Patuk
Shartist
Posts: 556
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Post by Patuk on Mar 1, 2014 15:20:39 GMT -5
How important are your stats in relation to crafting? Not at all. Doesn't affect it in any way other than wisdom making them easier to train.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on Mar 1, 2014 15:46:31 GMT -5
Correct me if I'm wrong, but I was under the impression that all wisdom did was effect the wait between skill-ups? If so, wisdom is absolutely negligible for everything unless there's a way to get wisdom over 20 (thus bringing the cooldown to 40 minutes or lower), or you're a magicker.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 1, 2014 15:50:29 GMT -5
Not just the wait, Lizzie. Also the likelyhood you will learn. Also how quickly you pick up accents. It also plays a part in how quickly you pick up languages. You also use your wisdom modifier/score to add to any psionic skill like contact or barrier. If you and another player both have maxxed barrier and maxxed contact and one of you is trying to contact the other with their barrier up, your success depends on what your wisdom is compared to theirs. This is part of why smoking methelinoc (anecdotally) seems to help you break someone's barrier more easily. Because it increases your wisdom.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on Mar 1, 2014 15:53:09 GMT -5
That's interesting, I had no wisdom was good for more than just mana.
I thought crafting skills were one of the 1 Fail == 1 Up skills tho?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 1, 2014 16:14:33 GMT -5
There's never a guarantee that a fail will level it. At least not from what I've ever gotten from any of the boards. If you fail, you have a CHANCE to increase it. That said, the timers don't work based on fail, but on the increase of skill (this is what I personally get out of it, I have to stress, I don't see the code and haven't seen it). That's why when you see/hear veterans and/or staff talking about it, they say 'a fail or two', not just 'a fail'. Again, that's just what I get out of it.
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Post by BitterFlashback on Mar 1, 2014 16:57:18 GMT -5
A decade ago, before my first quit, I was explicitly told fails only gave you a chance of a skill gain. it was never a guarantee. I know that was correct. At that time. The code might have been updated. This may no longwer be a fact. But if the skill code's the same as it was in early 2000s it's still a chance gain.
My sources on that bit of information were top notch. At that time. that's all I'll say.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on Mar 8, 2014 16:43:44 GMT -5
There are apparently hidden NPCs to raise scan with in every city, right?
Where are they?
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CRabbit
Clueless newb
Where have all the escru gone..
Posts: 69
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Post by CRabbit on Mar 8, 2014 16:59:29 GMT -5
There are hidden npcs all over Red Storm and the rinth, unsure about the rest of the world.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 8, 2014 17:24:59 GMT -5
I don't know of any in Allanak proper, but they're all over the 'rinth.
In Tuluk, there's a hidden guy one or two rooms south of the room outside the Tembo's Tooth. You can stand 1w of the bar, scan, and look south to skill up. There's also plenty of hidden animals off the sides of the North Road leading west of the city, and out in the grasslands.
Don't know of any in Luir's.
In Red Storm there's hidden people in the southwest and southeast alleys, but the latter also has a mul in it so be careful, and the hidden NPC is an assassin who can backstab pretty hard. The southwest alley has a couple of hidden elves that aren't aggro but will assist he aggro human warrior in the same alley. I've been told there's a hidden dwarf in the northwest alley but I've never seen him myself.
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Deleted
Deleted Member
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Post by Deleted on Mar 8, 2014 17:27:44 GMT -5
Wisdom also helps various skills. It helps scan, track, and skin for example. With skinning it's mostly irrelevant, unless your skin is from a subguild, but for tracking and scanning it's pretty important. For example, a ranger human with average/below average wisdom will still spot an invisible whiran, but due to skill checks every tick, that ranger will have difficulty shooting that whiran. One tick he sees the whiran, the other tick he doesnt, and if shooting delay lands on the tick he doesnt see the whiran, the shooting is aborted. While a delf ranger with EG wisdom, succeeds his skill checks more steadily and wont have so many problems shooting that arrow.
Odds are, wisdom affects other skills. There is a considerable chance that wisdom affects success for crafting as well. Which may make it actually 'harder' for you to skill up. Since you fail less often. But I guess pays off when you're making some difficult to craft mastercrafts with expensive components. But overall, in general, the differences are so negligible, they're irrelevant. My own favorite stat for merchants is endurance first, wisdom second. Endurance gives you more stun to mindspeak to 4 people at once, which is a common thing to do with successful merchants and some extra hp to survive an extra second and flee if shit gets bad. Wisdom helps learn new languages, haggling skill, and success for crafting skill with low max caps. There are a few crafting skills that cap out very low and their failure chances are still 'noticeable' even when maxed out.
