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Post by visiblyupsetbyyou on May 6, 2015 12:23:52 GMT -5
people who prefer the political atmosphere, clan experience, and sponsored roles will naturally gravitate to Allanak/Luir's now. Allanak has had fairly high amounts of players in it every night since the closing of Tuluk. you don't seem to be actually playing, so I dunno what kind of players you're getting this info from. Six or seven people in Morin's = failure?
Edit: was 2 oldtwink. they're also usually just grebbers that stop by to rest and go to luir's after
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Deleted
Deleted Member
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Post by Deleted on May 6, 2015 12:26:45 GMT -5
I do have a character that I can log into and see that no Tulukis have gone to Allanak. I'm not talking about players choosing to make southern PCs, I'm talking about the much touted and promising prospect of Tuluki refugees in Allanak. You know, the kind of thing that would actually create some conflict and interesting roleplay.
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Post by visiblyupsetbyyou on May 6, 2015 12:31:48 GMT -5
accepting tuluki refugees in allanak never made any sense to me in the first place, and there have been a few, but I much prefer them playing sensible characters that don't dart to their mortal enemy's lair for refuge. like, da fck? It's not like it's the nearest safe haven, anyways. if you're taking the -sensible- route, you literally walk through Luir's Outpost - just stop and go, 'Whoa, mby I stay in neutral town, burn my tats and learn southern accent b4 I go to allanak 4 whatever reason
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Post by reasonable on May 6, 2015 12:35:18 GMT -5
I do have a character that I can log into and see that no Tulukis have gone to Allanak. I'm not talking about players choosing to make southern PCs, I'm talking about the much touted and promising prospect of Tuluki refugees in Allanak. You know, the kind of thing that would actually create some conflict and interesting roleplay. Plenty of Tulukis fled south, if you don't see them they are either dead or in Red Storm/Luir's.
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Patuk
Shartist
Posts: 552
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Post by Patuk on May 6, 2015 19:59:55 GMT -5
There are several northern PC's in Allanak just fine.
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Post by sitbackandchillout on May 7, 2015 17:53:36 GMT -5
It likely been long enough at this point for any plot-lines to have run their course. Was anyone actually in city for the closure event? What sorts of things happened to people for them to leave of their on accord? Don't post anything that could out you!
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Deleted
Deleted Member
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Post by Deleted on Feb 11, 2016 9:20:18 GMT -5
So, it's been like 10 months since they closed Tuluk. What would you say the results of that decision have been?
I think it has done... nothing. Nothing at all. The playerbase doesn't feel more consolidated, it doesn't feel like staff is focusing their efforts more on the populated areas of the world (look how dead Allanak is), it doesn't feel like any staff time was freed up. I don't know of any notable world events that have resulted from the closing of Tuluk. I've literally never heard of anything happening that seemed like it pertained to this. One of the game's two cities have been removed and the result is deafening silence. I simply cannot see any result of this, besides the removal of a starting location option and rendering an entire region of the game world obsolete.
What happened to plots around the presumable horde of northern refugees? What happened to northern nobility trying to relocate and establish some semblance of power in a different region? What happened to any of the myriad cool, interesting and story-defining things that should have resulted from one of Zalanthas' two only cities closing its gates and turning into North Korea?
From what I can tell, literally nothing happened.
How the fuck is that even possible?
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Deleted
Deleted Member
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Post by Deleted on Feb 11, 2016 12:22:44 GMT -5
The fan fiction on the GDB is no longer about Tuluk. To be fair, I am relegated to only reading the GDB these days.
