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Post by jonsmith on Feb 9, 2016 10:31:45 GMT -5
If powerful enough elementals can wreck mekillots, is having a powerful elemental turn on you basically a death sentence? It seems like it often would be unless - you receive some warning that the elemental is about to attack, giving you time to flee - they don't use an optimal strategy when their AI controls their attacks Also, do elementals require components to cast spells that usually require them? I was in a room where an elemental went crazy, the guy I was with was a fire Mage and had fire armor on so all the thing did was hit him with bare handed attacks. That said it knocked us both out in three hits. But didn't go for the kill, so after we both woke up, he dispelled him and we both walked away. Now I don't know if that's every elemental or what, and if he didn't have fire armor, some of those fireballs and shit would have fucked him up. It's like when some critters knock you out, they appear to have mercy on.
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Post by Deleted on Feb 9, 2016 10:33:13 GMT -5
Thanks jonsmith, I now recall someone saying that elementals hit you bare-handed and have mercy on. Guess that part slipped my mind.
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Post by Deleted on Feb 9, 2016 12:15:11 GMT -5
Just please dont think you cant die if they have mercy on. High power elementals have insane strength and could simply insta kill you. A looot of mages die by having elementals go rogue on them.
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Post by Deleted on Feb 9, 2016 12:39:25 GMT -5
So questions. Do elementals auto attack anything that hits you? Is it worth having an elemental following you around as you Hunt? Does Viv max poison really kill you in a few seconds? Does Max Parch/Firebreather cause knock outs? Can Drovians talk to regular people while they are ethereal? Can they cast on you from the safety of Ethereal? Can one Krathi max fireball really do over 100 damage? If so, what the fuck does demon fire do, turn you to ash? On the subject of Krathis, does Fire Armor do any decent damage to attackers to prevent them from just killing you and going to heal like an energy shield? How does a magicker fight a mek when every character I've ever had dies in two or three hits from a Mek? (Krathi, rukkian etc) Viv poison, regardless of power level, acts the same way as blood burn. So it deals 1-5 hp damage per tick. Except viv poison on sul/mon also drains your strength by incredible amounts. So 2 sul poisons can pretty much turn your strength to 1. Few things to consider about viv poisons. They are separately stacked. Meaning if you cast 2 sul poisons on someone, you're not simply 'extending' the duration. They'll have two effects. So per tick they'll lose 1-5 hp twice. Overall no, poison wont kill you quick. It will kill you slowly. But for 90% of PC characters, without cure or dispel, it is a slow, but 'certain' death. Mon poison "can" be survived by mundane means, but it is extremely difficult. Eating just one red tablet wont really do much for you. But overall, yeah. It's blood burn, so yeah it is cured by red tabs. Drovians cannot talk while they are ethereal. They cannot cast, they cant do jack shit. They cant even use the way. They can hear messages from others over the way, but they cannot reply, or barrier, or anything really. Ethereal is very debilitating towards the physical world. But the physical world can still hurt them. If they enter lava they will hurt. If they fail a climb check, they could die. Krathies tend to have every stat very very high due to their empower spell. Because of that they tend to improve their def/off VERY quickly. Add the defense from their fire shield and they at later stages of their lives can be reasonable opponents in straight melee. At the same time, they are no warriors with shield use. Some pretty powerful Krathies who could solo Meks died to say 4 Kryl that blinded/paralyzed/bashed them.
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Post by Deleted on Feb 9, 2016 12:56:18 GMT -5
Yeah I figured that you could definitely die from that, army. I just wondered if it was pretty much an expected death sentence.
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Post by jonsmith on Feb 9, 2016 13:26:45 GMT -5
So questions. Do elementals auto attack anything that hits you? Is it worth having an elemental following you around as you Hunt? Does Viv max poison really kill you in a few seconds? Does Max Parch/Firebreather cause knock outs? Can Drovians talk to regular people while they are ethereal? Can they cast on you from the safety of Ethereal? Can one Krathi max fireball really do over 100 damage? If so, what the fuck does demon fire do, turn you to ash? On the subject of Krathis, does Fire Armor do any decent damage to attackers to prevent them from just killing you and going to heal like an energy shield? How does a magicker fight a mek when every character I've ever had dies in two or three hits from a Mek? (Krathi, rukkian etc) Viv poison, regardless of power level, acts the same way as blood burn. So it deals 1-5 hp damage per tick. Except viv poison on sul/mon also drains your strength by incredible amounts. So 2 sul poisons can pretty much turn your strength to 1. Few things to consider about viv poisons. They are separately stacked. Meaning if you cast 2 sul poisons on someone, you're not simply 'extending' the duration. They'll have two effects. So per tick they'll lose 1-5 hp twice. Overall no, poison wont kill you quick. It will kill you slowly. But for 90% of PC characters, without cure or dispel, it is a slow, but 'certain' death. Mon poison "can" be survived by mundane means, but it is extremely difficult. Eating just one red tablet wont really do much for you. But overall, yeah. It's blood burn, so yeah it is cured by red tabs. Drovians cannot talk while they are ethereal. They cannot cast, they cant do jack shit. They cant even use the way. They can hear messages from others over the way, but they cannot reply, or barrier, or anything really. Ethereal is very debilitating towards the physical world. But the physical world can still hurt them. If they enter lava they will hurt. If they fail a climb check, they could die. Krathies tend to have every stat very very high due to their empower spell. Because of that they tend to improve their def/off VERY quickly. Add the defense from their fire shield and they at later stages of their lives can be reasonable opponents in straight melee. At the same time, they are no warriors with shield use. Some pretty powerful Krathies who could solo Meks died to say 4 Kryl that blinded/paralyzed/bashed them. I only knew one Krathi and he was always humming because of all the empowered jewelry. How do you stop humming or is it just par for the course.