An amusing thing. High wisdom helps you succeed in haggling even if you dont have the skill.
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crane
staff puppet account
Posts: 3
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Post by crane on Jul 19, 2014 22:47:03 GMT -5
Firstly a thank you to the OP for asking so many good questions of interest to other newbies (such as me) as well, and secondly a great many thanks to all those who've taken time to answer said questions. I figured I'd bump this thread instead of making my own since I have just the one question. I'm not sure if this should be posted in the spoilers section, but I'm pretty sure this would be common knowledge.
Where near Tuluk could I find stones to forage for the purpose of making arrows?
Edit: PS: It's ok if you give vague directions, like head east and the a little north.
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Post by diamondsedge on Jul 20, 2014 0:58:07 GMT -5
You had it basically right. I've been led there once, so I don't know the way properly. I remember the city gate guards, I coulda sworn we went past a second set of guards and then we jumped down into the crevice. You'll want to bring a parachute (haha, jk) and all the climbing gear you can find. I think all I had was a rope and something else that was sticky. Boots, gloves, those ankle spikes would help too. There were plenty of rocks, but the guide constantly kept looking around. Apparently there is a monster nearby, cause he did warn me that if he said run, not to stop climbing till I got back to the mounts.
It turned out that you CAN load your backpack with more than you can climb out with, and you may want to leave a sack on your mount that you can pour your backpack into for easy transport.
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Post by lyse on Jul 20, 2014 9:10:58 GMT -5
Firstly a thank you to the OP for asking so many good questions of interest to other newbies (such as me) as well, and secondly a great many thanks to all those who've taken time to answer said questions. I figured I'd bump this thread instead of making my own since I have just the one question. I'm not sure if this should be posted in the spoilers section, but I'm pretty sure this would be common knowledge. Where near Tuluk could I find stones to forage for the purpose of making arrows? Edit: PS: It's ok if you give vague directions, like head east and the a little north. It's funny you said east and north, because I feel like that is right. You don't have to climb to get to it, but it is described as a depression or something similar. You should be able to at least get some flint there. You want to be careful out there because sometimes a bahamet spawns out there.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 20, 2014 17:33:11 GMT -5
How important are your stats in relation to crafting? Not at all. Doesn't affect it in any way other than wisdom making them easier to train. Respectfully, this is incorrect. Most crafting is impacted by agility. Lumberjacking seems to be impacted by strength instead. Having a very high agility on a merchant can make it annoying to get a few crafts through journeyman, but is a massive advantage on the few master crafts with a high failure rate. Having a low agi on a merchant will make it noticeably easier to skill, and functionally make your merchanting less proportionally profitable at the high end. These data points can be glossed over with the low cost of many materials. Still, if I was to plan a pure crafter for a merchant house, and want to eventually work horror, ankheg, and the like, I'd place agi first on a merchant. If your goal is to maximize profit on a merchant, high agi will give you a few percentage points. Again, the reality is that the shop coin pools are almost always so low or depleted that these percentage points can be made up for in spamcraft volume.
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Post by lyse on Jul 20, 2014 18:24:46 GMT -5
Not at all. Doesn't affect it in any way other than wisdom making them easier to train. Respectfully, this is incorrect. Most crafting is impacted by agility. Lumberjacking seems to be impacted by strength instead. Having a very high agility on a merchant can make it annoying to get a few crafts through journeyman, but is a massive advantage on the few master crafts with a high failure rate. Having a low agi on a merchant will make it noticeably easier to skill, and functionally make your merchanting less proportionally profitable at the high end. These data points can be glossed over with the low cost of many materials. Still, if I was to plan a pure crafter for a merchant house, and want to eventually work horror, ankheg, and the like, I'd place agi first on a merchant. If your goal is to maximize profit on a merchant, high agi will give you a few percentage points. Again, the reality is that the shop coin pools are almost always so low or depleted that these percentage points can be made up for in spamcraft volume. Activate 12 line desc f-me merchant! Form of high agi wis stat roll!
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