Okay so one of those is older, but there is some content. I have some more planned for tomorrow, but I won't flood these boards with them until next Friday. Big thank you to anyone taking time to check out the new (less impressive) site.
I outline very briefly the different category of punishment and some pros and cons behind each of them. TLDR - I believe in non-permanent punishments and avoid using character based punishments. I think it promotes the best chance of converting problem players into productive players and dodges the issue that they're going to circumvent your bans anyway.
Short thread on encouraging roleplay, different methods, and why it matters. We had a brief discussion over here about it since I was curious about the Armageddon perspective because out of all games I have played it does the least to objectively reward players for roleplaying. You can find the Shadow Board discussion right here
With the new project "AthasMUD" and any project in general. Promote your game when you're about to release or when you've already released and are running an active community. Players do not remain players forever and even those that played Armageddon or Shadows of Isildur or Harshlands for a decade or more will eventually leave your game for real life commitments or a new experience. We all need to bring new players into the genre if we have to have players at all in the future.
So Optional Realities 3.0 has been launched. It's simple. It's back to basics. It's a community resource available to anyone interested. There will be monthly paid contests, there will be weekly articles, and Giller is currently working on updating the visual look as well. If you check it out, thank you. If you post, thank you even more. If you post a lot, I guess we can discuss the sexual favours I owe you.
[NOTE: All previous links will not work as they go to 1.0 and the lost database]
What I'm arguing is that there's not any valid reason to suddenly be worried that every single person in game is going to be killing you with a rageboner made of magick. People had perfectly good rageboners without magick
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5
dotto: is this game still even operating
Jun 6, 2020 10:25:56 GMT -5
Lizzie: i didnt know about apocalypse till today, and im probably not going to ever give it a shot after seeing the last few posts in that thread
Jun 8, 2020 3:04:14 GMT -5