jkarr
GDB Superstar
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Dec 5, 2014 10:35:56 GMT -5
Post by jkarr on Dec 5, 2014 10:35:56 GMT -5
By the end of Elrum's career the only thing that threatened him was higher tier warriors and fighting 2-3 people at once in the arena. Why? Because as an indie he was able to hunt all he wanted but due to the public training RPTs going on everyone got as much humanoid skill raises as they could handle. that looks like an ideal setup unfortunately that instance is the rare exception to the rule so doesnt really apply to what were saying as general strategy cuz obviously no need to join a clan for those raises esp in the north if theres an open freeforall going on in the town square. Also just FYI both the north and south have humanoid options for indie hunters. Gith in the south and Magera in the north. Both are classified as humanoid with Gith being the better option because they scale higher and magera being kind of crummy but at least it exists... So you don't even need to be clanned to get humanoid skill raises anyway. yeah def not magera but lets take what rgs said about how much more advanced in wep skill and offense ud be starting out as an indie and training on high agi mobs... by the time u were talented enough to 'safely' solo gith ud be getting parried or blocked a shitload more than getting dodged. technically an option but not a reliable one for indie skillups at that point
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Deleted
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Dec 5, 2014 10:36:16 GMT -5
Post by Deleted on Dec 5, 2014 10:36:16 GMT -5
The south is crap for grinding, the common animals don't have high agility but they hit hard. Also you don't regenerate for shit in the desert. This is how it should be, but is not how it is in the north, hence the imbalance. The whole game should be like the southlands.
As for the hidden 'vs. species' skills, they matter but not nearly as much as the basic combat skills. You're much better off getting huge skillgains against animals than slow skillgains against humans with a typical limit of journeyman, even if your preference is your humanoids skill. I can skill up a grasslands hunter five times faster than a soldier, and probably twice as fast as a Bynner.
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Patuk
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Dec 5, 2014 10:40:12 GMT -5
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Post by Patuk on Dec 5, 2014 10:40:12 GMT -5
Well, to be fair, the south does have hawks of its own now..
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Deleted
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Dec 5, 2014 10:45:14 GMT -5
Post by Deleted on Dec 5, 2014 10:45:14 GMT -5
Aren't they flying in up rooms? Or were those buzzards? Haven't played in a long while, admittedly.
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jkarr
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Dec 5, 2014 10:48:10 GMT -5
Post by jkarr on Dec 5, 2014 10:48:10 GMT -5
i was told the new ones they put in the south are easier to kill than rats so i doubt they compare to the verrins. someone verify this
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Patuk
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Dec 5, 2014 10:52:51 GMT -5
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Post by Patuk on Dec 5, 2014 10:52:51 GMT -5
Nah, they're not that weak, but they are a looooong ways off from being the ridiculous sparring critters stilt lizards are.
They are also 'virtually' flying, like whiran levitate. Untrackable with the hunt skill, but you can see them from a distance and smack them with melee weapons no problem.
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Kronibas 2.0
Displaced Tuluki
this account will go inactive once I hit 420 posts
Posts: 389
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Dec 5, 2014 12:02:19 GMT -5
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Post by Kronibas 2.0 on Dec 5, 2014 12:02:19 GMT -5
You're right jkarr but I don't think the extra training time is worth it. Gotta go fast. Whatever you're into
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Deleted
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Dec 5, 2014 14:27:55 GMT -5
Post by Deleted on Dec 5, 2014 14:27:55 GMT -5
Are there any opinions on the new animal additions to the south? (kagor, silt hawk, angk, chalton) How do jozhals compare with stilt lizards?
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Patuk
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Dec 5, 2014 14:49:18 GMT -5
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Post by Patuk on Dec 5, 2014 14:49:18 GMT -5
Jozhal are actually fairly tough, compared to the fairly weak stilt lizards. Angk have bloodburn and scorpions have skellebaine, so good luck with that. Chalton have lots of meat, hide, bones and ivory, which is great, but they don't dodge very well - kinda like southern gurth. The hawks have decent agility, but are easy prey to a warrior/ranger regardless. I haven't a clue at all about kagor.
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Jeshin
GDB Superstar
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Dec 5, 2014 23:00:13 GMT -5
Post by Jeshin on Dec 5, 2014 23:00:13 GMT -5
But back to the point of this thread, please play in Tuluk, to which both here and the GDB have said no and here's why... I do believe that the greatest tool to entice players would be if the staff said. We know Tuluk is different and we know that in the past we've come off as unsupportive to player initiatives. If you play in Tuluk we promise to support player initiatives that are in line with documentation and if they aren't we will try and suggest tweaks to bring them inline instead of stone walling.
