Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Feb 13, 2016 3:28:26 GMT -5
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Feb 20, 2016 22:12:31 GMT -5
Hey, Player PunishmentI outline very briefly the different category of punishment and some pros and cons behind each of them. TLDR - I believe in non-permanent punishments and avoid using character based punishments. I think it promotes the best chance of converting problem players into productive players and dodges the issue that they're going to circumvent your bans anyway. FutureMUD Update #1FutureMUD Update #2Did you guys know Japheth is still plugging away on his project? Here is him discussing some of the updates he's put into combat since his last time posting publicly. Incentivized RoleplayShort thread on encouraging roleplay, different methods, and why it matters. We had a brief discussion over here about it since I was curious about the Armageddon perspective because out of all games I have played it does the least to objectively reward players for roleplaying. You can find the Shadow Board discussion right here
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Feb 22, 2016 21:25:25 GMT -5
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Feb 29, 2016 4:21:39 GMT -5
Promote Your Game www.optionalrealities.com/promote-your-game/
With the new project "AthasMUD" and any project in general. Promote your game when you're about to release or when you've already released and are running an active community. Players do not remain players forever and even those that played Armageddon or Shadows of Isildur or Harshlands for a decade or more will eventually leave your game for real life commitments or a new experience. We all need to bring new players into the genre if we have to have players at all in the future.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 7, 2017 23:42:03 GMT -5
optionalrealities.com/Hey, So Optional Realities 3.0 has been launched. It's simple. It's back to basics. It's a community resource available to anyone interested. There will be monthly paid contests, there will be weekly articles, and Giller is currently working on updating the visual look as well. If you check it out, thank you. If you post, thank you even more. If you post a lot, I guess we can discuss the sexual favours I owe you. [NOTE: All previous links will not work as they go to 1.0 and the lost database]
|
|
|
Post by BitterFlashback on Apr 10, 2017 14:13:39 GMT -5
Bout time!
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 16, 2017 22:45:42 GMT -5
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Apr 23, 2017 22:49:31 GMT -5
This article gives some context to game economies not only for MUDs but other genres. It explains the different challenges and provides two suggested methods of handling economies in your own games. The Article
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on Apr 26, 2017 12:57:16 GMT -5
From some loves?! Awesome!
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on May 7, 2017 22:20:59 GMT -5
|
|
|
Post by dumbplayer on Aug 24, 2020 11:13:42 GMT -5
Remember this joke?
|
|
|
Post by dumbplayer on Aug 24, 2020 11:13:57 GMT -5
L O L
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Aug 24, 2020 11:38:18 GMT -5
My bank account does, ba-zing! EDIT - So does my sig
|
|
|
Post by dumbplayer on Aug 24, 2020 11:42:25 GMT -5
Next time use a kickstarter and just never deliver.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Aug 24, 2020 11:43:01 GMT -5
Hey, Several people have suggested this and it is something that we've already considered, but... There are two primary methods of crowdfunding that have a high rate of success. There is the kickstarter "venture capital" method of funding where you come with a product/pitch and ask for a % of your total required budget in exchange for rewards. Then you have the patreon "subscription" method of funding where you are likely a content producer and you get a range of funding per 'customer' for your continued work which is often provided free of charge to the general public. The issue here is that Project Redshift requires somewhat significant funding if I want the original devteam onboard. Lets ballpark it at 1500/month to develop the game. That is non-full time development. If I wanted my devteam on full time development I would need somewhere in the ballpark of 5500/month to help offset expenses for developing the game. So with those numbers in mind lets look at the 2 common funding options. Project Redshift is free to play on release and there is very little monthly content we can release while in development unless we open in an alpha state and progress from there, but that would be kind of bad for the health of the game and roleplaying etc etc. Throw in that text-based gaming is currently niche and needs to break back into the mainstream gamer conscience again... It's unlikely we would get the 18,000 to 66,000 required to finish the game in a kickstarter campaign. How about patreon? Well OR had 200 members (220) at peak. Assuming all account were individual people and all of them were interested in Project Redshift being a reality sooner rather than later. Yeah I'm claiming development will likely resume in March, I'm pretty focused on it being a reality but... FutureMUD so I'll do my best. I promise not to get Hex pregnant >_>? Anyway 200 people at an average of 10 usd per person is 2000/month which is more than enough for the non-fulltime development of the game. Great. Non-fulltime development is estimated to take 9 months (possibly 13) so those people will spend 120 dollars for the game to be finished. In the meantime the rewards we could offer would be minimal because Project Redshift will never be pay to win or pay to play. TLDR - Crowdfunding while flattering that you'd be willing to do it is more likely to relegate Project Redshift into a completely defunct state in terms of public image than do anything else. Nothing hurts a project/ventures image more than failed funding campaigns, especially public ones. Gotta read the thread.
|
|