my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Apr 13, 2015 12:32:54 GMT -5
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 13, 2015 12:34:34 GMT -5
Good. Turn Tuluk into super mindbender assassin ninjas and make them a staff controlled enemy to the rest of the Known.
EDIT - More thorough comment to be posted down below somewhere.
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jjhardy
Displaced Tuluki
Posts: 288
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Post by jjhardy on Apr 13, 2015 12:54:45 GMT -5
Are you serious? Where did you see this?
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 13, 2015 12:56:34 GMT -5
Copy paste the link into your browser, official staff post.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 13, 2015 13:03:59 GMT -5
I think it's good, probably...? But so sudden! After all these years and countless changes/retcons, out of nowhere it's announced that Tuluk has two weeks to live?
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Apr 13, 2015 13:05:39 GMT -5
It'll remain "virtual" and probably exist as an antagonist for city-wide mil plots. You just can't codedly go there. IC backgrounds are okay for PCs.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Apr 13, 2015 13:09:41 GMT -5
What the fuck?!?!?!?!?!?!?!?!?!?!?
Why am I laughing at this? I think that post hit my g-spot with just the title.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 13, 2015 13:11:11 GMT -5
If the staff were serious about their social engineering attempting to consolidate the playerbase to stimulate more roleplay (in attempts to get the kind of roleplay that they want) they might consider closing Tuluk down. What I mean by this is they could make the City hostile and inaccessible to outsiders, similarly to Red Storm Village East. Have the government completely operated by staff. In the days when Allanak was the only city the nobility there flourished and thrived. Allanak doesn't have an identity crisis where players have trouble understanding, people just know. Having one city would isolate that nature of the game rather than splitting it and trying to make it different. The nature of the power of Tuluk isn't well suited for players to wield. The role of Tuluk would be better suited for staff who have no other interests other than maintaining a realistic and stable/fun roleplaying environment. This is more of a tongue in cheek response to them changing Tuluk, but I think the idea of only one city state has merit. I'll stop posting my good ideas.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 13, 2015 13:11:59 GMT -5
There are still a couple more weeks before official closure, and there are still a few things that may develop in game that will shed a little more clarity on the situation of how the North will be operating. What I will reveal is that there will be a playable area beyond Luirs that PCs can visit, so there will be a reason for foot traffic. We fully expect that there will be an enlivened area beyond the walls of Allanak. While Allanak will become a more vibrant city, with (we hope) a fully fledged internal political struggle, the outskirts and surrounds will reflect the harsh environment dotted with waypoints for travelers that the World is reknowned for.
There will be enforcers in the North, and they will show no mercy. Rathustra, Seidhr, Enthemu and co are eagerly awaiting those Rogues who think otherwise. ^ based on this Nyr snippit I suspect that Tan Serak (which Tuluk has or will regain) and the Kadian logging camp will be viable locales to visit going forward.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 13, 2015 13:12:39 GMT -5
I hope they open up RSV East.
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Post by topkekm8s on Apr 13, 2015 14:14:40 GMT -5
its going to be a subtle change in the way people perceive the world. instead of there being an other, there is only what you have, only the immediate. the quality of the roleplay should increase... obvious factors like a more concentrated playerbase put aside. now its like we're all in the boat together. allanak will more or less be all there is in the game, and the stakes will be much higher. the demand for quality will be much higher.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 13, 2015 14:44:28 GMT -5
So more detailed comments...
1) I hope that staff have not been stringing players along with false hope of continued plots within Tuluk for the past month. I say month because Rath implied they've known this was coming down the pipe or possible about a month ago. It is certainly poor management of expectations if staff were instructed to be business as usual with players in Tuluk regardless of the fact any long term plots were not going to see fruition.
2) As some of you may be aware of, Undertuluk was re-opened recently. I have never been in the old undertuluk by both IC and OOC reports it was essentially a brand new zone complete with iron thrones, iron doors, and hidden temples and other zones with sekrit exits in several of them. I equally hope that his is representative of past work being opened up to players as a last hurrah and not recent work done and then discarded.
3) I suspect than the Kadian logging camp and Tan Serak (which was retaken by Tuluk) will be outposts for northern activities. If not these 2 locations then I'd be interested to see a justification for a brand new locale. Tan Serak actually makes the most sense for an ex-pat tuluk colony.
4) While I believe this change is for the best and that players will ultimately be happier in the long run. I do wonder if the wind down is being executed properly. 2 weeks certainly isn't a lot of time, but I imagine there are behind the scene pressures and timetables being adhered too.
5) I further hope that Tuluki's become the new gypsies of Armageddon. The displaced, traveling people who are not welcome anywhere except their own xenophobic city. Ideally Tuluki's will develop a new inherent trust with one another born of the citizens inks that are almost like a clan mark at this point. Perhaps we'll see Tuluki's out in the world spreading art, culture, mudsex, and murder to the 'uncivilized' parts of the Known.
EDIT
To address some of the staff posts that they wanted player plots to resolve. I think they underestimated the lesser of two evils in that case. I think people would have much rather had a 3 month warning that the end of days was coming or a 1 month one if that's the best the staff could do. Worst case scenario, interactions with staff should have suggested shorter term goals and plots with the comment that big changes will be coming down in the future. This would have adequately managed player expectations without leaving so many players feeling 'betrayed' because they had no expectation of this outcome.
Or to put it plainly. I think a lot more people would have cried less over plots cut short by foreknowledge than character concepts abruptly given a 2 week timer to move out of Tuluk.
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dcdc
Shartist
Posts: 539
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Post by dcdc on Apr 13, 2015 15:06:24 GMT -5
I awake from my 3D induced Coma to find a city state nuked.
Allanak Wins! ALLANAK WINS! ALLANAK WINS!
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Post by jcarter on Apr 13, 2015 15:45:06 GMT -5
ahahahaahahahaha holy fucking shit
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Post by Procrastination on Apr 13, 2015 15:47:08 GMT -5
Pffffft. This is actually kind of impressive. I remember a while back people going on in that 'What would you do if Allanak was no longer avaialable for play' thread. If only those Tuluki loving players had known. That all aside, I must say, for the man who was saying that I'm not seeing any dynamic change to resolve their issues, that a way to make me eat those words staff. I can respectfully admit when I am showed up, and here happens to be a case of that. They've closed down a place, forced a high concentration of players to consolidate and move to new areas(hopefully not all of those Tulukis just immediately run to Allanak) and there will be a (probably) huge shift in location of players. I'm curious as to whether everyone will go to Storm or Luir's. Hopefully Storm, but probably Luir's where there's already a large population. Though, with all the north lands kind of screwy, who knows what's going on now. All in all...I feel strangely satisfied with this development. Never been the hugest fan of Tuluk, but I can also understand more than a few in the playerbase are probably horrified to see this happen. My condolences random player. It was your city-state or mine. For the Highlord!
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