Okay so one of those is older, but there is some content. I have some more planned for tomorrow, but I won't flood these boards with them until next Friday. Big thank you to anyone taking time to check out the new (less impressive) site.
I outline very briefly the different category of punishment and some pros and cons behind each of them. TLDR - I believe in non-permanent punishments and avoid using character based punishments. I think it promotes the best chance of converting problem players into productive players and dodges the issue that they're going to circumvent your bans anyway.
Short thread on encouraging roleplay, different methods, and why it matters. We had a brief discussion over here about it since I was curious about the Armageddon perspective because out of all games I have played it does the least to objectively reward players for roleplaying. You can find the Shadow Board discussion right here
With the new project "AthasMUD" and any project in general. Promote your game when you're about to release or when you've already released and are running an active community. Players do not remain players forever and even those that played Armageddon or Shadows of Isildur or Harshlands for a decade or more will eventually leave your game for real life commitments or a new experience. We all need to bring new players into the genre if we have to have players at all in the future.
So Optional Realities 3.0 has been launched. It's simple. It's back to basics. It's a community resource available to anyone interested. There will be monthly paid contests, there will be weekly articles, and Giller is currently working on updating the visual look as well. If you check it out, thank you. If you post, thank you even more. If you post a lot, I guess we can discuss the sexual favours I owe you.
[NOTE: All previous links will not work as they go to 1.0 and the lost database]
What I'm arguing is that there's not any valid reason to suddenly be worried that every single person in game is going to be killing you with a rageboner made of magick. People had perfectly good rageboners without magick
Several people have suggested this and it is something that we've already considered, but...
There are two primary methods of crowdfunding that have a high rate of success. There is the kickstarter "venture capital" method of funding where you come with a product/pitch and ask for a % of your total required budget in exchange for rewards. Then you have the patreon "subscription" method of funding where you are likely a content producer and you get a range of funding per 'customer' for your continued work which is often provided free of charge to the general public.
The issue here is that Project Redshift requires somewhat significant funding if I want the original devteam onboard. Lets ballpark it at 1500/month to develop the game. That is non-full time development. If I wanted my devteam on full time development I would need somewhere in the ballpark of 5500/month to help offset expenses for developing the game. So with those numbers in mind lets look at the 2 common funding options. Project Redshift is free to play on release and there is very little monthly content we can release while in development unless we open in an alpha state and progress from there, but that would be kind of bad for the health of the game and roleplaying etc etc. Throw in that text-based gaming is currently niche and needs to break back into the mainstream gamer conscience again... It's unlikely we would get the 18,000 to 66,000 required to finish the game in a kickstarter campaign.
How about patreon? Well OR had 200 members (220) at peak. Assuming all account were individual people and all of them were interested in Project Redshift being a reality sooner rather than later. Yeah I'm claiming development will likely resume in March, I'm pretty focused on it being a reality but... FutureMUD so I'll do my best. I promise not to get Hex pregnant >_>? Anyway 200 people at an average of 10 usd per person is 2000/month which is more than enough for the non-fulltime development of the game. Great. Non-fulltime development is estimated to take 9 months (possibly 13) so those people will spend 120 dollars for the game to be finished. In the meantime the rewards we could offer would be minimal because Project Redshift will never be pay to win or pay to play.
TLDR - Crowdfunding while flattering that you'd be willing to do it is more likely to relegate Project Redshift into a completely defunct state in terms of public image than do anything else. Nothing hurts a project/ventures image more than failed funding campaigns, especially public ones.
grumble: Triste is not a leftist. Triste is a right wing nutjob just like you.
Dec 14, 2020 9:48:05 GMT -5
grumble: Triste just happens to be trans. Imagine the irony.
Dec 14, 2020 9:48:45 GMT -5
grumble: But myself, I don't take issue with there being slaves in the game, references to slaves, or that certain races are preferred as slaves in the game. Look at the Sun Runners, it's considered an honor to be one of their slaves.
Dec 14, 2020 9:50:37 GMT -5
grumble: It's all part of the history of the game. Armageddon should come with a trigger warning, if it doesn't already.
Dec 14, 2020 9:51:09 GMT -5
grumble: Necker, however much I miss saying "Sup my necker?", was a bit much. I can do without it because I see the reason why it's a bad idea. I'm not sure too many were offended but one is enough.
Dec 14, 2020 9:53:34 GMT -5
someguy: Was thinking to come back and play as an elf since I won arm as a d elf and later as a c elf... then realized I'd have to revamp my vocabulary now...
Dec 18, 2020 14:55:09 GMT -5
jkarr: lol yeah some idiots zoomed in to take offense on behalf of black players who didnt two shits about an ig word that some white ppl decided to treat as an ooc slur fail to split ic from ooc and then have staff cave in to their crying by litrally banning it
Dec 18, 2020 17:27:35 GMT -5