Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 16:39:29 GMT -5
Nak doesn't have a PVP advantage, even with gickers, northern rangers and long lived assassin PCs far exceed the utility and lethality of their nakki counterparts. Go read any of the 'twink guides' that outline the best ways to get gains and note they all involve Tuluk. Also note that Tuluki PCs live longer on average.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 16:32:56 GMT -5
Can you clarify the super intelligence? Do you mean they made strategic decisions? Do you mean they used wordplay to kill Tuluki's?
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
LabMUD
Apr 17, 2015 16:30:21 GMT -5
Post by Jeshin on Apr 17, 2015 16:30:21 GMT -5
I believe Krelm was a builder but will not be staffing and that Wolfsong/Japheth will be the only staff for the initial launch. They intend to bring on other staff later down the line to teach them how to mantain and use the engine.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 16:28:53 GMT -5
To follow up with my log snippit. An HGs greatest strength is its strength (go figure) and its greatest weakness is its agility. There is a reason that HGs can solo bahamets and carru and tembo and beetles but have trouble with kryl and raptors and spiders. Because one set is a more agility based opponent. Now a full trained, fully branched up HG is still a terrible terrible force to be reckoned with but unless they got lucky on their agility roll an equally trained ranger/warrior will win in a toe to toe fight (assuming they have at least competitive stats)
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 16:24:14 GMT -5
Here is a snippit of Elrum vs Daub (half-giant)... the HG had just attacked Selene al'arabeti (or al'seik I forget) and Elrum interceded because they were hunting together. This is what happens when an HG faces off against a ranger with high offense/defense. It's worth noting Elrum only had Jman bludgeon at his highest point because his offense was to high to raise it, I also have brief combat on during this log...
TLDR - HGs ain't got shit on agility rangers & bolded combat
Stinging sand swirls around you. Scrub Plains [N, E, S, W] Rolling scrublands stretch out here, their hardpacked surface etched by the ravages of the sand-laden wind which blows constantly, combing the long plains grasses into tangled drifts of color. Sparse sands blow through the tall pech grass and the shorter tufts of gesra grass, whose pale lavender blades are scattered through the brown and green lattices created by the pech. Dispersed through the rolling waves of grasses are the narrow, rattling stalks of another plant, each stalk tipped with traces of white blossoms. Small softwood trees stand among the grasses, none more than a human's height, their branches covered with dull green leaves. To the east and south the scrubs give way to red sandy barrens. The scrubs continue beyond the horizon to the west and north. The short figure in a dusty layered black cloak with an agate clasp has arrived from the south, riding a long-mandibled iridescent beetle.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the north the plain of brown grasses and grey shrubs continue. [Far] [Near] A gargantuan lizard with glossy black scales stands here foraging for food. The curly, black-haired man is standing here. The colorfully inked half giant is reclining here, bleeding lightly. An inix is reclining here. - he is carrying the body of a vicious tembo.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the west the plain of brown grasses and grey shrubs continue. [Far] [Near]
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the east the brown grasses give way to a plain of sandy barrens. [Near]
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the south the brown grasses give way to a plain of sandy barrens. [Far] [Near]
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
Stinging sand swirls around you. Scrub Plains [N, E, S, W] Rolling scrublands stretch out here, their hardpacked surface etched by the ravages of the sand-laden wind which blows constantly, combing the long plains grasses into tangled drifts of color. Sparse sands blow through the tall pech grass and the shorter tufts of gesra grass, whose pale lavender blades are scattered through the brown and green lattices created by the pech. Dispersed through the rolling waves of grasses are the narrow, rattling stalks of another plant, each stalk tipped with traces of white blossoms. Small softwood trees stand among the grasses, none more than a human's height, their branches covered with dull green leaves. To the east the scrubs give way to a sandy barren. The scrubs stretch beyond eye sight to the north, west and south. A gargantuan lizard with glossy black scales stands here foraging for food. The curly, black-haired man is standing here. The colorfully inked half giant is reclining here, bleeding lightly. An inix is reclining here. - he is carrying the body of a vicious tembo. The short figure in a dusty layered black cloak with an agate clasp has arrived from the south, riding a long-mandibled iridescent beetle.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the north the plain of brown grasses and grey shrubs continue. [Far] [Near]
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the west the plain of brown grasses and grey shrubs continue. [Far] [Near]
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the east the brown grasses give way to a plain of sandy barrens. [Near]
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
To the south the plain of brown grasses and grey shrubs continue. [Far] [Near]
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
You look down at the curly, black-haired man. A tall man with wide shoulders is here. His large frame is almost like that of a half-giant in proportion, although obviously considerably smaller, with large bones and bulky muscles. His curly black hair is smoothly combed backward, and his eyes rest below a thick pair of dark eyebrows. Several prominent wrinkles can be seen around his cheeks and the corners of his mouth, curving naturally like that of a smile. Despite his large and muscular upper body, his legs are quite thin, with several sprawling tattoos covering his ankle and snaking toward his thighs. The curly, black-haired man is in excellent condition.
