We made them more accessible to tablets and phones. It's a forum system known as nodebb and it's pretty slick. It also had built in realtime updates to posts and a chat system. So a bit more responsive and nice to look at than SMF which is what the original is. We do plan on replacing those forum section button/logos with something more unique when Hex has the time to design them.
PS - Since we lost all former content we didn't see much harm in updating to something more responsive. Is it too phone app looking?
Not a fan of the new layout. Maybe it's just because I don't have a smartphone, but I find it seriously clunky to navigate and I can't imagine myself regularly checking this version for updates like I did the last.
Our goal, whether through REDSHIFT or on our own, will be to release an open-source version of our Evennia Engine, broken down into modules so that anyone looking to develop their own games in Evennia will be able to use any (or all) of the game systems that we’ve created. We believe, pretty strongly, that we’ve developed some of the best RPI-like systems ever – between advanced movement, stealth, position, object manipulation, roleplaying tools, combat, AI, somatic/status effects, GUI, in-game communications, skillgain progression, DOME, and more. We want those systems, ultimately, to be fine-tuned, packaged neatly, and available to anyone with the hunger for making a game of their own.
Just wanted to say that what you guys and the evennia team are doing is awesome. Open sourcing work that you've invested so much time and money into can't have been easy and I really appreciate it.
For navigating the forums if you go to the top you can click the unread button or the recent button which will show you all newly updated threads. It's a little different than skimming by sub-forum but it's pretty intuitive because it shows thread name + subforum. As for open sourcing work we will be doing that but there will always been some code which was specifically tailored to PRS that we'll keep for ourselves. Likely this wouldn't be of interest to anything but a scifi space game and thus not really great for modular open source because of how niche it is.
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5
dotto: is this game still even operating
Jun 6, 2020 10:25:56 GMT -5
Lizzie: i didnt know about apocalypse till today, and im probably not going to ever give it a shot after seeing the last few posts in that thread
Jun 8, 2020 3:04:14 GMT -5