tedium
Clueless newb
Posts: 164
|
Post by tedium on Apr 4, 2018 13:45:11 GMT -5
I don't think that it's poor form to have the goal of acting as the Crimson Wind's antagonist as a player, so long as you go about it the right way. If you join the Byn, skilltwink up, and then immediately walk out to where they are and PK people as they logon then store/suicide after? Yeah that's stupid. But putting your char in a position to hear about them and then bringing your character to the conclusion that this could be a major payday, then setting to work on accomplishing that goal seems fair.
The catch is what you plan to do if they buy you off, or hire you on, or anything else that also satisfies your character's motivation for hunting them down. You might be able to avoid that by talking someone like a noble or a Templar into hiring you on if you can off them, which is something nobody else can provide but them. But you'd have to actually follow through on the rest of the RP on that motivation, too.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 4, 2018 14:10:09 GMT -5
I'd like to point out that people here have suggested that after being pked, its okay to build a next pc for the express purpose of killing the raider who got you, by one means or another. This strikes me as poor play. That's not what people are saying. People are saying that if there's a problem with raiders, especially ones who are completely autonomous and don't have any of the layers of protection that you'll find in an actual clan, you're supposed to try to beat them. Asking them to voluntarily store because the nature of their characters has a tendency to result in death is completely at odds with the Armageddon mindset. They're basically doing the one thing that justifies regular pkilling. You don't have to immediately roll up a character who beelines toward them with swords drawn, but if they're a notorious and widely recognizable group of reviled raiders, it's perfectly reasonable to play a character who seeks to bring them down. Doing so against an individual who wronged you is bad form, but it's completely different when it concerns a group of people who are Public Enemy #1. Spend a year in the Byn and then have your character decide that their road to fame and fortune is to defeat these raiders. That's entirely acceptable. Honestly, the Crimson Wind represents an aspect of Zalanthas that should be an everyday fact of life. The only reason it raises eyebrows is because it's something that's almost never an OOC reality. Years go by without anyone playing a noteworthy raider, let alone a whole crew of them. It creates roleplay, it gives a lot of other players something to work against, and it adds some much-needed danger to the game world. Without PC raiders, the game becomes text-based Skyrim and very few things can challenge a character with decent combat skills. Once you've played for a certain number of years, surviving the ecosystem becomes trivial. While I have no idea what goes on in the game lately, it doesn't sound like these guys are wantonly killing on a daily basis. People I talk to say that it's an occasional thing and that they don't usually kill you unless you try to run away or have fucked with them before. And if I have to be killed by someone without any preceding plot, I'd much rather that it's an established group of known raiders than some random hooded dude who just decided to test out his latest spells on me. The only times I've felt that it's justified to want somebody's character stored is when they have way more power than any character can normally obtain (e.g. the ridiculous pseudo-dragonthralls that staff inflicted upon the game in that one "plot" years back) or when they abuse their clan structure to freely kill people in a way that nobody can really do anything about (e.g. certain templars who would periodically log in, execute somebody, leave the game for weeks, then repeat the process). If a small and unsupported group of mostly mundanes with no clan safeguards can't be dealt with, it's the fault of a weak and complacent playerbase.
|
|
|
Post by shakes on Apr 4, 2018 14:12:23 GMT -5
The only times I got mad as a raider/mugger were when I whacked some non-affiliated tressy tress and the ENTIRE CITY mobilized against me. Magically teleporting half-giants, every single member of His Arm, Templars who were completely unbribable and unreasonable, and half the Byn along with animated NPC's.
This happened several times and each time I realized I'd just whacked some OOC favorite mudsexer and the OOC clique had just mobilized.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 4, 2018 17:27:42 GMT -5
Also note that raiding is one of the only remaining ways to play a meaningful anti-establishment character. When they gutted sorcerors, those were effectively removed from the game. When they fucked with elementalists, people largely stopped caring about them because they're just mundanes with +5 power. When they made spice expire over time, the spice dealer role died.
You can play a pickpocket or burglar, but nobody really cares about those because, at the end of the day, they mostly just make useless money. Almost nobody has anything but bazaar fodder in their backpacks or apartments. They aren't roles that inherently make anything happen. They even got rid of the fancy apartments that required very high skill to pick.
And since they added all those soldiers who spam-patrol all over the city, the only way to be a combat threat inside Allanak is with a maxed assassin. There was a time when it was possible to mug people, or for a crew of serious thugs to walk into a bar and take someone out, but people don't bother when the whole place is crawling with soldiers.
So raiding is basically the way to go if you want an illegal/antagonistic character who can't just be ignored. All the other badguy roles have too many obstacles, too little presence in the game, or just no realistic way to make people care. It's no surprise if players with troublemaking tendencies gravitate toward the raider role.
|
|
|
Post by shakes on Apr 4, 2018 17:33:57 GMT -5
The Guild is still an option but it heavily depends on who else is playing. If your bosses demand you keep a low profile, meaning do nothing but sit in the Folley until collections are due and hope people want to pay, then you're in for a really boring time.
The game is enormously cemented in concrete at this point. A raider is a good way to have some fun but it's also a guarantee you're going to live a short life and end messily. It's for those who want to live by the sword and are willing to die by the sword.
