Deleted
Deleted Member
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Post by Deleted on Jun 4, 2018 12:05:57 GMT -5
Today's offering from Riev:
"I just want it known. That is what staff have said, and these are the fact. There will be no opening of the Karma Reviews until they fix things. Karma Reviews have been offline for 16months or so. I am of the opinion that it is not a priority for current staff to maintain or retain new players (meaning that they may be working on it, but it isn't their top worry). When you wonder why Riev is salty, this is why."
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Jun 4, 2018 20:52:18 GMT -5
Salty.... Ha, you're hillarious.
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Deleted
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Post by Deleted on Jun 7, 2018 6:18:43 GMT -5
At the risk of being honest:
"At the risk of sounding mean spirited, I actually think most players of nobles just don't have enough creativity. There are so many things you can do as a clan leader besides fail or fall, or throw a party or behead someone. So many! There are a lot of intricate political deals that could be hammered out over a lengthy period of time, things that would leave a long lasting impact on the clan even after they are gone. I just don't think most players realize this so instead they get bored (or become boring) and declare that "there's nothing to do with a sponsored role".
Yeah. Most of the players of nobles in the last decade have lacked your creativity. There couldnt possibly be other blockers to noble lead plot.
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Post by jcarter on Jun 7, 2018 8:04:17 GMT -5
At the risk of being honest: "At the risk of sounding mean spirited, I actually think most players of nobles just don't have enough creativity. There are so many things you can do as a clan leader besides fail or fall, or throw a party or behead someone. So many! There are a lot of intricate political deals that could be hammered out over a lengthy period of time, things that would leave a long lasting impact on the clan even after they are gone. I just don't think most players realize this so instead they get bored (or become boring) and declare that "there's nothing to do with a sponsored role". Yeah. Most of the players of nobles in the last decade have lacked your creativity. There couldnt possibly be other blockers to noble lead plot. it's not even blockers, it's just that there's no point. why bother doing anything as a noble when the only outcome you can achieve that actually has any meaningful impact is 'get someone killed'? Wtf intricate political deal are you going to negotiate for as a junior-level noble that can never rise above that?
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Post by lyse on Jun 8, 2018 11:51:38 GMT -5
That’s something I don’t blame players for. Arm just doesn’t do the long game very well. Long term plans, just don’t pan out. You could be working with a cooperative staffer, then end up with a staffer that doesn’t care for your plot due to a staff change. Then you’re back to square one no matter how far you’ve progressed.
You want people to stick around you need long term things for people to stick around for.
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Post by lyse on Jul 31, 2018 13:22:34 GMT -5
Here's a gem about casual players So in other words, feeding your kids and....having a life, should expect a lesser experience than someone that plays the game 12 hours a day huh?
Then the backpeddle where they still don't get it:
That definitely is not fun for everybody, in fact I'd say that's fun for a minority. This is why I say players shoulder some blame in some of Arm's shittiness. This attitude is pervasive and usually goes unchecked. Ever been in a clan where this kind of asshole is the leader? Not fun, kiss your concept goodbye or go play somewhere else. I don't even think he realizes how off putting that is to a player that can only put in a few hours a week.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,701
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Post by mehtastic on Jul 31, 2018 13:41:46 GMT -5
If you believe in "staff are players too", then players share the blame for all of Arm's shittiness. If you don't, I'd say it's about 50/50.
There have been a handful of reviews about Arm where a new player tried to play casually and ended up getting fired from their clan or otherwise ostracized from the general PC population. In the end, all they've decided to do is throw the problem onto the pile of reasons the game is dying. There's no attempt to make the game more casual-friendly, and as a result, it's mostly obsessive people that sink their time into the game, which leads to weird behavior between players and a generally unwelcoming community. There are, in fact, players who actively oppose an increased playerbase because they fear a dilution in roleplaying quality. As if that hasn't happened already.
But that's not a unique problem for Armageddon. It extends to all of the RPIs, really. The problem lies with how difficult it is to schedule a playing time with other people, and interact with PCs while they are logged out. RPIs have resisted adding any form of messenger system where PCs could send in-character messages to one another in a way that didn't rely on whether the PC was logged in or not. MUSHes and MUD/MUSH hybrids, like Arx, handle this problem way better. You'll never see that in Armageddon because of mass illiteracy written into the setting, and how quickly such a system would level the playing field between casual and hardcore players.
