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Post by jcarter on Apr 14, 2015 8:45:05 GMT -5
These forums really have some people who will whine at anything that comes around. can you tell me your explain to me your point of view on why players should be grateful that the only other major source of civilization is being shut down and that another enormous chunk of the game world is effectively being removed for an undetermined amount of time? because it seems to me the only thing players are getting out of it is that the tone deaf staff who ran the city into the ground in the first place now said they're going to set their sights on Allanak and lol that people think that's a good or exciting thing after we saw what staff interference did in Tuluk
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Post by LordOfChange on Apr 14, 2015 9:35:12 GMT -5
These forums really have some people who will whine at anything that comes around. the funny thing is that the vast majority of the comments here on the shadow board have been positive about tuluk getting gassed. and the sycophants on the gdb have been much more whiny than we have. also funny is that the 2 morst whiney comments in this thread so far have been from armqwerty and you, nantifarian. trust me when I say that jcarter and me aren't whining about tuluks gassing with our comments. are we gloating? maybe.
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jesantu
Displaced Tuluki
Posts: 386
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Post by jesantu on Apr 14, 2015 10:11:35 GMT -5
Hey, all. New poster here. Felt like chiming in, rather than lurking for a change. If that somehow gets me outed, so be it but the player base needs to recognize that the views here are no longer a minority perspective. Very few will argue that Tuluk needed to go. But what allowed it to get to this point in the first place? The defiling began with Laeris after a change in administration. Perhaps one of the biggest mistakes was to give powers of observation to the templars. You don't give spells like send shadow to templars in Nak, because that's what the gemmed are for. To be used as their minions. So why give advanced psionics to templars in Tuluk when they should be hiring others to do their observation for them? Templars and nobles are meant to be catalysts for the RP of others, after all. But even after those absurd changes, the place was still tolerable. And then..
Enter Nyr. Who just can't leave the place the fuck alone and wishes to make it abundantly clear to the players that he'll do as he wishes, players' opinions be damned. I genuinely think the guy took delight in making the unwanted changes just to spite those who disagreed with him. Change after change, he just couldn't get it right. From shadow artists (the name alone reeks of staleness, of zero creative power) to constant reduction after reduction, the place began to downward spiral from there. He posts and says there is no problem at all. Then posts, asking us to play in Tuluk. Then finally shuts Tuluk down completely. He has the gall to suggest that this is even partially the players' fault when the blame rests almost completely on his own shoulders.
Armageddon right now is a lot like North Korea. The only way that country will ever move forward is by completely toppling the current regime. It's not like the Kims are going to suddenly start playing nice and offer freedom for all. The same goes with the staff. I have no doubt that the staff's decision to do this was gotten from jcarter's website right here. And it might not be a bad move at all: if it were a plan being initiated by literally anyone else. Nyr said it best: the game has changed. Talia too: plots are out of our hands. I challenge any one of you here to name an inspiring, motivating PC in modern day Arm. Everyone you encounter now is a grinder, dotting their i's and crossing their t's purely to be a "good RPer". But with zero substance. The truly inspiring players are gone. Gone with the halflings, the blackwing elves, the sorcerers, the rape (if that's your thing), the PC red robe templars, the PC senior nobles, PC slaves, the Kuraci Outriders, magick in the cities, building plots, qynar, and just about any ounce of power that players ever had in their hands.
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Patuk
Shartist
Posts: 552
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Post by Patuk on Apr 14, 2015 10:16:09 GMT -5
Whether you want to be grateful or not is up to you, but I myself am glad about the end of mindbending templars(even the new ones had some powers), shitty bard RP being rewarded with clan life and high social status, everyone and their mother having noble backing and being untouchable, safety from all threats because playing a criminal is impossible, people being ridiculously nice to everyone and going 'but I'm totally still scheming you guyze subtlety gosh' after being called out on it,' and people not talking about a goddamn thing because even though there was a noble civil war yesterday mentioning it would be a no-no.
But if you're not, that's okay, too. I just think it's funny to read some of the responses in this thread while knowing what the 'so about Tuluk' on these forums looks like.
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Post by LordOfChange on Apr 14, 2015 10:16:27 GMT -5
jesantu knows wazzup doctor, the patient is still dying! okay, the bloodletting didn't work so now lets start amputating limbs. that'll work.
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Apr 14, 2015 10:35:39 GMT -5
I think a good consequence of Tuluk being shut down will be that Luir's and RSV will finally have a stable playerbase that indie groups will stick around in. Too often you see peeps hang out in RSV or Luir's for maybe a week before fucking off to a city/dying. The indie groups/hunters belong in Luir's and RSV. This will be pretty cool to see those places more populated (hopefully).
