|
Post by catalyst on Apr 18, 2015 23:05:15 GMT -5
Well okay Kronibas. As long as you only mentioned him once every 24 hours I'm sure it won't come off as obsessive or annoying or anything. More information: Faithful PC whose name I don't remember finally captured a kryl queen or some kind of kryl parasite which they are breeding and putting into peoples heads. After a certain amount of time the parasites cause growth sacs to form over peoples heads. EDIT - This is all speculative or guesses based off of what information I can get my hands on. Oh, for the love of...
|
|
Lizzie
Clueless newb
Posts: 199
|
Post by Lizzie on Apr 18, 2015 23:16:54 GMT -5
Just a question... how would everyone else have closed down Tuluk? What believable story would you have come up with? Muk Utep appears, declares that nobody enters or leaves the city except for those he personally decrees as being able to do so. Now Tuluki soldies can show up as antagonists for RPTs or whatever, but there are no Tulukis because it would require a rolecall to be allowed to exit the city.
|
|
|
Post by catalyst on Apr 18, 2015 23:23:48 GMT -5
Just a question... how would everyone else have closed down Tuluk? What believable story would you have come up with? Didn't mean to double-post, just saw this! To be honest, the reason the explanation is so stupid is because of the requirement that Tuluk remain untouched, virtually, so they can have a magic 'undo' button at their disposal. No matter what you come up with, it will always feel contrived, because the fact will remain that the city is still standing there, all business as usual, but you just can't go in, and you're going to forever be looking for made-up excuses as to why. If I was tasked with making Tuluk "go away" without actually destroying the city, and giving current characters a reason to flee, I would have used a political coup. The Faithful can't protect you if they're getting slaughtered or converted/bought out by a new king (and not Yet Another Sorcerer-King, either -- something more earthly and believable, like some forgotten noble's bastard who makes Littlefinger look like a kitten). This new king will be driven by his love of [insert god of his own creation here] and would be ridiculously xenophobic, just like all nut-bar fanaticals seeking to consolidate power are. And if I was going to impose this silly, orchestrated, pulled-out-of-my-ass storyline on the playerbase, I would at least do it within phases, and give people the chance to play it out and actually SEE the Faithful and the common folk turn on another. In the end, if you are going to remove a huge element like an established city from the game, there is no -sensible- way to do it while keeping yourself an "undo" button. Having that third bastard moon fall out of the sky and turn Tuluk into an irradiated crater makes more sense than a halfling zombie apocalypse.
|
|
|
Post by BitterFlashback on Apr 18, 2015 23:30:10 GMT -5
Honestly? I wouldn't have closed it. If I truly believed it was that much of a drag on staff energies, I would have just unstaffed it. ICly, the nobles would have withdrawn -- probably for fear of some illness -- and would be handling their affairs over the Way. If I was really trying to discourage playing up there, I'd actually write an illness script. It'd have a chance of striking whenever you went into Tuluk, but you could build up an immunity/tolerance, so people who genuinely wanted to stay there could.
If I went with a disease, I'd make it spread from NPCs to PCs and back again. Maybe give it a 2 IC day lifetime, so there would be a chance of spreading it to other populations, but it would only respawn in Tuluk. Part of the excuse would be it spreads less easily in the dryer part of the world. I don't know if there's a Cure disease spell, but I'd add one if there wasn't, and I'd put it on a list of spells that could be cast without getting crimflagged in Allanak or Luir's. It'd do wonders for making people distrust those filthy foreign devils.
I might also go with an airborne contaminant, to explain why the disease isn't cured by something the populous are assured isn't magick. That'd also avoid complaints about how the immune system works.
In either situation, I'd have the faithful wearing a wide variety of filtered plague masks.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 18, 2015 23:44:42 GMT -5
Just a question... how would everyone else have closed down Tuluk? What believable story would you have come up with? Wouldn't have closed it down because of the fact that trade between the city states can be a huge part of the fun of the game - if not an integral part of a healthy ArmageddonMUD - and doing away with that entirely just seems kinda dumb, like shooting yourself in the foot. I would go back in time, never rebuild Tuluk, and have the village of Freil's Rest stand as the thing that everyone is grasping for: a way to continue trade in the North, but... Without the politic clans of Tuluk. Because that's what we're trying to avoid, right? Lame ass political clans in Tuluk that are lame as fuck because nobody wants to play in a clan with two other people - because the best efforts of players have been sabotaged by dumbass micromanaging bullshit like clan caps, forxe storages, and stupid restrictions? They are just digging a deeper hole. Edit: I place no blame on the shortcomings of Tuluk on players - I think players have been fucked over for a long time, like five years, in Tuluk, and I empathize with them for what they had to work with.
|
|
calk
staff puppet account
Posts: 47
|
Post by calk on Apr 19, 2015 0:45:46 GMT -5
Just a question... how would everyone else have closed down Tuluk? What believable story would you have come up with? I would have just closed it ICly with no explanation whatsoever. One day, people log on and there is no Tuluk there. Maybe I'd throw in a Maguffin, like a weird green rock. Then I'd sit around wait for people to speculate on what happened, and steal the idea I like the best.
|
|
Hardboiled
Clueless newb
Eggs, their good for you.
