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Post by blooper on Jun 11, 2014 11:02:44 GMT -5
latch & unlatch use command emote parsing, just like close & open. 'plant' now uses command emote parsing. 'plant' updated to include targeting victim's containers, mirroring how steal does. (Darn near cut & paste implementation). 'steal'' now uses command emote parsing. Excuse my ignorance, but what does this mean, "uses command emote parsing"? Does that mean I can type: steal dagger dwarf (brushing past in a crowd) Thanks!
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Deleted
Deleted Member
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Post by Deleted on Jun 11, 2014 11:34:28 GMT -5
Yup.
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Deleted
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Post by Deleted on Jun 11, 2014 11:39:18 GMT -5
latch & unlatch use command emote parsing, just like close & open. 'plant' now uses command emote parsing. 'plant' updated to include targeting victim's containers, mirroring how steal does. (Darn near cut & paste implementation). 'steal'' now uses command emote parsing. Excuse my ignorance, but what does this mean, "uses command emote parsing"? Does that mean I can type: steal dagger dwarf (brushing past in a crowd) Thanks! This looks like the case. Steal (Stealth) This skill is used to take things without anyone else noticing. It can be used several different ways: to steal objects from a room (e.g., picking up a sword without others seeing), to steal objects from a person (whether in their inventory, or worn on their body), to steal coins from a person (assuming they have coins carried in their inventory), or to steal coins/items from WITHIN objects worn on another person. Syntax: steal <object> - steal an object in the room steal (<message>) <object> [<message>] steal <object> <character name> - steal an object from a person steal (<message>) <object> <character name> [<message>] steal coins <character name> - steal coins from a person steal coins (<message>) <character name> [<message>] steal <object> <character name>'s <container> - steal an object from a container a person is wearing, such as a backpack steal (<message>) <object> <character name>'s <container> [<message>]
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yoashi
Clueless newb
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Post by yoashi on Jul 25, 2014 16:26:58 GMT -5
So have pickpockets ruined the game yet? Are all non worn items sitting in some jaxa pah warehouse? Or did people seriously overreact?
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Post by lyse on Jul 25, 2014 19:15:57 GMT -5
So have pickpockets ruined the game yet? Are all non worn items sitting in some jaxa pah warehouse? Or did people seriously overreact? I feel like people overreacted, but I did have someone pick my pocket with 0 RP. I got the equivalent of "someone steals from you " in an empty tavern. I was expecting it to happen more, but it didn't.
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Deleted
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Post by Deleted on Jul 25, 2014 21:20:36 GMT -5
its actually not that 'easy' to max out a pick pocket. But I imagine it will happen. I can break people's game with a pick pocket 'before' he got amped now. Now? I dont even know. It's very scary.
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Deleted
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Post by Deleted on Jul 26, 2014 7:16:03 GMT -5
So have pickpockets ruined the game yet? Are all non worn items sitting in some jaxa pah warehouse? Or did people seriously overreact? I feel like people overreacted, but I did have someone pick my pocket with 0 RP. I got the equivalent of "someone steals from you " in an empty tavern. I was expecting it to happen more, but it didn't. Don't expect any more than that. I don't mean that as a slight towards the players of thieves -- literally, you cannot expect them to do more than that. Even if you got no roleplay whatsoever and didn't realize you had been stolen from until later on when you discover something's missing, the thief did enough. There's no burden on the thief's part to make you enjoy being stolen from. It's absolutely impossible to play a thief if theft has to be emoted and acted out beyond its coded commands. Anyone who has played a thief extensively can probably share stories of how giving the victim the benefit of the doubt resulted in their full description being passed around in the AIM circles or, worse yet, put up on the tavern board in a post titled "THIEF WANTED!!!1" or something. People are such enormous scumbags when it comes to allowing thieves to do their thing. You will have your sdesc contact-sniped, you will have players watch you for 100% of every encounter they ever have with you again for the rest of your PC's life, you will be dealt with as if you had murdered a hundred infants, and people will do any and every possible thing to ruin your character. I have played murderers whose victims roleplayed more reasonably. I have played rogue mages to whom people were less harsh. I have never in my life seen anything treated with so much OOC abuse and twinkery as the victims (potential or actual) of theft exact upon suspected thieves. I have seen players take it so far as to sit and check their logs to see which PCs they've walked past since logging in, rule out those whose guilds they already knew and thus couldn't be the thief, and arrive at the thief through method of deduction. They then proceeded to ruin that thief's life and essentially ended the PC. They had stolen a kank ticket. This is why thieves don't give anyone the benefit of the doubt.
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Post by jcarter on Jul 26, 2014 9:34:01 GMT -5
newb/greedy thieves will get dealt with by the pbase pretty fast, generally by pissing off the wrong people. In general, Militia and Templarate will usually work with a thief as long as the bribes are flowing and it's not getting too out of hand. If a thief steals too much, they're going to look like shit and make an example out of them. The only general exception to this will be twinky elves that just steal from the Gaj and have all their interaction in the 'Rinth.
