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Post by Deleted on Feb 10, 2016 22:42:59 GMT -5
Sorry for continuing to ask potentially obvious questions, but is getting turned on by your own elementals the only way to raise willpower? Or can you raise it through use of psionics, since psionics is influenced by it as well?
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Post by jonsmith on Feb 11, 2016 1:04:51 GMT -5
There definitely are skill levels per each magick spell. I had a rukkian once who put all sorts of shit to sleep all the time, way beyond where he needed to get mon. He literally could drop anyone he tried it on.
Same with damage spells. I've cast at mon on someone (not on a krathi because I've never had anyone ballsy enough or who I didn't care if they died) but other combat spells and they would say something like 30 when I first hit mon.
Then fast forward two weeks later of using it. And it jumps to 50.
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Post by Deleted on Feb 11, 2016 2:41:16 GMT -5
Sorry for continuing to ask potentially obvious questions, but is getting turned on by your own elementals the only way to raise willpower? Or can you raise it through use of psionics, since psionics is influenced by it as well? Willpower used to have to be set on casters by a staff member or they'd prety much fail to gate anything and probably die but several years back it was changed so using psionics potentially increases willpower (similarly to how the hidden offense/defense skills increase). Willpower may increase in other ways and may influence other things but it's a primary stat when gating creatures.
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Post by Deleted on Feb 11, 2016 10:05:53 GMT -5
No, you're right about the branching thing, so of course there is a hidden skill level. I guess I just wondered if it really affects something besides branching. Do you fail less often if you practice your spells often even after getting them to mon? Or are your enchantments spells more often successful? It affects the strength of most spells with a variable effect. Like damage spells, invisibility detection level, etc. Getting a spell to 'mon' level is absolutely trivial, but actually maxing out the spell skill can take just as long as a typical mundane skill (although a mage will usually have high wisdom, so that'll help). Losing concentration is what counts as a fail.
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Post by Azerbanjani on Feb 11, 2016 11:52:22 GMT -5
What I've heard given is you get the spell to Mon, good fucking job. Now spam cast that shit at Sul till the sun don't shine and don't stop till you branch and keep going a bit. Then you're probably good.
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Post by Deleted on Aug 12, 2016 1:42:26 GMT -5
Just how protective is a rukkians armor spell at a decent power level? Is that shit going to stop a meks attack at mon or is it not actually that great.
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Post by sirra on Aug 12, 2016 4:31:31 GMT -5
Just how protective is a rukkians armor spell at a decent power level? Is that shit going to stop a meks attack at mon or is it not actually that great. Armor itself is pretty meh. Like a 25% reduction. What would stop a mek's attack OTOH, is mon stoneskin, which is/was awesome. With the caveat that I haven't played a char that could cast mon stoneskin for like four or five years. I remember it being god-mode.
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Post by Deleted on Aug 13, 2016 0:48:09 GMT -5
Hmm. So the caveat is that while it is invsible to the naked eye it still requires armor of the mundane variety as well to be properly useful, but stoneskin is visible I think?
I mean that makes sense the less powerful one being harder to notice but the godmode one being obvious.
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Post by sirra on Aug 13, 2016 11:26:23 GMT -5
Hmm. So the caveat is that while it is invsible to the naked eye it still requires armor of the mundane variety as well to be properly useful, but stoneskin is visible I think? I mean that makes sense the less powerful one being harder to notice but the godmode one being obvious. That's right. Stoneskin can straight up allow you to tank amazing stuff. Never ever rely on Armor to do more than take the edge off, and make a few more glancing hits, instead of barely slashes.
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Post by Azerbanjani on Aug 13, 2016 16:20:13 GMT -5
Armor is like getting a defense boost. It actually might just /be/ a defense boost as opposed to another factor for defense.
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grumble
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Post by grumble on Aug 13, 2016 20:06:40 GMT -5
Doesn't that mean armor would improve the effectiveness of stoneskin, your current armor, and any natural armor bonuses you might have?
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Post by mekillot on Aug 13, 2016 21:42:19 GMT -5
Yeah. The two spells are likely much stronger in combination then alone.
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Post by Azerbanjani on Aug 13, 2016 21:43:10 GMT -5
I think armor counts as actual armor. Meaning your defense boost will help you actually 'use' the armor. It also gives you flat damage resistence. But I think it lowers agility slightly.
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Post by Deleted on Aug 14, 2016 7:02:20 GMT -5
I wouldnt think it would buff defense alone, why would having hard skin make you dodge better?
Although it could maybe add the same thing dwarves get to their skin. As in wek is lvl 1 standard dorf skin of that and mon is a buffed up form of it.
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grumble
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Post by grumble on Aug 14, 2016 8:09:04 GMT -5
You got it backwards, having hard skin has nothing to do with dodging besides, I think it lowers your agi which makes you dodge less and does something to your defense. Armor buffs defense, which affects how well you USE what armor you have, as well as how dodgey you are. I'm assuming this not only affects absorbtion, but also your opponent's crit rate.
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