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Post by sirra on May 6, 2015 2:43:27 GMT -5
Let's be real here. Between mages, pretty much regardless of element, it's just who gets the first spell off. Well. If you want to break it down that far, it's basically who gets the first command off in any pvp. Especially the first peraine or heramide arrow, dagger or what have you. But also the first successful charge, bash or disarm. Break it down still further, and generally whoever is the one looking for you, is the one that's going to win - most of the time. The only way to achieve any real longevity, is how much you get out of your defensive skills and spells - whether it's energy shield, stoneskin, burrow or even flee and hide - to survive that alpha strike when it comes, to give you a chance to escape and regroup. That's why half-giant warriors are what they are. Their HP and stun is such that they can be caught with a massive hit, and still have time to bug out. I've taken saps and horrendous two-handed mauls to the head on a half-giant, and still had stun left to run away. It's undeniably the case that some race/class combinations weather that inevitable alpha strike better than others...since we all get caught eventually. But player skill, awareness and typing speed for that matter, can have a significant impact too.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on May 6, 2015 3:21:08 GMT -5
Break it down still further, and generally whoever is the one looking for you, is the one that's going to win - most of the time. Thats what it boils down to. Thats why ranger/tailor who lives out of redstorm = best PKer. WHy? Because he can just pay shit loads of obsidian to PK people.
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Post by Procrastination on May 6, 2015 4:43:22 GMT -5
Now that salting has taken a tank, sid is much more valuable. I'd kill people a lot sooner for coin now. And in my experience, for the longest lived players they've all had 120+ HP or been a merchant who never risks conflict. I'm not saying there are some weaker than that, that are long lived. I'm just saying that all the big names are without a doubt in that area. Reason for that being when shit goes really fubar, that extra ten HP is often what is the deciding factor between life or death. Strength is the best stat, without a doubt for combat potential. But if you can get Excp End and VG str, I'd take that over EG Str VG End. I've seen most of the really long lived (currently) in game characters take some hits that have (multiple times) killed my PCs. Defense is definitely important as well.
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Deleted
Deleted Member
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Post by Deleted on May 6, 2015 6:50:15 GMT -5
What happened to salting?
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Post by gloryhound on May 6, 2015 7:30:24 GMT -5
Possibly grebbing in general has taken a tank. It might even be a money-losing proposition for anyone without free water now.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 6, 2015 7:47:09 GMT -5
How long ago did that happen?
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Post by fatfinger on May 6, 2015 13:07:58 GMT -5
Month or two, from what I understand it isn't so much that grebbing isn't worth as much, but that a finer grain of control was placed on grebbing locations. Only some places in the salt flats will yield purplish salt for example. And if you go salting up north, it's just a long ride back to Nak.
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Post by sirra on May 6, 2015 14:58:13 GMT -5
Nothing beats spice sifting. Some of my most laid back characters have been sifting on the edge of the sea, high as a motherfucker. Second to that, would be glass mining.
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Post by fatfinger on May 6, 2015 15:00:06 GMT -5
Someone should make a mini-guide on spice shifting, so people can get started, like good locations to get a sifter and some of the better places to go sifting.
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Post by sirra on May 6, 2015 15:46:57 GMT -5
Someone should make a mini-guide on spice shifting, so people can get started, like good locations to get a sifter and some of the better places to go sifting. GDB Answer: Find out IC! Be the change! Shadowboard Answer: How to Spice 1) Go to Red Storm 2) Go to the Red Storm Market 3) Go to the tent next to the tailor tent. Then go east inside the tent to the elf merchant. 4) Buy a spice sifter for like 48 sids. 5) Go back out to Fury Road 6) Go south out the gates, and keep going 1-2 rooms to the docks 7) Go east or west to the Sea's Edge 8) 'Forage spice' until the room echoes that you have found some 9) 'Hold sifter' with both hands, and spam 'use sifter' until it says the spill of spicey silt sand has been blown away. 10) 'Remove sifter' and then 'count grain sifter' to see how many are in there. You need 50. 11) IF grains of spice = 50 THEN GOTO 15 12) Continue doing this until you're low on stamina. Then retreat inside the town to rest. Find somewhere indoors. Don't rest on the docks, the weather is crazy bad out there. 13) Rest up stamina. 14) GOTO 6 15) Once you have 50 grains of spice in your spice sifter, go to the mul just outside the kuraci tent (south of where you got the spice sifter in the Red Storm market) and 'offer sifter'. He'll give you 100 sids, +2 sids for every gain of sand over 50. EDIT: I guess if anyone besides fatfinger gives a shit about spice sifting, this should be split off.
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Post by fatfinger on May 6, 2015 16:15:31 GMT -5
I imagine I would have never bothered to figure that out on my own, good to know, but should probably be split off like you said.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 6, 2015 16:33:32 GMT -5
Can the shifter only hold a certain amount of spice? Or can I spend several days just sifting spice and then turn in like 500 grains?
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Post by mekillot on May 6, 2015 16:39:38 GMT -5
The sifters have a weight limit, like all containers. Spice has like a .01 weight though so you can fit hundreds of grains in the regular sifter.
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dcdc
Shartist
Posts: 539
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Post by dcdc on May 6, 2015 18:35:45 GMT -5
Spice sifters = Dujat food
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on May 7, 2015 2:32:24 GMT -5
You can forage the silt spice pockets on the dock itself if you want to avoid getting the nasty beasties up on you. You'll have more players seeing you however.
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