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Post by Deleted on Feb 9, 2016 13:53:01 GMT -5
The only way you can stop the humming is by wearing less enchanted jewelry and covering up said jewelry, usually by covering rings with gloves. You will still audibly hum if you wear too much.
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Post by Deleted on Feb 10, 2016 13:14:05 GMT -5
If powerful enough elementals can wreck mekillots, is having a powerful elemental turn on you basically a death sentence? It seems like it often would be unless - you receive some warning that the elemental is about to attack, giving you time to flee - they don't use an optimal strategy when their AI controls their attacks Also, do elementals require components to cast spells that usually require them? what's really fun was when Nilazi summoned actual demons. I remember getting together a couple of my buddies, we were all like 15 at the time, to summon a demon in a deserted wagon southwest Allanak. it appears, instantly kills my nilazi, then proceeds to kill the two warriors i had with me as well. and it was the weakest form of actual demon, a crabby demon I think.
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Post by Azerbanjani on Feb 10, 2016 17:09:45 GMT -5
If powerful enough elementals can wreck mekillots, is having a powerful elemental turn on you basically a death sentence? It seems like it often would be unless - you receive some warning that the elemental is about to attack, giving you time to flee - they don't use an optimal strategy when their AI controls their attacks Also, do elementals require components to cast spells that usually require them? what's really fun was when Nilazi summoned actual demons. I remember getting together a couple of my buddies, we were all like 15 at the time, to summon a demon in a deserted wagon southwest Allanak. it appears, instantly kills my nilazi, then proceeds to kill the two warriors i had with me as well. and it was the weakest form of actual demon, a crabby demon I think. Don't fuck with demons. Does your skill at summoning/gate affect the chance of it turning or is that random? IE: Nil cast your spell till you have 100% on it then cast it to avoid getting rekt
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Post by Deleted on Feb 10, 2016 17:22:34 GMT -5
what's really fun was when Nilazi summoned actual demons. I remember getting together a couple of my buddies, we were all like 15 at the time, to summon a demon in a deserted wagon southwest Allanak. it appears, instantly kills my nilazi, then proceeds to kill the two warriors i had with me as well. and it was the weakest form of actual demon, a crabby demon I think. Don't fuck with demons. Does your skill at summoning/gate affect the chance of it turning or is that random? IE: Nil cast your spell till you have 100% on it then cast it to avoid getting rekt Wait, so are you suggesting that spells have a percentage skill level beyond the visible power level (wek-mon)?
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Post by Azerbanjani on Feb 10, 2016 17:24:09 GMT -5
I'm pretty sure they do don't they? Isn't there like
"You've got spell level" Mon, Wek, Sul all that shit Then you've got "Your leveling shit" What unlocks more spells and stuff. Unlock meaning branch. Right? I could be mistaken. Last I checked they weren't dependent on each other.
Note: I am stupid af so I'm probably wrong
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Post by Deleted on Feb 10, 2016 17:28:09 GMT -5
They took out actual demons years ago and put in these more like nilazi elementals, which are way way way way less powerful.
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Post by Deleted on Feb 10, 2016 17:34:44 GMT -5
No, you're right about the branching thing, so of course there is a hidden skill level. I guess I just wondered if it really affects something besides branching. Do you fail less often if you practice your spells often even after getting them to mon? Or are your enchantments spells more often successful?
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Post by Deleted on Feb 10, 2016 18:51:56 GMT -5
Yes. Skill percentage affect things.
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Post by Deleted on Feb 10, 2016 21:16:28 GMT -5
Does your skill at summoning/gate affect the chance of it turning or is that random? IE: Nil cast your spell till you have 100% on it then cast it to avoid getting rekt It's based on a hidden skill called willpower which also influences other things like psionics. A high/max willpower will almost always allow for a successful gate of an elemental.
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