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Post by BitterFlashback on Sept 16, 2014 17:17:20 GMT -5
Whatever the details, it's clear that this is a gigantic loss of power for sorcerers. Even if I'm very generous with the potential spell allocations, the outcomes don't seem better than the more well-rounded of the elementalist guilds. I frankly can't imagine I would even care to play a sorcerer without the ability to fly, invis, and teleport. Any path that gets these spells seems like it gets little to no offensive magick, which also rather defeats the appeal of playing a sorcerer. Well you're overlooking that theyll have a full guild to make up for losing the ability to actually be sorcs. They're still better than elementalists, playability-wise, but they may get their asses kicked in straight magick-dual. which is bullshit. It's just unlikely to happen because a quarter-sorc is still a full something else. That something else is probably a better fighter than an elementalist. You could be a warrior who can go invisible or reduce his movement costs so much he chases down a d-elf. Or you could be a merchant/combat sorc who blows people right the fuck up and as a sorc your magick is immune to Nilazi spells that cripple elementalists. You just can't be a sorcerer-sorcerer. i think we're basically on the same page. I see sorcs as more powerful than elementalists overall, but agree that magic-wise elementalists may have surpassed them on a pure-spell-balance comparison. i just want to know what this staff vision of the game is supposed to be or what the idealized version is. Like i told you, there is no vision. Vision requires looking into the future. the staff can only see into the present. There is a direction thouh: it's a downward spiral. They feel overworked. since the players make work for them, they take things away from the players to cut down on work. But the methods they use create even more work than they obviated. And instead of removng the stupid shit they did, they take away more shit in a way that produces even yet still more work.
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Post by jcarter on Sept 16, 2014 17:31:24 GMT -5
i like how arm 2014 has less classes and races playable than arm 2000 and is arguably more restrictive. anyway let's get some highlights from the GDB thread- Those staff-run plots with sorc's will be the saving grace. Wait... Will staff characters be allowed to play sorcerers? - Everyone would love it if big changes like this could have an IC plot behind them (not always feasible, but always good to attempt when it is) there's time for nyr utep to step down from the ivory tower and make decrees when they're retconning out hlum nobles or retconning in shadow artists, but when the time comes to implement game-changing things that immediately effects characters in game, sorry guys we just dont have the time. holy fucking lol i don't even understand why these people still stay on staff when they can't be bothered to spend 15 minutes interacting with players as they retcon their guild.
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Post by BitterFlashback on Sept 16, 2014 17:40:40 GMT -5
They make work to reduce work, make more work to reduce work, and are too blind to the consequences of making work to stop making work in the hopes of reducing work.
The staff direction is like what'd happen if the ouroborus had eaten so much of itself it was choking on itself, 6 laps in, and with the front of its mouth inches from the back of its skull. the solution? Eat more self.
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Post by Deleted on Sept 16, 2014 17:43:53 GMT -5
They stay on staff because it satisfies their need to have control over people. Armageddon's current staff is an unhealthy bunch of power junkies with Nyr at the throne as the worst example. They clearly don't like the players but want to be in charge, so they do what they can to make their position of power as convenient to them as possible. Due to their dislike of the players they're administrating, what they usually do is take away their ability to be "annoying" (i.e. do stuff that staff might not approve of, or which might require staff's time and attention).
It's actually hilariously obvious. You can see it in everything they do, from the game changes they make to the way they talk to players. Nyr has fostered a staff superiority complex and a loathing of the playerbase. You can tell how Nyr simply can't keep himself from going out of his way to insult players and dig up their GDB post history in order to try and humiliate them.
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Post by BitterFlashback on Sept 16, 2014 17:53:27 GMT -5
As much as i like ripping on Nyr it's not a new attitude. The staff atmosphere is like that of a highschool clique. it has been for a while. I was a storyteller for a while, one of the two times I played. (Ive only prev mentioned this in the shoutbox.) There's a mixture of superiority, laziness, and incompetence. some of the staff are wannabe writers who treat the playerbase as a captive audience.
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Post by lyse on Sept 16, 2014 18:07:04 GMT -5
They should just drop some of these sorc-subs on a few random characters. That would've been the easiest pill to swallow. You log in one day and "oh shit, I'm a 'gick !"
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Post by Deleted on Sept 16, 2014 18:08:22 GMT -5
There'll be an element of that in every batch of unpaid amateur staff, but it's the defining characteristic of Nyr's tenure, as opposed to a tolerable undercurrent as it used to be. The game was not always like this, I'm sure you'll agree.
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Post by BitterFlashback on Sept 16, 2014 18:24:18 GMT -5
There'll be an element of that in every batch of unpaid amateur staff, but it's the defining characteristic of Nyr's tenure, as opposed to a tolerable undercurrent as it used to be. The game was not always like this, I'm sure you'll agree. The game has oscillated. But it has been like this in the past. and Im probably one of the biggest Nyr-haters on this board. That said, we used to have a few shitty imms doing as much awful to the players as Nyr does alone, so he may earn some special place in MUD Hell for that.
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Post by lulz on Sept 16, 2014 20:15:10 GMT -5
You're the first person in favor of this change to say so on these boards. No he's not. I like it too. That said: The staff doesnt want to have to do an excessive amount of work. I agree wholeheartedly with this statement, and I think -- as I stated above -- that the way in which staff handled this stinks. They could have made a plot around this, similar to when the kanks slowly died out. Unfortunately, they chose to make sweeping changes yet again without a) consulting the playerbase and b) implementing their idea slowly over a period of time via a world-altering plot.
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Post by BitterFlashback on Sept 16, 2014 20:19:35 GMT -5
You're the first person in favor of this change to say so on these boards. No he's not. I like it too. Sorry, I could have worded that better. he was the first person to totally agree with it. You said yuo liked it but disagreed with the implementation
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Post by lulz on Sept 16, 2014 20:26:39 GMT -5
Fair enough.
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Post by BitterFlashback on Sept 16, 2014 20:28:12 GMT -5
You mentioned liking the decision but not the implementation. were you referring to how they shoe-horned it into the game, or how they mindlessly assumed they could piggy-back it on Paths of Magick insted of actually balancing shit out?
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Post by lulz on Sept 16, 2014 20:38:57 GMT -5
You mentioned liking the decision but not the implementation. were you referring to how they shoe-horned it into the game, or how they mindlessly assumed they could piggy-back it on Paths of Magick insted of actually balancing shit out? Both, Bitter. Sorcerors didn't deserve to go out like that, and I think they still should have kept the guild and allowed at least ONE pc sorc in the game at any time to drive plots. Also, Malken said this: Well, that's one reason.
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Post by jcarter on Sept 16, 2014 20:52:33 GMT -5
Anyway, it's obvious that they long ran out of things to talk about on that forum. It's like they've been sitting at the edge of their seats for the last month hoping that Nyr PKs someone in Allanak just so they have another 10 pages of Nyr-hating to write about. lol. i think he's having some serious cognitive dissonance. like he wants to come hang out here but doesn't want to fall to the dark side. malken, i know you're reading this: it's ok. no one will know who you are. come. you will learn what freedom truly is. come to us, malken. think of the memories that get shared here. I have… seen things you wouldn't believe. Allanaki formations on fire off the shoulder of Luir's. I watched Elkrans glitter in the dark near the Scaien Gate. All those… moments… would have been lost in time...like posts on the GDB. join us, malken. come to my warm embrace.
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Post by BitterFlashback on Sept 16, 2014 20:59:31 GMT -5
We have nachos, Malken, while the other side only has pretzels.
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