me. Not just for you. I've had to file them for at least two years. I thought it was more like four. I've also only pk'd three times successfully in about eleven years of play, so I thought this was a common reporting requirement for everyone.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 12, 2018 17:28:39 GMT -5
Players used to do that weekly/biweekly report to their head staffer like head Kuraci, head Indies, head Northlands staff. They normally expected PKs to be in those so when they said stop sending us shit unless it's super important they probably made PK reports a thing so they could get the backstory to a PK.
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Post by shakes on Apr 12, 2018 19:04:49 GMT -5
About half of my PK replies came back with "sounds legit, thanks" as about my only input. But then the same situation later would earn you a three-thousand word essay on how you're ruining the game for other people. So it seemed to depend highly upon who felt like picking up the report, and it wouldn't always be your clan storyteller either.
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