|
Post by sirra on Dec 4, 2014 0:08:23 GMT -5
They sure have crippled most north south conflict but its not coz they hate the idea of war. they just hate the lack of control. there was a nyrpt 2 years ago and now the imms say they again have big plans and they need tuluki pcs. That means they need some more cogs to plug into there next script theyre writing now. who do you guys think will be scripted to win the next nyrpt? Sadly there's a lot of truth to what you're saying. Over time I've grown weary of weary of being angry with staff/the game in general and I was considering applying for one of the new roles, simply because I believe if I work at it hard enough that I can be the change I'd like to see. After reading your post I'm questioning my resolve. It reminds me of how things are now, as to how they once used to be. Do staff still pick up player ideas and concepts and run with them or do they only look for cogs to implement into their own schemes? It makes me wonder. I don't want to waste my time and energy trying to fit into a peg that will never work. I want to write my own story, not be an unwilling participant in someone elses'. This thinking is what kept me going for 2 of my last 10 years playing Arm. Although, I would often take breaks of up to a year+ between characters. Eventually, after yet another frustrating exchange with Adhira (I'm pretty sure Adhira's player has been dead for years, and it's just Nyr using her account), I realized the best thing about Armageddon was my memories of it, and that nothing I did, going forward, would be worth the additional anger. I already spent years playing that game with PTSD where any contact with staff at all was concerned, flinching like a kicked dog whenever any interaction with those fuckholes was demanded. And when the same few people kept playing the same authority roles over and over and over. After awhile, I just gave up. Parts of me miss it. Because Armageddon, at its best, could be amazing, and its worst wasn't so obvious. But there's no turning the clock back to ~2006. I still had more fun in the Byn than I have had with the entire Dragon Age and Mass Effect franchises. But you just can't continue to invest time and energy in a place where the top tier management is so wretched. It's a testament to the greatness of the original game and the great past experiences of others, that it lives on at all...as such a hollow shell. Basically, the mud equivalent of Nyr's own personal fleshlight.
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Right.
Dec 4, 2014 4:03:33 GMT -5
Post by jkarr on Dec 4, 2014 4:03:33 GMT -5
only true when ur talking indie fighters between the citystates. doesnt apply to the fighting orders in nak (aod, byn, wyverns, tor when they were around) that spend way more time training in the walls than the wastes im guessing those masscalls to spamtrain prob tipped the odds the most Tuluk's most prized resource is verrin hawks and skeet skeet lizards. It's actually quite hard to twink in the south without getting yourself fuck-stomped, which is why everyone goes to the grasslands. I used to have much greater respect for those who learned in the south. The grasslands is a really horrible area of the game, and one that I sadly, spent too much time in. But it was a great place to kill people. Now, sparring tarantulas in the South...That's where it's really at. But dangerous as shit if you don't do it right. It's a farther ride, and harder to get to safety to rest up as well. But I have had characters where tarantulas were the only mobs I could get dodges off. Gith -> Raptor -> Tarantula is a helluva lot harder than hawk -> skeet. Hawks and skeets have high agility but barely damage you. again ur example references mostly indie noobs-to-midlevels, where anyone in fighting orgs have more than enough misses from the more experienced fighters once u get past midlevel and ur higher ranked pcs arent dodging ur stuff then yeah u can start bitching about mob differentials but at that pt ur already buff enough in the south to (at least) handle a raptor or lower-tier tarantula on ur own, and thats not including if u continue to stay in the clan and fight these mobs and their more difficult versions with multiple allies ur assessment, again, only applies to pcs that rely on fighting npcs to get their boosts (indies or late-term clanned combat chars)
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Right.
Dec 4, 2014 4:06:04 GMT -5
Post by jkarr on Dec 4, 2014 4:06:04 GMT -5
and as gloryhound said it will all boil down to some perordained nyrpt battle anyway. that stuff is too important to leave in the hands of the players ftfy
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Dec 4, 2014 4:15:09 GMT -5
After reading your post I'm questioning my resolve. It reminds me of how things are now, as to how they once used to be. Do staff still pick up player ideas and concepts and run with them or do they only look for cogs to implement into their own schemes? It makes me wonder. no their current game is finding less obvious ways to mislead u into thinking that plotlines that dont fit into their unannounced intentions for the game can succeed. its a far diff game now than the one many of us began playing
|
|
|
Right.
