jenki
Clueless newb
Posts: 156
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Post by jenki on Jul 6, 2019 19:01:27 GMT -5
The Crimson Wind was good at the beginning but then it became more and more clear that Amon had a special relationship with the staff in that he could get things done where others may have hit roadblocks. I regret having been one of the founding members because of what it has become.
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kannot
Clueless newb
Posts: 126
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Post by kannot on Jul 7, 2019 3:53:21 GMT -5
It's nice to have raiders around. I hate the unimmersive, dissonant, inconsistency of everyone talking about how harsh the sands are when the wilderness around the south is actually a butterfly garden.
Either change the setting or stop relegating the brutality of the setting to the virtual world.
Not sure what's up in recent times, I don't see enough of them around, someone better come up with an indie group to add some spice to the game. I should NOT be more likely to get shagged than be murdered by random people I meet in the sands.
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Jul 7, 2019 8:09:32 GMT -5
Having not interacted with the CW directly ever, I have to ask:
What is everyone's deal with hating on this thing? Because it was a staff supported clan? I don't get it.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Jul 7, 2019 8:39:07 GMT -5
I wouldn't describe my feelings towards anything about Armageddon as hate - it's just a silly game - but like I said, the Crimson Wind was a staff-created clan pretending to be a player-created clan, and I just find that amusing.
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Post by shakes on Jul 7, 2019 12:18:35 GMT -5
No hate from me. I loved what the CW was and my participation in it has always been some of the highlights of my gametime.
I don't know that I like what it is now much ... but I haven't seen them really come out strong yet. I feel like they're sort of in that Dust Runner rut. Where they die too much to ever really become a thing.
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kannot
Clueless newb
Posts: 126
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Post by kannot on Jul 7, 2019 12:37:51 GMT -5
Out of curiosity are their high death frequency a consequence of polite raiding? I was always unsure about how raids could be effective if you don't shoot to kill.
Or does it have more to do with survivors striking back?
Or are they just more RP focused, with the usual trade of not being twinked up. If that's it someone should make a stump raiding group that prefers dwarves to humans, that should help encourage stump chars and can make up for less twinkiness.
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mehtastic
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Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Jul 7, 2019 14:19:31 GMT -5
I think most Red Storm based characters die because of the aggressive beetles outside Red Storm. The vast majority of characters in general die to some mob anyway.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jul 7, 2019 14:21:05 GMT -5
The problem with raiding has always been that you will be severely outnumbered and outgunned by the city PCs. The Byn is fucking huge.. at any given time in the game the Byn is like 30-40% of the pbase and I stand by those numbers. If you login and see 50 people on I bet you at least 10-15 of them are Byn if not sometimes half if there is an RPT.
Then on top of that you've players that really enjoy playing gemmed magickers, then you have the templars with tons of magick capability. I mean it just makes it for an impossible situation.
There should just be NPC raiders roaming around outside (especially further out you go) that have camps and 10-15 NPCs. And these should spawn randomly around the map to represent the harsh conditions of the outside world. Instead you get a few gith here and there in certain areas that everyone easily avoids or just comes in stomps their shit into the ground.
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kannot
Clueless newb
Posts: 126
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Post by kannot on Jul 7, 2019 14:54:10 GMT -5
Isn't one twinked up raider with access to poison arrows enough to fuck over a squad of Byn?
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jul 7, 2019 15:22:58 GMT -5
Isn't one twinked up raider with access to poison arrows enough to fuck over a squad of Byn? No idea. A ranger maybe but that's assuming the Byn squad is completely incompetent. It all depends on the player. If the player is good at moving quickly and has master archery sure. I've killed 4-5 Byn out of 8, sent the rest running back to the gates but that was on a d-elf on the North Road where I was only losing 1 mv per 'run' and I had master archery. So sure a skilled pkiller could do work but nowadays people are more savvy and will either get you with their own archery or will circle around and get you from room lag. It really depends on the players though, if the Byn squad is completely incompetent you could fuck them up easily with a skilled up archer.
