Post by jcarter on Jan 9, 2013 18:20:23 GMT -5
Watching the inane bullshit posted by ppl on the GDB asking for more things to be taken away from their characters, go play a fucking skillless mud if that's what you want and piss off you wankers. Noone is fucking impressed by your words or your wanting to be crippled, Fuck off Kiss ass.
Mixing MUD/MUSH. That's the whole point of an RPI. If you don't want the code to be there as the deciding factor in certain things then you shouldn't play an RPI. I have no doubt that there are people who play Arm that want there to be very little combat, or don't believe that subdue should be a skill. This is just a difference of opinions but the game regardless is an RPI and believes in blending realistic elements (ie: the ability to hold someone down via the subdue skill) along with the not so realistic elements, such as emoting and the think command.
Yes, and it pisses me off the way they put those ideas out there to try and make it sound like it should be the norm etc, kissing ass with the imms I call it.
The state of the mud today, no major driven RPT's in forever, the closest we have now is a mad chalker in the city, Really?
I just visited from Tuluk and the board has information about a mad Chalker, WTF? Staff better start getting their act together and soon.
I just visited from Tuluk and the board has information about a mad Chalker, WTF? Staff better start getting their act together and soon.
I have never in a decade been involved in a staff-plot, and all the ones I've heard of happening were all waaay too "magical" for me, so Im not sure im missing anything.
All the player plots I've been in have tended to be great, its just there is seemingly less ambitious people out there - people seem more concerned with surviving until they are Maxxed and THEN doing things. And a lack of good clan leaders. That the average lifespan for a clanned leader is significantly shorter then it seemed to be, which really puts a hampering on alot of things.
All the player plots I've been in have tended to be great, its just there is seemingly less ambitious people out there - people seem more concerned with surviving until they are Maxxed and THEN doing things. And a lack of good clan leaders. That the average lifespan for a clanned leader is significantly shorter then it seemed to be, which really puts a hampering on alot of things.
Yes, and for some reason, it's the same group of ppl going between clans and getting the roles even if they don't play the roles for more than a month before losing interest or what not and fucking everyone else. Those who don't have high favor and want to try to be a part get denied.
there's a few factors imo for this
1)many challenges facing a mundane character can be settled in two seconds by a magicker. combat, travel, infiltration, etc can almost be done way better than a magicker. The reason it's not supposed to happen is because magickers are supposed to be rare and stigmatized. CAM really fucked that up because they would do stupid shit like give out permanent mon magick weapons to everyone and their mother as well as permanent item enchantments.
2)Depending on the clan, being a leader is a huge time commitment. Want to run a simple hunting trip? Better make sure you've got plenty of water (out of your pocket, or you need to beg the noble/agent for funds), plenty of food, and can get everyone online at the same time. If there's a sandstorm you're shit out of luck and need to reschedule; if it happens while you're out there lol good luck getting home in a timely fashion.
3)Starting any decent plot is hard because of the incestuous nature of the playerbase. How much of the pbase flies across the country to hang out with one another? How many Arm players ended up going to Biscuits and OHST's wedding? How can you expect anything to remain secret or not messed up when chances are someone in on your plot knows the target of or the person you need to take advantage of? Not to mention the enormous number of ex-staff still friends with staff that disseminate the info. In addition to this, doing anything meaningful or for a purpose is going to require actual staff intervention or something to dangle as a carrot, otherwise everyone is just going to go about their life.
4)There's no motivation. Staff have put a glass ceiling on how high you can go in rank. Why work your ass off as a blue robe if there's no chance for advancement? It's silly, and the only reason to strive for anything is either amass wealth, skill up, or follow through on some RP goal ('hobnob with society') which doesn't lend itself to really starting too many crazy plots.
Having an active and useful staff would mitigate most of these. If I was king of Arm, I would just load shit up for clan leaders. Hey here's two casks of water and some rations for your food, a VNPC delivered and dropped it off in preparation for your journey. Perfect example of staff actually facillitating plot development and RPTs without haven't to break a sweat. But spending an hour getting everyone online and buying water and food and lugging it along is part of the ~~~~experience~~~~.
1)many challenges facing a mundane character can be settled in two seconds by a magicker. combat, travel, infiltration, etc can almost be done way better than a magicker. The reason it's not supposed to happen is because magickers are supposed to be rare and stigmatized. CAM really fucked that up because they would do stupid shit like give out permanent mon magick weapons to everyone and their mother as well as permanent item enchantments.