^ I say come off as so they don't have to admit or acknowledge they were being unsupportive and yeah. I think that alone would convince some people to try Tuluk just to see if the staff were talking shit or not.
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Dec 5, 2014 23:04:41 GMT -5
Post by BitterFlashback on Dec 5, 2014 23:04:41 GMT -5
Id go the other route and say they should finish your statement with "If you play in Tuluk we promise to stop interfering with player initiatives that dont require staff support to make them happen and we'll stop contradictng/retconning our own docs when we contact you about things we request tweaks for. Further, we promise to end our long standing policy of passive-aggression; if we ask you to consider voluntarily stopping something, we won't turn around and stop it for you if you fail to make the 'right choice'."
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Jeshin
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Dec 5, 2014 23:08:37 GMT -5
Post by Jeshin on Dec 5, 2014 23:08:37 GMT -5
Oh so we're going outright briber territory? If you play in Tuluk we promise to be different baby! Sad thing is the long history of abuse probably has players to the point they'd believe that and get burned again. Still if I were them I'd go with that tactic because you'd get what you wanted players in Tuluk.
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Dec 5, 2014 23:10:07 GMT -5
Post by BitterFlashback on Dec 5, 2014 23:10:07 GMT -5
HA! Yeah the staff definitely has the abusive significant other aspect to them. And i can't argue against the likelihood nobody would believe them if they claimed theyd stop fucking players over.
In reality there really isnt much they could say to lure back the players they lost. Outside of some upper staff resignatons.
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Dec 5, 2014 23:43:25 GMT -5
Post by sirra on Dec 5, 2014 23:43:25 GMT -5
sirra im saying the only group that northlands mobs give advantage to compared to southlands pcs are noob indies since they have lowlevel high agi mobs there they can fight on their own. in every other scenario (clanned noobs, mid+level indies or clanned), northlands gives no more advantage to skillups than does the south either because they (clanned noobs) have higher defense pcs to fight instead of hawks or they (ymmv midlevel pcs, indie or clanned) can handle the southern high agi mobs on their own by that point With the exception of the Byn, there is no clan in Armageddon that can provide anywhere near enough training to compare to what you get from hunting (or alley-ganking) whenever you wish. This has always been one of the biggest failings of the game, and lies at the heart of many of the problems with Arm's roleplaying environment. Once in a rare while, one of the other clans go through a renaissance for a few months like Salarr did some years back, but none can consistently maintain the kind of roster that ensures reliable training. You're lucky to get to spar twice per RL day. A hunter or "assassin" can do it literally as much as they could possibly want, limited only by access to animals/beggars which is easily maintained by not finishing them off. Being in the AoD, the Tor Scorpions, Kurac or anything else like that means you simply will not have access to as much sparring as anyone with the freedom to go where they want and do as they please. It's the main reason none of these clans ever really have enough players to seriously matter and to sustain activity in the long term. Nevertheless, staff staunchly refuses to do anything at all to remedy this problem despite the fact that just about everyone agrees that it's a problem that needs fixing, judging by responses when it has come up on the GDB. See threads like this, essentially 35 pages of people agreeing that it's needed. Five years later, nothing. Staff is still irrationally averse to the notion despite SoI having sparring NPCs for years without any issues. On top of this, sparring against humans is just crap in general. 95% of warriors and rangers will plateau at a skill level where they're pretty good but not great, and never really get any better. When they're at that level, they can't miss attacks against eachother so are stuck forever at mid-journeyman or maybe low advanced weapon skills. You need to fight something with superb agility or defense skill in order to progress beyond this point. Usually there is no such player in your clan, but there's an infinite supply of suspiciously nimble animals in the grasslands, a zone that also inexplicably has the highest regen modifier in the accessible game world. TL;DR: hunting small game around Tuluk is vastly superior training to being a soldier following a rigorous training schedule. A perfect encapsulation of the problem.
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Dec 5, 2014 23:51:54 GMT -5
Post by sirra on Dec 5, 2014 23:51:54 GMT -5
Always found agility over-rated, EXCEPT for the purpose of training people.
Any other race, excepting maybe half-giants, provided they know what they're doing and have an active desire to get better, will quickly reach the point where other PCs simply can't dodge you. They can only parry or block...and agility, as far as I ever discerned, did not have a significant or noticeable impact on parry/shield success.
The best race by far is Mul, and they get an automatic damage bonus to their successful hits. A good mul is way more lethal than a half-giant.
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