Is it particularly weird that the time I spend bitching about the game makes me want to play again? I feel like that addiction isn't quite broken in this case.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 4, 2018 18:24:11 GMT -5
I suppose there's always the Guild, but it's such a weird clan. I haven't seen it have more than two or three members since the Gin and Quick days. If you want to play an assassin, it's certainly the best place to do so, but most other aspects of that clan are pretty hollow. Spice trade has been a dead end ever since they made it decay over time, and nothing much ever happens in the actual 'rinth. It's a good clan for flavor but the practical applications are minimal. It mostly exists for templars to have something to pretend to be occupied with. More of a social role, really. Is it particularly weird that the time I spend bitching about the game makes me want to play again? I feel like that addiction isn't quite broken in this case. That never really goes away. Whenever you're not playing, your mind will play tricks on you and convince you that there's all kinds of extremely awesome shit that you're missing out on. I fell for it again and again, even though the reality was that the game was always a bit more dead every time I gave it another shot. Its history and potential is the reason we still talk about it, but it hasn't lived up to either of those for a long time.
|
|
|
Post by shakes on Apr 4, 2018 19:26:57 GMT -5
Yeah. What makes the feeling go away is to realize that I only had a few really good experiences in the two years I played and most of the time was either enduring the bad or looking for the good.
|
|
tedium
Clueless newb
Posts: 164
|
Post by tedium on Apr 4, 2018 22:05:08 GMT -5
The game is enormously cemented in concrete at this point. I was going to write up a long post about all the problems I see with conflict in the game, but it basically comes down to this. Everyone had the tools they can use to effect the world taken out because Staff decided they had been misused. Now there's no way to effect the world anymore. Nothing happens as a result. If you look at nobles that problem becomes super obvious. Nobles are supposed to be powerful because of their influence: Tor through the now-defunct Red Scorpions, Borsail through the now-defunct slaves, Oash through the now-defunct mages... See the pattern? And yet staff wonders why people don't just RP regular politics, or even regular people going about the troubles of daily life. You can't RP a power struggle if nobody has any power to struggle over.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 5, 2018 2:21:43 GMT -5
Ah, but instead we have gladiators! They fight in the arena and stuff! Isn't that neat? Fun for the whole family, three hours of the month. The rest of the time, they sort of just exist and don't really do anything. Just like Hollywood stars!
You know, it's funny really. I remember back in the pre-Reborn days, arena events were easily a weekly occurrence and there wasn't even a bunch PCs devoted to it. It was just templars and random people like Paryl. Somehow, despite being far less organized, it happened far more often. People didn't need it to be artificially shoehorned into the game and have numerous characters created just for that purpose.
Arena celebrities may portray a realistic aspect of Zalanthas, but it's one that has practically no value. The novelty of seeing the same handful of dudes fight in the arena wears off after the second or third time. They're created for that specific purpose and don't really do much else, so there's no tension about it. If MaxAmos the Pwner dies, you shrug and emote your character's fake delight.
That's the extent of staff's creativity? That's what players are supposed to be satisfied with, at the expense of all the shit that was removed from the game or nerfed into irrelevancy? I suppose it fits the Nyr Formula of toothless and neatly compartmentalized.
|
|
|
Post by shakes on Apr 5, 2018 11:49:43 GMT -5
No offense to the players of the gladiators, but I do think it's kind of a lame, one-trick pony. Some of the gladiator players do really good and others ... well ... they're limping along.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 5, 2018 12:12:26 GMT -5
I'm not shitting on individual players, either. As far as I'm aware, none of them are bad players. It's just the whole concept.
You know what's interesting? Long-lived characters who end up becoming gladiators through circumstances of life.
You know what's boring as hell? Characters created for the express purpose of being gladiators and nothing else.
You didn't know them before they were gladiators. You aren't invested in their characters' histories. They don't have much leeway to be anything more than gladiators, and involving them in plots is nearly impossible because their sole purpose is to fight in the arena. Maybe they're allowed to make gladiator characters who are more than that, but I'm not actually sure they have the freedom to get involved in much else, and I certainly never saw one who did.
I mean, arena fights in and of themselves aren't that exciting. The interesting part is when the people fighting are characters you care about. I'll bring up Paryl again, not because I necessarily think he was the greatest dude in history or anything, but he rose from recruit to lieutenant in the AoD and was also a frequent gladiator. And because he was more than a gladiator, people cared how he did in the arena. If he died, that was a huge blow to his clan and all the relationships he had established in the process of going from lowly recruit to decorated lieutenant. But some dude who apped in as a gladiator and has never been anything outside of that context? Who gives a flying fuck. They're a non-factor in the roleplaying environment.
There's too much artificial crap slotted into the game because staff said so, instead of emergent roleplay and stories that stem from player initiatives. Things like the Crimson Wind are a rare example of that, so it deserves some respect and should be considered an asset to the game, not something that needs to be stamped out.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
|
Post by mehtastic on Apr 5, 2018 14:24:55 GMT -5
Everyone should voluntarily store. The game is dead anyway. Why have the pretense? Players should just decide that there's nothing left to do, bow out, and take whatever little creativity they have left to another game, or even better, a valuable pursuit.
|
|
|
Post by shakes on Apr 5, 2018 14:35:30 GMT -5
I think the majority of players like it that way. They're having fun. It's those of us with higher expectations that have suffered.
|
|
eru
staff puppet account
Posts: 40
|
Post by eru on Apr 6, 2018 3:01:14 GMT -5
Tbh, the Crimson Wind are some of the only people playing the game right. They're stirring the pot, making interesting events happen. Wanting them to store is ridiculous.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 7, 2018 12:52:23 GMT -5
Tbh, the Crimson Wind are some of the only people playing the game right. They're stirring the pot, making interesting events happen. Wanting them to store is ridiculous. Says a probable member of the CW. No other stories besides theirs have value?
|
|