Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 13, 2016 23:42:42 GMT -5
You're right bitter, but I am far from one to tell ghost what to do... That fucker is really good at stabbing people and mostly doing a good job at eliminating his enemies. Have I told you how nice you look today ghost?
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Post by BitterFlashback on Feb 13, 2016 23:48:28 GMT -5
We had a thread dedicated to my force-storage, but everyone told me I deserved it. We need to make force storage great again. We'll build a thread and make contrarians pay for it.
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qqort
staff puppet account
Posts: 4
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Post by qqort on Mar 7, 2016 1:40:23 GMT -5
Mainly the issue is that you CAN'T get anywhere in any kind of timely manner without heavy codeplay. Yeah. I've earnestly tried to give Arm a legit shot so many times, but really... When my character concept is that of a mugger, I wanna get out there and mug something. Out of the gate it's the standard, for lack of a better word, diku and diku-like thing where a chicken with no wings and leprosy makes me look like Yamcha to their Goku, and any humanoid will slice you in half before you can even land a hit. Then advancement is so slow that you might as well give up because by the time you're strong enough to mug anything, it's either taken so long or you've twinked hard enough that your original character concept is but a distant fever dream. I like the concept of Arm and I love the stories that people come out with after the fact, but I never had the patience to play a game that has a grind worse than Ragnarok Online but you're simultaneously not supposed to grind because then you're the cancer that's killing Arm RP - so the expectation that lies therein is that you're supposed to be codedly weak yet loudly posturing as if you aren't, but if that's the case, why have code to begin with? At least Ragnarok Online has cute hats. e: god this is worded horribly. Fixed some of the more egregious shit for clarity.
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