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Post by BitterFlashback on Apr 20, 2015 21:44:45 GMT -5
I can't believe Rath lifted a line from Watchmen, from one of the most badass characters, to describe Tulukis. I think that's part of the problem to have that attitude. Oh come on, Rorschach was clearly a Red Stormer. He's not some dainty, idle dandy whose biggest concern was which rumors were most popular or which bard's banging who. If Rath had gone with one of Ozymandias' lines I wouldn't have said shit. Well, I might have because I'm a curmudgeon, but I would have acknowledged that it at least fit.
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Jeshin
GDB Superstar
Posts: 1,515
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Post by Jeshin on Apr 20, 2015 21:51:14 GMT -5
If Tuluk operates like Battlestar Galactica's fan theory than Allanak should be worried. There is a fan theory that cylon-ism? could be transferred via sex, probably because of all the rampant sex on the show. If mindslave parasites could be transferred via mudsex (prometheus reference) than Tuluki's could totally destroy Allanak!
Snippit Tracing the infection is just a matter of following who slept with who among the crew of the Galactica. The biggest evidence for a Cylon sex disease is that all Four of the Final Five Cylons either slept with Cylons or have links to people (carriers) who slept with known Cylons... Personally, I see the Cylon sex disease as a great way to pay homage to original series Star Trek. I always wondered how Kirk, Spock, McCoy, and other crew members could have numerous horizontal intergalactic alien interfaces and not come down with a case of sexually transmitted space cooties. Meanwhile, there were tons of galactic bugs going around: the aging virus (The Deadly Years), diseases that only affect grown ups (Miri), to the sweat transmittable disease Psi-2000 virus that caused Sulu run around shirtless with a fencing sword (The Naked Time). Not having an STD on original Star Trek (too sensitive an issue for the sixties?) was a real missed opportunity and could be rectified by Battlestar Galactica.
Plus, if Cylon sex disease eventually leads to topless Galactica crew members with fencing swords, I'm all for it.
I didn't write anything above this and am not partial to topless people fencing with swords, personally speaking.
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Post by Prime Minister Sinister on Apr 20, 2015 22:10:40 GMT -5
Boy shit I didn't know it was possible to sprain extraocular muscles.
All things considered, I'm just lucky my optic nerve's still intact after the eyeroll that line summoned.
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Post by lyse on Apr 20, 2015 23:19:29 GMT -5
I liked what Rath was doing with Tuluk, and i think given time the playerbase wouldve balanced out again more or less. my only issue with tuluk was that it was just so damned derpy, but there were good players up there.
As long as they dont do the lights in the sky thing again and keep the tense atmosphere going for regular players, this could be close to the Tuluki rebellion plot in scale. Something like this is what was missing from the game. The war thing just wasnt doing it...the game needed tension.
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nobody
Clueless newb
Posts: 82
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Post by nobody on Apr 21, 2015 0:36:40 GMT -5
I think a more powerful enemy for the south should have emerged, and Tuluk should have come to save Allanak, which would have allowed for everyone to kiss and make up. That way, it would have been more understandable for these new Tuluki in Allanak to get some sudden love. However... the game has changed, and some leniency I'm fine with.
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forarm
Clueless newb
Posts: 100
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Post by forarm on Apr 21, 2015 2:42:49 GMT -5
Sorry but Nyr already explained that the main reason tuluk is getting closed, is more or less because staff is feeling lazy and wants to reduce work load. The rest of the 'reasons' are just feel good bullshit that never really mattered to staff in in regards to closing tuluk, they just want to do less as nyr has specifically explained. I want to like Rathustra, since they seem like they put effort into the work in the north but man talk about butt hurt. They bought into the staff arrogant bullshit attitude, and spoke out like they were big fucking shit when people were discussing closing tuluk, only to have all their work sacked, ultimately fucking forcing them to eat their fucking words. Not even four months after this statement was said, tuluk is being closed. I too would hate to participate in the any forum where the big statements I've made have turned into nothing but hot air. I can understand that, however I am hoping the other bullshit said in that last quote still holds some water. If a southerner went to tuluk, he could expect to die, many did. If southerns went into the rinth, they could expect to die, as many have. If northern tuluki when into allanak they too could expect to die. So since tuluk is simply begin made fucking virtual, I don't see why this should change. People can still roll tuluki, but expect life to be harder.There were many Tuluki players 'displaced' after the war changed,because everything they liked about the place became more and more shit with the constant changes and they didn't get any special fucking treatment. They just rerolled elsewhere or left. Thems the breaks. Don't see why northerns should have an easier time in the south, just because it was Rathustra pet project and other staff members seem emotionally unstable over this. Seriously everyone is afraid of rest of the game getting fucked over this because staff is trying to accommodate other people in places like allanak. So why try to alienate the rest of the playerbase by coming out sounding biased towards the few people who put up with the shit called tuluk? Again I know there is a lot of butt hurt right now, but just remember the rest of the bullshit spewed in the last post, '...more armageddon players'. Oh and considering the amount of work it would actually take to restart and reopen the Tuluk again, I really wouldn't count on the place ever returning. lol.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 21, 2015 7:30:09 GMT -5
nice post forarmwait so who is pressuring southern players to accommodate tulukis, i dont get it are ppl being punished for treating them how they should (like shit)? if the staff is pressuring nak players to be nice to tulukis then that is stupid and retarded, southern pcs arent ur damage control buffer for buttsore players that got shafted by ur choices if that isnt happening then i say u nak players need to quit giving a shit about tuluki player feelings or if u cant just dont let it bleed into ur pcs behavior and stop treating them like deserving charity cases instead of the sworn regional enemies that they are
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Post by jcarter on Apr 21, 2015 7:38:27 GMT -5
lol so many things with this sentence. "building a place to play that was difficult to play in" what is that supposed to mean? why is it seen as a positive thing that a major city is "difficult to play in" especially when the goal of Arm has been to draw in newbies? second, nowhere was maintaining player density mentioned, cited, or hinted at all in the posted message: but hey why let something minor like a complete contradiction put out through official channels prevent you from coming across like a condescending dick, rathustra.
