Jeshin
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Post by Jeshin on Jun 27, 2019 18:01:11 GMT -5
Armageddon drove off all the quality players and is left with die-hard and people more interested in the game aspect than the roleplay aspect! That would be my gut defense. Also, I don't get the Jan reference please explain.
All of that aside we agree multiplaying isn't something people should do on Armageddon. You think ever because immature playerbase. I think because it's against the staff rules and whether or not alting is allowed is a rule staff should be able to decide versus people talk outside your game you can't police that it's insanity.
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Jeshin
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Post by Jeshin on Jun 27, 2019 16:58:39 GMT -5
And those specific people who cheese should be punished. The act of sharing IC events OOCly isn't inherently bad, it's just people discussing something they do. Spoiling Endgame is bad and people should feel bad, but you still discuss Endgame. As for the other two topics they were part of the staff policy of do not discuss XYZ. They are the YZ part. They are fine to discuss (presumably) so IC events should be too.
Belated EDIT - Which doesn't mean I support multiplaying. Just that the basis multiplaying is bad because the playerbase is immature is wrong imo. It has nothing to do with the playerbase and everything to do with the fact the staff have single character as a requirement. Plenty of RP games (more MUSHes or hybrids) have alt policies that are very effective.
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Jeshin
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Post by Jeshin on Jun 27, 2019 15:35:27 GMT -5
I don't really think the Armageddon (or RPI if you want) policy of: Do not discuss IC ever, do not associate your OOC identity to your IC character ever, Do not share 'secrets' ever... is feasible. We are humans, we enjoy something, we talk about it. Even with a policy of do not spread IC via OOC channels really boils down to do not get CAUGHT spreading IC through OOC channels. If someone is playing and they tell me something and I tell it to someone else, then as long as no one acts on that OOC knowledge is an inappropriate way there is no reason to oppose it spreading. Part of the reason this forum even exists is the playerbase resisting arbitrary rules about what can be discussed and what can't be. This included knowledge of mechanics, IC knowledge of exploration spots, and historical knowledge of IC events.
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Jeshin
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Post by Jeshin on Jun 27, 2019 14:26:51 GMT -5
I posted that ^ for some reason my Jeshin login is linked to Joe! and my rando login is linked to Jeshin. Must be a fluke from when I posted anonymously WAAAAAAAAAAAAAAAAY back when.
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Jeshin
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Post by Jeshin on Mar 11, 2019 9:46:05 GMT -5
Tuluk closed removing the IC justification for Tom from Myspace
Staff rejiggered all the spell lists remove the ability of Sherlock Holmes
You're describing a good thing with press gang man
Plot ninja there are no plots and if someone believes there are bless their summer child optimism.
Realistically though you might be seeing less 'bad play' because player numbers are down and the bulk of the remainder are more experienced players who don't make the newbie mistakes that you are describing here or if they do it may be in pursuit of a concept of RP.
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Jeshin
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Post by Jeshin on Feb 21, 2019 20:14:56 GMT -5
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Jeshin
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Post by Jeshin on Feb 21, 2019 14:36:25 GMT -5
As per usual the majority of complaints tend to be delayed until the player has fully quit the game or believes they can share it without being identified via the anecdote.
But is Qwerty's continued damage control here while being a part of staff a valid of complaint? Y/N
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Jeshin
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Post by Jeshin on Feb 21, 2019 10:45:12 GMT -5
Nessalin and Adhira left the game?
It's been my impression that staff has never really taken responsibility officially for past issues they just have someone like Qwerty or Nergal admit to something on a 3rd party forum
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Jeshin
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Post by Jeshin on Feb 21, 2019 9:46:56 GMT -5
The correct staff response should be
A) We have new owners/head staff who will address abuses. B) Yes those things happened and we acknowledge they happened, but we are now on an up trend and reviewing player complaints closely C) We cannot do anything about negative opinions based on past mistakes. All we can do is try and prevent that from occuring and create a new normal which new players will use as the basis for their opinions. Players who are lost to us are lost FOREVAH. D) Possibly like a starbucks gift card you know if someone is loaded on staff, that'd be nice.
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Jeshin
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Post by Jeshin on Feb 20, 2019 17:32:40 GMT -5
Qwerty are you implying that Nyr was the young up and comer and you were the oldschool staffer there long before him? That would pretty drastically narrow down who you are.
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Jeshin
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Post by Jeshin on Feb 19, 2019 19:46:06 GMT -5
The negative experience of former players Otherwise known as critical review! But no I get what you're saying. You want to know how to play the game, while looking for it you're getting some 50-100 (or however many people use this thing) review of the game with an unhappy bias.
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Jeshin
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Post by Jeshin on Feb 19, 2019 18:59:17 GMT -5
That implies that the reason for ragequitting and bittervet was illegitimate.
Games have a lifespan before the shit builds up. I explained this to a few people but basically...
You can play Armageddon for about a year to a year and a half before the bullshit piles up and the games issues get to you. Shorter if you have direct negative staff interactions.
You can play Haven RPG for about 8 months.
Arx about 1.5 - 2 years.
SOI forever (if you don't mind being alone).
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Jeshin
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Post by Jeshin on Feb 19, 2019 17:12:00 GMT -5
Inconsistent rez policy has been discussed and lambasted on this forum already. Consistency or bust.
EDIT - Especially because being present doesn't matter on a text-based game where you can see the runlog with timestamps if you want.
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Jeshin
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Post by Jeshin on Feb 19, 2019 15:55:23 GMT -5
PS - Admitting staff accidentally killed people due to incompetence and then didn't provided rezzes even when players put in requests for rezzes because of irregularities is not better than this staffer went out to axe someone. Covering up mistakes and punishing players despite knowing it was unintentional or an error is actually worse.
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Jeshin
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Posts: 1,481
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Post by Jeshin on Feb 19, 2019 10:43:26 GMT -5
My last serious Armageddon character Elrum 'banished' Irofel had more animations than my others. I was probably near 20+. The fact 'banished' is his middle name might clue you into the longterm trend of those animations. I think staff animations are like smoking. Everyone knows it's bad for you, but it can be enjoyable, and sometimes you really really want one. The high is good, but hard to keep longterm. Also like smoking it is a foregone conclusion that no one talks about that staff animations are linked to staff abuses. In that inarticulate, shrug/meh/gut feeling. Why? Because unethical and questionable staff mean you expect unethical and questionable animations and some claim of bureaucracy behind the scenes preventing that is pretty laughable. Was there some kind of weekly runlog check for animation commands? Did you have to submit TPS reports? Is that system why we have 10+ staff and like no significant amount of game plot over the years?
It's okay though just like Lucky Strikes from Mad Men, this new generation of staff is 'Toasted' and they're okay.
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