Posts: 116
|
Post by Hardboiled on Apr 19, 2015 1:24:25 GMT -5
Remember that once the dragon visited tuluk and then disappeared, soon after muk utep began to sleep(?) In the dark sun mythos, the dragon was created from and by the champions(later turned sorcerer-kings/queens) of first sorcerer in order to keep that same sorcerer imprisoned after they rebelled. The dragon required exactly 1000 lives tribute from every city state every year to keep the that sorcerer, their master imprisoned. Interesting. Are you suggesting templarate would be performing these sacrifices to suppress some outside threat or to keep Muk Utep himself asleep? Well these are just my own ideas that stemmed from stories posted when Arm 2.0 was announced. I remember the staffer posting them stated he was doing it to show how deeply the stories in Armageddon went, though later it was confirmed they were just beginning to write them on the fly. Anyways the story stated that the original dragon visited Tuluk before it and muk utep fought. The dragon disappeared and muk utep fell in a deep sleep. I don't know why but the story always made be believe muk utep imprisoned the dragon somehow, draining his power to the point where he needed to sleep for long periods of time. I remember during the small noble led "revolution" in tuluk, when qynars were formed and governers appointed, the post on the board said specifically that Muk utep had awoken to find his people in in disarray or something like that. I always believe that the dragons body was buried deep within that walled off area. Oddly enough, when the deluge happened and the black moon appeared, for some reason or another I thought, 'wow, the black moon came from somewhere in tuluk, it could potentially be the buried body of the dragon, or its dark power pulled out of the lands and condensed into a black moon'. Of course later I found out that there was no real back story behind the black moon, and currently even staffers probably don't know the entire story behind it. I dunno maybe someone figured out what the deal behind the black moon is now? Anyways I was just thinking that perhaps they could be doing the sacrifices to help muk utep keep the original dragon from returning or keeping him imprisoned. But its just random wild theories with no basic, in particular this one is a real long shot, because it ties in with the past history in tuluk, and it really just seems like the staff are just making this stuff up as they go. Ah well person can at least dream of a deep, rich lore filled story...
|
|
forarm
Clueless newb
Posts: 100
|
Post by forarm on Apr 19, 2015 1:58:36 GMT -5
Just a question... how would everyone else have closed down Tuluk? What believable story would you have come up with? First of all, I think a number of people here would have realized that pre-war tuluk wasn't broken. It wasn't as popular as Allanak, and it wasn't everyone's cup of tea but it wasn't completely broken. There were one thing people complained about. One they wanted the mindbending templars to go away, so that they could get away with crimes, so that they could plot, play special apps, etc etc. Keeping the arena would have been nice too, since it allowed people with low numbers in their clan to get together with others to spar but again, had they listens to players, and simply gotten rid of the mindbending templar, i think it would have helped things a lot. Again tuluk had a small but steady population for many many years. Therefore most people here wouldn't have broken it to the point where the admittedly lazy staff found it too troublesome to fix again. The place used to be as stable as allanak before Nyr came along. But alright, that is the past, tuluk is now broken. I honestly believe most people here, and even some people currently in staff would have opted to keep on working on it. Improving it over time. Listening to feedback and making small changes until slowly people the population of the place improved. It almost seems like the staff never learned its lesson from Arm 2.0, I still remember sanvean's post about how it would only take six months to get the new game started. HA! The same staff who makes a player work for a RL year just to take 15 mins to make them a mastercraft. This kinda shit takes time, work, effort, and you need to see it through to the end, improving it slowly based on player feedback. However, nope, the lazy way out is to just drop everything and shut the damn thing down after breaking the place. Well, Kudos for at least admitting you are closing it down because its too much work for you. Out of curiosity I wonder what is going to happen if more people leave the staff, or if the game gets bigger? Close down luirs? Allanak? Alright fine, now we are now closing tuluk down instead of investing time to fix it and run it. I would do nothing, but shut the gates. You put an ooc post that the place is virtual now, mostly because if left open without clan or templar support, everyone would abandon allanak and live in the northern equivalent of redstorm. You can still make tulukis with the understanding that visiting tuluk would be done virtually. That's it, no ridiculous half-ass plot or high fantasy sci-fi story line. Just close the gates down, and tell everyone oocly nothing has changed ICly, its just oocly virtual. That way should you ever decide to open it up, you can just pick up right where you left off without having to also compensate for the lazy written that was used to close it in the first place.