The curly, black-haired man is using: <neck> a blue and purple inked band <across back> a rough canvas backpack <on torso> a sleeveless cotton vest <on arms> a pair of leather arm bands <hands> a tattoo of a six-pronged star <as belt> a gurth-buckled belt <hung from belt> a spiky stone morning-star <hung from belt> a bone ken-tar knife <on legs> a pair of rough canvas pants <on feet> a pair of grey hide boots
He is carrying: nothing obvious
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
The curly, black-haired man looks up at you. The colorfully inked half giant rises from the ground, and clambers to his feet.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
You look up at the colorfully inked half giant. From his shaggy hair to his wide, flat feet, the visible flesh of this half giant is speckled with blotchy patches of multi-colored ink. Knotted, ropy hair hangs down over bright green eyes and partially obscures his lopsided ears, the left being bigger and floppier than the right. A broad nose and fat lipped mouth are flanked by deep dimples in his chubby cheeks. His chest and arms, though bulky, are not overly muscular and barely narrow through his waist. The disproportionately large hands at the ends of his arms can easily scratch his turned in knees while he stands straight. A faded, almost perfectly straight scar crosses his forehead, spanning both eyebrows. The colorfully inked half giant is in moderate condition.
The colorfully inked half giant is using: <on head> a stained white, tembo-skull helmet <on face> a pair of sunslits <around neck> a stained fanged, inix-shell gorget <about throat> a string of clay beads <across back> a stained large, leaf-patterned leather backpack <on torso> a bloodied chitinous breastplate <on left shoulder> a coil of fibrous rope <on arms> a set of tentacle-branded grey leather sleeves <around right wrist> a bloodied polished tortoiseshell bracer <around left wrist> a polished tortoiseshell bracer <both hands> a long, twin-bladed baobab axe <as belt> a leather pouched belt <hung from belt> an obsidian-headed polished-bone mace <hung from belt> a small bag <around body> a drab, weathered stormcloak <about waist> a tough, grey chitin codpiece <on legs> a pair of studded tembo-hide leggings
He is carrying: nothing obvious
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
The colorfully inked half giant attacks the short figure in a dusty layered black cloak with an agate clasp. The colorfully inked half giant chops the short figure in a dusty layered black cloak with an agate clasp's body, inflicting a grievous wound. The short figure in a dusty layered black cloak with an agate clasp reels from the blow.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
Glancing over, voice curious, the short figure in a dusty layered black cloak with an agate clasp asks you, in bendune: "Ti?"
