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Dec 3, 2014 18:31:25 GMT -5
Post by topkekm8s on Dec 3, 2014 18:31:25 GMT -5
it wouldnt be meaningless because it would create new opportunities, new rp, new culture. imagine all the refugees. where would they go? what would they do? imagine the south unbridled. imagine a new enemy on the horizon, someone everyone could fear and fight together. imagine new horizons. i think players that are inhabiting an ultra-realistic roleplay dark fantasy world would appreciate the concept of lasting consequences and change more than anyone. armageddon isn't a set of player-start locations. its a set of ideas. tuluk would live on in the hearts of the players, forever. it wouldn't be stale. i dont care how piers anthony (i went there) the admin get, i just want new things. i waited so frikkin long for armageddon reborn. really, fuck them for welching on that. asses.
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Dec 3, 2014 18:56:46 GMT -5
Post by BitterFlashback on Dec 3, 2014 18:56:46 GMT -5
Yeah, but imagine who is gonna make that happen. nyr? Adhira? It'll be rice, beans, and meat in a corn tortilla instead of a differently shaped rice, beans, and meat in a corn tortilla.
EDIT: I got emailed this Reiloth quote a few hours ago that is just adorable...if you believe that i have a bridge to sell you.
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Dec 3, 2014 19:05:17 GMT -5
Post by gloryhound on Dec 3, 2014 19:05:17 GMT -5
This isn't about Tuluk specifically, but I'm not enthused about the north-south conflict as a way to generate action. I've never been keen on PKing or PvP to start with. So now, if I play in the AoD, off I go to PvP, like it or not. If I play as a Gemmed, off I go. If I play as a Byn, my Sergeant is hired and off I go. If I play in a noble's entourage, I get attached as an auxiliary and off I go. Same for characters in the north, presumably.
I don't really want to play as fodder for battle after PvP battle, especially when it seems the individual battles have no impact on the outcome of the war. Why raise another character just to be some twink dwarf's one-hit kill?
The battles themselves aren't really compensation for the grind preceding them. In the volcano battle, for example, I watched the AoD officers abandon their own units and stay with the Great Templar, just before we all went in (gee, thanks). The AoD troops were put under the command of a slave and a private promoted on the spot to corporal, who had never really led them before or even seemed to have had that much experience at leading. The Allanaki went in in two waves, and the Byn were already largely slaughtered by the time the slave led the rest in. The gemmed, as usual, had been largely mucked up by the Lirathuans. It was a disorganized muddle which led to the Tuluki rolling the Allanaki. More frustrating than fun.
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Dec 3, 2014 19:10:37 GMT -5
Post by topkekm8s on Dec 3, 2014 19:10:37 GMT -5
my nigga. so im not the only one who remembers it that way.
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Jeshin
GDB Superstar
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Post by Jeshin on Dec 3, 2014 19:58:56 GMT -5
There is also the simple fact (I know I've referenced this a lot) but prior to the volcano HRPT Tuluk had created the citizens call weekly / biweekly RPT which had all those nifty oldbies explaining shit to masses of people and sparring and encouraged a lot of people to spar on and off in their free time as well. That coupled with the other fact that northlands breed stronger fighters because risk of death is lower if you're competent also leads to Tuluk winning in PC v. PC conflicts with the south.
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jkarr
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Dec 3, 2014 20:40:10 GMT -5
Post by jkarr on Dec 3, 2014 20:40:10 GMT -5
That coupled with the other fact that northlands breed stronger fighters because risk of death is lower if you're competent also leads to Tuluk winning in PC v. PC conflicts with the south. only true when ur talking indie fighters between the citystates. doesnt apply to the fighting orders in nak (aod, byn, wyverns, tor when they were around) that spend way more time training in the walls than the wastes im guessing those masscalls to spamtrain prob tipped the odds the most
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Post by LordOfChange on Dec 3, 2014 22:02:10 GMT -5
its all a mute point because like ambro said the citizen call was closed down by the staff. player driven stuff is too hard to control so it must be squashed. it was too much player autonomy. I'm all for lasting consequences but the only ones that the staff allow are the ones they decide beforehand like the nuked muark. and as gloryhound said it will all boil down to some perordained nyrpt battle anyway. that stuff is too important to leave in the hands of the players
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
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Dec 3, 2014 22:41:00 GMT -5
Post by delerak on Dec 3, 2014 22:41:00 GMT -5
moot point.
