jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 13, 2015 17:02:11 GMT -5
Old old school players (re: 1990s) that are around, was Tuluk always part of the game and didn't the game have low player numbers early on? no and yes
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Post by gloryhound on Apr 13, 2015 17:13:56 GMT -5
Old old school players (re: 1990s) that are around, was Tuluk always part of the game and didn't the game have low player numbers early on? Tuluk was there from the beginning. But it was a different form of Tuluk. The city was destroyed during the Elementalist attack and the Allanaki invasion. The player base was a lot more mobile back then, too. There were no accents to identify anyone. Sometimes a few templars would get going in one city, and everyone would just basically move to the other one to avoid them. Keep in mind that templars were different back then too. Far more harsh and arbitrary. Not like the ones today where you have to get pretty offensive or criminal before they'll smite you. This created a lot of tension and it was common for templars to be PKed back then. You wouldn't see them walking around without guards like they sometimes do today. Guess I'm diverging though. So: no, it might even have been more popular at first, but definitely not lower numbers.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 13, 2015 17:25:52 GMT -5
*cue somber, ominous-sounding violin notes*
and who, r u the sun king said, that i must bow so low? only a skeet in a stone pillar thats all the truth i know
within walls of bone, or a blackened pit a godking still can fall and how ull roar, and shriek aloud when u become my thrall
and so he wayed, and so he wayed that lord of gol krathnyr but now the bats shit over his walls with no redheads to hear
yes now the bats, shit over his walls and not a ginger to fear!
the bats of gol krathnyr
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 13, 2015 17:38:26 GMT -5
Old old school players (re: 1990s) that are around, was Tuluk always part of the game and didn't the game have low player numbers early on? Tuluk was there from the beginning. But it was a different form of Tuluk. The city was destroyed during the Elementalist attack and the Allanaki invasion. The player base was a lot more mobile back then, too. There were no accents to identify anyone. Sometimes a few templars would get going in one city, and everyone would just basically move to the other one to avoid them. Keep in mind that templars were different back then too. Far more harsh and arbitrary. Not like the ones today where you have to get pretty offensive or criminal before they'll smite you. This created a lot of tension and it was common for templars to be PKed back then. You wouldn't see them walking around without guards like they sometimes do today. Guess I'm diverging though. So: no, it might even have been more popular at first, but definitely not lower numbers. wrong tuluk got created later after the 1st nak got scrapped and the new one got built. and there were way fewer players back then at least as far as the world is concerned. peak then was a joke compared to the last decade or so. twnety players was amazing to see but laggy as fuck and it crashed a lot when it got much higher
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Post by gloryhound on Apr 13, 2015 17:39:07 GMT -5
Could be. I didn't start playing until 1994.
Yes, there were fewer players even after things picked up. There was a limit of 40 beyond which you couldn't log in. If you lost link, you could end up stuck for hours during peak times. What I meant is I don't believe Tuluk was ever less popular or lower numbers than Allanak, up until it was destroyed.
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Post by someguy on Apr 13, 2015 17:46:25 GMT -5
Taking that into account this all seems poorly thought out.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 13, 2015 17:49:06 GMT -5
oh lower players in tuluk vs nak u mean? yeah more even then but tuluk had a cooler setting and backdrop then that made playing it fun and so it was more evenly spread out the pbase that is.
old tuluk was a lot more frontier, social rules werent set up the same way they had mage temples even. basically after the occupation and war was the beginning of the end of tuluk in spite of the cool things some the pcs were able contribute to the development of the area
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Post by lyse on Apr 13, 2015 18:03:10 GMT -5
Well damn, I'm shocked. Tuluk has always been a part of the game and it used to be a nice change of pace from Allanak. Jkarr's right it used to be maybe a dozen rooms and the rest was wilderness. Since I've been back its been bad, really bad up there. I feel bad for the players that were trying to make it work up there, there were a few.
I'm not sure if closing it completely down is a good idea, but if it means more things happening in the world I'm all for it.
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Deleted
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Post by Deleted on Apr 13, 2015 18:50:23 GMT -5
Armageddon just taketh away.
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Post by jcarter on Apr 13, 2015 18:57:23 GMT -5
i don't think closing down tuluk is going to fix things anymore than cutting off your nose will save you from a head cold. the problems are a result of staff reaping what they sowed. i'm shocked that staff are actually closing tuluk because they've had a firm stance about how oh no there's totally no problems with Tuluk. there's a quote from Nyr floating around somewhere here from last year where he said everything was fine, just fine! he did a who check and a big chunk of the pbase was active in tuluk!
i think closing an entire city-state with that much history and work put into it would have been completely avoidable if staff (joffnyr in particular) hadn't shoved their fingers in their ears and screamed about how fine Tuluk was doing every time criticism came up for the last several years. this is in no way a win or a positive thing, staff literally just said fuck it this place sucks we're throwing in the towel.