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Post by lyse on Jul 26, 2014 12:58:50 GMT -5
I feel like people overreacted, but I did have someone pick my pocket with 0 RP. I got the equivalent of "someone steals from you " in an empty tavern. I was expecting it to happen more, but it didn't. Don't expect any more than that. I don't mean that as a slight towards the players of thieves -- literally, you cannot expect them to do more than that. Even if you got no roleplay whatsoever and didn't realize you had been stolen from until later on when you discover something's missing, the thief did enough. There's no burden on the thief's part to make you enjoy being stolen from. It's absolutely impossible to play a thief if theft has to be emoted and acted out beyond its coded commands. Anyone who has played a thief extensively can probably share stories of how giving the victim the benefit of the doubt resulted in their full description being passed around in the AIM circles or, worse yet, put up on the tavern board in a post titled "THIEF WANTED!!!1" or something. People are such enormous scumbags when it comes to allowing thieves to do their thing. You will have your sdesc contact-sniped, you will have players watch you for 100% of every encounter they ever have with you again for the rest of your PC's life, you will be dealt with as if you had murdered a hundred infants, and people will do any and every possible thing to ruin your character. I have played murderers whose victims roleplayed more reasonably. I have played rogue mages to whom people were less harsh. I have never in my life seen anything treated with so much OOC abuse and twinkery as the victims (potential or actual) of theft exact upon suspected thieves. I have seen players take it so far as to sit and check their logs to see which PCs they've walked past since logging in, rule out those whose guilds they already knew and thus couldn't be the thief, and arrive at the thief through method of deduction. They then proceeded to ruin that thief's life and essentially ended the PC. They had stolen a kank ticket. This is why thieves don't give anyone the benefit of the doubt. Eh, I really didn't mind getting stolen from and even saw who did it. And even saw them later, I'm one of those people that RP first though. But it was a little thing they stole and not that big a deal. im just saying I was expecting that to happen more, not that it was a bad thing.
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lurker
Clueless newb
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Post by lurker on Jul 29, 2014 21:32:47 GMT -5
That just sounds like a way to get around the code since you know the code doesn't allow for someone to peek within a bag within a bag nor steal from it either. Hey, they just made pickpockets more viable by adding this cool latch/unlatch ability!! Bah, I'll just double bag everything. That'll undo the usefulness of that piece of coding. Nothing stopping you from posting up near one of Allanak's gates and slipping spice into unsuspecting people's packs overnight, though. I used to do that with a burglar. Hide, then sneak to the gate, wait for someone I don't like to come in in the evening, and put a pinch in there inventory Stay hidden, and watch the hillarity. Also, as far as rp goes. Staff bitch if you don't do hemotes before thefts. Trust me. YOU might not see the rp, but about 6 out of10 times there is 'something' done, if only to stop the inevitable nyr mail of 'Hey you no emotes while hidden, and no ones can sees!'
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Post by latrineswimmer on Aug 4, 2014 21:13:44 GMT -5
Just wanted to say I really like this update. It is true some of the autistics who play the game will check logs etc, but I bet the slight majority aren't that retarded. I hope that this creates more thieves and non murder set-ups. Good job Arm staff.
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Deleted
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Post by Deleted on Apr 26, 2015 3:11:20 GMT -5
You should never rely on people being reasonable about theft. No player who has played serious pickpocket characters extensively could possibly agree that the burden is on the thief to provide good roleplay, so the thief should be considered free to use whatever means are available to protect themselves. I always did that back when I played and I was literally never troubled by staff for it across like four or five pickpocket PCs. I expect they're aware that the only way to pull off a thief role is to do what you have to do in order to protect yourself from the irrationally theft-phobic playerbase.
Since succesfully stealing something doesn't take you out of hiding, you should simply steal while hidden and never expose yourself to the risk of discovery (unless you fail the skill check, of course). You can try the picturesque "filch your wallet while I shake your hand at the bar" move, but you'll probably regret it. People will realize that you're a thief and watch you every time they meet you for the rest of your character's life. Once you know everything there is to know about the code, you can start doing shit like that if being known as a thief is something you're ready to accomodate in your roleplay. I've done that, too. It's just not worth it in the long run, though.
The safe job is to be hidden beforehand, sneak into the room, peek and steal what you want, and then sneak out again immediately. Don't spam peek, don't steal several times. Players who think this is cheating are players whose opinion is not worth caring about. Staff won't punish you for not emoting-- well, maybe Nyr will, but he'll find an excuse one way or another if it's your turn to be Nyr'd. If you get hassled by staff for the way you're playing a thief, it's probably because you're being a shithead and stealing twenty times a day or something, not because you didn't volunteer for a pointless disadvantage by trying to turn theft into an enjoyable experience for the victim.
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Post by sirra on Apr 26, 2015 11:48:44 GMT -5
I've seen people react worse to losing a mealy tuber from their inventory than if their own mother had been shot. It's some primordial, territorial trigger in the human psyche. Or maybe because we've dealt with theft IRL, and Armageddon is the place to get some kind've payback.
Even a murderer gets more respect in game.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Apr 26, 2015 11:59:45 GMT -5
IRL, when something is stolen from you like that, odds are in the millions to one that you'll ever see the person who lifted it from you again.
In Arm, odds are more one in four. Maybe 50/50, if you're actively seeking them out.
There's more ability for the victim to bring retribution (and much more) in game than IRL.
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Post by BitterFlashback on Apr 26, 2015 18:02:07 GMT -5
I've seen people react worse to losing a mealy tuber from their inventory than if their own mother had been shot. It's some primordial, territorial trigger in the human psyche. Or maybe because we've dealt with theft IRL, and Armageddon is the place to get some kind've payback. Even a murderer gets more respect in game. I believe a large part of it is a result of feeling victimized in a way there is no defense from. Holy crap is it fun to steal someone's mastercrafts or personally-made gear; their rage makes it all the sweeter.
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