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Jul 7, 2019 15:54:23 GMT -5
incompetency is boosted by being in a group, any group. "lets stand as one, fight as one" role playing philosophy is a death sentence cause free floating raiders will have their easiest day of their lives. If RP was second priority to winning, I would shout out to all the bynners "free formation, spread and do your best to charge, trample, shoot the enemy"
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jul 7, 2019 17:05:05 GMT -5
incompetency is boosted by being in a group, any group. "lets stand as one, fight as one" role playing philosophy is a death sentence cause free floating raiders will have their easiest day of their lives. If RP was second priority to winning, I would shout out to all the bynners "free formation, spread and do your best to charge, trample, shoot the enemy" This is a valid point. Being in a group does give you a huge disadvantage against 2-3 really good archers, say d-elves with max sneak/hide could probably easily kill 4-5 of the weaker PCs in the group. Numbers doesn't always necessarily equal strength. However all it takes is for one of the strong PCs to come in and attack you while you're visible and they can off you in a couple rounds. There's just a lot that goes into PvP on arm with magick, throwing weapons, archery, poisons, etc. It's impossible to know what will happen.
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jenki
Clueless newb
Posts: 156
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Post by jenki on Jul 7, 2019 17:37:24 GMT -5
Isn't one twinked up raider with access to poison arrows enough to fuck over a squad of Byn? One might think so but posion arrows don't seem to be as effective as they once were. Last year I was playing a character that had a good supply of peraine and heramide and I saw a bunch patrol moving someone from Allanak to Luirs and I thought it'd try and stir up some excitement, trying to put some fear into the group by incipacitating their leader. I shot a heamaide arrow and hit, nothing happened. A second shot, nothing haooened. After sneaking around and approaching from another vantage point I shot someone else in the group and again the poisoned arrows had no effect. IRRC archery skill was journeyman, if not advanced. Either I was very unlucky or something was changed to the way archery and poison works.
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Post by shakes on Jul 7, 2019 17:46:30 GMT -5
A group trained to work together is a synergy. A group not trained and not planned just gets in each others way.
How many times have you died with another person present when you would have survived if you'd been alone? Because you would have just ran away without worrying about them.
Most of my raiders eventually died to the environment in some way. You would roam around aimless in the safe areas, but the only people you're going to successfully raid are the poor bastards who exhausted their mounts or didn't have one and have no fighting skills. So you get very little. Everyone else who is wealthy either can evade you or kill you. And if you let people get away (like you're instructed to do) each and every one of them goes straight back to Allanak and describes you right down to your panties. So the next time you get seen a patrol, probably led by a Templar, and you have to flee either deep into spider country or try and beat them to the Red Storm gate.
Raiding is hard and generally not successful. It's worthwhile for the game, but it's not easy to pull off well.
Now city raiding ... which is just mugging people in the street ... relatively easy.
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on Jul 7, 2019 23:28:45 GMT -5
I'm counting Red Storm, the Labyrinth, the current high karma rogue mage group (wherever they are), and Morins as small. There arent enough players on the grass or in Cenyr to qualify as a group roleplay environment. Allanak is a social sphere where you cant get away from the burglar, templar, or merchant griefers. Luirs has a high power combat storyline ongoing. Its also nearly empty after a recent rpt. The desert elves still shoot almost anyone who isnt an elf. The four smaller stages have active griefer groups or single high powered pcs with pk tendencies. This was one of the best posts we've had in a while. I think that the worst problem that the Crimson Winds have is that they're part of the establishment, but they don't understand that they're part of the establishment. I'd like to point out that people here have suggested that after being pked, its okay to build a next pc for the express purpose of killing the raider who got you, by one means or another. This suggestion is in my opinion from a policy perspective less ludicrous that some make it out to be. I suspect that the game would be more competitive if this were allowed to happen. Few who currently play the game would be interested in revenge. But if you need revenge, I think you should be able to take it. It depends. If you build a "raider hunting bounty hunter" and then go about roleplaying that and building up skills and a client base and your own bounty hunter team then I would think that's cool AND so probably would those raiders. You could if the Crimson Winds weren't gate huggers. Cats laugh at them. In light of this, let's define that the problem is that the Crimson Winds, regardless of origin, are hitting their player-run clan leveling up metrics and curb-stomping most of the competition. If a group gets to the point where veteran cutthroats such as ourselves are unable to mount successful counterattacks, it should be conceded that they are punching above their weightclass. We haven't had a new noble house in a long time. Crimson Winds should be made to apologize to the Highlord for past transgressions, should swear off of raiding, should be anointed the first Noble House of Red Storm, and should have a year to think about what comes next.
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