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
You attack the colorfully inked half giant. The colorfully inked half giant parries your attack.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
The short figure in a dusty layered black cloak with an agate clasp attempts to flee. The colorfully inked half giant seizes the opening and attacks . The colorfully inked half giant chops the short figure in a dusty layered black cloak with an agate clasp's body, doing horrendous damage. The short figure in a dusty layered black cloak with an agate clasp reels from the blow. A long-mandibled iridescent beetle runs south, carrying the short figure in a dusty layered black cloak with an agate clasp on its back.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
You viciously bludgeon the colorfully inked half giant on his waist.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
You bludgeon the colorfully inked half giant's leg.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
You notice the curly, black-haired man trying to slip into the shadows. You wound the colorfully inked half giant on his body with your bludgeon.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
You wound the colorfully inked half giant on his arm with your bludgeon.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
You viciously bludgeon the colorfully inked half giant on his body. The colorfully inked half giant reels from the blow.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
You wound the colorfully inked half giant on his body with your bludgeon.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
The colorfully inked half giant attempts to flee. You seize the opening and attack . You viciously bludgeon the colorfully inked half giant on his body. The colorfully inked half giant's eyes roll back in his head. A bloodied long, twin-bladed baobab axe clatters to the ground as the colorfully inked half giant releases it. The colorfully inked half giant crumples to the ground.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: fighting: the colorfully inked half giant
You do unspeakable damage to the colorfully inked half giant's head with your bludgeon.
Scrub Plains [N, E, S, W] Rolling scrublands stretch out here, their hardpacked surface etched by the ravages of the sand-laden wind which blows constantly, combing the long plains grasses into tangled drifts of color. Sparse sands blow through the tall pech grass and the shorter tufts of gesra grass, whose pale lavender blades are scattered through the brown and green lattices created by the pech. Dispersed through the rolling waves of grasses are the narrow, rattling stalks of another plant, each stalk tipped with traces of white blossoms. Small softwood trees stand among the grasses, none more than a human's height, their branches covered with dull green leaves. To the east the scrubs give way to a sandy barren. The scrubs stretch beyond eye sight to the north, west and south. The body of the colorfully inked half giant lies crumpled on the dusty ground. A bloodied long, twin-bladed axe made from baobab wood lies here. A gargantuan lizard with glossy black scales stands here foraging for food. The curly, black-haired man is standing here. An inix is reclining here. - he is carrying the body of a vicious tembo.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: high sun Position: riding: a long-mandibled iridescent beetle
The mighty sun begins to crawl across the western sky. The pale face of the white moon, Lirathu, rises over the agafari trees.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
They aren't here.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
You hear a woman's voice shout from the south in bendune: "What thi fuck?!" What?
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
You begin speaking sirihish.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
You ask the curly, black-haired man, in sirihish: "You want to try your luck too?"
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
To the south the plain of brown grasses and grey shrubs continue. [Far] [Near] A long-mandibled iridescent beetle stands here, carrying the short figure in a dusty layered black cloak with an agate clasp on its back.
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
The curly, black-haired man says, in northern-accented sirihish: "Eh. No..."
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
The curly, black-haired man says, in northern-accented sirihish: "I don't know why he did that..."
Health: 108/108 Stamina: 71/120 Stun: 96/96 Weight: easily manageable Time: early afternoon Position: riding: a long-mandibled iridescent beetle
Simply, you say to the curly, black-haired man, in sirihish: "Yeah his mistake."
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 13:28:43 GMT -5
As an aside whomever played Lia Lea... Little Shik the tiny midnight haired Tuluki chica who used to pal around with Youko. If you read the boards, you were always interesting to RP with.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 10:00:23 GMT -5
According to private circle docs, this is the situation, also I last played a bard 2 years ago so grain of salt people...