Dec 4, 2014 8:24:23 GMT -5
via mobile
Post by LordOfChange on Dec 4, 2014 8:24:23 GMT -5
Jenki, you can mostly make your own story as long as your story doesn't include anything big or important or new. so if your playing one of the new sponsored roles in tuluk and you focus on petty stuff then the story is mostly yours. but dont try anything big unless your doing the imms bidding. hopefully the imms will tell you what they want and hopefully you like there plans. Stick to exexutions,screwing over pickpockets and burglars, and harassing people without tattoos and youll do great. just dont expect to ever have a shot at being the next samos or sujaal coz by design those sorts of pcs don't exist anymore
|
|
|
Right.
Dec 4, 2014 12:30:32 GMT -5
Post by BitterFlashback on Dec 4, 2014 12:30:32 GMT -5
Jenki, you can mostly make your own story as long as your story doesn't include anything big or important or new. so if your playing one of the new sponsored roles in tuluk and you focus on petty stuff then the story is mostly yours. but dont try anything big unless your doing the imms bidding. hopefully the imms will tell you what they want and hopefully you like there plans. Stick to exexutions,screwing over pickpockets and burglars, and harassing people without tattoos and youll do great. just dont expect to ever have a shot at being the next samos or sujaal coz by design those sorts of pcs don't exist anymore very true. But I feel the need to clarify your statements for anyone lurking here from the gdb who hasn;'t broken free of their programming yet. "you can mostly make your own story as long as your story doesn't include anything 1) big or 2) important or 3) new."- Big: anything your pc should want to do according to the docs that involves getting other pcs to do for you voluntarily (meaning without staff)
- Important: Anything your sponsored role is responsible for according to the docs
- New: Anything that fits into #1 or #2 the staff didnt tell you to be the one to do; room submissions; anything even vaguely resembling an rpt that fits your characters agenda, some in character needs, inspiration, your clan's statd agenda in the docs, or really anything other than something that fits perfectly into whatever halfassed story Nyr's cooked up to conclude with players standing around watching a light show in 2 years. Or corruption, murder, or betrayal without staff sanction in advance, in writing, signed and stamped in triplicate.
Alos, you may get in trouble for doing somethng that was approved in writting and was signed and stamped in triplicate. so if your playing one of the new sponsored roles in tuluk and you focus on petty stuff then the story is mostly yours.- Mudsex? A-OK.
- Grinding? A-OK.
- Tavern-sittng? A-OK.
- A scheduled social event of no importance anyone can come to? BEND OVER.
but dont try anything 1) big unless your doing 2) the imms bidding. hopefully the imms will tell you 3) what they want and hopefully you like 4) there plans. - Big: Meaning hasnt changed; anything your pc should want to do according to the docs that involves getting other pcs to do for you voluntarily (meaning without staff)
- The imms biddng: RAILROAD PLOT
- What They Want: To not have to deal with player requests. To not see anything happen that didnt go through a player request (exclusing mudsex, skill grinding, and tavern sitting). You might notice both things they want only allow for activty players had zero input in creatng.
- There plans: Reminding you that your character is horribly insignificant through more important/powerful NPCs or that the world is harsh by killing you.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Right.
Dec 4, 2014 13:09:15 GMT -5
Post by grumble on Dec 4, 2014 13:09:15 GMT -5
mebbe bit 2 harsh ther bittr. nto wat i see tese days.
|
|
Kronibas 2.0
Displaced Tuluki
this account will go inactive once I hit 420 posts
Posts: 389
|
Right.
Dec 4, 2014 15:08:28 GMT -5
via mobile
Post by Kronibas 2.0 on Dec 4, 2014 15:08:28 GMT -5
You just got told, Bitter! GET SHAT ON BY GRUMBLE M8!
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Right.
Dec 4, 2014 16:18:10 GMT -5
Post by grumble on Dec 4, 2014 16:18:10 GMT -5
i dont poop on ane1 I dont love. hold on gotta sheet again. fcuk off RGS.
|
|
Kronibas 2.0
Displaced Tuluki
this account will go inactive once I hit 420 posts
Posts: 389
|
Right.