Put simply, hardcore players have no interest in making the game more casual-friendly because it takes away any advantage they might have previously earned from their time investment. When you're logged in more often, you don't just skill up faster. You build more connections with PCs, you participate in politics better, and you're able to be more flexible and cover more ground in an antagonistic role. You're able to roleplay more, which leads to IC promotions as well as OOC promotions in the form of karma and sponsored role considerations. Of course staff are going to pick someone who plays 6 hours a day to play a noble or templar, over someone who plays 3 hours a week.
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Post by pinkerdlu on Jul 31, 2018 18:56:52 GMT -5
Unpopular opinion here.
Yes, such a game will be dominated by those who are obsessive or otherwise have few (or neglect) real life responsibilities/priorities.
Do I see a way around this without reducing the quality/struggle/challenge/charms of Arm (and other RPIs)?
No.
The hardcore players should be the ones skilling up faster, building more connections, possibly building better relationships and gaining more influence. Sorry, that's life. Making the game more 'casual friendly' will only cheapen the experience. Yeah, if you only have 3 or 4 hours to invest a week... You probably shouldn't be playing Arm. Shit, go to the gym. Read a book. Study a language. You'll be better off for it.
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Post by pinkerdlu on Jul 31, 2018 19:02:02 GMT -5
^ Such a game has no reason to try and cater to such players, either.
guy who plays 3 hours a week vs guy who plays 10 hours a day, posts on forum, votes, makes original content, etc.
The issue of time investment and 'casual vs. hardcore' is definitely not an issue limited to RPIs or MUDs, either. Most MMOs deal with the same complaints, along with some action-oriented and survival games like Rust, Ark, etc. Any and every game has a few personalities who will play 24/7 for that extra edge and why stop them?
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Jul 31, 2018 19:52:27 GMT -5
Here's a gem about casual players So in other words, feeding your kids and....having a life, should expect a lesser experience than someone that plays the game 12 hours a day huh? u damn well should applying ur logic u should be able to have an equal parenting experience shaving ur '12 hours a day' to 5 hours weekly with the kid its fucking simple if u invest less time in something ull get less out of it this has got to be the most absurd objection ever That definitely is not fun for everybody, in fact I'd say that's fun for a minority. This is why I say players shoulder some blame in some of Arm's shittiness. This attitude is pervasive and usually goes unchecked. Ever been in a clan where this kind of asshole is the leader? Not fun, kiss your concept goodbye or go play somewhere else. I don't even think he realizes how off putting that is to a player that can only put in a few hours a week. best advice for a player whos gonna bitch about how it seems to them is to give them what theyre asking for and tell them how it is u dont get points or keep players by sugarcoating the mess theyll face just to avoid turning them off from the game
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Post by jcarter on Aug 3, 2018 14:50:08 GMT -5
thread about casuals split off to general discussion.
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Deleted
Deleted Member
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Post by Deleted on Sept 25, 2018 3:31:07 GMT -5
"How likely is it for staff to accept a player's request for mudsex with an animated whore (or other NPC)?"
Please tell me this is humor.
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seuly
Clueless newb
Posts: 103
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Post by seuly on Sept 25, 2018 11:02:31 GMT -5
The fact that Staff humored the question and basically said yes is oh so gross and here we are again in the era of favoritism based on who you are cybersexing on Staff.
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Post by shakes on Sept 25, 2018 11:40:05 GMT -5
I kind of took that response as tongue-in-cheek, yeah, we might do it, and you probably wouldn't like it.
I'm sure there are some staff who will get all downright jiggy with it, and others who wouldn't.
I won't argue that there's some favoritism going on. Seem some myself lately and it pissed me off. HOWEVER, this is a weak example I think.
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Post by lyse on Sept 25, 2018 12:08:49 GMT -5
I don’t see anything wrong with them animating a whore. What’s troubling is I’ve seen them do it before, yet I seen someone wish for an animation that would’ve resulted in fun for +5 people and get silence.
Priorities man....priorities.
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