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Post by jcarter on Apr 13, 2015 19:22:08 GMT -5
gdb.armageddon.org/index.php/topic,47415.msg823302.html#msg823302 here we go, from 11 months ago: People play where they want to play, the game is largely cyclical in terms of playerbase focus and has been for the entirety of its existence, there was a war in which the T'zai Byn sorta got on one side of things and only recently got re-allowed back in Tuluk, crackdown on citizens from opposing cities plus the aforementioned means a seemingly larger playerbase in Allanak, gemmers are more noticed in Allanak and are openly allowed so that provides an avenue for play that isn't present in Tuluk, Tuluki bardic roles are absolutely open for play but not pushed that much since players are allowed to join IC (and at the same time, active bardic roles involved in the machinations of politics and the Tuluki playerbase liven up the experience there), players are worried that if they play in Tuluk in a time of stated upheaval that they might lose their characters (gasp), some players hate Nyr and think not playing in Tuluk will annoy Nyr (lol), things are changing often enough that perhaps this discourages some players from playing there, players think that saying over and over that Tuluk has a low playerbase makes it true all of the time even though at this very moment the logged-in playerbase is evenly split between both city-states (16 in one, 18 in the other), the people that aren't fans of Tuluk tend to be more vocal than people that are either neutral or like it and therefore their views are weighted correspondingly higher in the eyes of the average observer, or maybe it's gith defilers. Pick one or all of them. It doesn't really matter. Possible solutions: stop making it a problem to fix, and play the game where you want to play it, eventually everything will work itself out.and yet a cited reason for closure was lessened player impact. way to go nyr, you sure showed us how wrong we were about tuluk.
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Deleted
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Post by Deleted on Apr 13, 2015 19:40:07 GMT -5
I have zero faith that this will bring any marked improvement to the rest of the game. Closing Tuluk is not inherently a bad idea, but I don't trust this lot of staff to actually do it right and for the right reasons.
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yoashi
Clueless newb
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Post by yoashi on Apr 13, 2015 19:41:27 GMT -5
Of particular note is when JCarter mentions that a lot of the changes and implementations in Tuluk over the past few years weren't even things people wanted or asked for. And the ones we did, were implemented and maintained so poorly that they just got shut down. The arena project was built as a way to have some sort of public gathering area like the 'Nak arena... but we can't have fights! Oh no no. We will have padded sticks And gladiators won't even exist, nor will we call for Gladiator calls because reasons.
But what did go in, was lessening House impact, governing qynar and striarsi, removing striarsi, then saying fuck Qynar this is too much headache. Allowing Tenneshi into the game, but not allowing building for any reasonable effort. Most plots I ever saw around Tuluk were quashed by Qoriya or Isatep (as jCarter said, for basically having a think or feel they weren't a fan of). At one point, I was told I had to kill a PC because he was "totally a mindbender". The Lirathan wouldn't do it, I was ordered to do it because I was a new Jihaen. With no guidance about how to go about it, just a "That guy at the bar. He's a mindbender. You know what to do." and JoffNyr said "Well, they outrank you, so better do what they say".
Bleh. I like Tuluk, I really do. Merchant guild is the easiest ever, because Tuluk. But this change is for the better, and I seriously hope it means more of a "virtual" war presence turns into random Tuluki scouts invading 'Nakki territory and stuff.
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Deleted
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Post by Deleted on Apr 13, 2015 22:03:52 GMT -5
Prepare for pvp comedy when a bunch of replacements for stored characters try to start skilling up in the south. My money says Salarr and the Byn wont exactly be safe alternatives to the wilderness.
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Deleted
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Post by Deleted on Apr 13, 2015 22:06:33 GMT -5
How many people on these boards said they'll play anywhere, but Tuluk? How many people here tried their best to play the least amount of time in Tuluk? Sometimes for good reasons, sometimes just due to the sheer inertia of the attitude 'tuluk sucks'.
Well ... tuluk ... sucks. In great portion due to its docs, its ways, and the type of play that its culture tends to encourage. In greater portion due to a great chunk of playerbase being practically 'allergic' to Tuluk and everything Tuluki.
Houses have been closed down before. Tribes. I guess they decided to close down an entire city. Its not like they didnt try to build it up. They gave their best attempt. They've got some awesome players running some high roles, they've put in a 'lot' of work and hours into it all. But the playerbase did not ... embrace it. Not in any way that's significant enough. It's harsh. But hey ... looks like players really can influence things. They've shat on the city for years and now it's nuked.
What will players shit on next?
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