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Apr 21, 2015 7:57:16 GMT -5
nice post forarmwait so who is pressuring southern players to accommodate tulukis, i dont get it are ppl being punished for treating them how they should (like shit)? if the staff is pressuring nak players to be nice to tulukis then that is stupid and retarded, southern pcs arent ur damage control buffer for buttsore players that got shafted by ur choices if that isnt happening then i say u nak players need to quit giving a shit about tuluki player feelings or if u cant just dont let it bleed into ur pcs behavior and stop treating them like deserving charity cases instead of the sworn regional enemies that they are Who is pressuring southern players to accommodate Tulukis: Not staff. Find out IC?
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Post by jcarter on Apr 21, 2015 8:03:49 GMT -5
Naw just ignore him and find out here hes not in charge of shit
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 21, 2015 8:32:39 GMT -5
lol no shit 'thats privileged info, come play with us again to find out' wrong forum pyle
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Deleted
Deleted Member
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Post by Deleted on Apr 21, 2015 8:44:42 GMT -5
lol so many things with this sentence. "building a place to play that was difficult to play in" what is that supposed to mean? why is it seen as a positive thing that a major city is "difficult to play in" especially when the goal of Arm has been to draw in newbies? second, nowhere was maintaining player density mentioned, cited, or hinted at all in the posted message: but hey why let something minor like a complete contradiction put out through official channels prevent you from coming across like a condescending dick, rathustra. The reason I think Allanak is as successful as it is, is because it's simple. Players always know what to expect in Allanak because for the most part it hasn't changed in a very long time. If Tuluk was similarly simple and given a few years without having things mixed up, It'd be thriving.
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alleys
Clueless newb
Posts: 87
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Post by alleys on Apr 21, 2015 9:08:23 GMT -5
Totally off the topic;
I think, Allanak was always more popular then Tuluk because its culture offers more familiarity with modern culture than Tuluk's. Allanak is your ordinary evil empire; Public executions, open bribes, trival punishment methods, a lawless part of city, noble houses fighting for power in a senate, slaves fighting in a pit, etc. Also I always thought 'nak is Dark Sun version of Roman Culture, and Tuluk is Egyptian one. Obviously modern popular culture has more roots in Roman then Egyptian.
Back; I began playing ARM in 2001-02ish, even then there were some complains of Tuluk anyway. I always prefered Tuluk, but still excited to see how a single city-state will change things. I think the way IMMs decide to end Tuluk is not a bad idea at all. This is much better then a meteor or some other type of godly destruction. If nothing else, much more fun and open-ended.
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Deleted
Deleted Member
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Post by Deleted on Apr 21, 2015 11:34:58 GMT -5
Well, they need to learn their lesson from Tuluk. And Arm 2.0.
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tedium
Clueless newb
Posts: 164
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Post by tedium on Apr 21, 2015 17:33:08 GMT -5
Wow. Where to begin with that post. 1) People were concerned that Tuluk's closure meant staff would ruin Allanak by dismissing player input and pushing forward in a direction that no one wanted, just like they ruined Tuluk. Unfortunately, it appears that they may not be entirely wrong. Rath insists that player dissatisfaction with Tuluk (ie, calling it broken) is embarrassing, calls Tuluk "hard to play", and then says Allanaki players should feel uneasy. My interpretation is that this isn't a reorganization to give attention to areas of the game players actually want to play, but Staff saying, "If you won't play in Tuluk, we'll bring Tuluk to you." 2) Tuluk is broken. It is. When I made my other post calling it a mish-mash of ideas lacking identity after I mentioned Dark Sun, that wasn't coincidence. Tuluk derives its themes from a number of city-states (Raam, Gulg, Balic) and then mashes them together in some unholy union of nonsense. Each one works fine on its own, but when you put the three of them together they cancel each other out and create plot-gridlock. It's impossible to have substantial conflict in Tuluk because of the way these themes overlap, and the result is that almost all Tuluki RP boils down to Prom Night drama. In fact, Rath has inspired me to make a post describing, at length, what Tuluk steals from Dark Sun city-states and why it creates a perfect storm of nonsense for stifling roleplay. 3) Player density doesn't lead to exciting atmosphere and complex plots. This is literally the definition of quantity over quality. Exciting atmosphere and complex plots leads to high player density, not the other way around. Rath has the cart before the horse. People go where they're having fun. This is why a good leader in a clan leads to a boom in players for that clan. By the way, if this is what they want, why do they keep capping clans with high player density? WTF. Make up your mind.
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