Let's be real here. Between mages, pretty much regardless of element, it's just who gets the first spell off.
Well. If you want to break it down that far, it's basically who gets the first command off in any pvp. Especially the first peraine or heramide arrow, dagger or what have you. But also the first successful charge, bash or disarm.
Break it down still further, and generally whoever is the one looking for you, is the one that's going to win - most of the time.
The only way to achieve any real longevity, is how much you get out of your defensive skills and spells - whether it's energy shield, stoneskin, burrow or even flee and hide - to survive that alpha strike when it comes, to give you a chance to escape and regroup.
That's why half-giant warriors are what they are. Their HP and stun is such that they can be caught with a massive hit, and still have time to bug out. I've taken saps and horrendous two-handed mauls to the head on a half-giant, and still had stun left to run away.
It's undeniably the case that some race/class combinations weather that inevitable alpha strike better than others...since we all get caught eventually. But player skill, awareness and typing speed for that matter, can have a significant impact too.
Post by Procrastination on May 6, 2015 4:43:22 GMT -5
Now that salting has taken a tank, sid is much more valuable. I'd kill people a lot sooner for coin now. And in my experience, for the longest lived players they've all had 120+ HP or been a merchant who never risks conflict. I'm not saying there are some weaker than that, that are long lived. I'm just saying that all the big names are without a doubt in that area. Reason for that being when shit goes really fubar, that extra ten HP is often what is the deciding factor between life or death. Strength is the best stat, without a doubt for combat potential. But if you can get Excp End and VG str, I'd take that over EG Str VG End. I've seen most of the really long lived (currently) in game characters take some hits that have (multiple times) killed my PCs. Defense is definitely important as well.
"Have no fear of perfection - you'll never reach it."
"Screw normal. You know why? 'Cause if you're normal, the crowd will accept you. But if you're deranged, the crowd will make you their leader."
Month or two, from what I understand it isn't so much that grebbing isn't worth as much, but that a finer grain of control was placed on grebbing locations. Only some places in the salt flats will yield purplish salt for example. And if you go salting up north, it's just a long ride back to Nak.
"I now have federal funding, look out, fuckers!" -grumble
Someone should make a mini-guide on spice shifting, so people can get started, like good locations to get a sifter and some of the better places to go sifting.
GDB Answer: Find out IC! Be the change!
How to Spice
1) Go to Red Storm 2) Go to the Red Storm Market 3) Go to the tent next to the tailor tent. Then go east inside the tent to the elf merchant. 4) Buy a spice sifter for like 48 sids. 5) Go back out to Fury Road 6) Go south out the gates, and keep going 1-2 rooms to the docks 7) Go east or west to the Sea's Edge 8) 'Forage spice' until the room echoes that you have found some 9) 'Hold sifter' with both hands, and spam 'use sifter' until it says the spill of spicey silt sand has been blown away. 10) 'Remove sifter' and then 'count grain sifter' to see how many are in there. You need 50. 11) IF grains of spice = 50 THEN GOTO 15 12) Continue doing this until you're low on stamina. Then retreat inside the town to rest. Find somewhere indoors. Don't rest on the docks, the weather is crazy bad out there. 13) Rest up stamina. 14) GOTO 6 15) Once you have 50 grains of spice in your spice sifter, go to the mul just outside the kuraci tent (south of where you got the spice sifter in the Red Storm market) and 'offer sifter'. He'll give you 100 sids, +2 sids for every gain of sand over 50.
EDIT: I guess if anyone besides fatfinger gives a shit about spice sifting, this should be split off.
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5
dotto: is this game still even operating
Jun 6, 2020 10:25:56 GMT -5
Lizzie: i didnt know about apocalypse till today, and im probably not going to ever give it a shot after seeing the last few posts in that thread
Jun 8, 2020 3:04:14 GMT -5