Dec 4, 2014 16:32:55 GMT -5
via mobile
Post by Kronibas 2.0 on Dec 4, 2014 16:32:55 GMT -5
pls shit on me m8ey
In the interest of staying on topic, Nyr only likes Tuluk because Muk-Utep is a ginger like him.
|
|
|
Post by BitterFlashback on Dec 4, 2014 16:56:13 GMT -5
Your signature is like an echo in that post.
|
|
|
Right.
Dec 4, 2014 17:12:23 GMT -5
Post by topkekm8s on Dec 4, 2014 17:12:23 GMT -5
i gotta take a poop
|
|
|
Post by topkekm8s on Dec 4, 2014 17:23:55 GMT -5
that was a good poop
|
|
|
Post by sirra on Dec 4, 2014 17:43:14 GMT -5
Tuluk's most prized resource is verrin hawks and skeet skeet lizards. It's actually quite hard to twink in the south without getting yourself fuck-stomped, which is why everyone goes to the grasslands. I used to have much greater respect for those who learned in the south. The grasslands is a really horrible area of the game, and one that I sadly, spent too much time in. But it was a great place to kill people. Now, sparring tarantulas in the South...That's where it's really at. But dangerous as shit if you don't do it right. It's a farther ride, and harder to get to safety to rest up as well. But I have had characters where tarantulas were the only mobs I could get dodges off. Gith -> Raptor -> Tarantula is a helluva lot harder than hawk -> skeet. Hawks and skeets have high agility but barely damage you. again ur example references mostly indie noobs-to-midlevels, where anyone in fighting orgs have more than enough misses from the more experienced fighters once u get past midlevel and ur higher ranked pcs arent dodging ur stuff then yeah u can start bitching about mob differentials but at that pt ur already buff enough in the south to (at least) handle a raptor or lower-tier tarantula on ur own, and thats not including if u continue to stay in the clan and fight these mobs and their more difficult versions with multiple allies ur assessment, again, only applies to pcs that rely on fighting npcs to get their boosts (indies or late-term clanned combat chars) I'd have to disagree, jkarr. In my experience, fighting organizations only helped someone to reach the low mid-level tier. Sparring couldn't really take you much farther unless you had a real beastly, uber guy to train off, who would indulge you. If you had someone like that, the sky was your limit, of course. In reality, the only way to really take it to the next level, was to go off hunting on your own, like I just said. And in the South, raptors and tarantulas are a vastly worse choice than verrin and skeet. For all kinds of environmental reasons as well, like easy access to water on the grasslands and shade, and neutral mobs. I'm sure if you thought about it enough, you'd agree. How many times have you seen a Byn southern sergeant wrecked by some northern grassland hunter who skilled up on verrin and skeet first? I've seen it several times, and done it a couple times myself. After rereading your post, I'm not sure as to the extent of our disagreement, except maybe, possibly a different interpretation of what constitutes 'mid level'. Mid level to me is your average Byn sergeant who came up as a Runner. ALTHOUGH, with skills telling people what their level are these days, the overall higher level of skills is higher than it used to be. There used to be a LOT more unwarranted self-confidence in the game, which lead to hilariously bad decisions, back when skill levels were hidden.
|
|
Deleted
Deleted Member
Posts: 0
|
Right.
Dec 4, 2014 17:50:10 GMT -5
Post by Deleted on Dec 4, 2014 17:50:10 GMT -5
It's actually a time-honored tradition for Arm's staff to create a problem and then ask players to remedy it by changing their habits. I remember back when they announced Reborn and opened the floodgates for special apps, approving essentially anything for anyone who wasn't on the shit-list (they literally approved a psionicist for a 1-karma player who had been around for a year tops) which meant the world was absolutely FLOODED with mages and associated bullshit.
As a result, people grew desentisized to supernatural stuff as everyone witnessed magickal attacks and events on a near-daily basis, leading their characters to change their mindsets about it. Did staff conclude that something had to be done about the staggering amount of magick inundating every aspect of the game? No, they just berated the playerbase for not following the "magick is rare and scary, so act accordingly" documentation without even so much as acknowledging the cause of this issue.
They did eventually vow to cut back on the magick bloat, but it took a very long time for them to even admit the problem, and I don't think they ever truly got back to something that reflects the documented portrayal of Zalanthas in that regard. They still seem to resort to magick by default in most RPTs, though I believe they did change the specapp procedure somewhat.
|
|