If you are a Tuluki performer that does so in public places then you have one of three options... Option 1: Audition to join the Circle. Why? Because the Circle jealously controls its influence on the population via entertainment arts. Think of them as the propaganda gestapo that have a love/hate relationship with the Faithful because part of their passion is artistic expression and part of their purpose is making people think/feel what the faithful want. Option 2: You pay a tithe for the right to perform unassociated with the Circle. This normally equates to anywhere between 10-50% of what you make off performances or about 500sid if you perform in a big spot like the Sanctuary or what have you. This is evident by the performers in the Sanctuary stage area, only one of them is a Circle bard, the others pay a tithe to the circle for the right to perform publically without being associated. It's all about the money baby. Option 3: Ignore the Circle. This will lead to an NPC likely taking interest in you and if there are strong bard players around likely one of the bardic PCs will be given a directive to bring you into the fold. An example of this was when Kurac had that one aide PC who did a troupe performance in the Tooth. Because they used the word troupe, made it a big public performance, and all that shit. The Circle basically told Kurac that they had to cough up a fee or there'd be problems. To wit they tapped Elrum "banished" Irofel to go speak with Hurlen-da about it. Essentially told him to go extort money from Kurac in Luirs. You can ignore them though, for the most part Circle PCs aren't willing to follow the staff logic to suicide just to enforce a nobody getting pressured.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 8:00:33 GMT -5
I will agree that players should be -aware- of PC game balance. I would like to think a lot of experienced players are too... For example if everyone is Kurac and your only serious opposition is staff based plots/events than I think overtime (and characters dying) people would transition into a rival of Kurac if not an entire other part of the game altogether. I believe more experienced players do this not for the sake of the game but because they see story potential in being the first to do so.
EDIT - Don't forget the benefit of being in a smaller player populated sphere is that you are a bigger fish in a smaller pond which is something that can be enjoyable because your own mark/preferences/style will influence that areas story/roleplay more.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 7:42:30 GMT -5
You know in a book when the story focuses on something? Lets use something easy like POV books where it's told through multiple characters like Lord of the Ring, Black Prism, Republic of Thieves, Wheel of Time, and so on. In those books, that writing style, it transitions to what is going on that is relevant that's the benefit of POV when one character is on a boat doing nothing the other is doing something relevant to the story.
MUDs are like POV books. Just because one area, clan, group is getting the primary storytelling right now doesn't mean it's a bad thing. It just means we're exploring their story right now. As long as the staff doesn't forget about other clans and as long as players are able to do stuff in other clans they will eventually transition over when the story has been explored for them.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 0:17:56 GMT -5
Does that mean with RR on here that you will be officially outing yourself?
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 17, 2015 0:02:31 GMT -5
Some of you may be surprised that I played primarily in Tuluk. I had 1 serious southern character but otherwise all Tuluki's and tribals in Luirs (1 al'seik). During my tenure Raleris and Dragean were the nobility of Tuluk. Really they were the only two and while I have made previous statements about how Tuluk may have been better off without as entrenched a power duo as the two of them, I want to also say that both of them did a lot for at least creating some kind of conflict in Tuluk. If you were anybody you could always count on one of them bending your ear about the shortcomings or gossipy rumor stuff about the other.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 16, 2015 18:54:50 GMT -5
I think he/she is saying that a larger # of players in a concentrated area will be harder for the staff to ignore as a source of influence onto plots. Because if 10 people try and replace the curtain in a rinthi bar instead of 2, then it's harder to justify not doing that on the staff side?
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 16, 2015 8:52:24 GMT -5
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 16, 2015 8:51:15 GMT -5
The citation of the black robes being removed is directly related to quotes from Talia and Nyr discussing "flattening" the power structure to allow for greater player relevance when it comes to sponsored roles. It stands to reason that with 2 black robes dying (by all appearances) would lead towards the black robes being removed as a game element in order to begin this flattening.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 16, 2015 8:31:10 GMT -5
At the risk of sounding like a staff fan boi... Armageddon is easy mode for creating an engaging experience. It has player emotional investment, it has a rich history of player actions that can be referenced (because it isn't currently) which will give everyone the warm and fuzzies, it has -a lot- of latent conflict that hasn't been tapped in a long time. It doesn't take the staff publically acknowledging their shortcomings (though this would be good for relations with players) all it takes is them making a good decision. Then making another good decision. I could probably, off the top of my head, jot down 5 plots that the majority of you would enjoy even if they were totally railroaded. Just like I bet the majority of you would say you had a good time at the rebooted Star Trek movie when it came out even though it wasn't old Star Trek TLDR - Armageddon is just waiting for the staff to start trying again, in the right way. EDIT - Lets not forget that SOI (original 1.0 and 2.0 versions) had a much higher playerbase than Armageddon did in its height of popularity and that was operating on a railroad timeline from the Tolkien books. Railroads can be done well.
|
|