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jesantu
Displaced Tuluki
Posts: 386
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Post by jesantu on Apr 14, 2015 10:52:32 GMT -5
I think a good consequence of Tuluk being shut down will be that Luir's and RSV will finally have a stable playerbase that indie groups will stick around in. Too often you see peeps hang out in RSV or Luir's for maybe a week before fucking off to a city/dying. The indie groups/hunters belong in Luir's and RSV. This will be pretty cool to see those places more populated (hopefully). Have you considered that the population of Luir's might diminish because of this? It's always been a hub, a transit point for people going either north or south. The only other people there besides Kuracis are visitors. And now that number just got cut in half. I'm all about consolidating the player base. But the solution was never reduction. It was making interesting areas more interesting and offering incentives to play there.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 14, 2015 11:03:42 GMT -5
Luir's will never thrive as long as it lacks the basic necessities such as apartments and a variety of active clans. It's essentially a walled market and tavern in the middle of nowhere, in an area that's getting increasingly unplayable, and operated by a clan that, while ostensibly badass, hasn't really done a fucking thing in years.
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Post by jcarter on Apr 14, 2015 11:05:13 GMT -5
Whether you want to be grateful or not is up to you, but I myself am glad about the end of mindbending templars(even the new ones had some powers), shitty bard RP being rewarded with clan life and high social status, everyone and their mother having noble backing and being untouchable, safety from all threats because playing a criminal is impossible, people being ridiculously nice to everyone and going 'but I'm totally still scheming you guyze subtlety gosh' after being called out on it,' and people not talking about a goddamn thing because even though there was a noble civil war yesterday mentioning it would be a no-no. But if you're not, that's okay, too. I just think it's funny to read some of the responses in this thread while knowing what the 'so about Tuluk' on these forums looks like. All that shit was avoidable if you didnt like it. Dont play in tuluk or get involved in the politics. At least players had the option of that, or just being tribals who hunted there but hung out elsewhere. I didnt like tuluk but i did enjoy having a tribal who could do the above or get better at skills in a safe ish area without having to be clanned.
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Post by jcarter on Apr 14, 2015 11:10:03 GMT -5
Agreed with above sentiment. If red storm sees activity it will be against what staff wants, they have purposely avoided making it more than a basic settlement because they dont want people there long term.
I and i think others dont see this as a win or good thing because we doubt staff learned anything from it. It would have been a victory if there was some recognition that they seriously mishandled things but i dont get that vibe. Instead i think they see players as ungrateful for not likong it after all the "work" they put into it even though there was hardly any feedback taken into consideration.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 14, 2015 11:17:51 GMT -5
gdb.armageddon.org/index.php/topic,49209.0.html In this post, a guy talks about things getting removed from the game. I looked at the list and it struck me how many of those were removed in the last four or five years, i.e. during Nyr's reign. Those are bolded:
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Post by LordOfChange on Apr 14, 2015 11:25:24 GMT -5
doctor, the patient is still dying! okay, the bloodletting didn't work so now lets start amputating limbs. that'll work.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 14, 2015 11:27:21 GMT -5
I think closing Tuluk was a sad inevitability. There were some things that just weren't working because of the lack of players, and let's face it, RPI isn't exactly an exploding genre. You can try your best at recruitment, but the kind of numbers we're talking about weren't going to realistically be achieved without the dreaded consolidation. I don't like the idea of closing an entire city-state and making it awkwardly virtual, either, but I prefer one more lively, fleshed-out city than two cities that are being stretched thin over a mostly virtual base.
There are multiple problems, however. For starters, I hate the way this is being handled. I won't go into it, because I think it's pretty obvious. This is going to drive some players away, and they're going to lose some of the good that could have been accomplished.
My greatest fear, though, is that the staff won't really use this as an opportunity to open clans, devirtualize the virtual, give iso roles more opportunity for interaction without compromising their integrity, and so on. I'm afraid they'll just Tulukify Allanak.
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Apr 14, 2015 11:45:38 GMT -5
I think a good consequence of Tuluk being shut down will be that Luir's and RSV will finally have a stable playerbase that indie groups will stick around in. Too often you see peeps hang out in RSV or Luir's for maybe a week before fucking off to a city/dying. The indie groups/hunters belong in Luir's and RSV. This will be pretty cool to see those places more populated (hopefully). Have you considered that the population of Luir's might diminish because of this? It's always been a hub, a transit point for people going either north or south. The only other people there besides Kuracis are visitors. And now that number just got cut in half. I'm all about consolidating the player base. But the solution was never reduction. It was making interesting areas more interesting and offering incentives to play there. I think that's a good point. If they added more options for independent clans, i.e. warehouses like you have in Allanak, then I can see this working out for the better. I can think of a thousand good ideas/clans that could come of Luir's having the new player created clan option available. I think I'm going to bring this up and see what Talia says.
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mood
Displaced Tuluki
JOHN DARNIELLE #1 FANZONE
Posts: 335
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Post by mood on Apr 14, 2015 13:52:57 GMT -5
should have done this a long time ago, i might actually play to see how it is in a month or two. they need to double the sponsored roles in allanak (stagger it out a bit) to accomodate for the new players, and things might get really interesting.
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