2)Depending on the clan, being a leader is a huge time commitment. Want to run a simple hunting trip? Better make sure you've got plenty of water (out of your pocket, or you need to beg the noble/agent for funds), plenty of food, and can get everyone online at the same time. If there's a sandstorm you're shit out of luck and need to reschedule; if it happens while you're out there lol good luck getting home in a timely fashion.
3)Starting any decent plot is hard because of the incestuous nature of the playerbase. How much of the pbase flies across the country to hang out with one another? How many Arm players ended up going to Biscuits and OHST's wedding? How can you expect anything to remain secret or not messed up when chances are someone in on your plot knows the target of or the person you need to take advantage of? Not to mention the enormous number of ex-staff still friends with staff that disseminate the info. In addition to this, doing anything meaningful or for a purpose is going to require actual staff intervention or something to dangle as a carrot, otherwise everyone is just going to go about their life.
4)There's no motivation. Staff have put a glass ceiling on how high you can go in rank. Why work your ass off as a blue robe if there's no chance for advancement? It's silly, and the only reason to strive for anything is either amass wealth, skill up, or follow through on some RP goal ('hobnob with society') which doesn't lend itself to really starting too many crazy plots.
Having an active and useful staff would mitigate most of these. If I was king of Arm, I would just load shit up for clan leaders. Hey here's two casks of water and some rations for your food, a VNPC delivered and dropped it off in preparation for your journey. Perfect example of staff actually facillitating plot development and RPTs without haven't to break a sweat. But spending an hour getting everyone online and buying water and food and lugging it along is part of the ~~~~experience~~~~.
I get great support from clans when I ask for things and explain why. And whoever is in charge of Winrothol right now is doing that too. (One loaded up several 1000 sid worth or rocks for them to do a mineral-gathering expedition and stuff).
The problem, and I know it from experience on both sides is alot more players than staff.
I've never run into a "no" from a staff when it was something related to generating a plot or driving something forward as a member of a clan (when asked within reason).
The problem is alot of the people that are winning the apps are not that eager to do things, or don't have the ideas, or just prefer the social-tavern RP.
The problem, and I know it from experience on both sides is alot more players than staff.
I've never run into a "no" from a staff when it was something related to generating a plot or driving something forward as a member of a clan (when asked within reason).
The problem is alot of the people that are winning the apps are not that eager to do things, or don't have the ideas, or just prefer the social-tavern RP.
And as someone has said, my reason for believing the playerbase is more a problem than staff, there is waaay too much OOC communication.
Used to be you could just talk to anyone on IRC. Thats where I learned how to branch alot of my early spells as my first magicker back in 2003.
Now there is teamspeak or whatever. Unofficial gatherings of a few players - with no staff or anyone to say what they are talking about.
If I made the commitment to meet someone in real life that lived nearby, chances are I would try to play with their PCs in game, just like I would in an MMO - and this unfortunately detracts from other players experiences (but makes mine more fun). And its that attitude, when multiplied over several player-cliques that is the issue.
Staff activity to me has been steady, as always, with the only real difference being less Zombiepocalypse RPTs and less NPC animation. (Both of which were responses to overwhelming incidences of abuse. NPC animation/Staff-avatars were some of the most widely reported and complained about issues in the game. So its no wonder they are encouraging less of it... players complain when staff isn't interacting daily in their lives and driving plots, but flip their shit when they themselves receive the bad end of something and generally complain about unfair, impartiality, or abuse).
The best way to remove any claim of unfairness, impartiality, or abuse is to implement policies that reduce the possibility of situations in which unfairness, impartiality and abuse can take place.
Used to be you could just talk to anyone on IRC. Thats where I learned how to branch alot of my early spells as my first magicker back in 2003.
Now there is teamspeak or whatever. Unofficial gatherings of a few players - with no staff or anyone to say what they are talking about.
If I made the commitment to meet someone in real life that lived nearby, chances are I would try to play with their PCs in game, just like I would in an MMO - and this unfortunately detracts from other players experiences (but makes mine more fun). And its that attitude, when multiplied over several player-cliques that is the issue.
Staff activity to me has been steady, as always, with the only real difference being less Zombiepocalypse RPTs and less NPC animation. (Both of which were responses to overwhelming incidences of abuse. NPC animation/Staff-avatars were some of the most widely reported and complained about issues in the game. So its no wonder they are encouraging less of it... players complain when staff isn't interacting daily in their lives and driving plots, but flip their shit when they themselves receive the bad end of something and generally complain about unfair, impartiality, or abuse).
The best way to remove any claim of unfairness, impartiality, or abuse is to implement policies that reduce the possibility of situations in which unfairness, impartiality and abuse can take place.
Pretty much everything you said BMJ. You're a very wise Arm player.