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Post by RogueRougeRanger on Feb 11, 2016 16:08:29 GMT -5
So, it's been like 10 months since they closed Tuluk. What would you say the results of that decision have been? I think it has done... nothing. Nothing at all. The playerbase doesn't feel more consolidated, it doesn't feel like staff is focusing their efforts more on the populated areas of the world (look how dead Allanak is), it doesn't feel like any staff time was freed up. I don't know of any notable world events that have resulted from the closing of Tuluk. I've literally never heard of anything happening that seemed like it pertained to this. One of the game's two cities have been removed and the result is deafening silence. I simply cannot see any result of this, besides the removal of a starting location option and rendering an entire region of the game world obsolete. What happened to plots around the presumable horde of northern refugees? What happened to northern nobility trying to relocate and establish some semblance of power in a different region? What happened to any of the myriad cool, interesting and story-defining things that should have resulted from one of Zalanthas' two only cities closing its gates and turning into North Korea? From what I can tell, literally nothing happened. How the fuck is that even possible?
In my view it's possible because the reason that Armageddon is languishing is the Culture of Limitation, and closing Tuluk did nothing to change the Culture of Limitation for the better (but it DID add many more limitations to what roles players can play). I don't personally hold the view, but those that do think that the game was languishing because of the high staff workload shouldn't be surprised that nothing has changed with the closure of Tuluk because staff workload is probably more directly related to the red tape busywork created by the request tool and less related to the number of cities open in the gameworld at any given time. The volume of red tape busywork is likely similar now compared to when Tuluk was open. For instance, there are probably roughly the same amount of leaders making mandatory weekly reports now versus before.
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Deleted
Deleted Member
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Post by Deleted on Feb 11, 2016 16:21:50 GMT -5
I think there's a lot of be said about this, so maybe it needs its own topic.
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Post by BitterFlashback on Feb 11, 2016 20:32:33 GMT -5
So, it's been like 10 months since they closed Tuluk. What would you say the results of that decision have been? There was a steady decline in player numbers until Nyr left and the staff changed the game's direction.
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Deleted
Deleted Member
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Post by Deleted on Feb 11, 2016 20:41:26 GMT -5
You know, there were 66 players on the other night, and I am genuinely happy that at least numbers wise things are looking better. And I think that this board, when it has been able to sorta escape the gravity of negativity and put out some Real Shit - yep, that has happened - should feel partially proud of that as well.
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jesantu
Displaced Tuluki
Posts: 386
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Post by jesantu on Feb 11, 2016 21:20:42 GMT -5
I'm happy that the general decline came to a halt and there's a faint glimmer of hope teasing us on the very far horizon....but I also know there's still a lot of work that needs to be done to change the way things have been for so long. The culture of limitation needs to be recognized and an attempt to end it initiated.
This quote I keep repeating needs to become true once again:
Despite all of this, there are virtually no limits to what can happen, barring the ludicrous. If your character sets up a mercenary company, he/she may one day lead an army of loyal soldiers on an assault of one of the great city-states. As a magicker your character may one day become a fabled elemental being. Burglars may reach levels of affluence beyond imagination, and merchants may likewise become so rich as to own their own merchant house and dominate the world's economy. The limits are truly whatever you can imagine occurring.
Lastly, fuckers with no respect for their fellow player like urinemoose need to go.
Sounds both a simple and herculean task at the same time. I wish those interested in seeing real change luck in recognising the truth....and having the willingness to do something about it.
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yoashi
Clueless newb
Posts: 101
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Post by yoashi on Feb 13, 2016 13:17:40 GMT -5
In my opinion, I've seen higher 'who' numbers, but you still don't see people around Allanak. Because they shut down one sphere of play, and then announced to everyone that they were putting a WHOLE bunch of effort into another sphere of play (read; the tablelands). So Allanak had some time of getting attention, but anyone who wants staff assistance and notice will go to that area and try to get involved. PCs who want NOT-attention continue to avoid doing a whole lot lest they get that unwanted attention, and everyone else just does stuff behind compound gates.
One of the biggest downfalls to players getting together and doing things, is the sheer number of bars to gather in, seconded only by the lessened idea that people tend to gather in bars at night to make connections, do sales, etc etc. Its like people are too busy to RP, and then complain that nobody is around to RP with.
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Deleted
Deleted Member
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Post by Deleted on Feb 13, 2016 13:24:33 GMT -5
allanak is dead because the admin in allanak is terrible.
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