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Post by sirra on Dec 3, 2014 22:43:29 GMT -5
"For Tuluk, to all players: Apply for Tuluk roles, and play in Tuluk, especially if you haven't. Tuluk needs more people to play in it. Both city-states need players to make them really pop. We can't have conflicts between the two city-states without players on both sides, just like you can't play cops and robbers by only playing the brave police officer or the wily villain. Even if you like playing one side more than the other, well, the other side has changed quite a bit, and you'll be a better roleplayer and contribute more to the game by fleshing that side out. Not gritty enough? It has gritty elements. Confused? Ask for help. Branch out. Do something different. This larger conflict stuff is something we'd like to facilitate, and we are asking for your help. Help us help you murder, corrupt, and betray. Thanks." This is really ironic given that in the past staff have done all they could to cripple any meaningful North-South dynamic or conflict. What's even more ironic is that there is some cocksucking mouthbreather out there who just read that and thought, "I better get that Tuluki app in right away, I might get karma!" The harsh truth is that if the mental midgets that make most of Armageddon's major design decisions (Such as Nyr or Adhira) had even an ounce of inspiration or vision, they would have let Tuluk stay a ruin and continued to concentrate the playerbase in the South. Much of what made Armageddon suck stemmed from the attempt to set up a two city-state conflict, and thus have two sets of templars, two sets of nobles, two House organizations, two Byns, etc. It's never worked. There's never been any meaningful dynamic that wasn't entirely scripted or obvious (the 'Copper war', lol), and resulted in even more idiots than usual attaining positions of authority. Meanwhile, established southern Houses that were actually interesting, like Borsail, got shunted aside while horribly written Northern noble houses got pushed up. So much of the game that was good and interesting got castrated by their attempt to monetize their bad fiction, instead of just staying true to the Dark Sun setting. And they didn't even have the sack to follow through on creating their own vision (witness Arm 2's sad demise).
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Dec 3, 2014 22:48:20 GMT -5
Post by BitterFlashback on Dec 3, 2014 22:48:20 GMT -5
Who but the staff could get Incompetence (master) in spite of it being a contradicton?
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Dec 3, 2014 22:56:36 GMT -5
Post by LordOfChange on Dec 3, 2014 22:56:36 GMT -5
They sure have crippled most north south conflict but its not coz they hate the idea of war. they just hate the lack of control. there was a nyrpt 2 years ago and now the imms say they again have big plans and they need tuluki pcs. That means they need some more cogs to plug into there next script theyre writing now. who do you guys think will be scripted to win the next nyrpt?
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Dec 3, 2014 23:00:02 GMT -5
Post by sirra on Dec 3, 2014 23:00:02 GMT -5
That coupled with the other fact that northlands breed stronger fighters because risk of death is lower if you're competent also leads to Tuluk winning in PC v. PC conflicts with the south. only true when ur talking indie fighters between the citystates. doesnt apply to the fighting orders in nak (aod, byn, wyverns, tor when they were around) that spend way more time training in the walls than the wastes im guessing those masscalls to spamtrain prob tipped the odds the most Tuluk's most prized resource is verrin hawks and skeet skeet lizards. It's actually quite hard to twink in the south without getting yourself fuck-stomped, which is why everyone goes to the grasslands. I used to have much greater respect for those who learned in the south. The grasslands is a really horrible area of the game, and one that I sadly, spent too much time in. But it was a great place to kill people. Now, sparring tarantulas in the South...That's where it's really at. But dangerous as shit if you don't do it right. It's a farther ride, and harder to get to safety to rest up as well. But I have had characters where tarantulas were the only mobs I could get dodges off. Gith -> Raptor -> Tarantula is a helluva lot harder than hawk -> skeet. Hawks and skeets have high agility but barely damage you.
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Dec 3, 2014 23:02:31 GMT -5
Post by BitterFlashback on Dec 3, 2014 23:02:31 GMT -5
They sure have crippled most north south conflict but its not coz they hate the idea of war. they just hate the lack of control. i concur. there was a nyrpt 2 years ago and now the imms say they again have big plans and they need tuluki pcs. That means they need some more cogs to plug into there next script theyre writing now. who do you guys think will be scripted to win the next nyrpt? Well given theyre trying to drive people to play Tulukis i'd say Tuluk will. There will probably be some unique tuluki only thing to try and get people interestd in Tuluk. Definitely something sponsord only, possibly something Tuluki-only at the normal charactr level.
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Deleted
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Dec 3, 2014 23:34:45 GMT -5
Post by Deleted on Dec 3, 2014 23:34:45 GMT -5
As far as I know, Nyr has no pull in Tuluk other than advisement since he undertook Allanak. It was done by a PC Tuluki Templar, as far as I could tell. It was more of the start of a chapter of events, rather than an event itself. I expect the staff to build off of it more when the rolecalls come through, and actually get the ball rolling to deadly levels. My gut feeling is that the rolecall will kick off a good year of North-South slap fighting. Good opportunity for it. I'd be disappointed if it didn't. ... If one side is just starting now, no amount of grinding will make them competitive in head to head pvp. If you doubt this, roll up a throw away in Allanak. It shouldnt be hard to pick out the 6 month plus warrior, ranger, and gemmer.
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Deleted
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Post by Deleted on Dec 4, 2014 0:03:03 GMT -5
They sure have crippled most north south conflict but its not coz they hate the idea of war. they just hate the lack of control. there was a nyrpt 2 years ago and now the imms say they again have big plans and they need tuluki pcs. That means they need some more cogs to plug into there next script theyre writing now. who do you guys think will be scripted to win the next nyrpt? Sadly there's a lot of truth to what you're saying. Over time I've grown weary of being angry with staff/the game in general and I was considering applying for one of the new roles, simply because I believe if I work at it hard enough that I can be the change I'd like to see. After reading your post I'm questioning my resolve. It reminds me of how things are now, as to how they once used to be. Do staff still pick up player ideas and concepts and run with them or do they only look for cogs to implement into their own schemes? It makes me wonder. I don't want to waste my time and energy trying to fit into a peg that will never work. I want to write my own story, not be an unwilling participant in someone else's.
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