|
|
|
Post by Prime Minister Sinister on Apr 19, 2015 2:00:48 GMT -5
If I remember correctly, Muk imprisoned the dragon in his head or something like that.
Maybe the Dragon took over and went batshit?
That'd be pretty interesting.
|
|
|
Post by jcarter on Apr 19, 2015 7:01:43 GMT -5
i wouldn't have closed tuluk. i would have stated that support for it, and the clans within it beyond the essentials (pay, etc), would be stopping and that new character creation in there would be blocked off. ICly nothing would change, OOCly I would emphasize putting the focus on Allanak for now and supporting the pbase there.
bam, no need to create another railroaded plot for the closure and re-opening of the city. if people are fleeing Allanak to go hang out in tuluk, i would evaluate why my playerbase doesn't like me meddling and alter my leadership style to provide them with the content and environment they want.
|
|
Jeshin
GDB Superstar
Posts: 1,515
|
Post by Jeshin on Apr 19, 2015 10:30:54 GMT -5
Based on information I can get my hands on, I believe the following...
1) Staff are not trying to phase out existing Tuluki players or characters 2) The staff may be setting up the Tuluki trade outpost as a rebel faction resisting the mindslaving Faithful 3) Tuluki characters will soon be more outcast than gickers due to the threat of them being agents of the new mindslave Faithful. Afterall why would city-states or outposts want Tuluki people around when they could be carrying whatever mind parasites are being employed in Tuluk itself?
|
|
|
Post by lyse on Apr 19, 2015 12:57:50 GMT -5
There's definite rp potential in this, I dont want to say what Ive seen yet. There's a lot of places you can go with this from a player standpoint. How much the staff will support you is the question.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2015 13:35:30 GMT -5
"The staff didn't learn its lesson from Arm 2."
Damn, couldn't have said it better.
And then they shit all over the people, like me, who didn't complain at all about the lack of progress on that project, who looked dumb as hell when they stuck up for the project and maintained till close to the very end that it was happening.
Such a fucking joke. That game can just be an utter fucking joke sometimes. God damn.
|
|
tedium
Clueless newb
Posts: 164
|
Post by tedium on Apr 19, 2015 15:34:56 GMT -5
More information: Faithful PC whose name I don't remember finally captured a kryl queen or some kind of kryl parasite which they are breeding and putting into peoples heads. After a certain amount of time the parasites cause growth sacs to form over peoples heads. Very tempted to link that Starship Troopers scene again. An unknown psionic power controlling the masses is infinitely more interesting than a literal brain bug. One of the most common amateur writing mistakes in fantasy or sci-fi is to over-explain your unexplainable plot devices. Often, these forces derive a sort of power from being unknown and mysterious. Also bodysnatchers/podpeople are classier than headcrabs. For all the Tuluki emphasis on subtlety and mind-control via bardic propaganda, psionicists, and North Korean fear tactics, I'll be disappointed if the city's end-all-be-all mind controlling plot comes from a biological mind control chip that causes massive changes to your appearance. The latter is a trope that work best for TV serials, where you have only a handful of meaningful characters. Physical changes symbolize the corruption of your feelings for the character as they cease to become who they once were. In a MUD environment, where the "cast" rivals Game of Thrones and the victims are largely nameless NPCs, it's going to have a very narrow appeal for those who have intimate inside knowledge. It's the sort of thing I would expect to happen because a staffer wanted a tearful scene where they discover their partially-transformed lover who struggles with their parasite conditioning long enough to choke out a goodbye and let the protagonist staffer PC escape. Like many of the RPTs on Arm, it somehow suffers from the problem of being inaccessible to most players and incredibly unsubtle to everyone. But it is still one of the better RPTs in recent memory, especially compared to some others. The Volcano and spy plot were stupid. As long as Staff has a clear idea of what this will do for the Arm community as a whole, it has potential.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2015 15:55:10 GMT -5
How I feel when I consider - based on evidence from the Age of Nyrring - whether or not staff understand the ramifications of their actions:
|
|